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James Webster

@hcmjmagic.com.bsky.social

member of death's dynamic shroud @deathsdynamicshroud.com https://linktr.ee/hcmj

1,211 Followers  |  457 Following  |  2,824 Posts  |  Joined: 23.06.2023  |  2.808

Latest posts by hcmjmagic.com on Bluesky

God this game ruled

04.11.2025 03:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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the dudes from Kraftwerk probably hesitating every time this cold world forces them to hit this button

04.11.2025 03:04 β€” πŸ‘ 23    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
Tweets by Al Rhodes @AlRhodes563416:

June 1: Elon Musk @elonmusk

June 30: Picture of a hat

Tweets by Al Rhodes @AlRhodes563416: June 1: Elon Musk @elonmusk June 30: Picture of a hat

Tweets by Al Rhodes @AlRhodes563416:

August 17: I sent this picture of a hat to @elonmusk  for his birthday but I haven’t heard back from him yet.

September 19: Well I guess it didn’t mean anything to @elonmusk

Tweets by Al Rhodes @AlRhodes563416: August 17: I sent this picture of a hat to @elonmusk for his birthday but I haven’t heard back from him yet. September 19: Well I guess it didn’t mean anything to @elonmusk

πŸ’”

03.11.2025 05:27 β€” πŸ‘ 91    πŸ” 4    πŸ’¬ 3    πŸ“Œ 2
a map labelled with a variety of characters and actors from the film top gun

a map labelled with a variety of characters and actors from the film top gun

first class collection of english words on this computer monitor in bubblegum crisis

03.11.2025 03:57 β€” πŸ‘ 102    πŸ” 29    πŸ’¬ 3    πŸ“Œ 3
Star Striders // KSS // PC-98

Star Striders // KSS // PC-98

Star Striders // KSS // PC-98

03.11.2025 04:00 β€” πŸ‘ 94    πŸ” 14    πŸ’¬ 0    πŸ“Œ 1

I felt the same way about Riven, everyone was bound to miss one big one

03.11.2025 02:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I would love to see an Atelier like Firis in the future, because even the slightest bit of pressure from a time limit elevates the experience imo; anti-checkmarkcore. I like cozy games too, but frankly Atelier are made so quickly they lack a depth required for total immersion. Yumia is cozy af tho!

03.11.2025 02:22 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Firis to me felt so so so refreshing. I played in a state of assuming the time limit would be mostly relaxed (ala E&L) and really enjoyed myself. In the end that forced me to chose a path and I didn't even see an entire 3rd of the game world. I think that's cool! I was rewarded with a postgame too

03.11.2025 02:22 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

My hot take: without time limits they are just grindy JRPGs, and there are other RPGs more worthy of my time than, say Atelier Sophie haha. Like it's fine, when I play the limitless games I do every quest and max out every item... but in the end it kinda means nothing. While on the other hand,

03.11.2025 02:22 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Night city skyline with a building that has a Nintendo sign on it. This is the best title screen in video game history. That's it

Night city skyline with a building that has a Nintendo sign on it. This is the best title screen in video game history. That's it

SIMCITY
MAXIS 1991
SNES

22.10.2023 13:15 β€” πŸ‘ 268    πŸ” 65    πŸ’¬ 1    πŸ“Œ 3
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"Baseball"

02.11.2025 04:19 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image 02.11.2025 00:37 β€” πŸ‘ 16    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0
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02.11.2025 00:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

lmao when i saw it i couldn't listen and forgot, i'm listening now tho that would've been hilarious for me to do haha. this is sick af tho, i've been in a mood for dark ambient/modern classical again like the Honeybee days

02.11.2025 00:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image 01.11.2025 23:22 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

SimCopter and Streets of SimCity were two of my biggest FOMOs growing up as a Mac kid

01.11.2025 19:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

hi susan kare 😳

01.11.2025 19:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Those songs are similar you’re not dumb!

31.10.2025 22:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Game: Chakan: The Forever Man
Developer: Extended Play
Platform: Sega Genesis
πŸ“Ί: Sanyo DS24425

Game: Chakan: The Forever Man Developer: Extended Play Platform: Sega Genesis πŸ“Ί: Sanyo DS24425

31.10.2025 19:59 β€” πŸ‘ 99    πŸ” 27    πŸ’¬ 3    πŸ“Œ 0
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Happy Halloween πŸŽƒ

31.10.2025 19:47 β€” πŸ‘ 17    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

i'm not sure haha what are you referring to??

31.10.2025 19:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'm not even like an anti-AI luddite or anything, but I hate it when products that aren't useful and have bad end user experiences are forced to the top of the page because of the company's financial investments. I don't care about your fucking investments!

31.10.2025 18:36 β€” πŸ‘ 13    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Was trying to look up differences between the Atelier Totori versions and was treated to this stunning display by the cursed google AI

31.10.2025 18:34 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Fun combat! This series desperately needed a combat refresh, and the ATB elements make Ryza feel lightyears more modern than the traditional Dragon Quest style battles of past games. I still miss more item-specific animations from Dusk tho...

Fun combat! This series desperately needed a combat refresh, and the ATB elements make Ryza feel lightyears more modern than the traditional Dragon Quest style battles of past games. I still miss more item-specific animations from Dusk tho...

The game world is broken into smaller areas like traditional Atelier, but feature some breathtaking vistas and even a few little secrets. It's not exactly labyrinthine, but satisfying large. The scale of the world matches the scale of the story, which while it leans slightly "avert the apocalypse"y still manages to be a size appropriate to older teens on the cusp of adulthood, their world expanding outward for the first time.

The game world is broken into smaller areas like traditional Atelier, but feature some breathtaking vistas and even a few little secrets. It's not exactly labyrinthine, but satisfying large. The scale of the world matches the scale of the story, which while it leans slightly "avert the apocalypse"y still manages to be a size appropriate to older teens on the cusp of adulthood, their world expanding outward for the first time.

The alchemy system was fine, but not as open or customizable as Lulua. It's all on rails and more about rare ingredient roadblocks than it is about creative problem solving. Once you start crafting items with "elemental spread" it does get pretty exciting, however. I can see the seeds of Yumia's alchemy in this system.

The alchemy system was fine, but not as open or customizable as Lulua. It's all on rails and more about rare ingredient roadblocks than it is about creative problem solving. Once you start crafting items with "elemental spread" it does get pretty exciting, however. I can see the seeds of Yumia's alchemy in this system.

Massive graphical improvements, modernized battle system, all of the improvements in Ryza pale in comparison to its strongest asset: the coming of age story. Ryza and her male friends are a trio akin to the FFXV boys, playfully picking on each other and just giving the sense of a tight-knit group with deep friend lore. Klaudia works perfectly as a disruption to their dynamic, giving Ryza an outlet for her repressed femininity. I really appreciated that the core theme wasn't the old "rely on your friends and you can do anything!" like literally every other Atelier game, and instead focused on the bittersweet reality of how people change as they grow up, and how those magical summers inevitably always come to an end...

Massive graphical improvements, modernized battle system, all of the improvements in Ryza pale in comparison to its strongest asset: the coming of age story. Ryza and her male friends are a trio akin to the FFXV boys, playfully picking on each other and just giving the sense of a tight-knit group with deep friend lore. Klaudia works perfectly as a disruption to their dynamic, giving Ryza an outlet for her repressed femininity. I really appreciated that the core theme wasn't the old "rely on your friends and you can do anything!" like literally every other Atelier game, and instead focused on the bittersweet reality of how people change as they grow up, and how those magical summers inevitably always come to an end...

Atelier Ryza: ATB! Rage timers! Ryza being a breakout hit is no accident; this is a real ass JRPG with a touching coming of age story. A huge leap! The alchemy was more on rails than other games, but by endgame I was gardening high level ingredients & grinding gems to boost weapons like it was FFXI.

30.10.2025 21:26 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

wow it looks so sick damn

31.10.2025 05:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Elemental Gimmick Gear screenshot where the main character, an extremely blue haired angst anime boy in a robot suit, says β€œBeta? That was me. Omega….?”

Elemental Gimmick Gear screenshot where the main character, an extremely blue haired angst anime boy in a robot suit, says β€œBeta? That was me. Omega….?”

31.10.2025 05:01 β€” πŸ‘ 29    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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New release and listening party in less than 3 hours!
Mixtape #60 🀯

31.10.2025 01:10 β€” πŸ‘ 26    πŸ” 6    πŸ’¬ 1    πŸ“Œ 1

TP is my all time #1 followed by WW and it just barely missed my 10 games list

31.10.2025 00:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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new @deathsdynamicshroud.com mixtape in 5 hours UNGODLY GAZE

see you on discord

30.10.2025 23:03 β€” πŸ‘ 21    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

SA2 and WW πŸ™‚β€β†•οΈπŸ™‚β€β†•οΈπŸ™‚β€β†•οΈ

30.10.2025 23:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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