Just want sleep forever for rest...
04.08.2025 12:18 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@cretapark.me.bsky.social
About me : https://creft.me/cretapark - Korean, English OK! - Indie game developer and C# programmer. - Working on SunnySideUp and @stations.cretapark.me * Repost, opinions do not represent the company.
Just want sleep forever for rest...
04.08.2025 12:18 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Felt burn out rn
04.08.2025 11:39 โ ๐ 5 ๐ 0 ๐ฌ 2 ๐ 0what????????
01.08.2025 00:02 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0๐๐๐
31.07.2025 05:28 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Remember this post? I encountered another classic transparency issue in Donkey Kong Bananza!
If two bodies of water overlap it can only render one of them, creating this odd "see-through" effect.
test
29.07.2025 14:03 โ ๐ 294 ๐ 12 ๐ฌ 8 ๐ 0์ฌ๋ ์์ ํผ๋ ๊ฝ ๋ฆฌ๋ทฐ
> ๋ด๊ฐ ๋ง๋ ๋๊ตฌ๊ฐ ์ ๊ฒฉ์๋ค์ ํ์ผ๋ก ์ฐพ์๊ฐ๊ตฌ๋...
store.steampowered.com/app/2482920
pixelated potato
handsome squidward
videos posted on bluesky are now higher resolution! โจ
before: after:
๐ Who is it for? Accredited universities and colleges Vocational training centers Continuing education programs Non-profit educational initiatives Students (18+)
We believe that great ideas deserve the right tools. Weโre excited to announce the W4 Educational License. This license empowers you to access and use W4 Games Consoles #GodotEngine software for teaching, training, research, and academic development. https://tinyurl.com/Educationalicence
28.07.2025 16:04 โ ๐ 45 ๐ 15 ๐ฌ 0 ๐ 0This means, if you have to look some business logic flow then you should navigate in out multiple time to understand whats going on...
28.07.2025 15:17 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Current state of DreamRigger's editor signals is like waterfall style, this probably leads conflict eachothers...
So guess I need to rework these editors...
This shows why DreamRigger is in alpha stage :/
I assuming that this probably caused by nested data structure, will this can be solved by making context manager for each Poses/Sprites/Joints?
Selection is now traited like changing context, these can be changed by each editor panels' user interactions, without inter connect signals each others...
This seems reasonable at the moment, as it reduces the code organization of the actual 'editor interface logic' and unifies the way the editor handles resources.
What? So when do I make my game, you ask?
Gosh I have to refactor whole Dream Rigger editor logics that modifying asset data...
Currently it does modify properties directly, but this brings boilerplate codes everywhere where modifying logics are in
So I have to make wrapper class of these that take cover to editor modification friendly...
NEW FREE CONTENT UPDATE JUST DROPPED
+
DECLINE'S DROPS COMING TO SWITCH & XBOX THIS WINTER
RTs+โค๏ธextremely appreciated!
#indiedev #gamedev
Alabaster Dawn just got a NEW TRAILER!
The public demo will release on Steam in September this year! #AlabasterDawn
Kero Kero Cowboy is COMING TO STEAM! Store page is up now with a playable demo! GO WISHLIST IT GO GO GO! ๐ธ๐ค
store.steampowered.com/app/3884910/...
Tired of manually matching collision to a mesh in #GodotEngine? Or constantly creating new nodes with the built-in collision generation feature? I made an addon that automatically syncs collision with meshes, with lots of neat features. Grab it here: github.com/CozyCubeGame...
#gamedev #indiedev
Thank you!
21.07.2025 14:36 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I have no idea but I gotta try them when unusual things happen...
21.07.2025 14:35 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Uhh maybe try `dotnet clean` `dotnet restore`?
Or maybe delete .godot folders and recompile manually in editor might be help.
Hey it's been a while, but I just published source code of DreamRigger to GitHub right now...
In alpha stage...
github.com/Creta5164/Dr...
So this is basically, I intended to be sheet animation-friendly sprite composition tool.
Feels free to try it if you like this idea.
#godot #godotengine
Hope I was on BitSummit already ๐ญ
18.07.2025 01:39 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0many of the sounds in this one is me just messing around with whatever sounds I had recorded/DL'd off freesound/synthesized and it was mostly a product of me getting lazy around the end of the devtime. retroactively? it still sounds like a butt but also it kinda works at least for me
17.07.2025 13:21 โ ๐ 23 ๐ 3 ๐ฌ 3 ๐ 0I probably release DreamRigger as alpha stage in this weekend...
17.07.2025 05:36 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0this thread is an adaptation of a public patreon post i made a while back, so if you'd like, you can read it here:
www.patreon.com/posts/palett...