Working on my TTRPG today after a flood of interesting thoughts. The system shift is really interesting and lands all the points I was aiming for, but may be a bit too much math. Need to test it and see. I have a secondary thought that may work as well.
16.01.2025 19:05 β π 0 π 0 π¬ 0 π 0
Good luck! I'm sure you'll kill it!
15.01.2025 18:58 β π 1 π 0 π¬ 0 π 0
Want to work on weaves for my π²βοΈ board game design 'Archmagus', but I also need to leave them alone because they work so well mechanically. Still need to iron out the actual look of it though.
Gotta get ready for #protospielMN
15.01.2025 00:25 β π 0 π 0 π¬ 0 π 0
But maybe in a war game you want to follow a specific strategy archetype, ranged behind high defense, then again you can follow the same logic as choosing your favorite color marker. You find all the ranged units and high defense units and mix and match until happy.
14.01.2025 19:06 β π 0 π 0 π¬ 0 π 0
So even though there are 18 options, I clearly see a path to two or three of them.
Can the same thing be represented in games?
I like ranged units in combat games, if there are 18 units, I will gravitate towards those, but for a strategy to be viable, I need to understand what each unit can do.
14.01.2025 17:10 β π 0 π 0 π¬ 1 π 0
I would personally gravitate towards a section of colors, likely blues or purples. That automatically limits the analysis to being less than a third or so, or 6 options.
I like deeper colors, that could limit it by half to a third again leaving 2 or 3 options.
14.01.2025 17:08 β π 0 π 0 π¬ 1 π 0
I'm just going to keep adding π²βοΈ to my posts about board game design.
How many options are too many for someone to analyze? Is it a discrete number or is it based on the circumstances of the choice?
Ex. What color marker do you want? There are 18 colors to choose from
14.01.2025 17:06 β π 1 π 0 π¬ 1 π 0
π²βοΈ is this how I post as a boardgame designer? BlueSky n00b and never really got the hang of tweeting before either π
13.01.2025 18:58 β π 1 π 0 π¬ 2 π 0
Just had a small breakthrough on my Archmagus boardgame! Excited to see if I can get a rough prototype of it ready for this weekend!
13.01.2025 18:19 β π 1 π 0 π¬ 0 π 0
Making a game -maybe it'll be the next big thing! Maybe it'll just be fun to play with some friends, either way, I hope I can make it truly fun!
20.01.2024 01:46 β π 0 π 0 π¬ 0 π 0
Awesome! Saved it, thank you!! Can't wait to try it out.
19.01.2024 04:10 β π 1 π 0 π¬ 1 π 0
Awesome!! Thank you! I'll probably try playing with my family, do you know if anyone has made a how-to-play video?
19.01.2024 03:48 β π 1 π 0 π¬ 1 π 0
I need to play my copy! Any tips?
19.01.2024 01:09 β π 1 π 0 π¬ 1 π 0
I'll be getting three games to a playtestable by February's Protospiel in Minnesota! I'll also be attending both Origins and PaxU!
I will also be getting 5 more playtests in of my RPG with the current group and get one more batch of 6 playtests with a second group!
Everything else is gravy :)
03.01.2024 02:35 β π 1 π 0 π¬ 0 π 0
New platform, who dis?
03.01.2024 01:49 β π 2 π 0 π¬ 0 π 0
Graphic Designer & Illustrator based in KCMO
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Iβm a board & card game designer π²βοΈ. Iβm also CoHost of the Tabletop Submarine Podcast. My first published game was just successfully funded "Wine Cellar" by 25th Century Games, I'll be demoing it at TantrumCon, Digging for Dinos by 3WS is next...
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