bennett

bennett

@bennettb.bsky.social

love to learn https://www.artstation.com/blbd

164 Followers 435 Following 36 Posts Joined Oct 2024
2 months ago
YouTube
taffer prototype 1/1/26 YouTube video by Bennett Breitenbach

implemented meta's acoustic ray tracing into the step-based character controller project i've been working on

0 0 0 0
2 months ago
Video thumbnail

I've just released the newest update to my Unreal Engine level editor called Scythe. Here's what's new... 🧡

99 35 1 4
2 months ago

it gives you control over exactly where you're stepping, leads to some fun gameplay

2 0 0 0
2 months ago
Video thumbnail

from an external view

0 0 0 0
2 months ago
Video thumbnail

I've been working on a step-based character controller, very jank but surprisingly fun

8 0 2 0
7 months ago
a stylized render of nagumo from CITY the animation with a variety of little characters from the show

CITY!!

11,238 2,969 41 7
9 months ago

WORTH

1 0 0 0
10 months ago
Video thumbnail

Today I released Scythe 0.4.0 which brings Hotspots to Unreal 5.5: 🧡(1/9)

308 72 6 10
11 months ago
Post image Post image

VRC Light Volumes is a next-gen voxel based baked volumetric lighting solution for VRChat, I'm working on right now! It affects avatars, dynamic props, etc. Works really fast without major overhead even on Quest. It will be fully open-source and free, so stay tuned! #vrchat #gamedev #shader

278 89 15 7
1 year ago
digital painting of a rendition of dracula

doodle for a project I’m working on, really fun trying a new style

2 0 0 0
1 year ago
Post image

Handpainting Deku Kid!

228 40 6 0
1 year ago
Video thumbnail

cute little video showing off brain controlled ears and tail in vrchat using a bci and BrainFlowsIntoVRChat (i can no longer hide my excitement...)
#VRChat #biosensing

190 31 12 3
1 year ago
Video thumbnail

Through The Ages Cinematic is now live!
Be sure to check out this 17 minute exploration of the #NVIDIA branch of #UnrealEngine and what it's capable of below.

#UE5 #GameDev #Cinematic #EnvironmentArt #RayTracing #LookDev #Houdini #Substance3DPainter #Retro

19 10 1 3
1 year ago
Post image Post image

I just released a new tool: a "texture browser" for UE5.5 that presents materials as square thumbnails instead of spheres. Like a 90s texture browser. Much better for level designin'. Has favourite searches, quick access to recently-used materials, etc.

www.joewintergreen.com/new-tool-imp...

670 170 22 11
1 year ago
an unreal engine render of a norman rockwell mug Post image

i finished a project!! really happy with how the final shots came out

www.artstation.com/artwork/oJzdGq

#gameart #ue5

6 0 0 0
1 year ago
the cover of 'the art of alien: isolation' a look inside the book featuring sevastopol law enforcement

starting the new year off right πŸ’š

3 1 0 0
1 year ago

it was worth it, looks good dude πŸ€

1 0 0 0
1 year ago
Post image Post image

Going into 2025; to all the newer artists
It takes time.
Failure is okay, and it’s a good thing.
Be open to it
Learning isn’t linear.
But remember

IT. TAKES. TIME.

2017 vs 2024
Same idea, time and experience separates them.

25 4 1 0
1 year ago
YouTube
Our game engine HPL turns 20 years old! YouTube video by frictionalgames

The HPL engine turns 20 today! πŸŽ‰

Join Thomas Grip in this video for a walk down memory lane and deep dive into Frictional lore!

HPL is our proprietary engine that has powered all our - Amnesia: The Bunker was made with HPL3.5

Cheers to what’s next πŸ‘€
youtu.be/DXNXwKE913A

40 9 1 0
1 year ago
A stylized 3d material showcasing a Venetian building facade. There are a wooden door; a window; a postbox; the number of the building. The wall peels off revealing bricks; at the bottom there is a base of bigger bricks. A slight mold covers everything. It looks a bit painterly. Same scene as before, but frontal.

A walk in Venice turned into this stylized material.

www.artstation.com/artwork/XJGm50

#madewithsubstance #gamedev #b3d #cgi

16 5 1 0
1 year ago
Post image

My dog Rosie ❀️

2 1 0 0
1 year ago
a 3d stylized render of a girl in a surreal environment, highlighting many common superstitions (broken mirrors, black cats, under ladders, umbrellas indoors, crows, picking up pennies tails side up)

superstition πŸˆβ€β¬›

4,074 962 12 4
1 year ago
a digital doodle of gen design's project robot just announced at the game awards 2024

gen design's teal & pink πŸ’šπŸ’œ

5 0 0 0
1 year ago
Video thumbnail

starting on my next prop & using it to learn rigging

3 0 0 0
1 year ago
UV unwrap of the mug 3D render of a Norman Rockwell mug, 1024x512 textures 3D render of a Norman Rockwell mug, 4096x2048 textures

i had the idea to add some extra geometry where the print was so i could dedicate more uv space to the painting, makes it so a 1024x512 still looks decent

2 0 0 0
1 year ago
Post image

another quick project i did to practice UVs, still want to add some coffee stains to it but the base materials are there

2048x1024 albedo / normal / packed ORM, 662 tris
#gameart #3dart

2 0 1 0
1 year ago
A 3D render showing a bay window with a fitted sofa lined with pillows, a lamp and a table. The objects in the image are white as they have not been textured yet, some of them are still primitive shapes from a blockout stage. A warm, yellow light filters into the room from the window behind which a default Unreal Engine sky and a plane with default grid material is visible.

I made some progress on my scene, learned a little about cloth simulation in Blender to make the cushions and curtains.

60 8 3 0
1 year ago
A worn 1998 player's guide for The Legend of Zelda: Ocarina of Time

my real world reference:

my oldest brother got it when he was a kid, we've kept it for like 25 years

8 0 0 0
1 year ago
Video thumbnail

rainy day afternoon project, modeled in blender & textured in substance β–²

#gameart

23 2 3 0
1 year ago
Video thumbnail

I can't believe Half-Life 2 is 20... I owe a lot to this hugely inspiring game.

Here's a fun little clip of me painting in VR in Water Hazard :)

1,273 256 17 7