Speed through the remains of a shattered moon.
#IndieDev
@steags.bsky.social
Making games, apps and website. try them at : https://stea.gs/
Speed through the remains of a shattered moon.
#IndieDev
A bit rough, but good enough for now. Thoughts?
#gamedev #Unity3D #WIP
Hey,I'm steags. Here are some of my favorite games #promosky
🌌 Outer Wilds
⛏️ Terraria
🏙️ BABBDI
👁️ INSIDE / The Stanley Parable
🤖 Signalis / ECHO
🦷 Mouthwashing
🕵️♂️ Her Story / Observation
⚔️ Sekiro / Lies of P
🌧️ Risk of Rain 2
🃏 Inscryption / Buckshot Roulette
👻 Little Nightmares
⚡ Furi
❄️ Frostpunk
I don't get everything but theses are great skyboxes #Soulframe
13.02.2025 23:01 — 👍 0 🔁 0 💬 0 📌 0This looks cool ! #AliceMadnessReturns
13.02.2025 21:46 — 👍 0 🔁 0 💬 0 📌 0Besides, it's one of the rare pieces of media that uses the term "Qualia," which automatically makes it amazing.
12.01.2025 15:19 — 👍 0 🔁 0 💬 0 📌 0However, this is part of the game's confusing and meta narrative, where the form fits the function. The lack of a definitive resolution is, in a way, the whole point.
12.01.2025 15:19 — 👍 0 🔁 0 💬 1 📌 0I'm conflicted about #WhosLila. On one hand, it's a really interesting game, but on the other hand, once you reach a certain point, it becomes very difficult to discover new endings without external help. As a result, many players end up missing a significant portion of the game.
12.01.2025 15:19 — 👍 0 🔁 0 💬 1 📌 0American McGee's Alice is a really outdated (oh my god, it's bad) piece of art, but if you push through the dust and cobwebs, you'll discover a weird, eerie, and oddly charming experience. I recommend it for the art style, but fair warning: the game feels old.
08.01.2025 03:36 — 👍 2 🔁 0 💬 0 📌 0just updated my movie and TV show recommendation website to show availability on various streaming platforms! 🎥🍿 Check it out: http://suggestream.com #Streaming
11.12.2024 01:02 — 👍 1 🔁 0 💬 0 📌 0#Brutalism isn't ugly you're just not strong enough to handle it
09.12.2024 18:42 — 👍 0 🔁 0 💬 0 📌 0Isles, La Grande Odyssée (Éditions Fp&CF/Éditions 2024) Crépuscule (Éditions 2024) Le long des ruines (Éditions 2024) Le visage de Pavil (Éditions 2024)
Böcklinsun, illustration imprimée en risographie par le studio Fidèle, issu d’un diptyque réalisé en hommage à la peinture L’île des morts, de Arnold Böcklin.
Les terres interdites, dessin de commande réalisé pour un particulier.
Doppler est un fanzine de 24 pages, accompagné d'une carte format A2. Une série d'images muettes où se croisent exploration en terres arides et schéma ésotérique. Une série autour de l'errance et de la cartographie. (Imprimé en risographie et édité par Fidèle Éditions, disponible sur le site de Fidèle Éditions.)
Je réalise que je n’ai pas fait de réelle présentation ici, voilà chose faite:
Je suis Jeremy Perrodeau, auteur de bande dessinée et illustrateur.
J’aime imaginer des mondes mystérieux peuplés de ruines et d’artefacts technologiques.
Super late to the party, but better late than never... right? 😅We're working on a narrative adventure where your only companion in the Arctic wilderness is a court-mandated therapy robot!
06.12.2024 18:56 — 👍 30 🔁 3 💬 1 📌 0Hi !
I'm currently making a synthwave drifting game !
bsky.app/profile/stea...
Those are some nice screenshots #Synthwave #unity3d
06.12.2024 16:12 — 👍 2 🔁 0 💬 0 📌 1The steam page for Radiant Rush is up !
https://store.steampowered.com/app/3381950/Radiant_Rush
#synth
30.11.2024 00:39 — 👍 0 🔁 0 💬 0 📌 0Kinda pretty shader error
28.11.2024 02:02 — 👍 0 🔁 0 💬 0 📌 0Currently developing a #synthwave drifting game called Radiant Rush. Stay tuned!
23.11.2024 01:20 — 👍 0 🔁 0 💬 0 📌 0It's a good sign when the first 20 posts on a Unity SDK forum are Vietnamese gambling site promotions, and the first English post is someone asking how to get off Xanax.
20.11.2024 17:18 — 👍 0 🔁 0 💬 0 📌 0Credits to patu on #shadertoy for the original shader shadertoy.com/view/4sdcz4
24.10.2024 23:08 — 👍 0 🔁 0 💬 0 📌 0I've used a #shader that generates a noisy, '2001: A Space Odyssey'-style texture on a mesh. Then, I place two meshes angled toward each other, which creates the illusion of an endless corridor—even though there's just a wall 10 meters in front of the car.
24.10.2024 23:08 — 👍 0 🔁 0 💬 1 📌 0Game dev is like a magic trick—this effect is just set dressing, like a Disney ride. #unity3d
24.10.2024 23:07 — 👍 2 🔁 0 💬 1 📌 0Doing a thing #Unity3D
22.10.2024 23:34 — 👍 0 🔁 0 💬 0 📌 0This morning, I got lost in a liminal space by putting on my non-Euclidean shirt. :/
02.10.2024 22:07 — 👍 2 🔁 0 💬 0 📌 0