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Creta Park

@cretapark.me.bsky.social

About me : https://creft.me/cretapark - Korean, English OK! - Indie game developer and C# programmer. - Working on SunnySideUp and @stations.cretapark.me * Repost, opinions do not represent the company.

369 Followers  |  807 Following  |  573 Posts  |  Joined: 11.11.2023  |  1.7414

Latest posts by cretapark.me on Bluesky

Just want sleep forever for rest...

04.08.2025 12:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Felt burn out rn

04.08.2025 11:39 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

what????????

01.08.2025 00:02 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ’€๐Ÿ’€๐Ÿ’€

31.07.2025 05:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Remember this post? I encountered another classic transparency issue in Donkey Kong Bananza!

If two bodies of water overlap it can only render one of them, creating this odd "see-through" effect.

30.07.2025 17:19 โ€” ๐Ÿ‘ 147    ๐Ÿ” 16    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

test

29.07.2025 14:03 โ€” ๐Ÿ‘ 294    ๐Ÿ” 12    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 0
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์‚ฌ๋žŒ ์†์— ํ”ผ๋Š” ๊ฝƒ ๋ฆฌ๋ทฐ

> ๋‚ด๊ฐ€ ๋งŒ๋“  ๋„๊ตฌ๊ฐ€ ์ ๊ฒฉ์ž๋“ค์˜ ํ’ˆ์œผ๋กœ ์ฐพ์•„๊ฐ”๊ตฌ๋‚˜...

store.steampowered.com/app/2482920

29.07.2025 14:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
pixelated potato

pixelated potato

handsome squidward

handsome squidward

videos posted on bluesky are now higher resolution! โœจ

before: after:

28.07.2025 22:37 โ€” ๐Ÿ‘ 21690    ๐Ÿ” 2089    ๐Ÿ’ฌ 543    ๐Ÿ“Œ 545
๐Ÿ” Who is it for?

Accredited universities and colleges

Vocational training centers

Continuing education programs

Non-profit educational initiatives

Students (18+)

๐Ÿ” Who is it for? Accredited universities and colleges Vocational training centers Continuing education programs Non-profit educational initiatives Students (18+)

We believe that great ideas deserve the right tools. Weโ€™re excited to announce the W4 Educational License. This license empowers you to access and use W4 Games Consoles #GodotEngine software for teaching, training, research, and academic development. https://tinyurl.com/Educationalicence

28.07.2025 16:04 โ€” ๐Ÿ‘ 45    ๐Ÿ” 15    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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three russian nesting dolls are standing on a wooden table in front of a pink house ALT: three russian nesting dolls are standing on a wooden table in front of a pink house

This means, if you have to look some business logic flow then you should navigate in out multiple time to understand whats going on...

28.07.2025 15:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Current state of DreamRigger's editor signals is like waterfall style, this probably leads conflict eachothers...

So guess I need to rework these editors...
This shows why DreamRigger is in alpha stage :/

28.07.2025 15:00 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I assuming that this probably caused by nested data structure, will this can be solved by making context manager for each Poses/Sprites/Joints?

Selection is now traited like changing context, these can be changed by each editor panels' user interactions, without inter connect signals each others...

28.07.2025 14:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Sleepy Head GIF ALT: Sleepy Head GIF

This seems reasonable at the moment, as it reduces the code organization of the actual 'editor interface logic' and unifies the way the editor handles resources.

What? So when do I make my game, you ask?

28.07.2025 04:14 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Gosh I have to refactor whole Dream Rigger editor logics that modifying asset data...

Currently it does modify properties directly, but this brings boilerplate codes everywhere where modifying logics are in

So I have to make wrapper class of these that take cover to editor modification friendly...

28.07.2025 04:12 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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27.07.2025 15:35 โ€” ๐Ÿ‘ 227    ๐Ÿ” 31    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 1
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27.07.2025 15:48 โ€” ๐Ÿ‘ 157    ๐Ÿ” 25    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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NEW FREE CONTENT UPDATE JUST DROPPED
+
DECLINE'S DROPS COMING TO SWITCH & XBOX THIS WINTER

RTs+โค๏ธextremely appreciated!

#indiedev #gamedev

26.07.2025 00:15 โ€” ๐Ÿ‘ 135    ๐Ÿ” 58    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 4
26.07.2025 04:44 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Alabaster Dawn just got a NEW TRAILER!

The public demo will release on Steam in September this year! #AlabasterDawn

20.07.2025 11:07 โ€” ๐Ÿ‘ 778    ๐Ÿ” 282    ๐Ÿ’ฌ 28    ๐Ÿ“Œ 37
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a man with a beard is drinking from a bottle of water . ALT: a man with a beard is drinking from a bottle of water .
23.07.2025 02:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Kero Kero Cowboy is COMING TO STEAM! Store page is up now with a playable demo! GO WISHLIST IT GO GO GO! ๐Ÿธ๐Ÿค 

store.steampowered.com/app/3884910/...

22.07.2025 14:21 โ€” ๐Ÿ‘ 158    ๐Ÿ” 72    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0
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Tired of manually matching collision to a mesh in #GodotEngine? Or constantly creating new nodes with the built-in collision generation feature? I made an addon that automatically syncs collision with meshes, with lots of neat features. Grab it here: github.com/CozyCubeGame...
#gamedev #indiedev

22.07.2025 04:05 โ€” ๐Ÿ‘ 348    ๐Ÿ” 85    ๐Ÿ’ฌ 15    ๐Ÿ“Œ 3

Thank you!

21.07.2025 14:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I have no idea but I gotta try them when unusual things happen...

21.07.2025 14:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Uhh maybe try `dotnet clean` `dotnet restore`?
Or maybe delete .godot folders and recompile manually in editor might be help.

21.07.2025 14:10 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Hey it's been a while, but I just published source code of DreamRigger to GitHub right now...

In alpha stage...

github.com/Creta5164/Dr...

So this is basically, I intended to be sheet animation-friendly sprite composition tool.

Feels free to try it if you like this idea.

#godot #godotengine

20.07.2025 13:01 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hope I was on BitSummit already ๐Ÿ˜ญ

18.07.2025 01:39 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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many of the sounds in this one is me just messing around with whatever sounds I had recorded/DL'd off freesound/synthesized and it was mostly a product of me getting lazy around the end of the devtime. retroactively? it still sounds like a butt but also it kinda works at least for me

17.07.2025 13:21 โ€” ๐Ÿ‘ 23    ๐Ÿ” 3    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

I probably release DreamRigger as alpha stage in this weekend...

17.07.2025 05:36 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Palette Power! | Domo Yoro Get more from Domo Yoro on Patreon

this thread is an adaptation of a public patreon post i made a while back, so if you'd like, you can read it here:

www.patreon.com/posts/palett...

17.07.2025 02:27 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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