Wow, ok. Convergent evolution I guess. Just saw that I Saw the TV Glow was released in May '24, so prob written and shot in '23. Guess I could've done some basic research before speculating. What an incredibly synchronous... triangulation.
Is it possible that I saw the TV glow is the source? I'm an old, so maybe there are a dozen other reference points around PA that I'm not aware of.
I don't want to start any drama, it's a hack-based culture/scene we're in after all, but typically credit is given.
oof. I wonder if under the hood it's a chatg summary of PA campaign notes with the serials filed off.
no no, Ian, that's when we get our real opportunity to shine! think of all the caves.
smart observation
tight!
Public Access is rad.
DSPS 2nd edition iridium plated box set funded in under 1 hr approaches 10M$ US. all stretch goals unlocked. will be hand delivering pizza to 66 X 10^6 HyperPizzaGIGA.Lord Tier backers. fulfillment expected via Amazon Class nuclear powered garbage barge drone swarm approx Nov 2028
The No ICE in Minnesota charity bundle submission period is now open: itch.io/jam/no-ice-i...
All games, free and paid, TTRPG and browser based-alike are welcome
Submissions are open until January 26 & the charity bundle supporting a Minnesota based Immigrants' rights org will go live in February
Yah, I love this approach. I find myself editing media real-time while watching anyway, walking away with a very different movie/book in my head canon than what I just saw/read.
Loved/love this - a really fun piece.
Congratulations to the team(s) that rebooted it and added a ton of new design to ARES – it looks stunning. Red Grid LightCycle design here based on concept work by Annis Naeem, Darren Gilford, and Paul Ozzimo.
It took more than 10 years for it to evolve into TRON: ARES, and I’m happy to see it retained a lot of the concept work, shot design, and animatic sequences we created for the original pitch.
Concept art from my time on the Disney lot in 2013 working on Joseph Kosinski’s TRON: Ascension with the incredible Production Designer Darren Gilford, David Levy, Annis Naeem, and Kristen Maloney.
I’ve lost track of specific design credits for a lot of what we did on that project but I believe the Red Grid Cycle designs in these shots represent multiple versions of collaborative effort from Darren Gilford, Paul Ozzimo, and Annis Naeem.
I’m happy to see it retained a lot of the concept work, shot design, and animatic sequences we created for the original pitch. Congratulations to the team that rebooted it and added a ton of new design to ARES – it looks stunning.
I spent 6 months on the Disney lot in 2013 working on Joseph Kosinski’s TRON: Ascension with the incredible Production Designer Darren Gilford, David Levy, Annis Naeem, and Kristen Maloney. It took more than 10 years for it to evolve into TRON: ARES ....
The next two (!) books of the Wildendrem tabletop RPG setting are coming soon to Kickstarter. #osr www.kickstarter.com/projects/626...
Concept art for Solo: A Star Wars Story. Mimban - trench warfare, ultra-tanks, slave Wookies, desolate vistas - the horrors of war in one dark sequence. We were riffing on historical WW1 photography for this location.
Mega-Cenotes and paddlewheel boats on Gangster Planet, aka ‘Crime Island’ for Star Wars: Solo. We explored every Western trope we could think of for this film. These didn't fly, but I always liked the Apocalypse Now vibe.
Concept Art for Rogue One: Saw Gerrera's downed ship as resistance hideout. I always liked how 'quiet' these felt. There was strong support from Doug Chiang (PD) and Gareth Edwards for working that way - a very vibes-forward attitude to concept art on that film.
Concept art for Solo, A Star Wars Story: the Imperial Conveyex (train) heist. I remember the crew at ILMxLAB were walking around on top of my train on a virtual stage planning action for scenes as quickly as I could hand off concept models. That use of VR was new-ish tech at the time (2015).
top shelf!
Concept Design for Kylo Ren’s Command Shuttle, aka JKShuttle (Jedi Killer), from Star Wars: Episode VII The Force Awakens - From 3d sketch to final. We spent about a month designing this one. I think it was one of the first approved designs for the film.
Brilliant. I misread that initial grammatical flourish as ‘drunk talk’ and there might be an rpg idea there. Has anyone done Drunk History meets D&D/OSR yet?
Andor is a gift. I still can’t believe it got made. Here’s more of my Rogue One concept art - the Occupation of Jedha. Reality continues to be stranger and more cruel than fiction.
Vader’s Chamber (Bacta Tank variant) and Chamber Door concept art for Rogue One. I think this made the screen mostly intact. I’d forgotten this set was code-named the “White House” during preproduction. That’s giving this 10 yr old work new resonance for me given current events.
Wild. Sublime. What a vibe. I would compliment with Snarky Puppy's We Like It Here.
I’m ready.