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Mike Dolan

@mikedolan.bsky.social

Making games using Unreal Engine. Working on gamedev is my primary focus, but I also work in Blender for 3D modeling and Aseprite for pixelart! Current projects: Retro FPS ImSim-lite sci-fi series, and an isometric samurai slasher.

2,385 Followers  |  2,912 Following  |  843 Posts  |  Joined: 05.10.2023  |  2.1264

Latest posts by mikedolan.bsky.social on Bluesky

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New Updates to the LD Kit: bit.ly/4gYaJ9d

Help you sell your fantasy layouts, we've added more characters You can design your enemy composition, hell yh Wizard blasts you + the archer shoots with our Blueprints.

Over 390 Assets included #leveldesign #UE5 #Gamedev

07.08.2025 08:18 β€” πŸ‘ 14    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0

Did you go to fun land?

02.08.2025 19:38 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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a black and white cartoon of a man holding a sign that says ' sickos ' . Alt: a black and white cartoon of a man saying 'yes ha ha ha yes' with a shirt that says ' sickos ' .

This is the most realistic version of this trend

02.08.2025 00:48 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This project has grown so much! I love the camera addition!

01.08.2025 15:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
LDK-Updates-July
Hey All, Updates have been made to the LDKit: Now with over 380 Assets! We have added in some Security Camera Blueprints, as well as updated Enemy Blueprints so you can better convy your squad… LDK-Updates-July

Updates to the #leveldesing -Kit are in and ready to help improve your work in #UE5
youtu.be/SqVg9fyIhtQ?...

Looking forward to keepign this moving so it only gets better for us all to make great levels #gamedev

01.08.2025 08:30 β€” πŸ‘ 11    πŸ” 4    πŸ’¬ 3    πŸ“Œ 0

Maybe its the 'run time' blending that is the addon above what regular shader setups do?

01.08.2025 14:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It is

01.08.2025 14:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

DMV!

27.07.2025 16:45 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Zine In the summer of 2025, we put together a zine collecting a dozen one-page RPGs and games by our designers. Print copies were distributed through local game stores on Free RPG Day. You can download a.....

My local game design group put together a free zine with 12 one-page RPGs by local designers. You can download it from our website!
www.designedinthedmv.org/zine.html
#designedinthedmv

27.07.2025 16:04 β€” πŸ‘ 35    πŸ” 23    πŸ’¬ 2    πŸ“Œ 3
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Just another day and your average seaweed-covered catwalks accompanied by a dangerous barrage of rockets flying in random directions.

#DoubleShake #screenshotsaturday #gamedev #indiedev

26.07.2025 23:27 β€” πŸ‘ 121    πŸ” 26    πŸ’¬ 2    πŸ“Œ 0
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How much time should you get out of a demo? Some people have been playing the Orion's End Demo for over 10 hours. WOW! #screenshotsaturday #indiegames #videogames

20.07.2025 00:51 β€” πŸ‘ 14    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
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Making slow progress on this skiing game.

#ScreenshotSaturday

26.07.2025 09:15 β€” πŸ‘ 97    πŸ” 14    πŸ’¬ 10    πŸ“Œ 1
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πŸ”§ Weapon Test Log #01: EMP Rounds
Swapped out standard warheads for EMP variants on the autocannons.

⚑ Halved the damage
🧠 But now it fries circuitries and stuns ships

Might be a little OP...
Okay maybe a lot OP. 🀣

#GameDev #IndieGame #PhaigeX #Shmup #ScreenshotSaturday

26.07.2025 12:13 β€” πŸ‘ 19    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Hey πŸ‘‹ here are some crunchy graphics and gameplay from Crystals Of Irm

#screenshotsaturday #indiegame #gamedev

26.07.2025 11:01 β€” πŸ‘ 31    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0

I'll start with a question i am totally not struggling with...How do you get animation to work so nice in unreal?

26.07.2025 03:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A pile of fresh ground coffee mounds up below the coffee grinder and all over the counter. The container thats supposed to catch the coffee was never placed to catch coffee and sits right next to the machine. Now theres a mess to clean and still no coffee.

A pile of fresh ground coffee mounds up below the coffee grinder and all over the counter. The container thats supposed to catch the coffee was never placed to catch coffee and sits right next to the machine. Now theres a mess to clean and still no coffee.

a clear indication i need coffee...but am too sleepy to make it.

23.07.2025 11:17 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Parkour FPS Game in Unreal - Latest moves and animations
YouTube video by Mike Dolan Parkour FPS Game in Unreal - Latest moves and animations

I added some animations and played around in the play ground level - youtu.be/2Z4l0h4WO8w #gamedev

20.07.2025 23:02 β€” πŸ‘ 10    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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a man in a yellow jacket is talking to another man who is wearing sunglasses and a red hat and the words respect are on the screen ALT: a man in a yellow jacket is talking to another man who is wearing sunglasses and a red hat and the words respect are on the screen

you are doing this in godot!?!

20.07.2025 15:52 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

For sure! Its nice getting feedback or interest.

20.07.2025 15:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Your pdc stuff looks super cool btw. I used to work on a space game a while back. On the back burner for now.

20.07.2025 15:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yea so no predetermined spots. The game does line traces against any mesh and will calculate spots to land and those are the yellow. But also its velocity based so you dont really land there πŸ˜€

20.07.2025 15:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Ah the yellow spheres are debugs of the dynamic landing target. Calculated on the fly

20.07.2025 15:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I have a tag to exclude geometry if i want but by default everything is vaultable or grabable.

20.07.2025 15:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

There is also a ledge grab system that lets you grab any ledge or edge of a wall etc if the scenario is correct.

20.07.2025 15:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Not sure what you mean exactly? The system lets you vault over anything that meets the min and max height thresholds. The angle animation is hard coded to 30 degrees tho.

20.07.2025 15:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Good advice. The tilt is tricky but i could totally make it dynamic based on the situation with some tweaks

19.07.2025 18:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Here is the vaulting in action - I think we keep the speed - it will look and feel even better with some hand animations and sound to sell it #gamedev #unrealengine #screenshotsaturday

19.07.2025 15:15 β€” πŸ‘ 19    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0
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Vaulting is feeling good. Watched a lot of solution vids -in my solution you can hop over some low stuff and I am using velocity to keep the player moving rather than locking them to a certain timed animation since I want to preserve speed #screenshotsaturday #gamedev

19.07.2025 14:59 β€” πŸ‘ 20    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0
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a close up of a man 's face with his mouth open . Alt: a close up of a kilo rens face saying more
15.07.2025 02:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Looks like something to check out @spacegamejunkie.bsky.social

14.07.2025 13:44 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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