This should include the ability to move the nodes around, edit the data in them directly, adding more nodes as well as deleting nodes directly from within this new window.
16.04.2025 04:37 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@idle-not-idle.bsky.social
I am currently a Game Dev student, a part-time solo dev, and a full-day job. Cranking the wee hours out to improve my skills and my projects, but never stop improving myself.
This should include the ability to move the nodes around, edit the data in them directly, adding more nodes as well as deleting nodes directly from within this new window.
16.04.2025 04:37 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0 No UI has been drawn as of yet; however, the window does open when selecting a dialogue node.
Up next would be to draw the representation of the nodes within the editor window and create the ability to form links between the nodes.
Having worked on my studies for a bit, I am back to making a few more updates on my project.
Having started working on the implementation of the editor window that I will be using when working with my dialogue system.
#Revalo #madeWithUnity #devUpdate #indieDev
Thus, I learned that Localization tables do not like symbols within their names.
What have you learned after periods of troubleshooting that it is such a simple problem to solve?
I began troubleshooting, trying different methods of referencing within the script to see if it worked, and all of the fixes failed every time. Eventually, I decided to change the string table name from ZA-Strings to just a text string with no symbol, LocalStrings, which fixed the problem.
10.04.2025 04:12 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0When developing the node system to use the Key ID, I ran some test scripts in the main menu scene, which constantly came back stating that the ID has no associated text/ translation stored within the table to reference. It also removed all the other displayed functional text systems.
10.04.2025 04:12 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Starting from the localization settings, I have started building my dialogue system, using a scriptable object that would act as a node and the string table key ID as the Unique ID of each dialogue option.
#Revalo #madeWithUnity #indieDev #devProgress #questionOfTheDay
As a recent quick update, I also added a cooldown system, adding a bit of delay between each of the attacks together with an ammo count and reload system. Hopefully, with some fine-tuning, this can add a bit of a challenge to the game.
#Revalo #madeWithUnity #indieGameDev #devUpdate
This also includes stats such as movement, health, and other abilities, which leads to the possibility of creating different classes for the players, which can provide vastly different playstyles if done right. Or even only allow certain weapons and skills per class.
31.03.2025 04:27 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I also made a little progress on my project. Having started implementing the stat and equipment systems, I have now finished allowing players to collect and use weapons from the field. This would later perhaps include dropped weapons from enemies and objects or quests.
31.03.2025 04:27 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Good day all
I have not posted an update recently, been busy with my studies since the start of the new semester, been doing animations, and so forth for my student projects, I will be sharing that a bit later.
#Revalo #madeWithUnity #indieGameDev #devUpdate
I made a poll regarding Singletons, Direct Reference, and Events, if you do not mind, I would greatly appreciate your input and feedback.
www.linkedin.com/posts/willem...
#unityDev #feedback #indieDev
I also am testing different speeds/ modes adding force to the movement, would you prefer precise control, having the character stop the moment you release the controls or would you prefer the extra challenge of having the possibility to slide into traps if you missed the timing to stop the motion?
16.02.2025 14:16 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Please have a look and advise one which appears better, if possible, please do not mind the out-of-scale and extra pixelation on the character I am working on replacing the character and this would help in creating the new design. As it will then be formed on the new proportions.
16.02.2025 14:16 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I implemented movement again with controller support and keyboard actions. This movement, where the character passes by the objects in the environment, has let me feel that the character proportions are off compared to the environment and items.
#Revalo #indieGameDev #madeWithUnity #devFeedback
Progress is a bit slow between work and life, however it is still happening.
The initial testing area for project Revalo is underway, it will act as the initial spawn and tutorial area.
Now to make a few doors, a bit of water, and maybe some traps.
#Revalo #indieGameDev #indieDev #gameDev
I would like your opinion on the scaling compared to the character, should I make smaller assets compared to the character? The character is also due for a change in style but that will be implemented later, but size/scale will remain the same.
08.02.2025 05:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I have started updating my maps with my artwork for the level designs in my project as part of the upgrade to Unity 6.
Below is the current scale compared to the character, these are items implemented as objects within the game world.
#Revalo #indieDev #gameDev #madeWithUnity #questionOfTheDay
I see, thank you for the follow.
I just usually have no idea what to say, put it off, then I have new developments and it starts again.
Looking good, keep up the progress, really motivational to see others are also working on games and making progress.
I am also bad at updating socials, any tips that you have learned so far?
Or should I be adding a few more systems say stats and equipment to add a few more ways to play that would be fitting in the Genre, suitable for release in the first project? Or keep a simpler version for the initial launch, then add DLC content with the rest at a later date?
#progress #devquestion
So, I want your opinions, I have completed the basic mechanics, combat, health, interactions, map/mini-map, save points, and boss fights for my first planned-to-be-launched game. Should I focus on fleshing it out with a story and getting it ready for publishing?
#indiegamedev #gamedev #unitydev
I have also started a second round of research into comparative titles, having selected 8 titles for this round.
Focusing mostly on games with Metroidvania tags, with art styles ranging from handpainted to pixelated.
I aim to do a deeper comparison between them all.
#IndieGame #GameDev #Progress
In the process of updating my project, I have started rebuilding the menu, allowing controller support and keyboard control together with Mouse Cursor control.
I have started adding in the menus and details needed for them as well as some audio effects for button selection and some menu music.