JT Wright (yeT)'s Avatar

JT Wright (yeT)

@yet.earth.bsky.social

Here to flourish in the lag time, build a mahogany bench, and eat icecream with as many strangers as possible. Out in the twin cities yet.earth

145 Followers  |  103 Following  |  223 Posts  |  Joined: 12.05.2023  |  2.2727

Latest posts by yet.earth on Bluesky

zineth 2 when? that game rips

03.08.2025 23:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It could be beneficial to build a 'switching over to leaflet' guide, maybe a template article to post to let folks know where to find you, how to follow, stuff like that. Cause most readers get emailed when you post right?

03.08.2025 03:57 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Whole Cities Directory ...

โ‡๏ธ codepen.io/itsJTWright/...

02.08.2025 21:46 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Twin cities html day is off to a great start! We have run out of chairs, an amazing problem for an event to have (thanks for the energy @htmlenergy.bsky.social

02.08.2025 18:27 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

there arent enough ttrpgs about trains theres a whole market of train dads youre missing out on

01.08.2025 00:35 โ€” ๐Ÿ‘ 105    ๐Ÿ” 13    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 4
Poster for Serving Up Disaster with the quick pitch

Poster for Serving Up Disaster with the quick pitch

Ahhhhhhhh fuck it I'm pushing the button !!!
Please repost, back & tell your friends ?! ๐Ÿฅฐ

www.kickstarter.com/projects/mol...

01.08.2025 15:39 โ€” ๐Ÿ‘ 110    ๐Ÿ” 68    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 21
A letter-sized handout titled "How to Play Hard and Have Fun in '68". The principles are:
1. Go in boots and all. The campaign will be shorter than you think. Make stuff happen now. Donโ€™t wait, pull the trigger.  
2. Dig the other characters. Dial in on the other player characters, pay attention to their narrative, and get your own character involved. Be their fan, or be their foil.
3. Make the GM sweat. Think of the game like a physics toy, and push the levers you have as hard as you can, just to see what happens. Rattle the cage, jump out the window, donโ€™t look down. Move so fast the GM canโ€™t keep up.  
4. Sell the punches. Always choose the bigger reaction. Let your character be changed by the world and by the other characters. Let them be upset, emotional, irrational. 
5. Fuck around and find out. If your character dies, they can come back as an echo. If they have to retire, you can always make a new character. The crew cannot be stopped. Act first and think later, make bad decisions, let the chips fall where they may. 
6: Learn to stop worrying and love consequences. Most rolls are going to have consequences. Wouldnโ€™t it be boring to succeed all the time? Embrace consequences, and create consequences, then roll them up in a giant ball of chaos and surf on top.

A letter-sized handout titled "How to Play Hard and Have Fun in '68". The principles are: 1. Go in boots and all. The campaign will be shorter than you think. Make stuff happen now. Donโ€™t wait, pull the trigger. 2. Dig the other characters. Dial in on the other player characters, pay attention to their narrative, and get your own character involved. Be their fan, or be their foil. 3. Make the GM sweat. Think of the game like a physics toy, and push the levers you have as hard as you can, just to see what happens. Rattle the cage, jump out the window, donโ€™t look down. Move so fast the GM canโ€™t keep up. 4. Sell the punches. Always choose the bigger reaction. Let your character be changed by the world and by the other characters. Let them be upset, emotional, irrational. 5. Fuck around and find out. If your character dies, they can come back as an echo. If they have to retire, you can always make a new character. The crew cannot be stopped. Act first and think later, make bad decisions, let the chips fall where they may. 6: Learn to stop worrying and love consequences. Most rolls are going to have consequences. Wouldnโ€™t it be boring to succeed all the time? Embrace consequences, and create consequences, then roll them up in a giant ball of chaos and surf on top.

Blades '68: Player Principles handout.

01.08.2025 03:12 โ€” ๐Ÿ‘ 368    ๐Ÿ” 117    ๐Ÿ’ฌ 22    ๐Ÿ“Œ 27
Take Action

Twin Cities Boulevard
Contact Gov. Walz Directly
Online Contact Form (cursor over button)
Image of 94 near exit 233B

Take Action Twin Cities Boulevard Contact Gov. Walz Directly Online Contact Form (cursor over button) Image of 94 near exit 233B

We need your help in continuing to put pressure on decision-makers to restore the boulevard options for the Rethinking I-94 project. @governorwalz.mn.gov has a say over which project options will move forward.

mn.gov/governor/con...

31.07.2025 16:34 โ€” ๐Ÿ‘ 33    ๐Ÿ” 14    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 2

excuse me this is brilliant and Iโ€™m excited to see where it goes. i can see so much FUN and interesting potential for this from a person perspective

โ€” and a fascinating ecosystem for information sharing and exploration from a scientific / engineering / academic perspective. ๐Ÿงช

30.07.2025 02:32 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

holy cow what kind words! Its so lovely knowing other folks are interested in what I'm hacking away at :)

30.07.2025 18:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Twin Cities HTML Day โ˜€๏ธ This silly and joyous outdoor web programming event has spread across the globe over the years and I've been trying to host one since 2023

Went to email the @htmlenergy.bsky.social about a twin cities html day event and it turns out one is already being run! queercoded.xyz/2025-08-02/h...

30.07.2025 18:42 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The obvious thing to do is to publish your spore files on the ATmosphere ๐Ÿ˜‡

30.07.2025 04:24 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

WARC is news to me, this looks very helpful, ditto to Stract, thanks for the new research topics!

30.07.2025 14:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
STOP DOING OFFICES meme

STOP DOING OFFICES meme

getting into this template

16.05.2023 14:25 โ€” ๐Ÿ‘ 3148    ๐Ÿ” 1363    ๐Ÿ’ฌ 38    ๐Ÿ“Œ 42

cool to see someone exploring common crawl! I was thinking of using that to supplement my own crawler when a site had already been explored. was hoping to just use their data but it seems like the site list doesn't touch much or any of the poetic web

30.07.2025 14:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I was thinking about that! I don't have a strong understanding of the api yet, but wouldn't that be cool?? then you could use the follower graph as a search index!

30.07.2025 14:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Fungo Zone - not yet thinking The web is rotting, enjoy it!

not-yet-thinking.leaflet.pub/3lv5gbcjew22...

Very excited to hear about this new fruiting of the fungoweb from @yet.earth! Now more than ever we need search engines, especially search engines grounded in something real, and what could be more real than the friends we made along the way?

30.07.2025 02:07 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 2
Preview
Fungo Zone The web is rotting, enjoy it!

A bit of writing about the micro, distributed search engine I've been working on!

30.07.2025 01:01 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
So many folks around here know cool shit - not yet thinking The Whole Cities Directory

Love this (and the post subtitle/description, "The Whole Cities Directory") โ€” on community, skill sharing, a local map / directory of mutual exchange that ought to existโ€ฆ

Twin Cities folks on here โ€” def reach out to JT!

29.07.2025 21:32 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

oh yeah! thanks, leaflet's been the first thing to get me back to writing in ages.

29.07.2025 21:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

oh so you verify externally when someone first connects? does that limit someones ability to spend on platform day one?

26.07.2025 03:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

'none of that' meaning stripe or 'none of that' meaning the fee structure? their verification step is $1.50 i think, and i think you'd need 2 bounces to be able to handle tax/vat/etc

25.07.2025 23:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

yeah they look sick

25.07.2025 23:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

and the user isn't being directed towards a specific method, i think that's more on the onus of the platform, but I could be wrong about that.

25.07.2025 21:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

yeah! transfers are at a 0.8% fee, so pretty solid, $1.50 for connection verification and high fees for disputes/failed payments, so you'd need to make sure that the service has internal refund logic. Would probably be an 8 day trip too to get money to folks, and 1.6% at that point

25.07.2025 21:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

oh woah i love that, it's like the earth that the leafs are growing out of. You should post a rundown here, i bet the team would be interested in the designs, its a receptive crew

25.07.2025 21:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

rock on! yeah i think i agree, if i could write code inside leaflet to build little tools that'd be it (and search, the biggest thing i miss from hyperlink)

25.07.2025 21:03 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

start with a system that allows everyone to reach everyone, then find what areas have the highest volume/better option ratio, and continually add new transfer methods, all using the same front end so it's not all confusing to users/artists. to them its money in money out

25.07.2025 21:00 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

I feel like if you could pull a front end that ties together all these different transfer systems, and it knew how to pick the best in the circumstance (cost, countries at play, w/e) that would be insane

25.07.2025 20:58 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

followup, if so, is the infra a two hop payment? once to the platform to collect fees/tax, then another hop to pay out?

25.07.2025 20:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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