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Statyk

@statyk.bsky.social

Monster Hunter modder and 2D/3D artist. Witch enthusiast. I may also use this space for pictures of my motorcycle adventures. Hello! ๐Ÿ‘‹

67 Followers  |  275 Following  |  59 Posts  |  Joined: 17.10.2024  |  1.9962

Latest posts by statyk.bsky.social on Bluesky


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Wild and Tame Kitsune (Fox) - Neko (Cat) - Okami (Wolf) Fluffy fox, cat, and wolf ears + tail for men and women. Features tail wag and ear flicks!

nexusmods.com/monsterhunterwilds/mods/3208
Wild and Tame Kitsune is ready to go (I think...)! Please let me know if anything is wrong like an incorrect variation. It's hard to keep up with it all but I double-checked everything. GLHF

09.09.2025 12:14 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It definitely helps ease the burden of playing at a locked 30fps/1440p on a 3070 lol

25.08.2025 11:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Fluff: I got carried away with the mesh deformers and expanded the tail before it got ridiculous. This with the cat ears actually make for a good squirrel/raccoon shape. This was mostly just a stupid idea and I figured why not ship it lol

25.08.2025 04:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Wolf: Tall, upward ears. Inverted tail shape. Thin at the base, wider at the end

Cat: Small ears. Thin tail all the way through

25.08.2025 04:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Kitsune: The Original

Down: Kitsune but with ears down Yae Miko style

25.08.2025 04:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Wild and Tame mesh differences. Mostly to ears and base of the tail

25.08.2025 04:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Wild & Tame Kitsune is finished!
Next weekend is for prep, packaging, screenshots, uploading, etc. File variations include: Physics for tail and ears, black and white color tips, and mesh differences.

25.08.2025 04:51 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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I also discovered wind parameters and emissive make for a great flame effect! (Intensity and emissive are affected by area winds and lighting so be careful what values you set as the environment changes)

Also RIP bozo

16.08.2025 16:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Fubuki and Silvervale inspired colors

16.08.2025 16:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Broke up the ears so they could have different colors and enabling, so you could do stuff like this. I've wasted half a day playing with MDF-XL lol

16.08.2025 16:08 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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If you'd prefer a simpler approach, don't worry! I'll include all black and all white tips as a toggleable option and in-game dye works as follows:
Alpha Dye - Hair and 30% to ear tufts
Beta Dye - Inner skin

MDF-XL is mostly for the tryhards. It will also allow you to make parts glow if needed.

10.08.2025 22:41 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Forgot to update here again! Further Kitsune update: Instead of making 100 different color/model variations, I've decided to cut up the model so it can be customized further with MDF-XL for all your OC needs. I've also separated the ears into left and right for asymmetrical coloring and disabling.

10.08.2025 22:38 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#็ตตใƒ•ใƒ–ใ‚ญ #ใฟใŠใƒผใ‚“็ตต

06.07.2025 10:50 โ€” ๐Ÿ‘ 444    ๐Ÿ” 76    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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CM

28.06.2025 10:19 โ€” ๐Ÿ‘ 79    ๐Ÿ” 11    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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โš’๏ธ๐Ÿƒ

23.06.2025 09:17 โ€” ๐Ÿ‘ 222    ๐Ÿ” 36    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Here's a preview of the complete physics in motion with angle limits that prevent collapse and clipping, gravity, and a fun look at how much it matches the seikret's tail movement! Next session will be working on materials and textures. Lots to do...

23.06.2025 14:14 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This weekend, I got proper physics set up with tail wag and ear flick options. Last week's video didn't have any of this, it was just so wiggly that it looked like it did lol

23.06.2025 14:10 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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MHWilds Kitsune updates! Forgot to post here...
Last week, I got the new model prepped and imported (no materials; basic rig and chain set up)

23.06.2025 14:08 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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There's also quite a bit more detail in the ears themselves like stippled normals on the skin and small hair strands overlapping into the ear. I didn't care to put much effort into that on the original ๐Ÿ˜…

08.06.2025 02:13 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A big difference in Wilds compared to World is the hair is significantly more refined and high poly with narrow hair planes. My old model was too low poly to fit with the new visuals and looked "cheap" on the player. Akko's models are a little over 4x the vertexes lol

08.06.2025 02:11 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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MHWilds Kitsune mod update: @/Akinusuka has finished with the model remake with Wild and Tamed versions! I've placed them here in Blender with hair that more closely matches. I plan to make shape and color variations like I did with Rise so it'll still be some time!

08.06.2025 02:10 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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โค๏ธRed Tights

18.05.2025 22:54 โ€” ๐Ÿ‘ 3012    ๐Ÿ” 591    ๐Ÿ’ฌ 15    ๐Ÿ“Œ 2
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ๆฎ‹ใ‚Š็‰ฉ

18.05.2025 02:48 โ€” ๐Ÿ‘ 310    ๐Ÿ” 59    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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๐Ÿต๐Ÿ‘ง

27.04.2025 03:21 โ€” ๐Ÿ‘ 343    ๐Ÿ” 51    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#ใ„ใ‚ใฏใซใ‚‚็ตตใ‚’

17.05.2025 14:40 โ€” ๐Ÿ‘ 140    ๐Ÿ” 32    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#AZKiART

19.05.2025 00:37 โ€” ๐Ÿ‘ 135    ๐Ÿ” 30    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Street Bunny

12.05.2025 23:29 โ€” ๐Ÿ‘ 2159    ๐Ÿ” 386    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 0
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Trick or Treat? #ShiorinSketch

25.04.2025 13:07 โ€” ๐Ÿ‘ 196    ๐Ÿ” 35    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Poor thing needs the carb checked out but it managed to make it up the mountain. (This photo is a few weeks old, forgot to post) #TW200

27.04.2025 02:56 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

One thing I always wanted to do was make a Wild version and a Refined version. It was made for myself when I used the big messy ponytail. It doesn't quite suit the brushed and clean hairstyles. The refined version would look more like that and less fluffy.

04.03.2025 16:13 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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