Making games using Unreal Engine. Working on gamedev is my primary focus, but I also work in Blender for 3D modeling and Aseprite for pixelart! Current projects: Retro FPS ImSim-lite sci-fi series, and an isometric samurai slasher.
I make stuff for Doom. And code stuff.
The Adventures of Square, DOOMBRINGER, TAME, DoomTools
https://mtrop.net
Game designer who likes games with strong values, the weird and wonderful natural world, and magic sparkles ๐ฟโจ
currently making missions on Last Sentinel ๐ค
prev. director of Beasts of Maravilla Island ๐ธ ๐
lead designer on Plasticity ๐ณ
michelle.games
https://www.linkedin.com/in/garrett-biggs-650b19337/
Third Year Game Design Student
Programmer for Silliards
Board game enthusiast
Game designer focusing on strategy games with strong emergent narratives. Half of Wehrlegig Games. Creative director at Leder Games. Voracious reader of just about anything I can get my hands on.
official Bluesky account (check username๐)
Bugs, feature requests, feedback: support@bsky.app