starting to have something resembling actual gameplay :o
i think the last big thing i needa figure out is actual enemy pathing, beyond that it's mostly just going to be a long haul of making content : 3
#gamedev #indiegamedev
@fishfolkdb.bsky.social
i like fishes also i hope you are having a good day : ] also also i wish upon you great fortune : ] also also also im making a game called MINDPALACE, a wave-based arena shooter where you defend your cranial sanctum from intruding thoughts
starting to have something resembling actual gameplay :o
i think the last big thing i needa figure out is actual enemy pathing, beyond that it's mostly just going to be a long haul of making content : 3
#gamedev #indiegamedev
just added landmine explosive jumps!
i realized afterwards that i don't think i've ever seen a game do this actually? at least, i can't remember any games that have done this, closest thing i can think of is tf2 sticky jumping
#gamedev #indiegamedev
song im listening to:
vandalorum.bandcamp.com/album/the-di...
great lil' dungeon synth album, the first song is very cool
brushed up a lot more on my linear algebra today!
here's landmines sticking to walls
and also the quick lil' calculation to get an orthogonal vector to the surface the object hits if it helps anyone : )
#gamedev #indiegamedev
oh yea the song im listening to is Winrar by @aquasine.net !
they make really cool musix, i love their stuff :3
learning how im going to do projectiles/attacks, made some volley attack with a tightening spread if you hold it
#gamedev
Love it!!! The scales look great :)
02.11.2025 02:02 β π 0 π 0 π¬ 1 π 0familiar movement
#gamedev
credit to this wonderful document and the ol' calculus 3 class i took
github.com/myria666/qMo...
impulse
#gamedev
beginnings of the freak.....
26.10.2025 16:09 β π 1 π 0 π¬ 0 π 0