Thom Tenery

Thom Tenery

@thomtenery.bsky.social

Art Director. Concept Artist. TRON: (Ares) Ascension, Rogue One, Solo, Star Wars: Force Awakens, Oblivion, iD Software, WOTC/D&D, NatGeo, TOR/Orbit ADG Local 800 www.thomlab.com

2,184 Followers 463 Following 51 Posts Joined Nov 2023
1 week ago

Wow, ok. Convergent evolution I guess. Just saw that I Saw the TV Glow was released in May '24, so prob written and shot in '23. Guess I could've done some basic research before speculating. What an incredibly synchronous... triangulation.

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1 week ago

Is it possible that I saw the TV glow is the source? I'm an old, so maybe there are a dozen other reference points around PA that I'm not aware of.

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1 week ago

I don't want to start any drama, it's a hack-based culture/scene we're in after all, but typically credit is given.

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1 week ago

oof. I wonder if under the hood it's a chatg summary of PA campaign notes with the serials filed off.

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1 week ago

no no, Ian, that's when we get our real opportunity to shine! think of all the caves.

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2 weeks ago

smart observation

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3 weeks ago

tight!

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1 month ago

Public Access is rad.

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1 month ago

DSPS 2nd edition iridium plated box set funded in under 1 hr approaches 10M$ US. all stretch goals unlocked. will be hand delivering pizza to 66 X 10^6 HyperPizzaGIGA.Lord Tier backers. fulfillment expected via Amazon Class nuclear powered garbage barge drone swarm approx Nov 2028

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2 months ago
graphic that says no ice in Minnesota itch.io charity bundle

The No ICE in Minnesota charity bundle submission period is now open: itch.io/jam/no-ice-i...

All games, free and paid, TTRPG and browser based-alike are welcome

Submissions are open until January 26 & the charity bundle supporting a Minnesota based Immigrants' rights org will go live in February

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1 month ago

Yah, I love this approach. I find myself editing media real-time while watching anyway, walking away with a very different movie/book in my head canon than what I just saw/read.

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2 months ago

Loved/love this - a really fun piece.

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4 months ago

Congratulations to the team(s) that rebooted it and added a ton of new design to ARES – it looks stunning. Red Grid LightCycle design here based on concept work by Annis Naeem, Darren Gilford, and Paul Ozzimo.

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4 months ago

It took more than 10 years for it to evolve into TRON: ARES, and I’m happy to see it retained a lot of the concept work, shot design, and animatic sequences we created for the original pitch.

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4 months ago
Concept art from the 2013 version of Joseph Konsinski's TRON: Ascension. Three red lightcycles on a real-world highway being pursued by a police car. One of the lightcycles activates its lightwall/lighttrail and splits the police car in two. Concept art from the 2013 version of Joseph Konsinski's TRON: Ascension. Three red lightcycles on a real-world highway being pursued by a police car. One of the lightcycles activates its lightwall/lighttrail and splits the police car in two.

Concept art from my time on the Disney lot in 2013 working on Joseph Kosinski’s TRON: Ascension with the incredible Production Designer Darren Gilford, David Levy, Annis Naeem, and Kristen Maloney.

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4 months ago

I’ve lost track of specific design credits for a lot of what we did on that project but I believe the Red Grid Cycle designs in these shots represent multiple versions of collaborative effort from Darren Gilford, Paul Ozzimo, and Annis Naeem.

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4 months ago

I’m happy to see it retained a lot of the concept work, shot design, and animatic sequences we created for the original pitch. Congratulations to the team that rebooted it and added a ton of new design to ARES – it looks stunning.

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4 months ago
Shot design and concept art for TRON: ARES (formerly TRON: Ascension), created for the 2013 version of Joseph Kosinski's TRON sequel. This shot shows a red lightcycle in a real-world urban context moving stealthily between two big rigs on a highway in the city. Shot design and concept art for TRON: ARES (formerly TRON: Ascension), created for the 2013 version of Joseph Kosinski's TRON sequel. This shot shows a red lightcycle in a real-world urban context moving at high speed on a highway in the city being pursued by police cars and a police helicopter.

I spent 6 months on the Disney lot in 2013 working on Joseph Kosinski’s TRON: Ascension with the incredible Production Designer Darren Gilford, David Levy, Annis Naeem, and Kristen Maloney. It took more than 10 years for it to evolve into TRON: ARES ....

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5 months ago
Preview
Coming soon: Wildendrem Volume Two: The Saintly Hollows Two new books of mythic adventure in a land of wonder and peril, for use on their own or alongside the award-winning Valley of Flowers.

The next two (!) books of the Wildendrem tabletop RPG setting are coming soon to Kickstarter. #osr www.kickstarter.com/projects/626...

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5 months ago
Concept art for Solo: A Star Wars Story. Mimban - trench warfare, desolate vistas, ultra-tanks, slave Wookies - all the horrors of war in one dark sequence. Concept art for Solo: A Star Wars Story. Mimban - trench warfare, desolate vistas, ultra-tanks, slave Wookies - all the horrors of war in one dark sequence. Concept art for Solo: A Star Wars Story. Mimban - trench warfare, desolate vistas, ultra-tanks, slave Wookies - all the horrors of war in one dark sequence. Concept art for Solo: A Star Wars Story. Mimban - trench warfare, desolate vistas, ultra-tanks, slave Wookies - all the horrors of war in one dark sequence.

Concept art for Solo: A Star Wars Story. Mimban - trench warfare, ultra-tanks, slave Wookies, desolate vistas - the horrors of war in one dark sequence. We were riffing on historical WW1 photography for this location.

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5 months ago
Concept art for Solo: A Star Wars Story. Mega-Cenote on Gangster Planet Concept art for Solo: A Star Wars Story. Han and Chewie riding a paddlewheel boat toward a gangster hideout.

Mega-Cenotes and paddlewheel boats on Gangster Planet, aka ‘Crime Island’ for Star Wars: Solo. We explored every Western trope we could think of for this film. These didn't fly, but I always liked the Apocalypse Now vibe.

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6 months ago
Concept Art for Rogue One: Saw Gerrera's downed ship as resistance hideout. Concept Art for Rogue One: Saw Gerrera's downed ship as resistance hideout. Concept Art for Rogue One: Saw Gerrera's downed ship as resistance hideout. Concept Art for Rogue One: Saw Gerrera's downed ship as resistance hideout.

Concept Art for Rogue One: Saw Gerrera's downed ship as resistance hideout. I always liked how 'quiet' these felt. There was strong support from Doug Chiang (PD) and Gareth Edwards for working that way - a very vibes-forward attitude to concept art on that film.

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8 months ago
Concept art for Solo, A Star Wars Story: the Imperial Conveyex (train) heist. Concept art for Solo, A Star Wars Story: the Imperial Conveyex (train) heist. Concept art for Solo, A Star Wars Story: the Imperial Conveyex (train) heist. Concept art for Solo, A Star Wars Story: the Imperial Conveyex (train) heist.

Concept art for Solo, A Star Wars Story: the Imperial Conveyex (train) heist. I remember the crew at ILMxLAB were walking around on top of my train on a virtual stage planning action for scenes as quickly as I could hand off concept models. That use of VR was new-ish tech at the time (2015).

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8 months ago

top shelf!

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8 months ago
Concept Design for Kylo Ren’s Command Shuttle from Star Wars: Episode VII The Force Awakens Concept Design for Kylo Ren’s Command Shuttle from Star Wars: Episode VII The Force Awakens Concept Design for Kylo Ren’s Command Shuttle from Star Wars: Episode VII The Force Awakens Concept Design for Kylo Ren’s Command Shuttle from Star Wars: Episode VII The Force Awakens

Concept Design for Kylo Ren’s Command Shuttle, aka JKShuttle (Jedi Killer), from Star Wars: Episode VII The Force Awakens - From 3d sketch to final. We spent about a month designing this one. I think it was one of the first approved designs for the film.

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9 months ago

Brilliant. I misread that initial grammatical flourish as ‘drunk talk’ and there might be an rpg idea there. Has anyone done Drunk History meets D&D/OSR yet?

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9 months ago
Concept Art from the movie Rogue One - the Occupation of Jedha Concept Art from the movie Rogue One - the Occupation of Jedha Concept Art from the movie Rogue One - the Occupation of Jedha

Andor is a gift. I still can’t believe it got made. Here’s more of my Rogue One concept art - the Occupation of Jedha. Reality continues to be stranger and more cruel than fiction.

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9 months ago
Vader’s Chamber (Bacta Tank variant) and Chamber Door concept art for Rogue One Vader’s Chamber (Bacta Tank variant) and Chamber Door concept art for Rogue One Vader’s Chamber (Bacta Tank variant) and Chamber Door concept art for Rogue One

Vader’s Chamber (Bacta Tank variant) and Chamber Door concept art for Rogue One. I think this made the screen mostly intact. I’d forgotten this set was code-named the “White House” during preproduction. That’s giving this 10 yr old work new resonance for me given current events.

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9 months ago

Wild. Sublime. What a vibe. I would compliment with Snarky Puppy's We Like It Here.

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9 months ago

I’m ready.

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