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tohyo

@tohyoj.bsky.social

VFX student learning UE5. Here to document my process.

5 Followers  |  6 Following  |  9 Posts  |  Joined: 05.01.2026  |  1.47

Latest posts by tohyoj.bsky.social on Bluesky

Regarding the animation, I don't have a solid plan yet, but here are my thoughts:
1. Runes glowing on the ground
2. Runes glowing and expand to the door.
3. Some sort of decoration on the door being animated
4. Door shakes and opens slightly. Rocks falling.
5. Door opens and new world is shown.

15.02.2026 02:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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For the epic door and my scene, I'm imagining a Diablo 4 opening cinematics vibe.
I plan on using the dark ruin asset pack from Fab. and the lost city pack from BigMediumSmall.

15.02.2026 02:30 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Yo, I made this little mouse clicking interactive game demo.
This is my first attempt to learn blueprints in Unreal Engin.
Gemini has been very helpful for debugging and learning blueprints in general.
I hated the process of looking for good and matching assets. I'd wish they were given to me.

12.02.2026 22:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

# Change Log:
1. Fixed texture blending issues at cave entrance.
2. Fixed lighting temperature being too cool and intensity being too high. Set lighting temperature warmer and set intensity lower.
3. Added background music.
4. Added more lamps in pedestrians’ hands.
5. Added volumetric fog

31.01.2026 06:45 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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What a week.
I learned the basics of blueprint. I'm in the process of ideating my next interactive blueprint project.
Meanwhile, I finished my lake environment.

31.01.2026 06:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Real life problem is almost resolved. So is my scene.
Been very busy this week. I'm going to add particle FX and more bushes and foliages and way more to the scene tmr.

I'm going for a midsummer night's dream vibe with fire flies. This scene is a resting spot for a group of travelling merchants.

25.01.2026 05:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Last week, I did not use the provided landscape template. Since the cyberpunk city does not match with what we are learning in class so good, I have decided to redo the whole scene.

This week, I am dealing with several real world problems, so the progress is minimal. I will do more tmr.

18.01.2026 08:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Overall I am pretty happy with the results. I used cyberpunk assets from Bigmediumsmall, and the ultra dynamic sky plugin for the night sky.

11.01.2026 07:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Dev Log #1, Jan 11, 2026.
This week is the first week of me diving into UE5. My goal is to blockout a simple cyperpunk-ish city street scene and to try to set dress as much as possible.

11.01.2026 07:08 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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