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@pastap.bsky.social

Self taught student 3D Artist specializing in hard surface environment/props and weapons. Hat in Time modder. https://www.artstation.com/pastapillows Business: b.maxwellart@gmail.com

111 Followers  |  201 Following  |  117 Posts  |  Joined: 02.08.2023  |  2.0069

Latest posts by pastap.bsky.social on Bluesky

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Steam Workshop::Star Fighter: Shattered Meridian

Holy heck this ridiculous mod is out!! #TimmyDay2025 steamcommunity.com/sharedfiles/...

10.08.2025 21:14 β€” πŸ‘ 13    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0

I pumped out a personal record amount of assets for this mod in the time that I had, but above all we all had a lot of fun making this! check it out!

10.08.2025 23:59 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Steam Workshop::Truck Stop Dine n' Delivery

Two Timmy Day mods finished on the same day!? Madness! Enjoy(?) working part time at a Gas Station's food delivery service in this mod for #TimmyDay2025 !

steamcommunity.com/sharedfiles/...

10.08.2025 23:36 β€” πŸ‘ 8    πŸ” 4    πŸ’¬ 1    πŸ“Œ 1

I made 40 models for our timmy day mod. that includes the models themselves and their textures.

biggest sigh of relief.

10.08.2025 18:40 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Where's Timmy? #timmyday2025

10.08.2025 04:47 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

OH MY GOOOOOOOOOOOOOOOOOD

10.08.2025 06:14 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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In Donkey Kong Bananza, Fractones can be modified by throwing chunks of dirt at them. With enough patience, so much material can be heaped on them that they reach their maximum size, a giant cube. After the cube form has been attained, no further material will adhere to them.

07.08.2025 14:51 β€” πŸ‘ 2543    πŸ” 693    πŸ’¬ 28    πŸ“Œ 28
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#WheresTimmy ?

03.08.2025 03:06 β€” πŸ‘ 17    πŸ” 7    πŸ’¬ 3    πŸ“Œ 0

I worked on the ship for this mod! I would like to give it some more love (a bit more texture work and some proper renders to boot), but unfortunately I have some more irons in the fire... πŸ‘€

17.07.2025 00:27 β€” πŸ‘ 13    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

really cool to be able to work on The Ship That Will Always Be On Screenβ„’, thanks for having me!

17.07.2025 00:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Some new fun things to show off from my collaborators @pastap.bsky.social and @sonicite.bsky.social :)

17.07.2025 00:15 β€” πŸ‘ 9    πŸ” 6    πŸ’¬ 2    πŸ“Œ 1

I recently finished this game, and as an avid JRPG enjoyer, I only have good things to say about Expedition 33. Enjoy!!

15.07.2025 02:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

ah, the classic "gamers don't look up" principle; a tale as old as time

10.07.2025 13:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

tbh I have no idea what kind of holes you're talking about without having to dig into the assets specifically to go out of my way looking for them, so that's a resounding success!

10.07.2025 12:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

that's where the video game duct tape comes in

10.07.2025 12:30 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

the UVs look sinful, but if everything in video games had to be absolutely perfect, video games would simply never get done and then not exist. there is simply too much to do and never enough time to do it

10.07.2025 12:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

there will be pizza

29.06.2025 04:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

WHERE ARE THIS MAN'S TATTOOS?????

18.06.2025 23:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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the difference between last post and this one is the handle geometry. I decided that I hated how I had it, so I edited the geometry on it and I think it was absolutely worth it!

17.06.2025 16:45 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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now I'm cooking, finally calling this almost done, all that's left is to draw an inventory icon for it. forgot to tick CPUAccess in the mesh properties when I re-imported so the VFX bugged out again, but other than that I'm pretty happy with it!

17.06.2025 16:44 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

have to be honest here chief, timmy always struck me as a lizard or tarantula person

15.06.2025 18:52 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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been on this for long enough, so at this point I think I'm pretty happy with where it's at. all that's left is to draw an inventory icon, then it's onto Nexus Mods with it

10.06.2025 14:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Mina the Hollower coming Oct 31

06.06.2025 22:05 β€” πŸ‘ 2103    πŸ” 676    πŸ’¬ 15    πŸ“Œ 131
screenshot of a retro gameart cathedral interior

screenshot of a retro gameart cathedral interior

screenshot of a retro gameart cathedral interior

screenshot of a retro gameart cathedral interior

screenshot of a retro gameart cathedral exterior, the floating spires of the under section

screenshot of a retro gameart cathedral exterior, the floating spires of the under section

screenshot of a retro gameart cathedral, the front spires and main door

screenshot of a retro gameart cathedral, the front spires and main door

before I forget, here's some art I made in Quake

31.12.2024 20:44 β€” πŸ‘ 1848    πŸ” 347    πŸ’¬ 60    πŸ“Œ 11
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I added an enchantment to the sword I've been experimenting with; absorb fatigue has VFX that's maybe a little obnoxious when it triggers on strike, but the sword itself is looking pretty good in motion. learned a few things about texturing, and that's hat it's all about

30.05.2025 15:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It'll be a good day when I can refer back to this post and say "ah. the aliens in the desert. why yes, that is in fact a spoiler"

29.05.2025 18:28 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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studied up on textures on vanilla weapons in OBR, then I went back and redid my UVs and did some experimentation on the texture mainly on the blade. definitely getting closer, but still a ways off!

27.05.2025 16:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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it's a lot closer, but it's still a ways off from actually looking like it fits in the world. left is before and right is after minor adjustments. modding weapons into OBR is going to turn out to be really good texturing practice

26.05.2025 17:45 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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obviously none of its textures fit with the rest of the world and it's super shimmery in first person for some reason, but it works. pretty cool! I didn't need another excuse to model more swords, but having this in my back pocket is pretty neat to have I'll admit!

23.05.2025 15:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Did something for fun, went and did some research to see about doing some Oblivion Remastered modding. I wanted to see if I could throw in the Gotterdammerung fan art that I did back in January into OBR, and it turns out that I can!

23.05.2025 15:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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