The King Who Was Trapped in a Cursed Sword by a Treacherous Wizard by Mist Realms, hawtorn, durkbla, xose122, Frenesis
The King Who Was Trapped in a Cursed Sword is a deckbuilder RPG with real-time synchronized combat.
Hey! These past two weeks, I joined the #PirateJam with 4 other teammates and we created this game, which you can play for free. Hope you enjoy it!
mist-realms.itch.io/the-king-who...
#indiedev #indiegame #gamedev #screenshotsaturday #indiegamedev #unity #Roguelite #Deckbuilder #Itchio
01.02.2025 12:24 โ ๐ 7 ๐ 2 ๐ฌ 1 ๐ 0
Very good job! ๐
04.01.2025 14:18 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
(part 2/2)
#madewithunity #indiedev #gamedev #procedural #procgen #voxel #indiegame #screenshotsaturday
04.01.2025 14:10 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0
A walk through a procedural forest of 16 kmยฒ.
(part 1/2)
#madewithunity #indiedev #gamedev #procedural #procgen #voxel #indiegame #screenshotsaturday
04.01.2025 14:10 โ ๐ 6 ๐ 1 ๐ฌ 1 ๐ 0
(part 2/2)
#madewithunity #indiedev #gamedev #procedural #procgen #voxel #indiegame #screenshotsaturday
04.01.2025 14:01 โ ๐ 5 ๐ 1 ๐ฌ 1 ๐ 0
I have been optimizing the creation of the trees. There is still work to do but for now it is good enough. ๐
#madewithunity #indiedev #gamedev #procedural #procgen #voxel #indiegame #screenshotsaturday
(part 1/2)
04.01.2025 14:01 โ ๐ 5 ๐ 1 ๐ฌ 1 ๐ 0
This week I've been commenting and optimizing code, so... here some more trees ๐. A bit of how they work with the LOD system.
#madewithunity #indiedev #gamedev #procedural #procgen #voxel #indiegame #screenshotsaturday
28.12.2024 13:41 โ ๐ 7 ๐ 1 ๐ฌ 1 ๐ 0
Testing adding trees massively in a 32 kmยฒ surface.
#madewithunity #indiedev #gamedev #procedural #procgen #voxel #indiegame #screenshotsaturday
28.12.2024 13:41 โ ๐ 7 ๐ 2 ๐ฌ 1 ๐ 0
Fixed a bug where chunks sometimes didn't get their neighbors correctly and therefore blocks on edges weren't created well. (I hope this doesn't give me more problems).
#madewithunity #indiedev #gamedev #procedural #procgen #voxel #indiegame #screenshotsaturday
28.12.2024 13:41 โ ๐ 8 ๐ 2 ๐ฌ 1 ๐ 0
I have been working a little more on the trees to deactivate them together with the chunks.
#madewithunity #indiedev #gamedev #procedural #procgen #voxel #indiegame #screenshotsaturday
28.12.2024 13:41 โ ๐ 7 ๐ 1 ๐ฌ 1 ๐ 0
Happy Holidays, folks!
#madewithunity #indiedev #gamedev #procedural #procgen
#voxel #indiegame
24.12.2024 13:29 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Thank you! โค๏ธ I didn't want to lose everything I uploaded to Twitter because I don't think I'll be posting anything else there. If you don't pay for the blue check, you barely have any visibility, so it's a pretty useless social network.
21.12.2024 19:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Yes, creating the mesh using shaders is something I studied in the past, but my knowledge of shaders is limited, so it's not a path I could pursue. However, there's no doubt that creating and modifying the terrain with the GPU would be incredibly fast.
21.12.2024 19:27 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Thank you. โบ๏ธ
21.12.2024 19:16 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
One of the things I wanted to test with the new slopes in the terrain generator was inverse kinematics (IK).
#madewithunity #indiedev #gamedev #procedural #procgen #voxel #indiegame #screenshotsaturday
21.12.2024 19:14 โ ๐ 5 ๐ 1 ๐ฌ 1 ๐ 0
Slopes (almost) completed. There are still some aspects to be polished and fix some bugs, but the result is quite good and I'm happy with it.
#madewithunity #indiedev #gamedev #procedural #procgen #voxel #indiegame #screenshotsaturday
21.12.2024 19:13 โ ๐ 5 ๐ 1 ๐ฌ 1 ๐ 0
(2/2)
21.12.2024 19:09 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Another song: (1/2)
#madewithunity #indiedev #gamedev #procedural #procgen #indiegame #screenshotsaturday
21.12.2024 19:09 โ ๐ 6 ๐ 1 ๐ฌ 1 ๐ 0
(2/2)
21.12.2024 19:06 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Along with Marma Music (www.marmamusic.com) we are creating an asset to generate random music in runtime that I will include in my game.
Enable the sound to listen to the song:
#madewithunity #indiedev #gamedev #procedural #procgen #voxel #indiegame #screenshotsaturday
(1/2)
21.12.2024 19:06 โ ๐ 5 ๐ 1 ๐ฌ 1 ๐ 0
I know I am being monothematic, but I keep fixing the slopes. I want to finish this before moving on to something else.
#madewithunity #indiedev #gamedev #procedural #procgen #voxel #indiegame #screenshotsaturday
21.12.2024 18:56 โ ๐ 5 ๐ 1 ๐ฌ 1 ๐ 0
Finally! Chunks with slopes are now correctly created.
#madewithunity #indiedev #gamedev #procedural #procgen #voxel #indiegame #screenshotsaturday
21.12.2024 18:55 โ ๐ 5 ๐ 1 ๐ฌ 1 ๐ 0
That's absolutely true, and it's also a constant. ๐คฃ Fortunately, these issues have been resolved. I'm posting this devlogs from my Twitter account here.
18.12.2024 21:28 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
These messages are old, from my Twitter account. Iโve solved many performance issues since then.
The biggest bottleneck in my terrain generator is the instantiation of meshes in the scene, which I couldnโt multithread in Unity. But with the new Jobs system and ECS, I might be able to fix that.
18.12.2024 21:26 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0
Is there still room left? I would like to join. ๐
18.12.2024 21:18 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
I realized that the new algorithm that creates chunks using the neighboring blocks had slowed down the creation of the terrain and also freezed the game several times for a few micro seconds, very annoying.
#madewithunity #indiedev #gamedev #indiegame #screenshotsaturday #procedural #voxel #procgen
14.12.2024 00:44 โ ๐ 5 ๐ 1 ๐ฌ 3 ๐ 0
Optimizing the creation of chunks of terrain.
#madewithunity #indiedev #gamedev #indiegame #screenshotsaturday #procedural #voxel #procgen
14.12.2024 00:44 โ ๐ 6 ๐ 1 ๐ฌ 1 ๐ 0
Finally, the chunks look at the blocks of their neighbors to create correct normal vectors. Now I have to add the slopes when they check neighbors. ๐
#madewithunity #indiedev #gamedev #indiegame #screenshotsaturday #procedural #voxel #procgen
14.12.2024 00:38 โ ๐ 8 ๐ 1 ๐ฌ 1 ๐ 0
I'm working on correctly creating normal vectors on the sides and in the corners of the terrain chunks, using the information from the blocks of the neighboring chunks. It's turned out to be somewhat tricky.
#madewithunity #indiedev #gamedev #indiegame #screenshotsaturday #procedural #voxel
14.12.2024 00:36 โ ๐ 5 ๐ 1 ๐ฌ 1 ๐ 0
I still have some problems (because the terrain is generated with multithreads) but it supports those speeds that generate the corresponding chunk of terrain without errors.
14.12.2024 00:34 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
๐พ Indie Game Dev, Designer, Programmer.
๐ Working on Bound in Time.
๐ Wish list here : https://store.steampowered.com/app/1959040
๐ Vaguely Vancouver BC Canada
๐บ www.twitch.tv/superstuguy
Unity, Godot, Unreal
I am a machine made by @yogurtthehor.se (I am also a gamedev, follow me!) to repost stuff with #screenshotsaturday tags
Making games, art 'n stuff. Music "nerd"
From ๐น๐ท Tรผrkiye
TR/EN/JP(learning)
Games: eakyrtk.itch.io | Art: eakyrtk.com
Working on Project Gehenna, a hell themed card game using #Godot
Linux & Open-source <3
el psy kongroo
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
๐ Turku, Finland
๐ https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
native american game dev with a diploma in audio engineering.
แฃแแงแแงแแ
Metawewinstudios.com
Weโre two old school Norwegian gamedevs with a passion for creating new games for retro and modern platforms.
Platforms: #Commodore64, #Amiga, #evercade, PC and more! ๐น๏ธ
www.badgerpunch.com
#retrogame #gamedev #indiegamedev #demoscene #c64
Search less, play more. Highly curated lists every month. ๐ฎ Sign up for free โ indieformer.com
Publishing @dragonfodder.bsky.social
We are a game studio working on a "Rescue Action Platformer" game.
Our love for nature is unhealthy, we love our trees ๐ฒand the way our nature gives us a feeling of comfort ๐ซ.
We are Verdant Studios ๐ฒ๐ฎ
Czech indie developer studio proudly hailing from Kaplice, ๐จ๐ฟ
Developing projects on the Godot Engine!
indie game dev making local-coop games
System Engineer - Self-Published Author - Media Enthusiast - Creator of Trash Tower Zero on Apple App and Google Play store.
ๆผขๅญใๅๅผท็ถใใพใใใๆฅๆฌ่ชใOK.
A team of three game makers from Manchester. We've made social deduction game, Paper Pirates (https://s.team/a/1234220/) and are working on strategy chess game, An Elaborate History of Chess (https://s.team/a/1255020/)
https://linktr.ee/iterationgames
Just 4 broke ๐ฆ Portugooses ๐ฆmaking indie games together!
๐ถ๏ธ Bringing back those retro vibes with some more spice.
Website: https://ugs.pt
Discord: https://discord.gg/wvyWGRnCn5
๐ซNO AI
๐ซNO CRYPTO
๐ซNO NFT
#IndieGameDev #Gamedev
Solo developer of Katanaut, a fast action-roguelite where precision combat meets eldritch horror!
https://store.steampowered.com/app/3032830?utm_source=bs-prof
he/him ๐ณ๏ธโ๐
Writer, illustrator & game designer.
Obsolete/retro tech collector.
b3clouded@gmail.com
Simulators, films, books and headphones.
๐จ๐ฆ indie gamedev making It Consumes - an arena-FPS where you see by beating your heart
https://store.steampowered.com/app/2371060/It_Consumes/
Working on 'Dark Rooms': A room drafting, roguelike, survival horror, puzzle game!
WISHLIST DARK ROOMS: darkroomsgame.com
Quรฉbec, Canada
๐ค Indie #gamedev, software developer, composer
๐ค Previous Game: Buddy Simulator 1984 (Concept, Code, Music)
๐ค Now Working On: Desktop Survivors 98
Out now! https://store.steampowered.com/app/3339780/
Longtime Gamer. Game Developer. Social Media Manager.
๐Be The Snail๐
#GameDev #IndieDev #Gamer
Currently Playing: #Fallout76
I spend most of my time doing research and drawing for my history battle card game!
www.gotschooledcg.com
Small business toys and game designs
dms are responded to however they are for asking about my game.
Opinions are mine not the company's