Enrique González Rodríguez's Avatar

Enrique González Rodríguez

@patirrio.bsky.social

Senior AI Programmer at Flying Wild Hog. Former Saber Interactive Spain. Worked on #EvilDeadTheGame, #WildCardFootball, #RadikalFighters and #TurokOrigins Engineer, Gamer and Powerlifter 💻🎮🏋🏼‍♂️

63 Followers  |  249 Following  |  12 Posts  |  Joined: 20.10.2024  |  1.7639

Latest posts by patirrio.bsky.social on Bluesky

Este es el punto, realmente se puede aplicar esta misma lógica de "realmente estoy haciendo esto mal?" a muchísimos aspectos en la vida cotidiana: transporte, pedidos online, alimentos, ropa... Incluso el estar aportando con nuestra plusvalía al sistema dejando que el poderoso se enriquezca con ella

05.12.2025 08:56 — 👍 1    🔁 0    💬 0    📌 0
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This is actually quite brilliant, up to and including the final sentence 🔥

01.12.2025 11:09 — 👍 25014    🔁 9672    💬 511    📌 829

So I was in Paris this week as Ubisoft invited me to check out their new generative AI tech demo.

Chris gives a really good breakdown of the experience, and I'll be talking about it in next weeks @aiandgames.com newsletter as well.

22.11.2025 19:29 — 👍 6    🔁 2    💬 0    📌 0

Last week the venerable @georgeosborn.bsky.social reached out with a question submitted to this @vgim.bsky.social newsletter regarding the ethical issues surrounding the use of AI in Arc Raiders.

What started as a short one paragraph response became a 4000+ word newsletter issue.

19.11.2025 10:54 — 👍 10    🔁 5    💬 2    📌 0

Podrias compartir la lista por curiosidad? :)

18.11.2025 21:53 — 👍 1    🔁 0    💬 1    📌 0
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⏳️💰🪼

01.10.2025 03:16 — 👍 1061    🔁 411    💬 0    📌 2
A pixel art scene of several characters from Mario 64, with a CRT filter effect applied.

A pixel art scene of several characters from Mario 64, with a CRT filter effect applied.

Battlefield Memories

#pixelart #mario64

06.11.2025 20:56 — 👍 280    🔁 85    💬 4    📌 0

Por daros detalles, Virtual Toys cerró, pero no cerró realmente. Cuando cerró, Saber Interactive compró la plantilla entera de gente y la mayoría pudo volver.

03.11.2025 10:12 — 👍 7    🔁 0    💬 1    📌 0
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CEO of GTA 6 publisher Take-Two is surprisingly hesitant about AI usage for entirely unsurprising reasons Take-Two CEO Strauss Zelnick has shared his, potentially surprising, perspective of AI usage in the games industry.
29.10.2025 20:12 — 👍 13    🔁 2    💬 0    📌 0

“what radicalized you” idk paying attention

29.10.2025 17:03 — 👍 12962    🔁 4245    💬 103    📌 125

"why are games so expensive"
"why are mass layoffs happening"
"why are games getting cancelled"
"why did that popular studio close"

it's capitalism. capitalism is why all of this is happening. the rampant prioritizing of profit over the all else, from price and quality to dev health and well being.

23.10.2025 13:21 — 👍 1752    🔁 799    💬 12    📌 8

The bus becomes a train and shits out a ladder. This is art

24.10.2025 22:05 — 👍 16    🔁 3    💬 2    📌 0
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El abogado que quiere prohibir que se compren pisos para hacer negocio: “La Constitución prohíbe especular con la vivienda, los gobiernos están obligados a actuar” www.eldiario.es/catalunya/ab...

16.10.2025 15:18 — 👍 888    🔁 390    💬 21    📌 18

No pasa nada muy distinto en las empresas vecinas de Madrid, parece casi el esquema básico de gestión laboral por parte de la directiva. Miedo, humillación, orgullo y ego como metodología de control

15.10.2025 14:03 — 👍 0    🔁 0    💬 0    📌 0
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🔴 Rufián: "La política de vivienda de cualquier país decente debería ser 'una familia, una casa' y quien quiera más casas para especular, que pague impuestos"
www.eldiario.es/politica/ult...

15.10.2025 07:42 — 👍 1132    🔁 469    💬 39    📌 48

Madre de dios los comentarios por alli, como me alegro de haber dejado de usar Twitter

10.10.2025 14:55 — 👍 6    🔁 0    💬 0    📌 0
Happy Friday everybody! I don't know why, but I feel like spilling the tea this morning, so here are some hard truths about the game industry.

A lot of people who got into the industry early were terrible game developers. This shouldn't surprise people, but we used to look at numbers in the early 00's like half of all people rolling out of the game industry in the first three years as though all of those people were qualified.

Hiring in this industry has almost always been untrained amateurs looking for people they like and who remind them of people they know. Most interviewers decide in the first five minutes whether they think you're worth hiring. Even the people who get training in how to interview almost never get coaching on how they do it, or real feedback on the success of their techniques.

As a result, a lot of people walked in the door unqualified to do the job they were hired to do. Some of them survived for multiple cycles. Some of those were even promoted to leadership positions. There was a lot of nepotism involved - if you were friends with / had worked with the head of studio, department director, etc., then you were a known quantity and better than having to go out and find someone.

Combine this with the prestige halo that comes from branding, and you have real problems. People tend to ascribe god-like powers to successful game studios - EA back in its heyday, Blizzard, BioWare. People who worked on hit games at big / known studios carried a ton of prestige - regardless of what they actually did.

It's easy to say "I worked at Blizzard", and what that meant was not that you were part and parcel of the magic that made those games awesome, but simply that you were employed there; it takes hundreds, if not thousands, of people to make AAA games, and I promise you that inside every large, successful studio, there is a cadre of fuck-ups that no one has the heart, willpower, or political pull to get rid of.

I've fired people with over a decade of expe…

Happy Friday everybody! I don't know why, but I feel like spilling the tea this morning, so here are some hard truths about the game industry. A lot of people who got into the industry early were terrible game developers. This shouldn't surprise people, but we used to look at numbers in the early 00's like half of all people rolling out of the game industry in the first three years as though all of those people were qualified. Hiring in this industry has almost always been untrained amateurs looking for people they like and who remind them of people they know. Most interviewers decide in the first five minutes whether they think you're worth hiring. Even the people who get training in how to interview almost never get coaching on how they do it, or real feedback on the success of their techniques. As a result, a lot of people walked in the door unqualified to do the job they were hired to do. Some of them survived for multiple cycles. Some of those were even promoted to leadership positions. There was a lot of nepotism involved - if you were friends with / had worked with the head of studio, department director, etc., then you were a known quantity and better than having to go out and find someone. Combine this with the prestige halo that comes from branding, and you have real problems. People tend to ascribe god-like powers to successful game studios - EA back in its heyday, Blizzard, BioWare. People who worked on hit games at big / known studios carried a ton of prestige - regardless of what they actually did. It's easy to say "I worked at Blizzard", and what that meant was not that you were part and parcel of the magic that made those games awesome, but simply that you were employed there; it takes hundreds, if not thousands, of people to make AAA games, and I promise you that inside every large, successful studio, there is a cadre of fuck-ups that no one has the heart, willpower, or political pull to get rid of. I've fired people with over a decade of expe…

probably the realest thing ive ever seen posted on that website

20.09.2025 00:36 — 👍 1155    🔁 267    💬 17    📌 0
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Been thinking about this moment from a Bug's Life lately.

16.02.2025 15:46 — 👍 3047    🔁 1242    💬 33    📌 55
Post image 05.09.2025 15:10 — 👍 7472    🔁 3166    💬 29    📌 40
pixel art illustration of the Rathalos the rapscallion he knows he isn't supposed to be in pokemon world

pixel art illustration of the Rathalos the rapscallion he knows he isn't supposed to be in pokemon world

Bro, Rathalos what are you even doing here??

24.08.2025 20:58 — 👍 5268    🔁 1347    💬 58    📌 5
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Why ‘Silksong’ Took Seven Years to Make The highly anticipated indie game has been in production for so long that it’s become an internet meme

BREAKING: Silksong will be out on September 4. Two weeks from today. Really.

Often, games that take 7+ years to make are plagued by mismanagement and painful burnout. But for Silksong? Team Cherry was having a blast. They still are.

This is their story: www.bloomberg.com/news/newslet...

21.08.2025 14:35 — 👍 9092    🔁 3010    💬 141    📌 841
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✨️ Servant of the Lake Official Reveal ✨️

Board the carriage to get swept back into the world of Rusty Lake 🚣

Solve puzzles, serve the Vanderboom family and uncover their dark alchemical secrets in Servant of the Lake - a new upcoming single-player point-and-click adventure in the Rusty Lake series.

21.08.2025 13:09 — 👍 134    🔁 62    💬 5    📌 5
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París ha naturalizado la plaza del ayuntamiento y la ha convertido en un bosque urbano.

¿Cómo? Con voluntad política y elevando el suelo para dar espacio a las raíces de los árboles.

20.08.2025 11:01 — 👍 2501    🔁 1195    💬 129    📌 261

Me salen casas para comprar en las zonas que llevo 1 año mirando por Madrid que ahora que valen +50k euros mínimo de lo que valían el año pasado, esto no tiene ni sentido ya, es desesperante, la capacidad de ahorro es mas lenta que la velocidad a la que suben los precios

19.08.2025 12:07 — 👍 0    🔁 0    💬 0    📌 0

if you wanna make video games as a career you have to enjoy the process of making video games. its not enough to just enjoy the end result. same goes for most types of creative works

23.07.2025 00:47 — 👍 865    🔁 154    💬 18    📌 14
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贴纸

20.07.2025 16:54 — 👍 190    🔁 54    💬 0    📌 0

I think we should use Fibonacci years to track our age. E.g. F7 is the era from age 21-34. Because time feels faster as you age the gap between each F feels the same. Assign bucket list items to each F, etc.

1, 2, 3, 5, 8, 13, 21, 34, 55, 89

17.07.2025 22:57 — 👍 24    🔁 2    💬 0    📌 0

Otro éxito de la meritocracia

16.07.2025 18:02 — 👍 46    🔁 13    💬 4    📌 0
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Los datos que desmienten a Vox: España tiene el doble de extranjeros que en 2005 y una tasa de delincuencia más baja La 'problematización' de la migración choca con los datos: las personas de nacionalidad extranjera eran 3,7 millones en 2005 y hoy son 7 millones, según el INE. A su vez, la tasa de criminalidad es 9 ...

Los datos que desmienten a Vox: España tiene el doble de extranjeros que en 2005 y una tasa de delincuencia más baja

16.07.2025 05:34 — 👍 569    🔁 339    💬 30    📌 14

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