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Thom Tenery

@thomtenery.bsky.social

Art Director. Concept Artist. TRON: (Ares) Ascension, Rogue One, Solo, Star Wars: Force Awakens, Oblivion, iD Software, WOTC/D&D, NatGeo, TOR/Orbit ADG Local 800 www.thomlab.com

2,182 Followers  |  465 Following  |  47 Posts  |  Joined: 19.11.2023
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Posts by Thom Tenery (@thomtenery.bsky.social)

no no, Ian, that's when we get our real opportunity to shine! think of all the caves.

02.03.2026 18:32 β€” πŸ‘ 11    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

smart observation

23.02.2026 04:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

tight!

18.02.2026 18:19 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Public Access is rad.

10.02.2026 13:39 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

DSPS 2nd edition iridium plated box set funded in under 1 hr approaches 10M$ US. all stretch goals unlocked. will be hand delivering pizza to 66 X 10^6 HyperPizzaGIGA.Lord Tier backers. fulfillment expected via Amazon Class nuclear powered garbage barge drone swarm approx Nov 2028

21.01.2026 06:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
graphic that says no ice in Minnesota itch.io charity bundle

graphic that says no ice in Minnesota itch.io charity bundle

The No ICE in Minnesota charity bundle submission period is now open: itch.io/jam/no-ice-i...

All games, free and paid, TTRPG and browser based-alike are welcome

Submissions are open until January 26 & the charity bundle supporting a Minnesota based Immigrants' rights org will go live in February

07.01.2026 22:32 β€” πŸ‘ 1385    πŸ” 1107    πŸ’¬ 27    πŸ“Œ 69

Yah, I love this approach. I find myself editing media real-time while watching anyway, walking away with a very different movie/book in my head canon than what I just saw/read.

16.01.2026 19:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Loved/love this - a really fun piece.

28.12.2025 20:43 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Congratulations to the team(s) that rebooted it and added a ton of new design to ARES – it looks stunning. Red Grid LightCycle design here based on concept work by Annis Naeem, Darren Gilford, and Paul Ozzimo.

28.10.2025 14:20 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It took more than 10 years for it to evolve into TRON: ARES, and I’m happy to see it retained a lot of the concept work, shot design, and animatic sequences we created for the original pitch.

28.10.2025 14:20 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Concept art from the 2013 version of Joseph Konsinski's TRON: Ascension. Three red lightcycles on a real-world highway being pursued by a police car. One of the lightcycles activates its lightwall/lighttrail and splits the police car in two.

Concept art from the 2013 version of Joseph Konsinski's TRON: Ascension. Three red lightcycles on a real-world highway being pursued by a police car. One of the lightcycles activates its lightwall/lighttrail and splits the police car in two.

Concept art from the 2013 version of Joseph Konsinski's TRON: Ascension. Three red lightcycles on a real-world highway being pursued by a police car. One of the lightcycles activates its lightwall/lighttrail and splits the police car in two.

Concept art from the 2013 version of Joseph Konsinski's TRON: Ascension. Three red lightcycles on a real-world highway being pursued by a police car. One of the lightcycles activates its lightwall/lighttrail and splits the police car in two.

Concept art from my time on the Disney lot in 2013 working on Joseph Kosinski’s TRON: Ascension with the incredible Production Designer Darren Gilford, David Levy, Annis Naeem, and Kristen Maloney.

28.10.2025 14:20 β€” πŸ‘ 64    πŸ” 11    πŸ’¬ 5    πŸ“Œ 1

I’ve lost track of specific design credits for a lot of what we did on that project but I believe the Red Grid Cycle designs in these shots represent multiple versions of collaborative effort from Darren Gilford, Paul Ozzimo, and Annis Naeem.

22.10.2025 17:45 β€” πŸ‘ 20    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I’m happy to see it retained a lot of the concept work, shot design, and animatic sequences we created for the original pitch. Congratulations to the team that rebooted it and added a ton of new design to ARES – it looks stunning.

22.10.2025 17:45 β€” πŸ‘ 20    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Shot design and concept art for TRON: ARES (formerly TRON: Ascension), created for the 2013 version of Joseph Kosinski's TRON sequel. This shot shows a red lightcycle in a real-world urban context moving stealthily between two big rigs on a highway in the city.

Shot design and concept art for TRON: ARES (formerly TRON: Ascension), created for the 2013 version of Joseph Kosinski's TRON sequel. This shot shows a red lightcycle in a real-world urban context moving stealthily between two big rigs on a highway in the city.

Shot design and concept art for TRON: ARES (formerly TRON: Ascension), created for the 2013 version of Joseph Kosinski's TRON sequel. This shot shows a red lightcycle in a real-world urban context moving at high speed on a highway in the city being pursued by police cars and a police helicopter.

Shot design and concept art for TRON: ARES (formerly TRON: Ascension), created for the 2013 version of Joseph Kosinski's TRON sequel. This shot shows a red lightcycle in a real-world urban context moving at high speed on a highway in the city being pursued by police cars and a police helicopter.

I spent 6 months on the Disney lot in 2013 working on Joseph Kosinski’s TRON: Ascension with the incredible Production Designer Darren Gilford, David Levy, Annis Naeem, and Kristen Maloney. It took more than 10 years for it to evolve into TRON: ARES ....

22.10.2025 17:45 β€” πŸ‘ 134    πŸ” 25    πŸ’¬ 5    πŸ“Œ 0
Preview
Coming soon: Wildendrem Volume Two: The Saintly Hollows Two new books of mythic adventure in a land of wonder and peril, for use on their own or alongside the award-winning Valley of Flowers.

The next two (!) books of the Wildendrem tabletop RPG setting are coming soon to Kickstarter. #osr www.kickstarter.com/projects/626...

19.09.2025 15:02 β€” πŸ‘ 57    πŸ” 23    πŸ’¬ 4    πŸ“Œ 8
Concept art for Solo: A Star Wars Story. Mimban - trench warfare, desolate vistas, ultra-tanks, slave Wookies - all the horrors of war in one dark sequence.

Concept art for Solo: A Star Wars Story. Mimban - trench warfare, desolate vistas, ultra-tanks, slave Wookies - all the horrors of war in one dark sequence.

Concept art for Solo: A Star Wars Story. Mimban - trench warfare, desolate vistas, ultra-tanks, slave Wookies - all the horrors of war in one dark sequence.

Concept art for Solo: A Star Wars Story. Mimban - trench warfare, desolate vistas, ultra-tanks, slave Wookies - all the horrors of war in one dark sequence.

Concept art for Solo: A Star Wars Story. Mimban - trench warfare, desolate vistas, ultra-tanks, slave Wookies - all the horrors of war in one dark sequence.

Concept art for Solo: A Star Wars Story. Mimban - trench warfare, desolate vistas, ultra-tanks, slave Wookies - all the horrors of war in one dark sequence.

Concept art for Solo: A Star Wars Story. Mimban - trench warfare, desolate vistas, ultra-tanks, slave Wookies - all the horrors of war in one dark sequence.

Concept art for Solo: A Star Wars Story. Mimban - trench warfare, desolate vistas, ultra-tanks, slave Wookies - all the horrors of war in one dark sequence.

Concept art for Solo: A Star Wars Story. Mimban - trench warfare, ultra-tanks, slave Wookies, desolate vistas - the horrors of war in one dark sequence. We were riffing on historical WW1 photography for this location.

18.09.2025 17:19 β€” πŸ‘ 52    πŸ” 10    πŸ’¬ 2    πŸ“Œ 1
Concept art for Solo: A Star Wars Story. Mega-Cenote on Gangster Planet

Concept art for Solo: A Star Wars Story. Mega-Cenote on Gangster Planet

Concept art for Solo: A Star Wars Story. Han and Chewie riding a paddlewheel boat toward a gangster hideout.

Concept art for Solo: A Star Wars Story. Han and Chewie riding a paddlewheel boat toward a gangster hideout.

Mega-Cenotes and paddlewheel boats on Gangster Planet, aka β€˜Crime Island’ for Star Wars: Solo. We explored every Western trope we could think of for this film. These didn't fly, but I always liked the Apocalypse Now vibe.

15.09.2025 14:14 β€” πŸ‘ 31    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
Concept Art for Rogue One: Saw Gerrera's downed ship as resistance hideout.

Concept Art for Rogue One: Saw Gerrera's downed ship as resistance hideout.

Concept Art for Rogue One: Saw Gerrera's downed ship as resistance hideout.

Concept Art for Rogue One: Saw Gerrera's downed ship as resistance hideout.

Concept Art for Rogue One: Saw Gerrera's downed ship as resistance hideout.

Concept Art for Rogue One: Saw Gerrera's downed ship as resistance hideout.

Concept Art for Rogue One: Saw Gerrera's downed ship as resistance hideout.

Concept Art for Rogue One: Saw Gerrera's downed ship as resistance hideout.

Concept Art for Rogue One: Saw Gerrera's downed ship as resistance hideout. I always liked how 'quiet' these felt. There was strong support from Doug Chiang (PD) and Gareth Edwards for working that way - a very vibes-forward attitude to concept art on that film.

04.09.2025 16:15 β€” πŸ‘ 235    πŸ” 37    πŸ’¬ 3    πŸ“Œ 0
Concept art for Solo, A Star Wars Story: the Imperial Conveyex (train) heist.

Concept art for Solo, A Star Wars Story: the Imperial Conveyex (train) heist.

Concept art for Solo, A Star Wars Story: the Imperial Conveyex (train) heist.

Concept art for Solo, A Star Wars Story: the Imperial Conveyex (train) heist.

Concept art for Solo, A Star Wars Story: the Imperial Conveyex (train) heist.

Concept art for Solo, A Star Wars Story: the Imperial Conveyex (train) heist.

Concept art for Solo, A Star Wars Story: the Imperial Conveyex (train) heist.

Concept art for Solo, A Star Wars Story: the Imperial Conveyex (train) heist.

Concept art for Solo, A Star Wars Story: the Imperial Conveyex (train) heist. I remember the crew at ILMxLAB were walking around on top of my train on a virtual stage planning action for scenes as quickly as I could hand off concept models. That use of VR was new-ish tech at the time (2015).

08.07.2025 18:43 β€” πŸ‘ 114    πŸ” 13    πŸ’¬ 0    πŸ“Œ 1

top shelf!

18.06.2025 19:15 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Concept Design for Kylo Ren’s Command Shuttle from Star Wars: Episode VII The Force Awakens

Concept Design for Kylo Ren’s Command Shuttle from Star Wars: Episode VII The Force Awakens

Concept Design for Kylo Ren’s Command Shuttle from Star Wars: Episode VII The Force Awakens

Concept Design for Kylo Ren’s Command Shuttle from Star Wars: Episode VII The Force Awakens

Concept Design for Kylo Ren’s Command Shuttle from Star Wars: Episode VII The Force Awakens

Concept Design for Kylo Ren’s Command Shuttle from Star Wars: Episode VII The Force Awakens

Concept Design for Kylo Ren’s Command Shuttle from Star Wars: Episode VII The Force Awakens

Concept Design for Kylo Ren’s Command Shuttle from Star Wars: Episode VII The Force Awakens

Concept Design for Kylo Ren’s Command Shuttle, aka JKShuttle (Jedi Killer), from Star Wars: Episode VII The Force Awakens - From 3d sketch to final. We spent about a month designing this one. I think it was one of the first approved designs for the film.

18.06.2025 16:43 β€” πŸ‘ 76    πŸ” 12    πŸ’¬ 1    πŸ“Œ 0

Brilliant. I misread that initial grammatical flourish as β€˜drunk talk’ and there might be an rpg idea there. Has anyone done Drunk History meets D&D/OSR yet?

12.06.2025 14:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Concept Art from the movie Rogue One - the Occupation of Jedha

Concept Art from the movie Rogue One - the Occupation of Jedha

Concept Art from the movie Rogue One - the Occupation of Jedha

Concept Art from the movie Rogue One - the Occupation of Jedha

Concept Art from the movie Rogue One - the Occupation of Jedha

Concept Art from the movie Rogue One - the Occupation of Jedha

Andor is a gift. I still can’t believe it got made. Here’s more of my Rogue One concept art - the Occupation of Jedha. Reality continues to be stranger and more cruel than fiction.

11.06.2025 16:31 β€” πŸ‘ 325    πŸ” 54    πŸ’¬ 5    πŸ“Œ 2
Vader’s Chamber (Bacta Tank variant) and Chamber Door concept art for Rogue One

Vader’s Chamber (Bacta Tank variant) and Chamber Door concept art for Rogue One

Vader’s Chamber (Bacta Tank variant) and Chamber Door concept art for Rogue One

Vader’s Chamber (Bacta Tank variant) and Chamber Door concept art for Rogue One

Vader’s Chamber (Bacta Tank variant) and Chamber Door concept art for Rogue One

Vader’s Chamber (Bacta Tank variant) and Chamber Door concept art for Rogue One

Vader’s Chamber (Bacta Tank variant) and Chamber Door concept art for Rogue One. I think this made the screen mostly intact. I’d forgotten this set was code-named the β€œWhite House” during preproduction. That’s giving this 10 yr old work new resonance for me given current events.

05.06.2025 17:59 β€” πŸ‘ 48    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0

Wild. Sublime. What a vibe. I would compliment with Snarky Puppy's We Like It Here.

04.06.2025 04:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I’m ready.

04.06.2025 02:08 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Concept art for the Star Wars film Rogue One. Mountain platform scene.

Concept art for the Star Wars film Rogue One. Mountain platform scene.

Concept art for the Star Wars film Rogue One. Mountain platform scene.

Concept art for the Star Wars film Rogue One. Mountain platform scene.

Concept art for the Star Wars film Rogue One. Mountain platform scene.

Concept art for the Star Wars film Rogue One. Mountain platform scene.

Concept Art and process work for Rogue One. I worked on this sequence from early concept art to the set build - based (very) loosely around a Ralph McQuarrie sketch from the original trilogy. This shot was so spot-on the concept art that I remember gasping audibly during the screening.

03.06.2025 19:50 β€” πŸ‘ 88    πŸ” 11    πŸ’¬ 2    πŸ“Œ 0
design for the TIE Striker from Rogue One

design for the TIE Striker from Rogue One

design for the TIE Striker from Rogue One

design for the TIE Striker from Rogue One

design for the TIE Striker from Rogue One

design for the TIE Striker from Rogue One

My design for the TIE Striker from Rogue One. Gareth Edwards asked for an atmospheric TIE for the Scarif assault. I always preferred the compact variant (3) but still really like this 'long-pill' that we put in the film. ILM absolutely nailed it with a completely faithful realization of the design.

01.05.2025 15:52 β€” πŸ‘ 41    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
concept art for Jyn's ship from Rogue One.

concept art for Jyn's ship from Rogue One.

Post image Post image

Early concept designs for Jyn's Ship from Rogue One. Jyn's Ship was an art department-wide development effort. It was a career highlight working with a legendary team on the most significant movie-world of my youth. Find much more on the development of Jyn's ship in The Art of Rogue One art book.

29.04.2025 18:25 β€” πŸ‘ 106    πŸ” 13    πŸ’¬ 1    πŸ“Œ 1
book cover against a green cityscape background. Book cover depicts (in green to blue gradient)a profile against an image of missiles striking a cityscape, with a central tower split in two. This Brutal Moon by Bethany Jacobs

book cover against a green cityscape background. Book cover depicts (in green to blue gradient)a profile against an image of missiles striking a cityscape, with a central tower split in two. This Brutal Moon by Bethany Jacobs

Didn't I tell you she would be beautiful? Here is the cover launch for THIS BRUTAL MOON available November 11, 2025.⁣
⁣
Design by Alexia Pereira. Background Illustration by @thomtenery.bsky.social

19.03.2025 15:43 β€” πŸ‘ 75    πŸ” 17    πŸ’¬ 11    πŸ“Œ 9