Ten years ago today we shipped Firewatch. I say this every anniversary but it feels both like a lifetime ago and like it was yesterday. Thank you everyone who played it back then or played it today for the first time. Thank you to everyone on the team, Iβm still so proud of what we made.
09.02.2026 12:17 β π 2952 π 332 π¬ 123 π 90
Just introduced my brother-in-law to Firewatch. Hes not a gamer but loves hiking and the national parks. He loves it!
09.02.2026 13:34 β π 1 π 0 π¬ 0 π 0
Is there an arcade machine collector website analogous to what Pinside is for pinball? #arcadesky #arcade
06.02.2026 14:34 β π 0 π 0 π¬ 0 π 0
YouTube video by Stark Crafts
EVERYTHING to make RETRO 3D Games in Unreal Engine 5 - Beginner Tutorial
If you want to go deep youtu.be/nO7JUEtpbb0?... will have a lot of things you can turn off
05.02.2026 00:50 β π 1 π 0 π¬ 0 π 0
Delete the clouds... default ue5 clouds are worth a few frames
04.02.2026 15:33 β π 1 π 0 π¬ 1 π 0
The Real Adobe Killer was Adobe all along. I just hope they spin off Mixamo and Substance and dont just delete them from existance...
03.02.2026 02:28 β π 3 π 0 π¬ 0 π 0
YouTube video by RHINO
Sonny & Cher - I Got You Babe (Official Audio)
youtu.be/HKGjCPBSG38?...
02.02.2026 12:36 β π 0 π 0 π¬ 0 π 0
Usually its my characters butt has some wayward vertex that goes haywire. Real professional like.
31.01.2026 15:05 β π 0 π 0 π¬ 0 π 0
Haha the 'didnt work part' is the part that confuses me too haha.
31.01.2026 15:03 β π 0 π 0 π¬ 0 π 0
5.7 retargetting is like a button push now i think. It all confuses me but i think they simplified it alot
31.01.2026 15:00 β π 0 π 0 π¬ 1 π 0
This my favorite enemy behavior problem to solve 3d path finding in tunnels. How did you handle backing out of dead ends?
31.01.2026 13:31 β π 0 π 0 π¬ 1 π 0
I cant even imagine...π
26.01.2026 14:34 β π 1 π 0 π¬ 0 π 0
Youtube search is a powerful tool so your archive is in an excellent place to help people trying to do the things you show
25.01.2026 14:24 β π 1 π 0 π¬ 0 π 0
No people but lots of banks π
12.01.2026 13:23 β π 5 π 0 π¬ 0 π 0
Starsector but I believe this ship is part of his mod for the game
12.01.2026 08:42 β π 2 π 0 π¬ 0 π 0
YouTube video by ObsidianAnt
Bringing Back The Old School βPilotβ Space Sim! Xerxes Shadow and Five Others
youtu.be/4wDO_H3-tqQ?...
09.01.2026 21:10 β π 3 π 0 π¬ 0 π 0
i was wondering why Unreal Fest meals were mostly taco-based. I can't say I was against it.
09.01.2026 12:22 β π 0 π 0 π¬ 0 π 0
i'd play this :)
09.01.2026 12:03 β π 1 π 0 π¬ 0 π 0
most Americans outside a very specific MA/RI area are unaware of this marvel. wondering why i drink so much coffee as an adult now :)
09.01.2026 11:54 β π 1 π 0 π¬ 0 π 0
Fun to watch them circle the player
03.01.2026 23:28 β π 8 π 2 π¬ 0 π 0
First #screenshotsaturday of 2026 - we have enemies on our tail! #indiegamedev #unrealengine #spacegame
03.01.2026 17:40 β π 11 π 2 π¬ 0 π 0
YouTube video by Mike Dolan
Space in Unreal Engine - Testing boosts and drift and the random scene gen
Here's a video of the current project - fun to play!! youtu.be/XQ-OyPuz9Io #gamedev
02.01.2026 15:55 β π 5 π 1 π¬ 0 π 0
yes I am back doing my space ship trail bs. because its the good things in life you must focus on. once you play Homeworld and see all the ships with their trails, it never leaves your brain. #indiegamedev #unrealengine #spacegame
02.01.2026 13:24 β π 27 π 3 π¬ 0 π 0
yea or they two could take up a new strategy like a wingman specific move set...
31.12.2025 16:47 β π 0 π 0 π¬ 1 π 0
perhaps you could decouple the formation points from the leader and have a abstract formation pattern that everyone tries to follow no matter who is left? and with that i am completely distracted from my other tasks :) now i'm gonna have to go implement it in UE5...
31.12.2025 16:09 β π 1 π 0 π¬ 1 π 0
Ah ok. That is interesting. Linear design is becoming a lost art
30.12.2025 12:03 β π 0 π 0 π¬ 0 π 0
Does desacrators keep your attention after a while? I had forsaken as a kid and it seems like that is what they are going for. Just didnt known if the game has meat or if it is just a nostalgic trip. Its on my maybe buy list....
30.12.2025 03:17 β π 0 π 0 π¬ 1 π 0
YouTube video by Mike Dolan
Procedural Galaxy Generation in Space Warfare: Infinite
Here is a video of the system in unity from 9 years ago! Still a few things to add to my unreal version. #gamedev youtu.be/c1kBfRbAXlw?...
30.12.2025 02:43 β π 3 π 1 π¬ 0 π 0
Designer at Valve. Helped make Half-Life Alyx, Firewatch, The Walking Dead, Sam & Max, Tales of Monkey Island, Idle Thumbs
π idlethumbs.social/@ja2ke
πΈοΈ rodkin.online
Avatar by @michaelfirman.bsky.social
Solo Indie Dev learning one bug at a time. Currently building Souls Merger & experimenting vibe coding.
We're a user-powered map of places to play pinball.
https://pinballmap.com
Author of Tales of PulchraGea (now available freely on itch.io!)
Game Dev in training
18+ only, sometimes I post NSFW pics of my transition timeline
Proudly π³οΈββ§οΈ
All pictures that Iβve taken myself at trips to arcades across the country sprinkled with the latest pinball and arcade industry news. www.knapparcade.org
Just a dad who makes films, vidya games, and other creative endeavors. Check out my schtuff!
He/Him
PNW Flannel guy
Cinematographer
Writer
Hobby Game Dev
"""Technical Artist"""
Pixel artist and game designer. Working on "Blade of Mana" game right now, https://store.steampowered.com/app/3980990/Blade_of_Mana/
Senior Technical Animator | VFX Artist | Game Dev | AR/VR.
McKinney, TX
https://www.brett-tipul.com
Publishers of the best tabletop RPGs: Traveller, Paranoia, Sea of Thieves and Shield Maidens.
https://linktr.ee/mongoosepublishing
Miniature Painter, giving this a go over Instagram etc.
Space Engineers: sandbox games about engineering, building, and survival in space and on planets. Build ships, stations, and explore a physics-driven universe.
Creating content about flight games and simulators across all levels of realism from past and present. | Website: www.skywardfm.com | Quick Links: https://www.skywardfm.com/bio
Max Savage - Retro arcade space combat meets action-adventure exploration. Blast through a 90s-inspired sci-fi romp:
https://store.steampowered.com/app/4305030/Max_Savage/
Senior Game Designer at day, Passionate Indie-Developer at night.
Game director at Eridanus Industries, and lead developer of NEBULOUS: Fleet Command.
π Award-Winning Indie Game Studio
π Deliver Us The Moon
π΄ Deliver Us Mars
π Deliver Us Home - Wishlist Now!
Ryan Begemann 3d artist. Most people know me by my username RJB or Mallacore.
2026 Star Trek: Ships of the Line artist. (February)
All work done in Lightwave and Affinity / Photoshop.
No AI/NFT π«
https://linktr.ee/rjbmallacore
Developing Red Season - a stealth-action horror game inspired by Manhunt, The Last of Us, and True Detective.
Demo coming soon!
https://store.steampowered.com/app/4083140/Red_Season/
Indie game developer, and Sonic The Hedgehog fan. Check out my game Voxel Miner: https://linktr.ee/Voxel.Miner
Software and Game Developer | Teacher of Computer Graphics | Making my own space game: https://redvery.space
πΈ NEUROXUS is a high-intensity sci-fi action shooter where overwhelming firepower, brutal boss battles, and precise movement decide survival. Awaken as Earthβs last war machine and fight through deadly defenses to destroy Nexis.