accountants who are just here for your spreadsheet work π€
02.08.2025 11:30 β π 1 π 0 π¬ 1 π 0@uniq.scorched.report
either playing team scorched or working on scorched.report until it comes around again
accountants who are just here for your spreadsheet work π€
02.08.2025 11:30 β π 1 π 0 π¬ 1 π 0Scorched is finally back π₯
31.07.2025 18:09 β π 0 π 0 π¬ 0 π 0Sadly missed your last streams and I couldn't find an excuse to use Clarity in my meme projects yet but I wish you all the best wherever you decide to take Clarity.
27.07.2025 12:59 β π 1 π 0 π¬ 0 π 0Photography?
02.06.2025 00:58 β π 0 π 0 π¬ 0 π 0Missing geese in the sign!
28.05.2025 00:04 β π 1 π 0 π¬ 0 π 0The scorched.report page for the 10201 Scorch Cannon
Scorch Cannons now have their own collections page and a bunch of them already have a 3d model as well
scorched.report/collections/...
One day we will have the technology for team scorched on ctf_2fort
19.05.2025 22:41 β π 2 π 0 π¬ 0 π 0Past, present and future, but this time the future is the past
#Destiny2
Since it'll take ages for Team Scorched to come around again I decided to work on a 3d model viewer for Scorched Report (similar to Paracausal Forge does it).
Only one cannon for now, but more shall follow:
scorched.report/showcase/
One of those art pieces where the story behind it is even more interesting.
24.04.2025 03:13 β π 1 π 0 π¬ 0 π 0The most annoying part about #destiny2 's pvp mode rotation is probably the unpredictability. Every Tuesday is a gamble of whether you even want to play this week.
23.04.2025 13:50 β π 1 π 0 π¬ 0 π 0Ever wondered how many people got a kill without a Scorched Cannon in Team Scorched? You can now find out at
scorched.report/leaderboards...
All entries will even receive their own special badge.
The Lighthouse
#b3d #destiny2art
So I decided to export the render as EXR together with the mist pass and do the fog and some other stuff in PS. PS didn't like 32-bit images at 16k (or rather I didn't want to endure waiting forever), so I settled on 8k. Did the final color adjustments in darktable, because I much prefer filmic.
31.03.2025 01:56 β π 3 π 0 π¬ 0 π 0The raw render with volumes looked closer to this. I'd probably try more effects in Blender, but the resource usage and render time explodes when combining the map, volume scatters and all those guardians. Or perhaps I could also render at sensible resolutions.
31.03.2025 01:56 β π 3 π 0 π¬ 1 π 0The Scorched Cannons are almost all made by @gerbsnail.bsky.social and listed at scorched.report/showcase
It was very interesting to see Brawlhalla's take on Outbreak, or Nanite Cannon as we named it.
Creating the guardians has gotten a lot faster since I tried it last time. Charm and the related tools have gotten so much more powerful. The armor pieces and materials used to take me probably 5x longer.
31.03.2025 01:56 β π 3 π 0 π¬ 1 π 0Early preview of the Disjunction crucible map in Blender
Since I was asked, a bit more about the details:
Instead of shadow catchers I recreated the Disjunction map in Blender with a lot of materials from Gerb's Sundered Doctrine. Want to eventually release that one for other people to use as well, the skybox, volumes and terrain are still meh though...
A render for the Scorched Enthusiasts community
The render for the Scorched Enthusiasts community is finally done. It involved recreating 32 Scorchers, Disjunction and a bunch of custom Scorched Cannons from @gerbsnail.bsky.social
Hope Team Scorched returns soon!
The 8k version on Scorched Report: scorched.report/images/full/...
#destiny2art
low sample preview of Scorcher with a Scorched Cannon
Scorched Cannons are such a neat explanation to add colorful lights
28.03.2025 14:39 β π 3 π 1 π¬ 0 π 0