We're warming up for this year's #20SecondGameJam by replaying last year's glorious submissions: itch.io/jam/20-secon...
#indiegame #indiedev #gamedev #gamejam
@bored-cube.bsky.social
I draw and make games. 日本語を勉強している。 https://bored-cube.itch.io https://www.youtube.com/@bored_cube_
We're warming up for this year's #20SecondGameJam by replaying last year's glorious submissions: itch.io/jam/20-secon...
#indiegame #indiedev #gamedev #gamejam
#20SecondGameJam the long jam for short games starts on Nov 14. Can you make an unforgettable game that takes less time to play than it does to tie your shoes?
Ultra-relaxed and beginner friendly. No judges, rankings or prizes, just fun games and a great community
Join now!
itch.io/jam/20-secon...
Pen drawing of Kasane Teto
#重音テト
01.10.2025 18:30 — 👍 4 🔁 0 💬 0 📌 0Bluesky bookmark tab without any bookmarks. Text reads "Nothing saved yet - Go home"
This screen is funny, don't know why
30.09.2025 01:46 — 👍 2 🔁 0 💬 0 📌 0Watercolor painting of Teto
#重音テト
19.08.2025 00:43 — 👍 5 🔁 1 💬 0 📌 0Drawing study of 2 hands
Tried to learn hands.
10.08.2025 23:13 — 👍 1 🔁 0 💬 0 📌 0You shouldn't push yourself to do something you don't want, that just leads to burnout. Just do what you feel like doing.
d===( ̄▽ ̄*)b
Lacie's room in 3D.
Her room.
#PaperLily
Drawing of a woman with a white shirt and blue skirt. The background is a photograph of a forest.
Experiment
20.07.2025 01:18 — 👍 3 🔁 0 💬 0 📌 0A drawing of a person with a guitar, used as a study for drawing.
Study.
01.07.2025 23:18 — 👍 1 🔁 0 💬 0 📌 0happy birthday q(≧▽≦q)
28.06.2025 17:21 — 👍 1 🔁 0 💬 1 📌 0My Submission to the first @craftpix.bsky.social #Indie Jam with @rheiagaming.bsky.social #CraftpixJam See you on the #Leaderboard! virtual-nomad.itch.io/fly-hard
27.06.2025 06:43 — 👍 6 🔁 1 💬 0 📌 0Susie and Kris from deltarune cross into the game Paper Lily
Lacie and Sai from Paper Lily cross into deltarune
Over on Twitter, a trend started of making crossovers of games with deltarune.
Here are the two I made for deltarune and Paper Lily.
Tierlist for a ton of musical instruments (I clearly have something against wind instruments...)
I'm bored, here's a tierlist for music instruments (also 8-bit synth not mentioned but S-tier)
21.06.2025 03:49 — 👍 1 🔁 0 💬 0 📌 0cute :)
14.06.2025 23:12 — 👍 1 🔁 0 💬 0 📌 0The creature, now with color!
#重音テト #art
Fish enemy from the Kriby series.
Do the Kirby fish :)
06.06.2025 19:59 — 👍 1 🔁 0 💬 0 📌 0so cute!
02.06.2025 04:38 — 👍 1 🔁 0 💬 1 📌 0#DELTARUNE
Decided to replay Ch 2 and got an idea
An artistic depiction of a scene from the game deltarune by Toby Fox.
Idea I just had.
#deltarune
A new Indie Showcase with a focus on Indie JRPGs got announced.
Indie Quest set for May 29th 4PM PT (1 Uhr).
With over 40 exclusive new trailers.
Digital drawing of Hatsune Miku, Kasane Teto and Akita Neru
Trying with a new rendering style (it's currently 4 a.m...)
#HatsuneMiku #Tetokasane
Square character from Just Shapes and Beats with the Among us drip pose.
Jsab drawing idea.
09.05.2025 23:18 — 👍 3 🔁 0 💬 0 📌 0Timelapse:
(BG song: Tetoris)
The creature, now with color!
#重音テト #art
#重音テト #animation
Animation practice ft. fat teto plush
wait thats how bitmaps work? I was mostly referencing the Qoi format when making this.
21.04.2025 03:38 — 👍 0 🔁 0 💬 0 📌 0I know, i think I didn't explain it right, in a normal case this would use 8bit, but Godot only manages 32bit as far as I know. so the final file is larger than it should if I wrote this in something like C.
21.04.2025 03:36 — 👍 0 🔁 0 💬 0 📌 0Code part 1: First we store the image width. We can skip storing the height since it can be calculated in runtime by dividing the pixel count by the width to get the amount of columns. Then we store the flags needed to decode later the image.
Code part 2: Then we loop through all pixels of the image and create a color pallete. We also add the index of the pixel that refers to a color in the color pallete array. After that we add all of the RGBA channels to the data.
Code part 3: After we got the color array and the pixel array we add them to the data. We also have to add the pallete size. (How many colors it contains).
Here is an example of the code working. The test is a 64*64 image from Kenney assets (Input promts)
Here is the code:
Notes:
- It creates a color pallete and each pixel indexes the pallete.
- It uses bitflags to decide the format, store all info. for decoding in a single 16bit int.
- I used godot for faster testing, so all ints are 32bit, but in a lower language you can do 8bit ints.
Code part 1: First we store the image width. We can skip storing the height since it can be calculated in runtime by dividing the pixel count by the width to get the amount of columns. Then we store the flags needed to decode later the image.
Code part 2: Then we loop through all pixels of the image and create a color pallete. We also add the index of the pixel that refers to a color in the color pallete array. After that we add all of the RGBA channels to the data.
Code part 3: After we got the color array and the pixel array we add them to the data. We also have to add the pallete size. (How many colors it contains).
Here is an example of the code working. The test is a 64*64 image from Kenney assets (Input promts)
Here is the code:
Notes:
- It creates a color pallete and each pixel indexes the pallete.
- It uses bitflags to decide the format, store all info. for decoding in a single 16bit int.
- I used godot for faster testing, so all ints are 32bit, but in a lower language you can do 8bit ints.