Regarding the animation, I don't have a solid plan yet, but here are my thoughts:
1. Runes glowing on the ground
2. Runes glowing and expand to the door.
3. Some sort of decoration on the door being animated
4. Door shakes and opens slightly. Rocks falling.
5. Door opens and new world is shown.
15.02.2026 02:33 β π 0 π 0 π¬ 0 π 0
# Change Log:
1. Fixed texture blending issues at cave entrance.
2. Fixed lighting temperature being too cool and intensity being too high. Set lighting temperature warmer and set intensity lower.
3. Added background music.
4. Added more lamps in pedestriansβ hands.
5. Added volumetric fog
31.01.2026 06:45 β π 0 π 0 π¬ 0 π 0
What a week.
I learned the basics of blueprint. I'm in the process of ideating my next interactive blueprint project.
Meanwhile, I finished my lake environment.
31.01.2026 06:45 β π 1 π 0 π¬ 1 π 0
Real life problem is almost resolved. So is my scene.
Been very busy this week. I'm going to add particle FX and more bushes and foliages and way more to the scene tmr.
I'm going for a midsummer night's dream vibe with fire flies. This scene is a resting spot for a group of travelling merchants.
25.01.2026 05:13 β π 1 π 0 π¬ 0 π 0
Last week, I did not use the provided landscape template. Since the cyberpunk city does not match with what we are learning in class so good, I have decided to redo the whole scene.
This week, I am dealing with several real world problems, so the progress is minimal. I will do more tmr.
18.01.2026 08:38 β π 1 π 0 π¬ 0 π 0
Overall I am pretty happy with the results. I used cyberpunk assets from Bigmediumsmall, and the ultra dynamic sky plugin for the night sky.
11.01.2026 07:08 β π 0 π 0 π¬ 0 π 0