i mean if your friends dare you - you gotta go - horror trope rules.
12.10.2025 18:08 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@mikedolan.bsky.social
Making games using Unreal Engine. Working on gamedev is my primary focus, but I also work in Blender for 3D modeling and Aseprite for pixelart! Current projects: Retro FPS ImSim-lite sci-fi series, and an isometric samurai slasher.
i mean if your friends dare you - you gotta go - horror trope rules.
12.10.2025 18:08 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0a flash light illuminates a danger keepout sign of an abandon mine...
says it right there on the sign... #horrorgame #gamedev
12.10.2025 18:06 โ ๐ 7 ๐ 1 ๐ฌ 1 ๐ 0For this #screenshotsaturday I am showing off my prototype of the melee combat. I don't yet know if I will keep it or not - but the only way to know for sure is to build it and play it!
(try with sound on)
#indiegamedev #gamedev #survivalhorror
view of a game level from above with the wireframe one. its a forest and a cave - the cave looks like its just been cut out of the mountain - thats not how caves work!
games are all illusions #screenshotsaturday #horrorgame #gamedev
11.10.2025 13:41 โ ๐ 17 ๐ 1 ๐ฌ 0 ๐ 0If only it was this easy to escape the caves... still kinda in that 'how is building this vertical slice gonna work phase' but i kinda like the caves I modeled this time. the actual plot doesnt really involve a happy reunion by the camp fire tho... #screenshotsaturday #psx #horror #gamedev
11.10.2025 13:16 โ ๐ 20 ๐ 4 ๐ฌ 0 ๐ 0So I made a promise to a couple of people in the Discord server for @yoyoyollie.bsky.social's #DeliveryMustComplete.
The promise was that this weekend, I'd put a hat on a plane (long story)
so here you go.
Plane in a hat.
#gamedevย #indiedev #screenshotsaturday #NovaSquadron
Most unfinished games donโt fail because of code โ they fail because thereโs no structure behind the ideas.
Before art, before code, comes documentation โ the invisible bridge between creativity and completion.
My management skills at your service, for free. ๐
#gamedev #indiedev #methodology
Loved hiding behind my couch to pretend to dodge
08.10.2025 16:13 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Descend 16 monster-filled levels to close the gate to the Underworld in this top-down tower defense dungeon crawler. Gather resources, discover blueprints, and build defensive towers to slice, dice, zap, and explode undead hordes.
Play @ District Arcade on Oct 25th
Wishlist: s.team/a/2627640/
a grey box map laying out a mine level I am work on. the map is decorated with key gameplay points and notes explaining what is going on in certain rooms.
Nice progress on the map and planning today. Still need to do the elevation pass. Just small elevation changes I think. I suppose a room or two could have a terrace but its mine tunnels mostly. Using @maxpears.bsky.social level design kit to help plan this out :) #blocktober #unrealengine
07.10.2025 11:42 โ ๐ 12 ๐ 1 ๐ฌ 1 ๐ 0An overview of my mine blockout in greybox
An fps view of the block out which is just the floor layout no walls. Trying to pace out the basic layout of the map. Some place holder icons are in certain rooms to indicate locked doors and key locations and enemies.
a screenshot of the first prototype look dev level I did. the flow is not great in the is mockup but the basic ideas were in place.
blocking out / outlining the level in cube grid in #UnrealEngine - I have a basic flow now but discovered some pacing where the beats I want the player to experience dont line up where I want them. also want to vary the elevation a bit #blocktober #gamedev
06.10.2025 11:33 โ ๐ 20 ๐ 2 ๐ฌ 0 ๐ 0are there any london tube tunnel urban legends? like giant alligators in the New York sewers or mole people? asking for a friend...
04.10.2025 17:40 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Just become a youtuber yourself so that he begins to believe it is deeply uncool and he will rebel and start studying accounting or something.
02.10.2025 12:19 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Hey #leveldesign it is that special time of the year it is #Blocktober I will be updating my GodofWar level & can not wait to see others awesome work.
If you are looking to get the most out of your blockout check out the Level Design Kit: bit.ly/4gYaJ9d #UE5 #games
Since its #blocktober already here are some blockout screens from de_grail @blocktober.bsky.social
#leveldesign @counter-strike.net
Will Chris Roberts buy back the Wing Commander IP in the future EA firesale?
02.10.2025 00:26 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0you can create a button on the steam page for that? that is cool. Also good luck with your playtests!!
29.09.2025 13:47 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Itd be cool if all these other engines would open up there licensing the way Epic did. Then we could really see some interesting things in the gamedev space. Kudos to epic for letting people use their engine.
28.09.2025 14:31 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0I blame the engines rebuild lighting nag. Setting lights to moveable gets rid of it but then every light is dynamic haha. Starts with one light....
28.09.2025 14:14 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0a top view of a greybox small maze, a green navmesh coats the floor - there is a white cube moving towards a player character
FPS view of a greybox small maze, there is a white cube moving towards a player character
new game idea - hunted by tofu... #gamedev too early for #blocktober ?
25.09.2025 11:43 โ ๐ 14 ๐ 2 ๐ฌ 0 ๐ 0Ah makes sense
25.09.2025 02:29 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Why are some circles bigger than others?
24.09.2025 18:00 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Well
21.09.2025 14:02 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0This makes a lot of sense. It would be nice to have some low spec templates even. The list in this article are a lot of the things i disable.
20.09.2025 15:43 โ ๐ 9 ๐ 1 ๐ฌ 0 ๐ 0so far Suika Planet game and Metroid are the reasons for getting a new switch for me haha
12.09.2025 13:47 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0lol same reaction
12.09.2025 13:46 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Time for the Wizards of the Coast to file a challenge against Nintendo's patent to defend the School of Conjuration.
11.09.2025 17:01 โ ๐ 3 ๐ 2 ๐ฌ 0 ๐ 0Modeling tool plugin settings
Its in plugins
10.09.2025 16:58 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0