@valvesoftware.com is improving the Developer pages.
Following a Developer is the most critical support you can give on the Platform. It will notify you when they release new games and updates!
#indiedevs repost your developer page and folks let's follow!😍🔁🫶
store.steampowered.com/developer/To...
Thanks for the heads up! This is awesome value...
Okay, deep breath…
The demo for ADRIFT, my solo dev chill driving, exploration delivery game is out TOMORROW!
I’m sure it’ll all go fine and I’m not freaking out AT ALL! 🫠
store.steampowered.com/app/2903570/...
#gamedev #indiedev #indiegame
Rift Riff is OUT NOW!!
Jump a rift, fight off monsters, plunder their world.
store.steampowered.com/app/2800900/...
Buy it
Try it
Review it
Repost the heck outa’ this!!1!
… and here's a feature trailer explaining what I think is noteworthy about our tower defense game!
youtu.be/ePCOuvXU-t0
Announcement!
Rift Riff releases on May 9.
Steam link: store.steampowered.com/app/2800900/...
It's a tower defense game with a strategic mix of juicy tower loadouts, varied monster behaviors, and merciful mechanics. Jump a rift, fight off monsters, and plunder their world.
#gamedev #godotengine
Yes please!!
Awesome! Gonna show my kida right now...
Awesome Richard! Nice vibey track.
I started modular during covid times, and am around 250HP in. That Joranalogue gear you got is some of my favorite. Check out the local conventions, as they will visit with a full Joranalogue system. It's bliss to play on. :)
Last year we had a student create a game about 'what it feels like to be late for a bus and having to decide whether to sprint (and narrowly miss it) or giving up'
That resonated with me so hard. In public transport I'm either sitting waiting or sprinting like a madman with my huge backpack :)
I'm teaching a 2nd year university course on game concepting, and then @gamemakerstoolkit.com strikes again! Marvelous video Mark, I can cancel tomorrow's lecture and show your video instead :)
After 14 months of development, I am proud to share with you that my game is finally released on Steam! Go solve puzzles, have headache and enjoy the final product!
I do not ask often, but please share this!
store.steampowered.com/app/2731590/...
#gamedev #indiedev #godotengine #puzzle
Extremely low key and chill. Play around with all kinds of animals in a nice settings. We're not making a lot of progress, just swimming around mostly :)
Though it also pans out that I pick cozy games a lot these days. I enjoyed Naiad, Little Kitty Big City, or Short Hike so much, as I play them together with my kids. Saturday morning on the couch under a blanket is pure quality time :)
I am personally always interested in innovative game mechanics or playful systems. It's more compelling to me than a new compulsion loop or game narrative. So I pick my games mostly if they try new stuff in their core gameplay. Short loops = shorter play time.
I agree with your second point on playing "not quite good" games too. If it's not 'perfect' then it's easier to discuss what I would change, or how things could pan our differently. UFO50 is a great example for me, as it is a collection of really cool ideas, without being polished to death.
Yes good points. I think your first point of play time depends on the gameloops you're interested in researching. When you master a game you get a real good feel of the social mechanics and high level play, and how a game services a community for a long time. It's the long game loop in that case.
Play 1000 games for an hour, instead of 1 game 1000 hours...
Please @valvesoftware.com let us do more with our developer followings. Let us ask polls and have a little timeline.. let us share our develop snapshots.
Let those followers mean something and make that page meaningful.
Cool! Check out Moritz Klein YT channel. I breadboarded and built alongside those videos and learned a ton...
We are going to share a lot of news this year!
Be sure to wishlist us on Steam to catch every update. 🥳
👉 store.steampowered.com/app/1471650/...
#wishlistwednesday #indiedev
We shouldn't have to worry about losing progress in videogames.
I've seen the UX issues of saving and quitting in many games, and I think as an industry we can do better.
youtu.be/9XVN3ZVoxyA
Please share this as wide as you can. I really want us to solve this for every future game!
On January 28, I will give a lecture about serious games & health care at Games for Health's monthly get together in Eindhoven.
Program
• 16:30 – Walk-in with refreshments
• 17:00 – Talk by René Otto
• 17:30 – Q&A session
• 18:00 – Informal networking drinks
Be there or be square!
Balatro <3
Enjoyed my time at the beach today...
Our relaxing train construction game Station to Station is now on sale on Steam! 60% off, now is an excellent time to try our beautiful chill railroad builder!
🌿NAIAD🌸 is Available Now on Nintendo eShop Europe & Australia ! ✨😊
A day where you release a new track is a good day! In this one we put a Pittsburgh Modular Taiga to work.
Have been building my modular case now for 4 years and I frigging *love* this instrument!!
Check out my the track here:
open.spotify.com/track/3pU7xS...
#eurorack #synthsky
Unfortunately I've been affected by the layoffs at KING Art.
If you're looking for a Senior VFX Artist with 5+ years of experience, then feel free to message me!
Good vibes man! I'll give them a ring now...