My freelance gig ran into funding issues, so I need new work soon. Anyone need a programmer?
Games, apps, ports, reverse eng/disasm, web. Multiple shipped games (programmer on TMNT:SR, Panzer Paladin, Flinthook. Enhancement+reverse eng. for Sugoro Quest). Montreal-based, remote/contract preferred.
23.06.2025 01:00 โ ๐ 8 ๐ 12 ๐ฌ 0 ๐ 0
magic sword on its surface seems like an epic quest to destroy the blackorb, but it's really about a very hungry guy with an overactive stomach who must constantly fuel up on chicken and grapes every few minutes to ward off dying.
22.06.2025 16:06 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
I love the SaGa series, so I enjoyed what I played of FF2 a lot (played quite a bit into the PS1 Origins version), save for not being able to use lower level magic to save MP. Later on need to constantly refill with Osmose because everything costs too much MP and ethers are super expensive.
21.06.2025 03:40 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
"I've got Harb." An informative screenshot from Ys III: Wanderers from Ys
I've got Harb.
18.06.2025 22:57 โ ๐ 1119 ๐ 480 ๐ฌ 20 ๐ 14
pantagruel frog boss veryWIP
09.06.2025 20:16 โ ๐ 742 ๐ 164 ๐ฌ 15 ๐ 5
Scott Pilgrim EX on the Summer Game Fest showcase stage from the audience
MARVEL Cosmic Invasion on the Summer Game Fest showcase stage from the audience
The MARVEL Cosmic Invasion booth at Summer Game Fest Play Days
Tribute Games team selfie, all smiles at Summer Game Fest
What an unforgettable #SummerGameFest โ๏ธ
๐๐ธ Scott Pilgrim EX officially revealed!
๐๐ฆ Rocket & She-Hulk join the fight
๐ฎ๐ Hands-on MARVEL Cosmic Invasion demo at Play Days with @dotemu.bsky.social
Huge thanks for all the love around both reveals ๐คฉ
#ScottPilgrimEX #MARVELCosmicInvasion
08.06.2025 19:40 โ ๐ 87 ๐ 19 ๐ฌ 2 ๐ 1
rendering experiment synopsis:
for the past few days i've been prototyping a zero polygon renderer. it's a raycaster, in the vein of Wolfenstein, but it has displacement mapped walls.
i'm currently tinkering with a related technique for rendering "sprites' with multiple displacement mapped flats.
08.06.2025 22:41 โ ๐ 281 ๐ 31 ๐ฌ 12 ๐ 2
we are making a video game
05.06.2025 02:06 โ ๐ 2862 ๐ 570 ๐ฌ 70 ๐ 17
easy isometric pixel art is still coming... with a ton of new features!
create anything with easymetric soon on @aseprite.org
04.06.2025 14:05 โ ๐ 4656 ๐ 1181 ๐ฌ 106 ๐ 94
Well, that and designing the data protocol to fit in a small bandwidth the GB has to update VRAM during vblank. I make all data fit in a single 160x8 row that the SNES can DMA from the ICD2 screen tile buffer, and by repeating this pattern, it means less scanline sync requirements on the SNES.
02.06.2025 07:32 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Yeah, very much feels like magic! It works in a couple up-to-date emulators + hw. The idea to use the Game Boy screen data to communicate was something I had for a while, but was happy to find out it worked. Main challenge is ensuring you buffer enough, since GB and SNES always run at their own rate
02.06.2025 07:24 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Here's a visualization showing the communication between the GB and SNES of this custom SGB driver. Later in this video, it shows a slowed down preview with a Mesen Lua script visualizing of how the GB-produced buffers are being synchronized to the SNES.
02.06.2025 06:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Here's a Super Game Boy enhancement driver I need to finish some day. It uses a circular buffer in VRAM to communicate with the SNES at 60fps via a combination of command data and per-frame data, rather than joypad packets. This particular version allowed a Game Boy game to reuse Game Boy Color art.
02.06.2025 06:47 โ ๐ 9 ๐ 4 ๐ฌ 2 ๐ 0
a starfield with sort of coincidental-but-not-intentional 'jazz cup' aesthetics, a moon with a face, a cat-shaped blob/planet, some eyes, some stars, clouds, birds
some crystals, some stars, some swirls
everything uses 4 colors - yellow, teal, magenta, dark purple
another pixel scribble. this one uses 4 colors
02.06.2025 03:52 โ ๐ 11 ๐ 2 ๐ฌ 0 ๐ 0
A grassy swampy desaturated landscape, tree, rocks, puffy clouds, water. This is somewhat cleaned up like a pixel piece, but not everywhere received this treatment since it became tiring to render. Still, a fun exercise to draw a larger piece! 12 colors total, but not really particularly optimized for ths.
two characters on the terrain. one with a short-sleeved black shirt, long reddish hair and bangs. another with a shorter purple hair, tied in small braids, magical green robe. stair tiles.
grassy swamp adventure.
12 colors. it was made to look like a "pixel painting" of sorts. I didn't end up cleaning this piece up fully before I moved on with it, but this was still a fun exercise!
28.05.2025 19:52 โ ๐ 8 ๐ 1 ๐ฌ 1 ๐ 0
What you see so far, but I'd like to continue it someday! Some other projects took over my attention, and there were some design things to figure out before I could continue. I wanted the grid to give you bonuses if you lined up certain shapes, and you could use parts you didn't equip as bombs.
28.05.2025 16:50 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I prototyped a shmup in Picotron at one point. I was still trying to come up with enemies. To test, I randomized wave arrangements until I did stage design. It was fun to put together some of the HUD and animation effects in this. I had plans for a 3x3 "powerup grid" with mix-and-match equipment.
28.05.2025 07:43 โ ๐ 11 ๐ 2 ๐ฌ 1 ๐ 0
GBC mockup of my "bub-like" game: Contains a few sprites (cat, frog, duck, fries with the letters OK, fruit-filled cookie, ice cream, pizza, egg) over a green checkerboard wall pattern, with a cloudy blue backdrop. There are 3D dropshadow tiles to add some depth between fg/bg, colorful pink and yellow gradient text at bottom with a purple background.
GB mockup of my "bub-like" game: Contains a few sprites (cat, frog, duck, fries with the letters OK, fruit-filled cookie, ice cream, pizza, egg) over a greyscale checkerboard wall pattern, with a cloudy light-grey backdrop. There are 3D dropshadow tiles to add some depth between fg/bg, gradient text at bottom with a dark grey background.
Mocked up a little single-screen "bub-like". with Game Boy Color and original Game Boy versions! Much like Bubble Bobble, I wanted to design it so that the tile pattern for the walls can be easily swapped while sharing common "fake 3D" edges. Meanwhile backdrops could be more detailed.
27.05.2025 01:49 โ ๐ 23 ๐ 5 ๐ฌ 0 ๐ 0
hi!! hope you're doing good these days
26.05.2025 21:05 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
On Saturday, went to an outdoor comics/art festival. Ate a yummy arepa with cheese, plantains and avocado. Sunday I watched a bunch of the anime version of Monster. (Got more interested in checking out other Urasawa stuff after I watched Pluto, which was quite good.) Decent weekend.
26.05.2025 21:05 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
The debugger experience is fairly non-existent, so hope you enjoy print-debugging all the time. In rare cases, I ran into UB that didn't get caught in debug builds and only appeared in release (ReleaseSafe made no difference). Messy build errors sometimes as bad/worse than C++. I went back to C++.
26.05.2025 19:11 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Zig seems promising but IMHO it's not really production-ready yet. I stopped because every time Zig updated versions, they deprecated/removed useful language+standard library stuff in the favor of marginal performance or compile-time gains. Didn't want to rewrite my entire codebase every time.
26.05.2025 19:05 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
here's a top-down 3D thing I was making earlier this year. I made a game-engine on top of Zig and SDL. Among other stuff, it supported batched triangle meshes, billboard sprites, rich-formatted pixel fonts, render targets+shaders, keyboard/gamepad input+custom binding, cross-platform desktop builds.
26.05.2025 19:01 โ ๐ 28 ๐ 4 ๐ฌ 1 ๐ 0
Ah, apparently I was following you, but the last post it synced was in 2023. Yeah that's one very unfortunate thing about the federated nature of Masto: whole-server bans prevent you from seeing even 1 person within that server that you follow, and there's no real signalling when it happens either.
26.05.2025 18:45 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I'm at @eggboycolor@mastodon.social nowawdays! How about you? (At various points I've contemplated moving to another instance with different moderation policies, but the scaling problems with smaller Mastodon instances made me stay put in one place)
26.05.2025 18:36 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
(Also, I haven't really used Twitter since I left, so apologies I have missed any messages/DMs that happened over there the past two years. Rarely, I skimmed the timeline there, but I pretty much made my interaction on there "read-only". I might try going through what I missed at some point.)
26.05.2025 18:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
To find my mastodon @eggboycolor@mastodon.social -- I'm hoping to eventually make a website to host my creations as well! (With the caveats around load-balancing that with LLM DDOS spam going on these days)
26.05.2025 18:30 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Hello! Haven't really looked at BlueSky since I initially set things up a while back. I don't use social media the same way I used to since Twitter etc, but I'm semi-active on Mastodon. I see now a lot of people ended up moving here. I may try occasionally sharing my art/projects/game progress here!
26.05.2025 18:27 โ ๐ 9 ๐ 0 ๐ฌ 2 ๐ 0
Cool to hear that this palette tool still comes in useful all these years later! I would love to get back into Game Boy homebrewing again when I have some more downtime from other things. Would be cool to have more drop-in tools like this for previewing art and dialing in colors on hardware.
26.05.2025 18:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Tom and Jerry enthusiast.
Co-host: Extra Napkins/CUPodcast.
Detroit Basketball.
Weekly house music streams: twitch.tv/pxlsicle
Freelance developer, data nerd, Apple fan, gaming geek, CMS critic. Halifax, Nova Scotia. He/him. ๐ณ๏ธโ๐
Website: https://anderegg.ca
Multimedia Entertainer - Co-Founder of Infrablack Digital Industry
http://infrablack-di.com/
@infrablack.bsky.social
She/Her/Don't be a prick
Director of #Phobolis
Kevin Bacon of Videogames.
โฟ โ๐๐ฉธ๐ฆท๐ซ๐โ๏ธ๐ฟโง๏ธ โข (she/Her)
adult woman ๐ freak
hello extremely ,
i emerged half-born from my chrysalis and i always will
๐ @nikonikonek000.bsky.social
-
https://junestrings.itch.io/
https://www.patreon.com/c/critterdust
1/2 of aivi & surasshu (with @aiviwave.com)
1/5th of pluswav (with @maxo.bsky.social, @milesmorkri.bsky.social, @floorbaba.bsky.social & @kuraine.bsky.social)
music, sound design, mixing & mastering!
stuff i like: #musicin2025
Game dev for almost 20 years now
Producer @tributegames.com, working on MARVEL Cosmic Invasion and Scott Pilgrim EX
He / Him
EN / FR ๐จ๐ฆ
Video games / Board games / TTRPGs / LEGO / Music (drums) / Basketball
Web designer/developer | A huge nerd | He/him | Stuck in a fish dream....
"everyone moving to bluesky is an idiot"-- me, a harpy
co-founder @tcrf.net w/ roommate @rachelmae.bsky.social
homepage: xkeeper.net
(plural, therian, digital, demon, harpy... we're a mess, say hi.)
Pixel Art, Puppy Dogs and Dumplings
Trans Rights Are Human Rights
en-US learning pt-BR
she/they ๐ณ๏ธโโง๏ธ
Programmer, musician, 6502-tickler
On a quest to make the greatest RPG the NES has ever seen, one line of asm code at a time. Breaking the ~8 years of secret dev sometime in 2025!
NES homebrew artist
Miroh Jr., La Patifferie, HBC Phutball
Grunio, Cowlitz, Project Blue, Action 53, etc. etc.
Art: www.mteegfx.com
Games: mteegfx.itch.io
sometimes into things (music, baseball, photography, nerd stuff)
๐ฏ๐ต/ใขใณในใฟใผใฎ็ตตใๆใใฆใใพใโ ๏ธๅค็ผใปๅ็ผ่กจ็พๆใ
ใOC tagsใ
#LittleShadowMonsters #Maniani'sFantasyCharacters
ใ2nd accountใ
@ma-ni0122.bsky.social
๐ซ reupload and AI learning prohibited
๐ https://linktr.ee/maniani0122
โ๏ธ mail: maniani0122@gmail.com
Game dev, hoping to finish Orange Island sooner rather than later!
#NESdev #pixelart
www.orangeislandgame.com
Pixel artist.
Game dev as Badcomputer: https://badcomputer0.itch.io/
Prints: https://www.inprnt.com/gallery/helpcomputer0/
Links: https://bio.link/helpcomputer0
I'm making Woten DX - Traveller's Dream! โญ: https://store.steampowered.com/app/1438450/Woten_DX__Travellers_Dream/ This is my dev/personal/whatever account. Welcome!
Garlic Guy(they)๐ฐ๐ท๐บ๐ธ dip dots & shame dev| moawling@pm.me |http://ko-fi.com/moawling |
Ornery middle-aged coder and musician (funk, chiptunes). Author of Digits VST and Slam VST. ADHD and Jewish. Battling nerve damage from transverse myelitis. Sick of your shit. Married. https://extentofthejam.bandcamp.com #demoscene #retrogaming #shmups ๐ณ๏ธโ๐
composer/voice actor/sound designer
music for hyper light breaker, the murder of sonic the hedgehog, solar ash, mutant mudds
formerly of SPEAK and RAC