Happy New Year! 🥂
We’ve been talking with a bunch of exhibitors lately and the theme is consistent: short attention, noisy floor, complex product.
2026 = more interactive booth demos from us. Let’s make your product easy to “get” in seconds.
@bits-and-pixels.bsky.social
Game dev for an #indiegame like #stardew + #Valheim but with an epic RPG story - #Amurial: The Shadowed Worth https://oyandow.com Studio: @oyandow.bsky.social Art: @artzyabz.bsky.social Audio: @pumpkinpieandhuman.bsky.social
Happy New Year! 🥂
We’ve been talking with a bunch of exhibitors lately and the theme is consistent: short attention, noisy floor, complex product.
2026 = more interactive booth demos from us. Let’s make your product easy to “get” in seconds.
Holiday Greetings from Fierce Guppy Game Labs! Our guppy’s winking through a snowy scene and the sleigh’s cruising by 🎁🛷❄️
Merry Christmas + Happy Holidays from FGGL 🎄🐟
#gamedev
Messing with soft body physics in Unity today.
Trying to bridge the gap between physical hardware and digital meshes. This mesh will be driven by a custom Arduino-powered lever.
Next step: pepper's ghost projection.
(anyone else here doing gamedev for hardware integrations?)
Was super motivated to start knocking out Player attacks for our #indiegame, #Amurial - then I saw the state of my code. Now I'm super motivated to refactor till dawn.
Spaghetti anyone?
Finally, great to see the character in the game! Woot woot! #cozygame! #gamedev #prototyping
10.09.2025 01:25 — 👍 86 🔁 4 💬 1 📌 0Hey #indiedev friends! We have been having fun working with #spine2d on some new #gameanimations for our #indiegame, #Amurial: The Shadowed Worth.
Maybe having too much fun!
What's the funniest thing you have done in Spine?
Hey #indiedev friends! Sharing some of the progress on our #indiegame, #Amurial: The Shadowed Worth!
We finished up our first enemy's #gameart and #gameanimation. Imported and set up a basic controller.
Still needs some polish, but we are really happy with how it came out. What do ya think?
Almost have this hooked up in the game! Excited to share, it looks really good so far!
28.06.2025 18:45 — 👍 68 🔁 0 💬 3 📌 0Haha, ambition is the enemy of reason - don't think I'd heard of that! I may have to borrow it!
28.06.2025 18:19 — 👍 4 🔁 0 💬 1 📌 0Haha 100% feel you on so many fun ideas, so little time! A desktop calculator with a dungeon crawler? Sounds cool! What's it called?
28.06.2025 18:18 — 👍 4 🔁 0 💬 1 📌 0That's a pretty sound strategy, Robert! And yeah, I see new features as fun problem solving puzzles too!
28.06.2025 18:06 — 👍 4 🔁 0 💬 0 📌 0Me: I’m gonna keep this #indiegame simple. Just a chill little project.
Also me, 3 weeks later: “So the dialogue system dynamically reacts to moon phases and player blood type...”
Anyone else building a small game? 😂👇
Neat #gamedev trick! youtube.com/shorts/48q5E...
27.06.2025 03:50 — 👍 31 🔁 4 💬 0 📌 0We have enemy 1 #gameanimations imported into our #indiegame, #Amurial: The Shadowed Worth.
Next up, more #spine2d animation for the 3/4 north facing enemy 1. Can't wait to finish up our first enemy!
#gamedev #nintendoswitch
Super excited to share some progress on our #indiegame, #Amurial: The Shadowed Worth!
Knocked out this #gameanimation using #spine2d! Next we'll animate a death animation and work on the 3/4 North Facing views and animations.
Happy Friday #indiedev friends!
Just knocked out some #spine2d #gameanimation for our first enemy character.
This enemy is for our #indiegame #Amurial: The Shadowed Worth.
We experimented this week with frame by frame animation vs Spine animation. Thinking Spine won!
Can't wait to get this enemy fully into the game! LETS GOOO!!!
18.06.2025 20:40 — 👍 25 🔁 0 💬 0 📌 0#Amurial: The Shadowed Worth, #devblog
We got an enemy battle prototype complete. Player can die and respawn. the animations are temporary.
Probably going to switch to 3/4 view for player and enemies/NPCs. This saves some #animation effort!
🎮 #Amurial: The Shadowed Worth
Started prototyping enemy combat! Still need animation, but got a state machine set up and ready to go!
Wonder what this would look like on a Switch 2.
#indiedev #gamedevlog
Check out the colored version! bsky.app/profile/oyan...
10.06.2025 17:16 — 👍 1 🔁 0 💬 0 📌 0I like D the best, but C is pretty good too!
Which do you like best?
👋 Hey Everybody!
We are starting Enemies for our #indiegame #Amurial: The Shadowed Worth.
Which Enemy would you like to see us work on first❓
Drop a comment and let us know!
#gameart #indiedev #conceptart
Happy #screenshotsaturday to all our #indiedev friends!
Hope you are all having a fantastic weekend!
Here is some new #gameart for our #indiegame, #Amurial: The Shadowed Worth.
Do our new couches look comfy?
Definitely starting to look like a feature! This bug is killer!
05.06.2025 19:32 — 👍 5 🔁 0 💬 0 📌 0Happy to be part of this fine team! Love how this animation came out @artzyabz.bsky.social!
04.06.2025 19:12 — 👍 1 🔁 0 💬 1 📌 0Our artist put together a little intro for our #indiedev studio!
We are working on #Amurial: The Shadowed Worth. It's a game like #stardew and #valheim but with a deep, epic story and RPG elements.
#gameart #gamedev #indiegamedev #indiegame #animation
Love how Mr. Jones turned out @artzyabz.bsky.social !!
03.06.2025 19:37 — 👍 4 🔁 0 💬 0 📌 0Thank you Bluesky! You are all absolutely awesome!
02.06.2025 19:51 — 👍 4 🔁 0 💬 0 📌 0