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nolen

@itseieio.bsky.social

the internet can still be fun! https://onemillioncheckboxes.com • http://eieio.games • https://everyuuid.com • https://onemillionchessboards.com

4,401 Followers  |  350 Following  |  690 Posts  |  Joined: 05.07.2023
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Posts by nolen (@itseieio.bsky.social)

Ah FWIW I'm not actually using the search API at all! I download metadata for all videos for the channel, cache that locally, and then run my own searches against it. Which is what lets me add all the filtering that I want.

04.03.2026 22:50 — 👍 1    🔁 0    💬 1    📌 0

Official API - how much better is the internal one? The official API is frustratingly slow for large channels but otherwise fine. I didn't really look at internal stuff much because I'm always nervous about doing that (I do use a secret playlist ID to list all non-short videos)

04.03.2026 22:36 — 👍 0    🔁 0    💬 1    📌 0

lol I did spend some time playing with different ways to add thumbnails. But they all looked bad and tbh browsing without them is kinda nice.

04.03.2026 18:43 — 👍 0    🔁 0    💬 0    📌 0
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I made yt-browse, a youtube channel search TUI

Filter by date range, use regexes, order results by views/duration/date, find playlists, and ignore shorts. Everything is cached; search is instant after an initial load.

it's like search, but for youtube

github.com/nolenroyalty...

04.03.2026 17:53 — 👍 51    🔁 4    💬 2    📌 1

I wouldn't say it was a PoC, I'd say it is a game that has run its course.

How did you manage to get to the code in the first place? I'd think that was primarily linked from places that mention that the game is over.

03.03.2026 21:10 — 👍 0    🔁 0    💬 0    📌 0

so i prefer running a thing that's fun and exciting and new for 2 weeks and then shutting it down and getting to say "wasn't it fun to be a part of that" vs like, leaving it online forever with only a few players

03.03.2026 21:05 — 👍 0    🔁 0    💬 0    📌 0

my experience building games like this is that there is a lot of initial interest (and there was! people built a ton of fun things) and then once people have explored it activity dies off and you mostly have bots left over

03.03.2026 21:04 — 👍 0    🔁 0    💬 1    📌 0
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sorry, I shut it down a while ago (I think stuff like this works best if it's relatively short-lived)

03.03.2026 20:47 — 👍 1    🔁 0    💬 1    📌 0
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working on a task tracker for sisyphus (compatible with any boulder and hill)

03.03.2026 01:35 — 👍 114    🔁 10    💬 2    📌 0

it's Josh Wardle (/r/place, wordle, etc)'s new project btw!

28.02.2026 14:10 — 👍 1    🔁 0    💬 0    📌 0

but also I do feel like the burden of knowledge for cryptics is kinda crazy high!

28.02.2026 13:54 — 👍 1    🔁 0    💬 1    📌 0
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Parseword - A tricky wordplay game Transform phrases through wordplay to solve cryptic crossword puzzles.

I think the tutorial at www.parseword.com is really good for picking up the basics of cryptics (I did not understand them at all before testing out parseword)

28.02.2026 13:53 — 👍 3    🔁 0    💬 2    📌 0

oh you only get 60 seconds, it's not super clear (there's a timer in the upper right that's at 0), sorry

27.02.2026 21:05 — 👍 0    🔁 0    💬 1    📌 0

put me on speaker, i can play netflix audio to you

27.02.2026 19:48 — 👍 0    🔁 0    💬 1    📌 0
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i was thinking 1x9 pieces might be a nice upgrade, but maybe one-cell-wide is the way to go...

27.02.2026 18:37 — 👍 4    🔁 0    💬 1    📌 0

unironically thinking of just making my own "normal" game engine to test out the new coding agents...

27.02.2026 17:51 — 👍 3    🔁 0    💬 0    📌 0

kinda upset i'm not at the hub, I want to crack it and take a look.

feels kinda like making scrambled eggs in the dishwasher? i think that's a thing that people have done?

27.02.2026 17:16 — 👍 1    🔁 0    💬 1    📌 0

was it cooked

27.02.2026 17:13 — 👍 0    🔁 0    💬 1    📌 0

wait that's so much better as a name lol

27.02.2026 16:51 — 👍 2    🔁 0    💬 1    📌 0

lol thank you, I made it as a joke / to test a new engine and wasn't planning on doing anything with it, but kinda found the same thing so I figured I'd post about it lol

27.02.2026 16:40 — 👍 3    🔁 0    💬 0    📌 0
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really easy tetris tetris, but you only have the good pieces.

mostly built this to understand how phaser (game engine) works but you can play it here if you want

eieio.games/really-easy-...

27.02.2026 16:39 — 👍 19    🔁 3    💬 3    📌 0
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made something i'm calling "really easy tetris"

27.02.2026 16:38 — 👍 102    🔁 3    💬 6    📌 3

a fun part of making an MMO that runs over ssh is that you can play inside your editor

26.02.2026 21:52 — 👍 52    🔁 4    💬 1    📌 1

really fun seeing snakes.run on a proper crt :)

26.02.2026 21:19 — 👍 30    🔁 0    💬 0    📌 0

hell yeah

26.02.2026 18:11 — 👍 7    🔁 0    💬 0    📌 0
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snakes.run: rendering 100M pixels a second over ssh · eieio.games snakes.run is a massively multiplayer snake game that uses the Secure Snake Home (SSH) protocol. It can render 100M pixels a second.

And you can read about how my Snake Session Handler Daemon works here: eieio.games/blog/secure-...

26.02.2026 16:10 — 👍 27    🔁 2    💬 0    📌 0

You can read about the history of ssh here:

snake.eieio.games

26.02.2026 16:10 — 👍 21    🔁 0    💬 1    📌 0
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ssh is an obscure but widely-deployed command. It stands for Secure Snake Home and was made in the 90s to securely play snake online

I made a massively multiplayer backend for it with support for thousands of concurrent snake players

ssh snakes.run to join!

26.02.2026 16:10 — 👍 536    🔁 179    💬 13    📌 13

oh nvm there's a full on spam detector outage rn i think (separate from detection getting worse recently)

24.01.2026 19:29 — 👍 1    🔁 0    💬 0    📌 0

got way worse for me a month or two ago. I don't see that banner, but I do get a few consistently obvious spam messages a week (all with the ~same format)

24.01.2026 16:56 — 👍 0    🔁 0    💬 1    📌 0