You will rock this!
28.03.2025 22:14 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
A high is usually is followed by a low, but we getting through there either way!
25.03.2025 13:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Published github.com/IcePixelx/wo...
A flaw I found in EACs handle stripping in 2023.
Responsibly disclosed the same year and fixed since.
Most of this was written past 11PM, so code quality is 'not the best'.
But it was a fun weekend project and I like to look back at it :D.
15.03.2025 10:48 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
GitHub - IcePixelx/lunar-pattern-matcher: decently fast pattern matcher
decently fast pattern matcher. Contribute to IcePixelx/lunar-pattern-matcher development by creating an account on GitHub.
github.com/IcePixelx/lu...
Done with weekend project!
Goal was to get a faster pattern matcher for byte patterns than one I wrote a while ago utilizing SSE.
Depending on the length of the biggest sequence in a pattern the avg. speed for 262kb~ of data is 28ms~.
On the SSE one this was 124~ ms.
24.11.2024 03:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Image showing a C-String sequence in the read only section not being referenced in the whole binary.
Been up to some compile-time stuff with C++ and noticed that MSVC loves leaving global c-strings in read-only EVEN if they were used ONLY for compile-time ops.
Templates force you to have them global in order to use them.
This is with optimizations on.
Attached image of it not referencing anywhere.
23.11.2024 18:38 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Another type of roulette, just pop the top of the stack into EFlags after it returned to usermode from kernel
21.10.2024 12:09 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
makes games๐ธ a highland song ๐ธ tron: catalyst ๐ธ she/they ๐ธ avi by aurahack ๐ธ vancouver edition
Principal Technical Designer at Gravity Well. Helped make Call of Duty 4:MW, CoD:MW2, Titanfall 1 & 2, Apex Legends, some Star Wars FPS, and more. He/him.
Prev. QA for EA & Respawn. Worked on Apex Legends & Battlefield.
All views are my own.
She/Her ๐ณ๏ธโโง๏ธ๐ค
Viewmodel animator on Apex
Place for doodles and thoughts
Pfp by Stennis
๐ผDrawing and Gamedev๏ฝNo AI๏ฝSFW๐
๐ผ https://skeb.jp/@cco00oo
๐ผ https://lit.link/olyester
Steam, The Ultimate Online Game Platform.
For support: http://help.steampowered.com/en/
We make games, Steam, and hardware.
https://valvesoftware.com
For support, visit https://help.steampowered.com.
Data analyst at Epic Games, occasional SSBU TO and very non-competitive player.
AAA independent game development studio working on an unannounced original IP. You can see game concept art at https://gravitywell.games
Designer of Alter! Gameplay Programmer on Apex Legends at Respawn. Past: Assassin's Creed Valhalla, Comp Eng at uWaterloo. Views mine. They/them
Lead Software Engineer @ Respawn Entertainment. Apex Legends, Titanfall 2.
แดสแดแดแดแด ๊ฐสแดแด แดสแด ๊ฑสแดแด
แดแดก๊ฑ. สแด แดสแด ษขสษชแดแดส. แดแดแดษชษดษข แดษชxแดส๊ฑ แดแดแด แด. แดษดส แดสแดษดแดแดษด๊ฑ.
https://aeth.omg.lol/
that movement guy.
i make thingies. youtube thingies, smol 3D Fanart thingies, moar thingies
He/Him.
this is a flushing-main st bound 7 express train
metro foamer and software engineer ๐ณ๏ธโ๐
(they/any โขย 20 โขย bay area/queens ny)
Renaissance man. ๐ซ๐ท๐บ๐ธ
Assassin's Creed (3, Black Flag, Unity), The Crew, Ghost Recon Wildlands, Just Dance 5, Gears of War (Ultimate, 4, 5), Apex Legends
She/Her ๐ณ๏ธโโง๏ธโจ๏ธ๐ โ
Apex, OW2, Fortnite, Genshin, Dbd, Paladins enjoyer :) โก
Build and Release Engineer, Apex Legends
I made my dog canon in the titanfall / apex universe