Confoederatio Ludens (SNF Sinergia)'s Avatar

Confoederatio Ludens (SNF Sinergia)

@chludens.bsky.social

SNF-Sinergia-Project "Swiss History of Games, Play and Game Design 1968-2000." (HKB /UNIBE/UNIL/ZHDK) Posts by Eugen Pfister chludens.hypotheses.org chludens.ch

177 Followers  |  27 Following  |  155 Posts  |  Joined: 30.10.2023  |  2.0322

Latest posts by chludens.bsky.social on Bluesky

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(Eugen Pfister / Police Quest 1 / 1.7.2016).

07.12.2025 16:56 — 👍 15    🔁 4    💬 0    📌 0
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Spiel oder kein Spiel? ‚Die Sims‘ (2000) und Lebenssimulationen im Spiegel deutscher Spielemagazine - Paidia Historisch gesehen hatte die Die-Sims-Reihe schon immer einen gewissen Sonderstatus auf dem Spielemarkt. Die Reihe war schon seit ihrem ersten Teil ein Hit

Und zum Abschluss dieses Threads: Für meinen eigenen Beitrag habe ich mir angesehen, wie der deutsche Spielejournalismus um 2000 an seine Grenzen kam, Die Sims überhaupt nur in der Logik von Spielemagazinen einzuordnen und zu besprechen. #GameStudies
paidia.de/die-sims-und...

05.12.2025 08:55 — 👍 16    🔁 2    💬 1    📌 0
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Gaming Magazine Covers From Afar by Aurelia Brandenburg and Adrian Demleitner Gaming magazines can be simultaneously a challenging and an invaluable source for early histories of digital games and gaming. They were often produced and...

Adrian Demleitner and me did a little experiment on combining qualitative and computational approaches and analysed over 1000 covers of German gaming magazines in a blogpost that just got published on the @chludens.bsky.social blog. #GameStudies
chludens.hypotheses.org/4520

08.12.2025 08:17 — 👍 18    🔁 10    💬 0    📌 0
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The dawn of the German Football Management Games: Starbyte Super Soccer (1991) by Beat Suter The following text originally appeared here. Starbyte Super Soccer is one of those early football management games (genre: strategy). The name had to be chosen that way because there were other products with the same name Super Soccer, for example from Nintendo. And Starbyte itself already had another soccer strategy game on … Continue reading The dawn of the German Football Management Games: Starbyte Super Soccer (1991)

#Repost #FromTheBlog #Archive 📖 Take a look at Beat Suter’s blog post about „Starbyte Super Soccer“ (1991), in which he writes about the dawn of German football management games. ➡️ Read more here:

08.12.2025 09:00 — 👍 0    🔁 0    💬 0    📌 0
Technical Illustration of a Joypad from 1998. A text explaining the Technology and functionality of a game controller.

Technical Illustration of a Joypad from 1998. A text explaining the Technology and functionality of a game controller.

At @chludens.bsky.social, we are currently working on a case study about the German games magazine Bravo Screenfun (1997-2009). I am looking specifically at how technology is explained in the Know-How section. What would interest you most here?

05.12.2025 13:38 — 👍 14    🔁 5    💬 1    📌 0
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🚨New case study alert! 🚨 Our team in Bern took a close look at „GATE“ (1991), a Swiss, Gauntlet-inspired action game that reveals many interesting facts about the early days of digitalization. #GameStudies ➡️ Read here: chludens.hypotheses....

05.12.2025 10:05 — 👍 1    🔁 2    💬 0    📌 0
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HKB-Zeitung — Künstlich, intelligent, Jungfrau sucht … | Künstlich, intelligent, Jungfrau sucht … Über das Politische bei Imaginationen der KI in der Pop-Kultur

Der @eugenpfister.bsky.social und ich haben einen schönen kleinen Text zu KI, Ideologie und Popkultur zur aktuellen Schwerpunktausgabe der HKB-Zeitung beigetragen: hkb-zeitung.ch/artikel/kuen...

02.12.2025 10:47 — 👍 8    🔁 5    💬 0    📌 0
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Über das Politische von Imaginationen der KI in der Populärkultur haben der @pachuki.bsky.social und ich diesen schönen kurzen Text für die HKB geschrieben: hkb-zeitung.ch/artikel/kuen...

01.12.2025 11:17 — 👍 12    🔁 7    💬 0    📌 0
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#Repost #FromTheBlog #Archive 📖 This week, we're featuring a blog post by Aurelia Brandenburg and Adrian Demleitner. They discuss bare-chested men as protagonists and the depiction of violence in 1980s video games. Read the full article here: chludens.hypotheses....

01.12.2025 11:00 — 👍 5    🔁 3    💬 0    📌 0

That post and the dataset it's based on still remain one of my favourite little projects of the last couple of years, and it's been nice to see how well both have been received ever since publishing them! 💖 #GameStudies

27.11.2025 09:16 — 👍 14    🔁 2    💬 1    📌 0
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#Repost #FromTheBlog #Archive 📖 @hekabeohnename.bsky.social discusses 'Print runs of German gaming magazines 1980–2000' and the important role that gaming magazines have played in gaming culture since the 1980s. Read the full article here: chludens.hypotheses....

27.11.2025 09:00 — 👍 3    🔁 0    💬 0    📌 1
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Our #SwissGameOfTheWeek is “Galaxus,” a shoot 'em up game from 1996 by Algomedia Studio. Have you played it? ➡️ swissgames.garden/ga...

25.11.2025 08:01 — 👍 1    🔁 0    💬 0    📌 0
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Ob die Psychologen es mittlerweile herausgefunden haben ? (Der Bund, Band 145, Nummer 137, 15. Juni 1994 ) #GameStudies @chludens.bsky.social

21.11.2025 11:01 — 👍 47    🔁 13    💬 3    📌 1
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Our #SwissGameOfTheWeek is "Eliminator" (Linel, 1988), a shoot 'em up set on a multicoloured road. You are in control of a ship with a basic weapon, flying along at breakneck speed. Have you played it? ➡️ www.lemonamiga.com/g...

19.11.2025 09:00 — 👍 1    🔁 0    💬 0    📌 0
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Join us as we dive into the wonderful world of competing personal computer systems in the 1980s and 1990s in our case study on #Gate. The Apple II is one of the longest-serving systems ever. #GameStudies

chludens.hypotheses.org/4223

with @hekabeohnename.bsky.social @pachuki.bsky.social et al. <3

18.11.2025 11:44 — 👍 10    🔁 7    💬 0    📌 1
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Im Abgrund der 90er: Analyzing Bravo Screenfun Extrablatt! Oder eher: Extra-Podcast. Denn: In dieser Sonderfolge unterhält sich Eugen nicht mit Arno, sondern mit Aurelia über die Bravo Screenfun, eines der reichweitenstärksten deutschen Spielemaga...

Ich hab mal wieder gepodcastet und mich dazu mit @eugenpfister.bsky.social über die Erstausgabe der Bravo Screenfun, eines der (finde ich) interessantesten Spielemagazine um 2000, unterhalten und dabei rausgekommen ist ein wilder Ritt durch die 90er 👇
kritische-controller.letscast.fm/episode/im-a...

17.11.2025 08:34 — 👍 13    🔁 5    💬 1    📌 0
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One of the Amigas at GameLab Bern needed to be taken to see Loïc Cattano, the electronic doctor at the University of Lausanne (UniL). It was time to figure out which chip was broken and solder a new one in.

17.11.2025 09:00 — 👍 1    🔁 0    💬 0    📌 0
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Im Abgrund der 90er: Analyzing Bravo Screenfun Extrablatt! Oder eher: Extra-Podcast. Denn: In dieser Sonderfolge unterhält sich Eugen nicht mit Arno, sondern mit Aurelia über die Bravo Screenfun, eines der reichweitenstärksten deutschen Spielemaga...

Es war mir eine grosse Freude mir für unseren #KritischeController Podcast von @hekabeohnename.bsky.social die Bravo Screen Fun erklären zu lassen. #GameStudies

kritische-controller.letscast.fm/episode/im-a... (Grandioses Cover vom @pachuki.bsky.social !)

15.11.2025 17:03 — 👍 17    🔁 7    💬 1    📌 0

😂 love it!

14.11.2025 21:47 — 👍 1    🔁 0    💬 0    📌 0
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So jetzt sind beide Teile unserer Fallstudie zu #Gate für @chludens.bsky.social online. Hier nochmal der erste Teil: Warum vier junge Schweizer*innen in den 90er Jahren einen Gauntlet-Klon gerade für den uralten #AppleIIgs entwickelten.

chludens.hypotheses.org/4223

#GameStudies

14.11.2025 07:31 — 👍 7    🔁 3    💬 0    📌 0
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Jetzt on air! Die neueste Folge Kritische Controller, in der @hekabeohnename.bsky.social und @eugenpfister.bsky.social die Bravo Screenfun auseinandernehmen. kritische-controller.letscast.fm/episode/brav...

13.11.2025 13:27 — 👍 15    🔁 6    💬 3    📌 2

Feuer! Vertikales Feuer! 🔥

13.11.2025 22:24 — 👍 3    🔁 0    💬 1    📌 0

Ich liebe übrigens dieses Folgencover über alles. Lara Croft, bunte Schriftarten, knallige Kontraste und überdrehte Superlative, es hat einfach alles, was sowas braucht. 😁

13.11.2025 13:34 — 👍 20    🔁 3    💬 2    📌 0
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Call for Papers: “Vom Staat der Amazonen bis Praios’ Zorn – Die politische Ideengeschichte in der Welt von Das Schwarze Auge” von Lena Falkenhagen & Eugen Pfister  Zum geplanten Sammelband: Das Schwarze Auge war lange Zeit das bedeutendste Pen-and-Paper-Rollenspiel im deutschsprachigen Raum. Für viele Jugendliche und junge E...

Es sind tatsächlich schon die ersten drei Proposals eingetroffen. Zwei Monate vor Deadline!

Call for Papers: “Vom Staat der Amazonen bis Praios’ Zorn – Die politische Ideengeschichte in der Welt von Das Schwarze Auge”

mit @lenafalkenhagen.bsky.social

spielkult.hypotheses.org/8311

11.11.2025 15:59 — 👍 18    🔁 5    💬 0    📌 0
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Soundwalk concert at PlayBern on 1 November 2025: CyberGwen and Addrich Mauch invited listeners on a live improvisation soundwalk through Swiss Amiga games from the early 1990s at the Markuskirche in Bern. A recording of the complete session will follow.

12.11.2025 09:00 — 👍 1    🔁 1    💬 0    📌 0
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Curiosity and Computer Stores: Case Study on GATE (Bright Software 1991) #1 by Eugen Pfister, Aurelia Brandenburg, Adrian Demleitner, Arno Görgen, Addrich Mauch, and Kevin Negele. Additional research and editing by Corinne Hirter At the end of the 1980s, four young people met...

We have been working intensively on the historical case study for GATE, a game that was released in 1991 on the then "ancient" #AppleIIgs. The game was less an attempt to make a lot of money than a journeyman's piece by three young men and one woman in and around Basel.
chludens.hypotheses.org/4223

24.10.2025 08:00 — 👍 13    🔁 6    💬 1    📌 1
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Our #SwissGameOfTheWeek is "Boingmaster" (Matthias Hillebrand, 1991), an arcade game in which intergalactic bouncing championships take place on the planet Tech-Tech. You get to use your DyspKogel to try and pick up as many Plexo credits as possible. Have you played it? ➡️ gb64.com/game.php?id...

10.11.2025 08:45 — 👍 2    🔁 0    💬 0    📌 0
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Emulators and Fantasy Villains: Case Study on GATE (Bright Software 1991) #2 by Eugen Pfister, Aurelia Brandenburg, Adrian Demleitner, Arno Görgen, Addrich Mauch, and Kevin Negele. Additional research and editing by Corinne Hirter GATE (Bright Software 1991 / Apple IIgs) is a ...

The second part then concerned how emulation influences playing old games and, of course, the game itself, its reception, the role of fantasy as a genre and how digital games often served as an intro for young men into the world of computer science. #GameStudies
chludens.hypotheses.org/4331

10.11.2025 08:18 — 👍 3    🔁 2    💬 0    📌 0
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Curiosity and Computer Stores: Case Study on GATE (Bright Software 1991) #1 by Eugen Pfister, Aurelia Brandenburg, Adrian Demleitner, Arno Görgen, Addrich Mauch, and Kevin Negele. Additional research and editing by Corinne Hirter At the end of the 1980s, four young people met...

In the first part, we investigated the production of the game and how computer stores and curiosity brought four young people from the Basel area together at the end of the 1980s and how they then went on to develop their own game together #GameStudies
chludens.hypotheses.org/4223

10.11.2025 08:16 — 👍 4    🔁 3    💬 1    📌 0
Series: Case Study GATE – Confoederatio Ludens

This one's been in the making for a while & now it's fully out! In our new case study, my Bern colleagues and me had a look at GATE (1991), a Swiss Gauntlet-inspired action game that tells a lot of interesting things about early digitalisation #GameStudies
👉 chludens.hypotheses.org/tag/series-c...

10.11.2025 08:13 — 👍 12    🔁 9    💬 1    📌 0

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