I started writing viable ideas for Project Stations...
정류장 프로젝트에 실현 가능한 아이디어를 작성하기 시작했습니다...
@stations.cretapark.me
An toy project about tiny 2D platformer adventure game by @cretapark.me More information : https://creta5164.itch.io/project-stations
I started writing viable ideas for Project Stations...
정류장 프로젝트에 실현 가능한 아이디어를 작성하기 시작했습니다...
Dream Rigger for 2D is almost having same feature as like 3D that have!
#godot #godotengine
Utilizing _get, _set with silenting notification can take over it's behavior!
As you can see, the flip behavior is affected by the parent node, unlike the flip behavior, which is independent of the sprite.
Now I can unionize DreamRiggerPart to Sprite2D/3D!
#godot #godotengine
Porting Dream Rigger to 2D...
As my intention, 3D will still be alive for future.
#godot #godotengine
I did migrated my physics based platformer character from 3D to 2D environment!
But uh, this was required pixels per unit for equality.
(100pixels per unit for velocity calculation for now)
#godot #godotengine
Long time no see my dearest Krita, I want to make some cool thing with you and Godot.
#Krita
I've added some transformations to make the coordinate-related manipulation behavior of the scratchpad as close to what you see as possible, so that things like position and angle adjust to the direction you're rubbing.
And now... Dream Rigger looks a little bit like beta 1.0.
#godot #godotengine
I'll be releasing the source around the time I start using it, I don't have the code cleaned up, and I don't have the logic to process it for rendering in a sophisticated way, but for now... I'll settle for this.
03.05.2025 13:41 — 👍 0 🔁 1 💬 0 📌 0I've added some transformations to make the coordinate-related manipulation behavior of the scratchpad as close to what you see as possible, so that things like position and angle adjust to the direction you're rubbing.
And now... Dream Rigger looks a little bit like beta 1.0.
#godot #godotengine
I've just added flips and rotation Z to Dream Rigger's scratch pad, and some UX improvement by visualizing current state of scratch pad's target properties.
Rotate and selecting sprites with it feels better!
There's some few issues with transforms, hope I can fix it quickly.
#godot #godotengine
My first animation with Dream Rigger beta (testing record feature for AnimationPlayer)
I can't believe it, but now all I have to do is create the resource and compose the animation...
#godot #godotengine
I've been doing replace Dream Rigger inspector's controls to familiar editor inspector's standard controls using EditorInspector's instantiate_property_editor.
docs.godotengine.org/en/latest/cl...
Oh, also you can rename joints too.
#godot #godotengine
Just tried to testing productivity of current version of Dream Rigger, seems kinda flawless for me, but there's still improvements to do beside of usability.
youtu.be/5UXo1-a4iS0
#godot #godotengine
Here's first initial complete draft of Dream Rigger's scratch pad!
You can manage all of these part/sprite values into one panel, just like shortcuts but for mouse composition!
There's still more things to do...
(i.e. auto insert key for animation player, base inspectors)
#godot #godotengine
Introducing... Scratch pad!
In Dream Rigger, you can 'scrubbing' scratch pad to quickly compose parts to make up character's pose!
Hopefully this approach also effective for composing joints too.
#godot #godotengine
This video shows a rough workflow for Dream Rigger.
I think I'm comfortable with not moving the mouse around as much, but I'm still not quite there yet with navigating the poses, so I'll probably have to add sprite shortcuts.
#godot #godotengine
Here's first draft of quick handle idea for Dream Rigger, so you can control values 2 dimensional way inside of inspector!
I'd like to try an on-screen solution, but until I resolve the conflict with the default gizmos, I'm probably going to have to create content with this...
#godot #godotengine
Speaking of quick handle and shortcuts, it'll be like this (3)
- Quick handle for offset/joint, you can adjust position by just dragging quick handle with any direction (not like numeric drag!)
- Shortcuts will be intended for quick navigation that aims quick composition.
bsky.app/profile/stat...
Dream Rigger is almost complete for initial features on beta!
- Gonna make shortcuts soon (change poses, compose offset and z layer, joints, etc)
- Gonna ship quick handle for offset, z layer, joint position (imagine like drag numeric value via label name in Unity/Godot)
#godot #godotengine
Just finished joint list's operation, preparing inspector in Dream Rigger control panel.
#godot #godotengine
I have to do refactor 'ItemList' to make it reusable with undo/redo feature...
Gonna use it for joint list too.
#Godot #GodotEngine
Working on managing joints with gizmo handles in DreamRigger, it can be edited while selecting joint in inspector.
#gamedev #indiedev #godot #godotengine
Cooking some gizmo for DreamRigger's sprite joints...
#gamedev #indiedev #godot #godotengine
I just finished to make initial beta requirements of pose browser of Dream Rigger!
You can do...
- Add sprites from FileSystem dock by drag-drop
- Create blank sprite in browser
- Delete or duplicate with selection
- Rearrange sprites with drag-drop
#gamedev #indiedev #godot #godotengine
Here's little polishing for drag-drop rearrangement.
Now it depends by item's half-size.
#gamedev #indiedev #godot #godotengine
Even did implemting UndoRedo to rearrange under a minute
#gamedev #indiedev #godot #godotengine
Someone told me to add animation in this, so I did implemented it under 14 minutes
How crazy Godot's hot-reload is super productive with it.
#gamedev #indiedev #godotengine #godot
Should I keep posting about Dream Rigger tooling with this account?
I implemented rearrange pose sprites with drag/drop today btw.
#gamedev #indiedev #godotengine #godot
Hello new followers, I'm Creta Park and fassionate on gamedev!
Experienced in Unity and C# and working on SunnySideUp (Little Witch in the Woods).
Also personal project called Project Stations (@stations.cretapark.me)
Id like to hear about you so make sure I can follow you too!
creft.me/cretapark
I finished big refactor that turn indexes to UIDs in Dream Rigger.
In doing so, I've seen how it will handle migrations later on, and it doesn't look promising, but look at this!
Now I have to get back to work on reordering the pose sprites and other things.
#gamedev #indiedev #godot #godotenigne