Ander's Avatar

Ander

@bored-cube.bsky.social

I draw and make games. 日本語を勉強している。 https://bored-cube.itch.io https://www.youtube.com/@bored_cube_

39 Followers  |  75 Following  |  45 Posts  |  Joined: 23.09.2024  |  2.2577

Latest posts by bored-cube.bsky.social on Bluesky

Preview
Submissions to 20 Second Game Jam 2024

We're warming up for this year's #20SecondGameJam by replaying last year's glorious submissions: itch.io/jam/20-secon...

#indiegame #indiedev #gamedev #gamejam

26.10.2025 16:07 — 👍 11    🔁 8    💬 0    📌 0
Preview
20 Second Game Jam 2025 A game jam from 2025-11-14 to 2025-12-09 hosted by Akzidenz, Marc & xenobrain. THE LONG JAM FOR SHORT GAMES Make a game that lasts only 20 seconds! Can you create something unforgettable that takes le...

#20SecondGameJam the long jam for short games starts on Nov 14. Can you make an unforgettable game that takes less time to play than it does to tie your shoes?

Ultra-relaxed and beginner friendly. No judges, rankings or prizes, just fun games and a great community

Join now!
itch.io/jam/20-secon...

18.10.2025 14:19 — 👍 8    🔁 3    💬 1    📌 4
Pen drawing of Kasane Teto

Pen drawing of Kasane Teto

#重音テト

01.10.2025 18:30 — 👍 4    🔁 0    💬 0    📌 0
Bluesky bookmark tab without any bookmarks.
Text reads "Nothing saved yet - Go home"

Bluesky bookmark tab without any bookmarks. Text reads "Nothing saved yet - Go home"

This screen is funny, don't know why

30.09.2025 01:46 — 👍 2    🔁 0    💬 0    📌 0
Watercolor painting of Teto

Watercolor painting of Teto

#重音テト

19.08.2025 00:43 — 👍 5    🔁 1    💬 0    📌 0
Drawing study of 2 hands

Drawing study of 2 hands

Tried to learn hands.

10.08.2025 23:13 — 👍 1    🔁 0    💬 0    📌 0

You shouldn't push yourself to do something you don't want, that just leads to burnout. Just do what you feel like doing.
d===( ̄▽ ̄*)b

09.08.2025 21:16 — 👍 2    🔁 0    💬 0    📌 0
Lacie's room in 3D.

Lacie's room in 3D.

Her room.
#PaperLily

08.08.2025 04:04 — 👍 4    🔁 1    💬 0    📌 0
Drawing of a woman with a white shirt and blue skirt.
The background is a photograph of a forest.

Drawing of a woman with a white shirt and blue skirt. The background is a photograph of a forest.

Experiment

20.07.2025 01:18 — 👍 3    🔁 0    💬 0    📌 0
A drawing of a person with a guitar, used as a study for drawing.

A drawing of a person with a guitar, used as a study for drawing.

Study.

01.07.2025 23:18 — 👍 1    🔁 0    💬 0    📌 0

happy birthday q(≧▽≦q)

28.06.2025 17:21 — 👍 1    🔁 0    💬 1    📌 0
Preview
Fly Hard! by Virtual Nomad A Feathered Hero on a Mission!

My Submission to the first @craftpix.bsky.social #Indie Jam with @rheiagaming.bsky.social #CraftpixJam See you on the #Leaderboard! virtual-nomad.itch.io/fly-hard

27.06.2025 06:43 — 👍 6    🔁 1    💬 0    📌 0
Susie and Kris from deltarune cross into the game Paper Lily

Susie and Kris from deltarune cross into the game Paper Lily

Lacie and Sai from Paper Lily cross into deltarune

Lacie and Sai from Paper Lily cross into deltarune

Over on Twitter, a trend started of making crossovers of games with deltarune.

Here are the two I made for deltarune and Paper Lily.

26.06.2025 19:25 — 👍 2    🔁 0    💬 0    📌 0
Tierlist for a ton of musical instruments (I clearly have something against wind instruments...)

Tierlist for a ton of musical instruments (I clearly have something against wind instruments...)

I'm bored, here's a tierlist for music instruments (also 8-bit synth not mentioned but S-tier)

21.06.2025 03:49 — 👍 1    🔁 0    💬 0    📌 0

cute :)

14.06.2025 23:12 — 👍 1    🔁 0    💬 0    📌 0

The creature, now with color!
#重音テト #art

28.04.2025 06:25 — 👍 12    🔁 4    💬 1    📌 0
Fish enemy from the Kriby series.

Fish enemy from the Kriby series.

Do the Kirby fish :)

06.06.2025 19:59 — 👍 1    🔁 0    💬 0    📌 0

so cute!

02.06.2025 04:38 — 👍 1    🔁 0    💬 1    📌 0

#DELTARUNE
Decided to replay Ch 2 and got an idea

22.05.2025 23:05 — 👍 1    🔁 0    💬 0    📌 0
An artistic depiction of a scene from the game deltarune by Toby Fox.

An artistic depiction of a scene from the game deltarune by Toby Fox.

Idea I just had.
#deltarune

22.05.2025 01:42 — 👍 2    🔁 0    💬 0    📌 1
Video thumbnail

A new Indie Showcase with a focus on Indie JRPGs got announced.

Indie Quest set for May 29th 4PM PT (1 Uhr).

With over 40 exclusive new trailers.

19.05.2025 14:10 — 👍 1142    🔁 267    💬 27    📌 36
Digital drawing of Hatsune Miku, Kasane Teto and Akita Neru

Digital drawing of Hatsune Miku, Kasane Teto and Akita Neru

Trying with a new rendering style (it's currently 4 a.m...)
#HatsuneMiku #Tetokasane

24.03.2025 10:11 — 👍 26    🔁 5    💬 1    📌 0
Square character from Just Shapes and Beats with the Among us drip pose.

Square character from Just Shapes and Beats with the Among us drip pose.

Jsab drawing idea.

09.05.2025 23:18 — 👍 3    🔁 0    💬 0    📌 0
Video thumbnail

Timelapse:
(BG song: Tetoris)

28.04.2025 06:25 — 👍 2    🔁 0    💬 0    📌 0

The creature, now with color!
#重音テト #art

28.04.2025 06:25 — 👍 12    🔁 4    💬 1    📌 0
Video thumbnail

#重音テト #animation
Animation practice ft. fat teto plush

25.04.2025 03:01 — 👍 8    🔁 2    💬 0    📌 1

wait thats how bitmaps work? I was mostly referencing the Qoi format when making this.

21.04.2025 03:38 — 👍 0    🔁 0    💬 0    📌 0

I know, i think I didn't explain it right, in a normal case this would use 8bit, but Godot only manages 32bit as far as I know. so the final file is larger than it should if I wrote this in something like C.

21.04.2025 03:36 — 👍 0    🔁 0    💬 0    📌 0
Code part 1: 
First we store the image width. We can skip storing the height since it can be calculated in runtime by dividing the pixel count by the width to get the amount of columns.

Then we store the flags needed to decode later the image.

Code part 1: First we store the image width. We can skip storing the height since it can be calculated in runtime by dividing the pixel count by the width to get the amount of columns. Then we store the flags needed to decode later the image.

Code part 2:
Then we loop through all pixels of the image and create a color pallete. We also add the index of the pixel that refers to a color in the color pallete array.

After that we add all of the RGBA channels to  the data.

Code part 2: Then we loop through all pixels of the image and create a color pallete. We also add the index of the pixel that refers to a color in the color pallete array. After that we add all of the RGBA channels to the data.

Code part 3:
After we got the color array and the pixel array we add them to the data. We also have to add the pallete size. (How many colors it contains).

Code part 3: After we got the color array and the pixel array we add them to the data. We also have to add the pallete size. (How many colors it contains).

Here is an example of the code working.
The test is a 64*64 image from Kenney assets (Input promts)

Here is an example of the code working. The test is a 64*64 image from Kenney assets (Input promts)

Here is the code:
Notes:
- It creates a color pallete and each pixel indexes the pallete.
- It uses bitflags to decide the format, store all info. for decoding in a single 16bit int.
- I used godot for faster testing, so all ints are 32bit, but in a lower language you can do 8bit ints.

21.04.2025 03:19 — 👍 1    🔁 1    💬 1    📌 0
Code part 1: 
First we store the image width. We can skip storing the height since it can be calculated in runtime by dividing the pixel count by the width to get the amount of columns.

Then we store the flags needed to decode later the image.

Code part 1: First we store the image width. We can skip storing the height since it can be calculated in runtime by dividing the pixel count by the width to get the amount of columns. Then we store the flags needed to decode later the image.

Code part 2:
Then we loop through all pixels of the image and create a color pallete. We also add the index of the pixel that refers to a color in the color pallete array.

After that we add all of the RGBA channels to  the data.

Code part 2: Then we loop through all pixels of the image and create a color pallete. We also add the index of the pixel that refers to a color in the color pallete array. After that we add all of the RGBA channels to the data.

Code part 3:
After we got the color array and the pixel array we add them to the data. We also have to add the pallete size. (How many colors it contains).

Code part 3: After we got the color array and the pixel array we add them to the data. We also have to add the pallete size. (How many colors it contains).

Here is an example of the code working.
The test is a 64*64 image from Kenney assets (Input promts)

Here is an example of the code working. The test is a 64*64 image from Kenney assets (Input promts)

Here is the code:
Notes:
- It creates a color pallete and each pixel indexes the pallete.
- It uses bitflags to decide the format, store all info. for decoding in a single 16bit int.
- I used godot for faster testing, so all ints are 32bit, but in a lower language you can do 8bit ints.

21.04.2025 03:19 — 👍 1    🔁 1    💬 1    📌 0

@bored-cube is following 20 prominent accounts