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Vivi (Under Construction)

@vivistreamz.bsky.social

A #Vtuber that will stream and debut at some point! https://www.twitch.tv/vivistreamz

168 Followers  |  173 Following  |  121 Posts  |  Joined: 17.10.2024  |  1.8518

Latest posts by vivistreamz.bsky.social on Bluesky

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Fnaf Brainrot at an all time high rn
.
#FNaF #FiveNightsatFreddys #DbD #DeadbyDaylight #Springtrap #Vanny #Glitchtrap

31.05.2025 01:38 β€” πŸ‘ 82    πŸ” 16    πŸ’¬ 1    πŸ“Œ 0

NUH UH You're adorable though UwU

30.05.2025 09:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Currently waiting for Crystal Mateus to open up in FFXIV I wanna transfer my character back home ;w;

30.05.2025 09:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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This is the city where the rain never stops.

#vrchatcommunity #vrchatphotography #vrchatpictures #vrc #vr #VR #lugz #portfolioday #VRChat #VRChat_worldη΄Ήδ»‹ #VRChatワールド紹介 #VRChat_World

28.05.2025 14:58 β€” πŸ‘ 24    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Lugzx - Twitch It's just a magical rainbow fox that wants to love without being in love. I want to let you know you are all loved no matter who you are, just please don't fall in love with me. I will never be in lov...

I wanted to play something fun. Feel free and Join me.
www.twitch.tv/lugzx

28.05.2025 20:34 β€” πŸ‘ 10    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Raid continues tonight~ Come hang out with us!
πŸ”΄ youtube.com/live/hwOIrnZ...
🟣 twitch.tv/vimimi33

28.05.2025 21:59 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Linkpearls
#ffxiv #ffxivart #ffxivmemes #animation

28.05.2025 22:05 β€” πŸ‘ 20    πŸ” 7    πŸ’¬ 1    πŸ“Œ 0
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the PUREST rage

28.05.2025 22:07 β€” πŸ‘ 50    πŸ” 4    πŸ’¬ 3    πŸ“Œ 0

wifey is streaming~

29.05.2025 00:10 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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COME PLAY OCCULT CRESCENT WITH ME IN FFXIV!

πŸ”΄LIVE NOW www.twitch.tv/kiwicat_tv

29.05.2025 00:14 β€” πŸ‘ 24    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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IM STILL ALIVE!!!!! I CAN FINALLY STREAM AGAIN AND DO CONTENT CREATION NEXT WEEK SO WOO

29.05.2025 00:20 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Hi i knows its been a while but how do you take care of kittens?
Someone left them in front of my door and I couldn’t leave them so some help would be nice

11.03.2025 11:13 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Hi i knows its been a while but how do you take care of kittens?
Someone left them in front of my door and I couldn’t leave them so some help would be nice

11.03.2025 11:13 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Dec 31st Dec 31st
2016 2024

01.01.2025 00:43 β€” πŸ‘ 613    πŸ” 191    πŸ’¬ 0    πŸ“Œ 3

Get them numbers up

01.01.2025 10:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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2025

01.01.2025 04:59 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

365 days till christmas

01.01.2025 10:32 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

HAPPY NEW YEAR EVERYONE!!!!!!
I LOVE YALL

31.12.2024 14:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
THE BASIS OF THE SYSTEM:
ROLLS:
Rolls are the basic foundation of [WIPTTRPG]. All rolls in [WIPTTRPG] are made with 6 sided dice (d6). When one of any various kind of challenge takes place - be it a demanding task, or an attack made in combat - a Roll is required. When a Roll is called, a number of d6s is rolled for each point in the associated Attribute for that roll. If ANY of the d6s resulting roll is a 5 or a 6, the Roll is considered a Success. If none of the d6s rolled is a 5 or 6, the Roll is considered a failure. If a d6’s resulting Roll is a 1, that is considered a Critical Failure. Critical Failures do not have any inherent effect, but may determine additional effects based on the associated skill or trait that may call for their consideration.

ADVANTAGE AND DISADVANTAGE:
If a Roll has advantage, it will be made with one(1) additional d6. If a Roll has Disadvantage, it will be made with one(1) fewer d6. If Disadvantage would result in zero(0) d6s, the Roll automatically fails and is considered a Critical Failure. There are cases where multiple instances of Advantage or Disadvantage are given, in which case additional d6s are added or removed from the resulting Roll.

THE BASIS OF THE SYSTEM: ROLLS: Rolls are the basic foundation of [WIPTTRPG]. All rolls in [WIPTTRPG] are made with 6 sided dice (d6). When one of any various kind of challenge takes place - be it a demanding task, or an attack made in combat - a Roll is required. When a Roll is called, a number of d6s is rolled for each point in the associated Attribute for that roll. If ANY of the d6s resulting roll is a 5 or a 6, the Roll is considered a Success. If none of the d6s rolled is a 5 or 6, the Roll is considered a failure. If a d6’s resulting Roll is a 1, that is considered a Critical Failure. Critical Failures do not have any inherent effect, but may determine additional effects based on the associated skill or trait that may call for their consideration. ADVANTAGE AND DISADVANTAGE: If a Roll has advantage, it will be made with one(1) additional d6. If a Roll has Disadvantage, it will be made with one(1) fewer d6. If Disadvantage would result in zero(0) d6s, the Roll automatically fails and is considered a Critical Failure. There are cases where multiple instances of Advantage or Disadvantage are given, in which case additional d6s are added or removed from the resulting Roll.

ENCOUNTERS:

During the story, there will be various obstacles in the player’s way, stopping from their objective. These are called Encounters. During Encounters, the Player and GM will Roll 1d6 to determine who will act first. Once the Encounter begins, the Player and GM (who will be in control of the obstacle of the Encounter) will take turns. The Player Character can perform 2 Actions on each of their turns. There are three types: Combat, Social, and Task. Each one requires the player to gain a certain amount of progress by using their actions and skills to defeat it. The difficulty of the Encounter is variable and determined by the difficulty of the Encounter.

If the required amount of progress is met, the encounter is defeated, and the player achieves a positive outcome from it - be it killing a horrible villain, convincing a stubborn judge, or building a sturdy house up to code.

Each type of Encounter also comes with a resource that, when depleated, will mean the player has failed. For Combat Encounters, this is Health, which by default always starts at 6, and will only deplete when the enemy makes a successful attack of some kind against the player. For Social and Task Encounters, it is Patience and Time respectively, both of which will always deplete by 1 at the end of every turn. Various skills can increase each resource during an Encounter when used by the player, but none can exceed the maximum amount of 6 unless specified otherwise by a trait such as Heavily Armored.

Should any of the respective resource of the encounter be depleted completely, the player will fail, resulting in a negative outcome. The stubborn judge is onconvineced and will proceed with their verdict. The house either crumbles to pieces mid-build, or soon after due to shoddy craftsmanship. In combat encounters, Health falling to zero does not necessarily spell death for the player character unless the player and GM deem it a suitable means of progressing the story.

ENCOUNTERS: During the story, there will be various obstacles in the player’s way, stopping from their objective. These are called Encounters. During Encounters, the Player and GM will Roll 1d6 to determine who will act first. Once the Encounter begins, the Player and GM (who will be in control of the obstacle of the Encounter) will take turns. The Player Character can perform 2 Actions on each of their turns. There are three types: Combat, Social, and Task. Each one requires the player to gain a certain amount of progress by using their actions and skills to defeat it. The difficulty of the Encounter is variable and determined by the difficulty of the Encounter. If the required amount of progress is met, the encounter is defeated, and the player achieves a positive outcome from it - be it killing a horrible villain, convincing a stubborn judge, or building a sturdy house up to code. Each type of Encounter also comes with a resource that, when depleated, will mean the player has failed. For Combat Encounters, this is Health, which by default always starts at 6, and will only deplete when the enemy makes a successful attack of some kind against the player. For Social and Task Encounters, it is Patience and Time respectively, both of which will always deplete by 1 at the end of every turn. Various skills can increase each resource during an Encounter when used by the player, but none can exceed the maximum amount of 6 unless specified otherwise by a trait such as Heavily Armored. Should any of the respective resource of the encounter be depleted completely, the player will fail, resulting in a negative outcome. The stubborn judge is onconvineced and will proceed with their verdict. The house either crumbles to pieces mid-build, or soon after due to shoddy craftsmanship. In combat encounters, Health falling to zero does not necessarily spell death for the player character unless the player and GM deem it a suitable means of progressing the story.

CHARACTER CREATION:
The Player’s Character will consist of 4 elements: Resources, Attributes, Traits, and Skills.

RESOURCES:  Stamina and Energy are used in all Encounters. Stamina is used for basic actions, and Energy is used to perform Skills.
ATTRIBUTES: The Player Character’s capabilities in various aspects of the world. These are Strength, Dexterity, Intelligence, Charisma, and Focus.
TRAITS: Special features that further customize and personalize the Player Character to fill a theme, role, or fantasy. The Player will choose 3 Traits during Character Creation.
SKILLS: Special actions that the Player Character can perform during an Ecnounter, typically costing some amount of Energy to do.

RESOURCE STAT DISTRIBUTION:
7 points to spend between Energy and Stamina.
Both reset to their default amount at the start of an encounter

ATTRIBUTE DISTRIBUTION:
Pick 1 Attributes to have 3 points,
2 Attributes to have 2 points, and
2 Attributes to have 1 point. Each
point determines how many
d6s to roll when using that stat.

(there is also a few example traits, but there are far too many characters than would fit into alt text, sorry)

CHARACTER CREATION: The Player’s Character will consist of 4 elements: Resources, Attributes, Traits, and Skills. RESOURCES: Stamina and Energy are used in all Encounters. Stamina is used for basic actions, and Energy is used to perform Skills. ATTRIBUTES: The Player Character’s capabilities in various aspects of the world. These are Strength, Dexterity, Intelligence, Charisma, and Focus. TRAITS: Special features that further customize and personalize the Player Character to fill a theme, role, or fantasy. The Player will choose 3 Traits during Character Creation. SKILLS: Special actions that the Player Character can perform during an Ecnounter, typically costing some amount of Energy to do. RESOURCE STAT DISTRIBUTION: 7 points to spend between Energy and Stamina. Both reset to their default amount at the start of an encounter ATTRIBUTE DISTRIBUTION: Pick 1 Attributes to have 3 points, 2 Attributes to have 2 points, and 2 Attributes to have 1 point. Each point determines how many d6s to roll when using that stat. (there is also a few example traits, but there are far too many characters than would fit into alt text, sorry)

COMBAT ENCOUNTER

When conflict arises, sometimes the Player Character will get into a Combat Encounter.
During a Combat Encounter, the PC will face off against an Enemy. The Enemy can be anything from a hoard of goblins, to a singular giant killer robot.
the PC will be a certain distance against the Enemy: Close, Near, or Far.
Certain skills and attacks require the PC to be at a certain range in order to function optimally, and the PC can use the Move action to adjust their distance accordingly.
The PC will also have a Weapon that can be used to perform Attacks, as well as be the basis of certain Skills.

COMBAT ENCOUNTER When conflict arises, sometimes the Player Character will get into a Combat Encounter. During a Combat Encounter, the PC will face off against an Enemy. The Enemy can be anything from a hoard of goblins, to a singular giant killer robot. the PC will be a certain distance against the Enemy: Close, Near, or Far. Certain skills and attacks require the PC to be at a certain range in order to function optimally, and the PC can use the Move action to adjust their distance accordingly. The PC will also have a Weapon that can be used to perform Attacks, as well as be the basis of certain Skills.

taking name suggestions for this new RPG system. It's characteristics are:
- meant to be played 1 on 1
- very slice of life/anthology based
- no levels
- generic themed, not fantasy or scifi or anything
- VERY SIMPLE d6 system
- heavily inspired by tiny dungeon

pics of its bones for reference

28.12.2024 07:56 β€” πŸ‘ 1169    πŸ” 133    πŸ’¬ 107    πŸ“Œ 0
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So I know none of you are wondering where i've been but

#infinitynikki has taken hold of my brain right now and GOD I LOOK SO BEAUTIFUL

28.12.2024 03:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

IM ALIVE

28.12.2024 03:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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IM COOKIN'!!
πŸ¦‹

#WIP | #Art

28.12.2024 03:26 β€” πŸ‘ 57    πŸ” 11    πŸ’¬ 1    πŸ“Œ 0
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#FFXIV players did you know in Ala Mhigo Dungeon Zenos will chase you out of the boss room? :D
nothing stops this man

www.youtube.com/watch?v=6C9z...

10.11.2024 16:28 β€” πŸ‘ 17    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
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Where the filipino vtubers at :000

11.11.2024 13:46 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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BNunnyyyyyyyyyyy

🎨:https://x.com/am3wl

#vtuber

12.11.2024 09:41 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Sharing this to my FFXIV moots
BUT I GOT THIS AS A COMMISSION YEARS AGO AND ITS STILL COOL AF

12.11.2024 09:53 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Look at her so purty <3

10.12.2024 00:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Tried my hand at drawing my oc in Vivziepop style. The little imp character is @vivistreamz.bsky.social
#oc #art #vivziepop

09.12.2024 23:59 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 1
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(1/2) For new commissioners who might want to try with me but wanting a bit more security with their payment, I am happy to announce that my mix commissions are open on VGen!

πŸ”—: vgen.co/shisakun

Likes & RTs appreciated! πŸ’–

#VGenComms

08.12.2024 11:10 β€” πŸ‘ 23    πŸ” 7    πŸ’¬ 1    πŸ“Œ 4
Multiple art doodles of my husband's bear fursona.
Two in the top left are perspective shots of the snoot, and to the right is a full body shot of him sitting down and holding me.
The bottom right is him holding my hand and my hamster fursona is holding a knife saying "I will protect you", next to that is me hugging his stomach.

Multiple art doodles of my husband's bear fursona. Two in the top left are perspective shots of the snoot, and to the right is a full body shot of him sitting down and holding me. The bottom right is him holding my hand and my hamster fursona is holding a knife saying "I will protect you", next to that is me hugging his stomach.

IT'S PAST MIDNIGHT MAKING IT THE 4TH
HAPPY BIRTHDAY TO MY AMAZING HUSBAND!!!!!

04.12.2024 01:30 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

@vivistreamz is following 18 prominent accounts