nolen

nolen

@itseieio.bsky.social

the internet can still be fun! https://onemillioncheckboxes.com • http://eieio.games • https://everyuuid.com • https://onemillionchessboards.com

4,403 Followers 352 Following 692 Posts Joined Jul 2023
1 day ago

there aren't that many buttons so if you press them all you'll eventually solve it

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3 days ago

parseword is very very good

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1 week ago
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I made a crossword

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1 week ago

Ah FWIW I'm not actually using the search API at all! I download metadata for all videos for the channel, cache that locally, and then run my own searches against it. Which is what lets me add all the filtering that I want.

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1 week ago

Official API - how much better is the internal one? The official API is frustratingly slow for large channels but otherwise fine. I didn't really look at internal stuff much because I'm always nervous about doing that (I do use a secret playlist ID to list all non-short videos)

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1 week ago

lol I did spend some time playing with different ways to add thumbnails. But they all looked bad and tbh browsing without them is kinda nice.

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1 week ago
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I made yt-browse, a youtube channel search TUI

Filter by date range, use regexes, order results by views/duration/date, find playlists, and ignore shorts. Everything is cached; search is instant after an initial load.

it's like search, but for youtube

github.com/nolenroyalty...

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1 week ago

I wouldn't say it was a PoC, I'd say it is a game that has run its course.

How did you manage to get to the code in the first place? I'd think that was primarily linked from places that mention that the game is over.

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1 week ago

so i prefer running a thing that's fun and exciting and new for 2 weeks and then shutting it down and getting to say "wasn't it fun to be a part of that" vs like, leaving it online forever with only a few players

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1 week ago

my experience building games like this is that there is a lot of initial interest (and there was! people built a ton of fun things) and then once people have explored it activity dies off and you mostly have bots left over

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1 week ago
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sorry, I shut it down a while ago (I think stuff like this works best if it's relatively short-lived)

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1 week ago
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working on a task tracker for sisyphus (compatible with any boulder and hill)

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1 week ago

it's Josh Wardle (/r/place, wordle, etc)'s new project btw!

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1 week ago

but also I do feel like the burden of knowledge for cryptics is kinda crazy high!

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1 week ago
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Parseword - A tricky wordplay game Transform phrases through wordplay to solve cryptic crossword puzzles.

I think the tutorial at www.parseword.com is really good for picking up the basics of cryptics (I did not understand them at all before testing out parseword)

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1 week ago

oh you only get 60 seconds, it's not super clear (there's a timer in the upper right that's at 0), sorry

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2 weeks ago

put me on speaker, i can play netflix audio to you

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2 weeks ago
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i was thinking 1x9 pieces might be a nice upgrade, but maybe one-cell-wide is the way to go...

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2 weeks ago

unironically thinking of just making my own "normal" game engine to test out the new coding agents...

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2 weeks ago

kinda upset i'm not at the hub, I want to crack it and take a look.

feels kinda like making scrambled eggs in the dishwasher? i think that's a thing that people have done?

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2 weeks ago

was it cooked

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2 weeks ago

wait that's so much better as a name lol

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2 weeks ago

lol thank you, I made it as a joke / to test a new engine and wasn't planning on doing anything with it, but kinda found the same thing so I figured I'd post about it lol

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2 weeks ago
Preview
really easy tetris tetris, but you only have the good pieces.

mostly built this to understand how phaser (game engine) works but you can play it here if you want

eieio.games/really-easy-...

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2 weeks ago
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made something i'm calling "really easy tetris"

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2 weeks ago

a fun part of making an MMO that runs over ssh is that you can play inside your editor

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2 weeks ago

really fun seeing snakes.run on a proper crt :)

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2 weeks ago

hell yeah

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2 weeks ago
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snakes.run: rendering 100M pixels a second over ssh · eieio.games snakes.run is a massively multiplayer snake game that uses the Secure Snake Home (SSH) protocol. It can render 100M pixels a second.

And you can read about how my Snake Session Handler Daemon works here: eieio.games/blog/secure-...

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2 weeks ago

You can read about the history of ssh here:

snake.eieio.games

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