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BlankMauser

@blankmauser.bsky.social

Game Developer and masher of buttons. Previous Work: Earth Romancer, Slayers For Hire, Blindsight PolyPuppy w/ @sav.estate and @jamharts.bsky.social‬ They/Them. Mildly Disabled. Minors DNI 🔞

255 Followers  |  605 Following  |  583 Posts  |  Joined: 25.07.2023  |  1.9241

Latest posts by blankmauser.bsky.social on Bluesky

It's certainly fascinating that a linguistic oriented domain has trouble reasoning what parts of the hardware users should and shouldn't be allowed to understand.

But its also really funny that game developers solve problems like these in their sleep.

20.10.2025 22:06 — 👍 1    🔁 0    💬 0    📌 0

"Hello yes this is my master thesis where I rediscovered cache contiguity and pointer compression"

20.10.2025 22:01 — 👍 1    🔁 0    💬 1    📌 0

Learning to make compilers makes it really apparent that compiler/language engineers do not understand data-oriented design

20.10.2025 22:00 — 👍 1    🔁 0    💬 1    📌 0

Physical therapist said Ive made a lot of progress AND boba shop opened downstairs? Life is good

17.10.2025 22:07 — 👍 5    🔁 0    💬 0    📌 0

what if the doctor diagnoses me with being a bad person

16.10.2025 18:53 — 👍 48    🔁 6    💬 11    📌 0
Post image 16.10.2025 16:12 — 👍 123    🔁 12    💬 2    📌 0
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chao SCREAMM

17.10.2025 16:39 — 👍 14    🔁 7    💬 0    📌 0

Yeahhh that scenecolor node is probably drawing really inefficiently depending on whether you're in deferred or forward+, which I believe is relatively new.

14.10.2025 06:31 — 👍 0    🔁 0    💬 1    📌 0

If we don't make the next generation of game engines use shader objects by default game devs are just gunna lose years of their lives lol.

14.10.2025 06:22 — 👍 1    🔁 0    💬 0    📌 0

Did you just use a material graph or hook into Unreal's render pipeline? (Which is significantly more painful)

I'd imagine its probably because there's post-process/TAA upsampling if you don't hook into some sort of abstracted away translucency pass.

14.10.2025 06:19 — 👍 0    🔁 0    💬 1    📌 0

unbelievable. was goin out and i saw a guy in a shrimp costume riding atop an ICE van. like he was their mascot. portland is really going downhill. i can't believe a shrimp ride this f'r ice. thanks that's my joke this post was fiction goodnight

14.10.2025 06:02 — 👍 22    🔁 5    💬 0    📌 0
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My friend had the unfortunate circumstance of asking me about gpu programming and this is what I sent them

13.10.2025 09:36 — 👍 2    🔁 0    💬 0    📌 0

I'm at this point right now, but Im using chumsky/MLIR to parse and compile to spir-v.

12.10.2025 19:50 — 👍 2    🔁 0    💬 0    📌 0

Learning MLIR, actually low-key kind of excited at the prospect of making my own language.

04.10.2025 10:44 — 👍 2    🔁 0    💬 0    📌 0

Bout to check out those indie versions of the sims I always wanted to try

29.09.2025 15:13 — 👍 1    🔁 0    💬 0    📌 0
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Humble Games shares new trailer for Threads of Time - a '2.5D love letter to JRPG classics': https://www.rpgsite.net/news/18570-humble-games-shares-new-trailer-for-threads-time-25d-love-letter-to-jrpg-classics

28.09.2025 11:59 — 👍 47    🔁 9    💬 0    📌 4

So around this time last year around our neighbourhood we started spotting symbols on the pavment drawn with flour, there would be like arrows and circles and splotches of flour here and there, and daily we'd find more and more shapes just around just drawn in flour.

26.09.2025 20:23 — 👍 72    🔁 3    💬 9    📌 0
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gabu
#digimon #gabumon #art

24.09.2025 03:09 — 👍 2125    🔁 750    💬 11    📌 2

MOM LECTURING CHILD: if you don't spend more time on the computer all the little people in it will die

24.09.2025 16:16 — 👍 40    🔁 12    💬 1    📌 0

Me storing all my shit in .kdl because the name is cute.

25.09.2025 00:07 — 👍 0    🔁 0    💬 0    📌 0

moore's law but for how many vulkan documentation tabs i got open in my browser

24.09.2025 05:26 — 👍 43    🔁 3    💬 0    📌 0

I saw one of your old repos the other day when thinking about this myself.

You're basically describing my current workflow. Define things in a DSL, sourcegen makes "safe" packing layouts, and auto-defines its own serialize functions.

24.09.2025 20:20 — 👍 0    🔁 0    💬 0    📌 0

Hope guitar is going well.

24.09.2025 14:33 — 👍 0    🔁 0    💬 0    📌 0
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Omg I forgot I can post videos here now (w/ @kennieadventure.bsky.social)

22.09.2025 20:27 — 👍 589    🔁 184    💬 10    📌 4

If I ever meet Toby the first thing I'll ask is if they've ever been prank called by a ghost

22.09.2025 19:31 — 👍 0    🔁 0    💬 0    📌 0

The passing of time sucks.

21.09.2025 07:28 — 👍 3    🔁 0    💬 0    📌 0
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Damn, 4 hours? They really went all out with character interactions. Love that.
https://www.youtube.com/watch?v=WgCfKZTX3E8

20.09.2025 07:02 — 👍 5    🔁 2    💬 1    📌 0
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Trying out WrenSharp for my Declarative UI code-behind. At first glance fibers seem perfect for call-back based UI. But its quite confusing and runtime error-prone for casual scripting...

Will try AssemblyScript next.

19.09.2025 22:19 — 👍 2    🔁 0    💬 0    📌 0

Depends what's goin on the quad. You mean you aren't using device generated commands to tile your screen into binned shader tasks per tile?? Just jump on GPU work graphs already lets make Alan Wake 3

19.09.2025 22:17 — 👍 1    🔁 0    💬 0    📌 0

I really liked being able to quickly make my own DSL's. I was basically able to translate my nim structs to slang-shader PODs and keep nimscripts modular one-offs like im just working in a big python workspace.

19.09.2025 02:38 — 👍 1    🔁 0    💬 0    📌 0

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