(Eugen Pfister / Police Quest 1 / 1.7.2016).
07.12.2025 16:56 — 👍 15 🔁 4 💬 0 📌 0@chludens.bsky.social
SNF-Sinergia-Project "Swiss History of Games, Play and Game Design 1968-2000." (HKB /UNIBE/UNIL/ZHDK) Posts by Eugen Pfister chludens.hypotheses.org chludens.ch
(Eugen Pfister / Police Quest 1 / 1.7.2016).
07.12.2025 16:56 — 👍 15 🔁 4 💬 0 📌 0Und zum Abschluss dieses Threads: Für meinen eigenen Beitrag habe ich mir angesehen, wie der deutsche Spielejournalismus um 2000 an seine Grenzen kam, Die Sims überhaupt nur in der Logik von Spielemagazinen einzuordnen und zu besprechen. #GameStudies
paidia.de/die-sims-und...
Adrian Demleitner and me did a little experiment on combining qualitative and computational approaches and analysed over 1000 covers of German gaming magazines in a blogpost that just got published on the @chludens.bsky.social blog. #GameStudies
chludens.hypotheses.org/4520
#Repost #FromTheBlog #Archive 📖 Take a look at Beat Suter’s blog post about „Starbyte Super Soccer“ (1991), in which he writes about the dawn of German football management games. ➡️ Read more here:
08.12.2025 09:00 — 👍 0 🔁 0 💬 0 📌 0Technical Illustration of a Joypad from 1998. A text explaining the Technology and functionality of a game controller.
At @chludens.bsky.social, we are currently working on a case study about the German games magazine Bravo Screenfun (1997-2009). I am looking specifically at how technology is explained in the Know-How section. What would interest you most here?
05.12.2025 13:38 — 👍 14 🔁 5 💬 1 📌 0🚨New case study alert! 🚨 Our team in Bern took a close look at „GATE“ (1991), a Swiss, Gauntlet-inspired action game that reveals many interesting facts about the early days of digitalization. #GameStudies ➡️ Read here: chludens.hypotheses....
05.12.2025 10:05 — 👍 1 🔁 2 💬 0 📌 0Der @eugenpfister.bsky.social und ich haben einen schönen kleinen Text zu KI, Ideologie und Popkultur zur aktuellen Schwerpunktausgabe der HKB-Zeitung beigetragen: hkb-zeitung.ch/artikel/kuen...
02.12.2025 10:47 — 👍 8 🔁 5 💬 0 📌 0Über das Politische von Imaginationen der KI in der Populärkultur haben der @pachuki.bsky.social und ich diesen schönen kurzen Text für die HKB geschrieben: hkb-zeitung.ch/artikel/kuen...
01.12.2025 11:17 — 👍 12 🔁 7 💬 0 📌 0#Repost #FromTheBlog #Archive 📖 This week, we're featuring a blog post by Aurelia Brandenburg and Adrian Demleitner. They discuss bare-chested men as protagonists and the depiction of violence in 1980s video games. Read the full article here: chludens.hypotheses....
01.12.2025 11:00 — 👍 5 🔁 3 💬 0 📌 0That post and the dataset it's based on still remain one of my favourite little projects of the last couple of years, and it's been nice to see how well both have been received ever since publishing them! 💖 #GameStudies
27.11.2025 09:16 — 👍 14 🔁 2 💬 1 📌 0#Repost #FromTheBlog #Archive 📖 @hekabeohnename.bsky.social discusses 'Print runs of German gaming magazines 1980–2000' and the important role that gaming magazines have played in gaming culture since the 1980s. Read the full article here: chludens.hypotheses....
27.11.2025 09:00 — 👍 3 🔁 0 💬 0 📌 1Our #SwissGameOfTheWeek is “Galaxus,” a shoot 'em up game from 1996 by Algomedia Studio. Have you played it? ➡️ swissgames.garden/ga...
25.11.2025 08:01 — 👍 1 🔁 0 💬 0 📌 0Ob die Psychologen es mittlerweile herausgefunden haben ? (Der Bund, Band 145, Nummer 137, 15. Juni 1994 ) #GameStudies @chludens.bsky.social
21.11.2025 11:01 — 👍 47 🔁 13 💬 3 📌 1Our #SwissGameOfTheWeek is "Eliminator" (Linel, 1988), a shoot 'em up set on a multicoloured road. You are in control of a ship with a basic weapon, flying along at breakneck speed. Have you played it? ➡️ www.lemonamiga.com/g...
19.11.2025 09:00 — 👍 1 🔁 0 💬 0 📌 0Join us as we dive into the wonderful world of competing personal computer systems in the 1980s and 1990s in our case study on #Gate. The Apple II is one of the longest-serving systems ever. #GameStudies
chludens.hypotheses.org/4223
with @hekabeohnename.bsky.social @pachuki.bsky.social et al. <3
Ich hab mal wieder gepodcastet und mich dazu mit @eugenpfister.bsky.social über die Erstausgabe der Bravo Screenfun, eines der (finde ich) interessantesten Spielemagazine um 2000, unterhalten und dabei rausgekommen ist ein wilder Ritt durch die 90er 👇
kritische-controller.letscast.fm/episode/im-a...
One of the Amigas at GameLab Bern needed to be taken to see Loïc Cattano, the electronic doctor at the University of Lausanne (UniL). It was time to figure out which chip was broken and solder a new one in.
17.11.2025 09:00 — 👍 1 🔁 0 💬 0 📌 0Es war mir eine grosse Freude mir für unseren #KritischeController Podcast von @hekabeohnename.bsky.social die Bravo Screen Fun erklären zu lassen. #GameStudies
kritische-controller.letscast.fm/episode/im-a... (Grandioses Cover vom @pachuki.bsky.social !)
😂 love it!
14.11.2025 21:47 — 👍 1 🔁 0 💬 0 📌 0So jetzt sind beide Teile unserer Fallstudie zu #Gate für @chludens.bsky.social online. Hier nochmal der erste Teil: Warum vier junge Schweizer*innen in den 90er Jahren einen Gauntlet-Klon gerade für den uralten #AppleIIgs entwickelten.
chludens.hypotheses.org/4223
#GameStudies
Jetzt on air! Die neueste Folge Kritische Controller, in der @hekabeohnename.bsky.social und @eugenpfister.bsky.social die Bravo Screenfun auseinandernehmen. kritische-controller.letscast.fm/episode/brav...
13.11.2025 13:27 — 👍 15 🔁 6 💬 3 📌 2Feuer! Vertikales Feuer! 🔥
13.11.2025 22:24 — 👍 3 🔁 0 💬 1 📌 0Ich liebe übrigens dieses Folgencover über alles. Lara Croft, bunte Schriftarten, knallige Kontraste und überdrehte Superlative, es hat einfach alles, was sowas braucht. 😁
13.11.2025 13:34 — 👍 20 🔁 3 💬 2 📌 0Es sind tatsächlich schon die ersten drei Proposals eingetroffen. Zwei Monate vor Deadline!
Call for Papers: “Vom Staat der Amazonen bis Praios’ Zorn – Die politische Ideengeschichte in der Welt von Das Schwarze Auge”
mit @lenafalkenhagen.bsky.social
spielkult.hypotheses.org/8311
Soundwalk concert at PlayBern on 1 November 2025: CyberGwen and Addrich Mauch invited listeners on a live improvisation soundwalk through Swiss Amiga games from the early 1990s at the Markuskirche in Bern. A recording of the complete session will follow.
12.11.2025 09:00 — 👍 1 🔁 1 💬 0 📌 0We have been working intensively on the historical case study for GATE, a game that was released in 1991 on the then "ancient" #AppleIIgs. The game was less an attempt to make a lot of money than a journeyman's piece by three young men and one woman in and around Basel.
chludens.hypotheses.org/4223
Our #SwissGameOfTheWeek is "Boingmaster" (Matthias Hillebrand, 1991), an arcade game in which intergalactic bouncing championships take place on the planet Tech-Tech. You get to use your DyspKogel to try and pick up as many Plexo credits as possible. Have you played it? ➡️ gb64.com/game.php?id...
10.11.2025 08:45 — 👍 2 🔁 0 💬 0 📌 0The second part then concerned how emulation influences playing old games and, of course, the game itself, its reception, the role of fantasy as a genre and how digital games often served as an intro for young men into the world of computer science. #GameStudies
chludens.hypotheses.org/4331
In the first part, we investigated the production of the game and how computer stores and curiosity brought four young people from the Basel area together at the end of the 1980s and how they then went on to develop their own game together #GameStudies
chludens.hypotheses.org/4223
This one's been in the making for a while & now it's fully out! In our new case study, my Bern colleagues and me had a look at GATE (1991), a Swiss Gauntlet-inspired action game that tells a lot of interesting things about early digitalisation #GameStudies
👉 chludens.hypotheses.org/tag/series-c...