Thanks for hosting @richardstampdev.bsky.social! We are a 2-person team in Denmark here for #TurnBasedThursday with our:
๐ฆ BIRD
๐ฆ BIRD
โ๏ธ REVOLUTION!
It's called SPARROW WARFARE & it can be wishlisted on Steam... right now!
store.steampowered.com/app/3473440/...
27.11.2025 11:35 โ ๐ 10 ๐ 3 ๐ฌ 0 ๐ 0
๐ฆ๐ฎ Creator Day returns this Friday with the start of our Black Friday 2025 Sitewide Sale. For 24 hours we'll waive our free on all transactions. Over 15,000 projects to be on sale from this Friday through December 3rd. More details here itch.io/blog/1124058/creator...
26.11.2025 20:41 โ ๐ 424 ๐ 273 ๐ฌ 11 ๐ 45
26.11.2025 03:52 โ ๐ 1535 ๐ 567 ๐ฌ 5 ๐ 21
Chart showing m to f dialogue proportion
The proportion of female to male dialogue in Final Fantasy. #advx25
22.11.2025 15:58 โ ๐ 1472 ๐ 510 ๐ฌ 65 ๐ 317
@danieljakob.net You might appreciate this too
25.11.2025 13:44 โ ๐ 1 ๐ 1 ๐ฌ 1 ๐ 0
Oh hey look, it's my first piece for the AV Club!
24.11.2025 15:18 โ ๐ 348 ๐ 102 ๐ฌ 15 ๐ 0
here's a quick thread on one of those papers (all three are with @elisamekler.bsky.social)
bsky.app/profile/comi...
24.11.2025 13:56 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
Autonomous Regulation of Social Media Use: Implications for Self-control, Well-Being, and UX | Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems
3) this may be particularly relevant when we're thinking about digital self control and the attention economy and the intention economy
dl.acm.org/doi/10.1145/...
Musk is unambiguously describing an escalation of the problems we identify in these last two papers.
24.11.2025 13:52 โ ๐ 6 ๐ 2 ๐ฌ 1 ๐ 0
2) we have operational theories that address scales of user motivation but we (and sometimes the psychologists) neglect the implications of those different scales
dl.acm.org/doi/full/10....
24.11.2025 13:52 โ ๐ 2 ๐ 2 ๐ฌ 1 ๐ 0
How does HCI Understand Human Agency and Autonomy? | Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
1. even well-meaning tech folk fail to differentiate aspects of agency and autonomy. Particularly we ignore different scales: what aligns with my immediate interests, what aligns with longer term interests, what enables me to engage and adapt flexibly over time
dl.acm.org/doi/10.1145/...
24.11.2025 13:52 โ ๐ 2 ๐ 2 ๐ฌ 1 ๐ 0
" I don't think there will be ... apps ... the phone will just display what it anticipates you would most like to receive"
An amazing illustration of the pervasive, problematic error in understanding human motivation that I've been going after in recent papers.
24.11.2025 13:52 โ ๐ 4 ๐ 3 ๐ฌ 1 ๐ 1
This is such a cool idea, and also hey, my Roguelike Celebration talk on keepsake games is up!
21.11.2025 10:10 โ ๐ 13 ๐ 1 ๐ฌ 0 ๐ 0
It's my birthday
Play my game
officialelectric.itch.io/ruin
21.11.2025 08:04 โ ๐ 300 ๐ 100 ๐ฌ 7 ๐ 5
Very much looking forward to talking about my book with old and hopefully new friends at ITU! Do come along if you can.
20.11.2025 11:32 โ ๐ 7 ๐ 1 ๐ฌ 0 ๐ 0
Tomorrow at @itu.dk (Auditorium 3)! Don't miss it!
18.11.2025 16:50 โ ๐ 8 ๐ 3 ๐ฌ 0 ๐ 0
Kingdoms of the Dump on Steam
A SNES styled JRPG set in a fantasy world of garbage, created by two janitors. Join Trash Can Knight, Dustin Binsley, as he fights his way through the Five and a Half Kingdoms of the Dump!
And due out any moment now, my most-wanted of the day: Kingdoms Of The Dump.
A JRPG set in a world of garbage, written by a pair of real-life janitors. Featuring boss art from Francis Coulombe, creator of Look Outside.
Been following development of this one for yeaaaaaaaars. Great to see it done.
18.11.2025 16:02 โ ๐ 70 ๐ 23 ๐ฌ 2 ๐ 0
12.11.2025 03:00 โ ๐ 598 ๐ 115 ๐ฌ 2 ๐ 6
Florence is both a game scholar and a game developer, and their work on archaeology and game worlds is a must for anybody interested in world building, or the culture of videogames and how to study it.
(If youโre a game developer or game scholar interested in game worlds, this talk is for you)
10.11.2025 12:40 โ ๐ 8 ๐ 1 ๐ฌ 2 ๐ 0
Why should you attend this talk? Florence is one of the most interesting game scholars working on how videogames can be studied as culture, and how to expand the vocabulary we have for analyzing and making games.
10.11.2025 12:40 โ ๐ 10 ๐ 1 ๐ฌ 1 ๐ 0
How To Be A Video Game Archaeologist - A talk by Florence Smith Nicholls | Center for Digital Play
How To Be A Video Game Archaeologist - A talk by Florence Smith Nicholls
Friends! On November 19th at 16:00, in Auditorium 3 at the ITU, we are hosting a talk by Florence Smith Nicholls. The talk is titled How to be a video game archaeologist. You can read about it here: digitalplay.itu.dk/event/floren...
10.11.2025 12:40 โ ๐ 60 ๐ 16 ๐ฌ 1 ๐ 4
Oh hey, that's me! Very much looking forward to giving this talk at ITU next week!
10.11.2025 13:25 โ ๐ 51 ๐ 10 ๐ฌ 4 ๐ 0
So excited to see this piece about a larp that's very close to my heart (and a lovely mention of my Eurogamer article)
06.11.2025 17:30 โ ๐ 28 ๐ 6 ๐ฌ 0 ๐ 0
Conclusion | Gaming Symmetry
Randomly remembered GamingSymmetry and the featured article series "The JRPG: An Intricate Genre".
Sad to see the site down. But at least the articles are still accessible (sin screenshots)
web.archive.org/web/20210412...
06.11.2025 17:59 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Why were there gender-balanced teams at Sega in the late 80s, and why was this never the case again afterwards? I also provide a chronology of the industry's pioneers in Japan, while addressing the issue of gender discrimination, before discussing working conditions more broadly in a later chapter.
03.11.2025 16:04 โ ๐ 163 ๐ 79 ๐ฌ 2 ๐ 2
Shadow of the Colossus: An oral history
Celebrate the 20th anniversary of Team Icoโs masterpiece by looking back with 11 people who worked on it (and three who didnโt).
For the Shadow of the Colossus story, we interviewed 14 people including project leads Fumito Ueda and Kenji Kaido, hired Gravity Rush concept artist Takeshi Oga to illustrate the cover, and put together a 10,000-word story with help from @milkman.bsky.social @shmuplations.bsky.social and others.
14.10.2025 14:03 โ ๐ 762 ๐ 373 ๐ฌ 11 ๐ 43
PS1 Stories - Abalaburn is up!
Oh man oh wow neato
I'm doing a premier watch now. Why not?
๐
www.youtube.com/watch?v=hDVe...
๐
13.10.2025 13:04 โ ๐ 76 ๐ 20 ๐ฌ 3 ๐ 5
Hands holding a copy of "Seeing Red: Nintendo's Virtual Boy" by Jose P. Zagal and Benj Edwards. The cover depicts a Mario game in play in black and red pixels.
๐ We heard Nintendo is bringing the Virtual Boy back to gamers. While we can't get you the new add-on, the story behind this unique platform is completely free!
@jzagal.bsky.social & @benjedwards.com's "Seeing Red" is available #OpenAccess: mitpress.mit.edu/978026204506...
13.10.2025 13:16 โ ๐ 47 ๐ 13 ๐ฌ 0 ๐ 3
2025 conference taking place in Krakรณw, Poland, from September 3-5. Co-organised by Jagiellonian University and the SWPS University. https://www.history-of-games.com/2025-krakow/
Iโm so done with doomerism. ๐ฑ
Queer๐ณ๏ธโ๐ Jewishโก๏ธ disabled๐ท political influencer ๐
Follow for daily Democrat wins & weekly election guides.
Our voices are our superpower
๐ง ariella@ariellaelm.com
An experimental game studio by @martinpi.bsky.social & @alphachar.bsky.social
โจ wishlist Sparrow Warfare: https://store.steampowered.com/app/3473440/Sparrow_Warfare/ โจ
๐จ๐ต๐ถ๐ป๐ฏ๐ฌ๐น ๐ป๐ฌ๐ณ๐ถ๐ซ๐ฌ๐ต๐ซ๐น๐ถ๐ต ๐บ๐ผ๐ช๐ช๐ฌ๐บ๐บ ๐บ๐ป๐ถ๐น๐
starring:
@winterk.bsky.social
@utilitylimb.bsky.social
Independent news and analysis from Israel-Palestine, home to Palestinian and Israeli journalists committed to equity, justice, and freedom of information.
They/them. PhD Student, cooking enjoyer, haunted by affordance theory and generally interested in the history of game studies, queer theory and other chtonic topics.
Science and Technology Studies // Game Culture Studies // Human-Technology-Interaction // Neo-Baroque Media
Researching DIY Technology Practices and Intersections of Technology Development and Game Cultures @ Tampere University & CoE GameCult
marxist art & video game critic
Artribune, Il manifesto
matteolupetti@upandpunch.red
they/them
My book UDO. Guida ai videogiochi nell'Antropocene is out!
https://nuovesido.it/store/collezione-tebe/udo-guida-ai-videogiochi-nellantropocene/
Theoretical Physicist.
(She/her/hers)
From Eastern KY.
Professor in HCI @ USYD, Australian Research Council Future Fellow. Game Studies & Virtual Reality.
Assistant professor, UB Media Study. Researching and making queer/trans games, narratives, and communities. Director, Amatryx Gaming Lab & Studio. Catch me 2025 at SCMS, CGSA, and more!
Producer at EA SPORTS
Games researcher
Former game development instructor
Tabletop game designer
Occasional poet
steinea.ca / steinea.fyi
They/he. Queer, autistic, disabled. User researcher, accessibility advocate. Talks about disability, gender, gaming.
Hi! I talk about video games (History, illustrations, graphic design, cancelled games, sales figures, etc.)
By @domauffret.bsky.social
http://vgdensetsu.net/
https://www.patreon.com/vgdensetsu
โ ยฐ๏ฝกโ (mechanistic) interpretability + interaction (design) โ๏ฝกยฐ โ
Postdoctoral Researcher in Design, HCI, Futures and Social Computing at the University of Helsinki and Aalto University
Current: role of values and ideologies in the design of technologies.
Active at the Research Professionals Union
https://felix.science
Feminist rabbi. I like democracy and inclusive education. #ParshaChat
A new website dedicated to video game oral histories from @mattleone.bsky.social. Find us at designroom.site. Logo by asawallander.se.
Chief Creative Officer: http://Spryfox.com
Blog: http://lostgarden.home.blog
@Danc@mastodon.gamedev.place
Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc
solo game developer
SKATE STORY @skatestory.com
published by @devolverdigital.com