I'm kidding around but I'm authentically excited for an rpg with a character pool and like company mechanics like this is very my shit
08.08.2025 20:11 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@gamewoven.bsky.social
A ttrpg actual play podcast focusing on indie worldbuilding and storytelling games. Building a single world one game at a time! Part of the One Shot Network! Account run by TTBenjamin (he/him) Find us on Megaphone: https://megaphone.link/OSPN8559272961
I'm kidding around but I'm authentically excited for an rpg with a character pool and like company mechanics like this is very my shit
08.08.2025 20:11 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I am going to do it I am going to breach national standards in an rpg for profit
08.08.2025 19:58 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0All the World's Prey art featuring a posse of bounty hunters observing a freshly killed monster
So maybe you've heard of this hot new ttrpg coming out and you ask yourself, "what is All The World's Prey?"
All the World's Prey is a tabletop roleplaying game about bounty hunters in 1800s America. You'll divide your time between hunting monsters of American folklore and managing your company.
Finally a way to live my dreams of running a mercenary company into the ground through dismal business acumen and refusal to comply with federal and state regulations
08.08.2025 19:38 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0Wait I love this
08.08.2025 19:29 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Oh I need to "rotate my tires" huh? Yeah no shit, pal. That's what driving is.
08.08.2025 16:12 โ ๐ 1552 ๐ 251 ๐ฌ 18 ๐ 1No like loooooooooong form bb like project length like 3 year commitment like "does this have a ending?" while I cackle goblinesque
08.08.2025 04:08 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Ohh yeah I get it now yeah definitely
07.08.2025 22:41 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I feel like I have had the exact opposite experience. Most indies I see are really specific with their intentions on what their game is 'About'. Different circles perhaps?
07.08.2025 22:03 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0*uses my pickpocket skill to open your inventory and place Compliment (1) inside without you noticing*
07.08.2025 21:38 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Hey did you know that you're just a solid individual doing really cool things
07.08.2025 21:22 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0I'll do a real one: we bonded when we both went to that Facebook designer group and immediately hated 70% of those losers. That shared trauma really made me feel like we were a team lol
07.08.2025 18:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0We've got statler and Waldorf chemistry when it comes to tackling dogshit discourse
07.08.2025 18:37 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0You are evil (counts as both)
07.08.2025 18:26 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0It seems like a good time to remind you of the Actual Play Studio list!
Looking to find the latest Actual Play post here on BlueSky? Follow the list to see them all on your feed.
Let me know who I am missing and I will get them added to the list.
I don't feel the need to note it often, but One Shot predates Critical Role by almost two years and The Adventure Zone by just one.
I say this merely to emphasize the show about touring hundreds of indie games was popular and successful before the most prominent D&D shows even began.
You got me, dear friend? And my many antics?
07.08.2025 16:14 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Listen up liberals: I miss my wife (she is on vacation)
07.08.2025 14:17 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0The best possible roll could do something like gaining a resource if you do it or even getting some kind of help or bonus towards the bond or the thing you're doing to help while you're doing it
07.08.2025 04:41 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0You could do a choose X from a list of options where decaying the bond is on the list, but other consequences can also come up, allowing you to hedge something else but keep the bond intact.
07.08.2025 04:41 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Different thought: I think rather than "must do, must try, can ignore" you might instead switch the roll outcomes to either change the stakes or the terms, handing some narrative control back to the player.
07.08.2025 04:41 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0THE BOYS can mean many different things as long as some sort of THE BOYS element is incorporated for example: frustrating project, a hammer or hammers, deck chairs, firing up the grill, gripping with existential dread, BOOT, etc
06.08.2025 23:08 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Don't forget embracing the restless draw of the sublime you gotta
Also GUITAR LOUD and THE BOYS for an extra shot in the arm of that good stuff
That's my bad I've been storing my bees there
06.08.2025 19:10 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0I am getting deeply semantic with this reply but the distinction is poking my brain some.
Could it just as easily be said that game mechanic is a kind of "code" (in line with physical rules) but the code is very malleable, like a game with good mod support.
Lol get fucked your Bitter litany recaps are absurdly good stop being modest you know they rock
06.08.2025 17:28 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0My #1 piece of advice to all AP creators, established and just starting out, is to pre-type at least your opening intros. Recaps too. That 30-60 seconds of structure up front aligns everything else down the road please trust me.
06.08.2025 17:28 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0For some reason a big discourse flare-up brought me back in and snapped me into focus again. But I felt this way since the bird app exodus.
I'm still a dogshit poster though that will never change.
I would play Before the Food for 8 hours happily.
06.08.2025 15:08 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Random idea we had in the discord:
Gamewoven books a room at a con where we play a single Worldbuilding game all day. It's a drop-in live show basically.
The twist? If one of us takes a break, someone from the audience can hop in for X amount of time or one turn and play in our stead.