a stylized render of nagumo from CITY the animation with a variety of little characters from the show
CITY!!
06.08.2025 00:42 โ ๐ 11257 ๐ 2986 ๐ฌ 41 ๐ 8@bennettb.bsky.social
love to learn https://www.artstation.com/blbd
a stylized render of nagumo from CITY the animation with a variety of little characters from the show
CITY!!
06.08.2025 00:42 โ ๐ 11257 ๐ 2986 ๐ฌ 41 ๐ 8WORTH
28.05.2025 17:56 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Today I released Scythe 0.4.0 which brings Hotspots to Unreal 5.5: ๐งต(1/9)
06.05.2025 20:53 โ ๐ 307 ๐ 72 ๐ฌ 6 ๐ 10VRC Light Volumes is a next-gen voxel based baked volumetric lighting solution for VRChat, I'm working on right now! It affects avatars, dynamic props, etc. Works really fast without major overhead even on Quest. It will be fully open-source and free, so stay tuned! #vrchat #gamedev #shader
14.04.2025 17:52 โ ๐ 281 ๐ 91 ๐ฌ 16 ๐ 7digital painting of a rendition of dracula
doodle for a project Iโm working on, really fun trying a new style
01.03.2025 02:18 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Handpainting Deku Kid!
21.02.2025 11:10 โ ๐ 227 ๐ 40 ๐ฌ 6 ๐ 0cute little video showing off brain controlled ears and tail in vrchat using a bci and BrainFlowsIntoVRChat (i can no longer hide my excitement...)
#VRChat #biosensing
Through The Ages Cinematic is now live!
Be sure to check out this 17 minute exploration of the #NVIDIA branch of #UnrealEngine and what it's capable of below.
#UE5 #GameDev #Cinematic #EnvironmentArt #RayTracing #LookDev #Houdini #Substance3DPainter #Retro
I just released a new tool: a "texture browser" for UE5.5 that presents materials as square thumbnails instead of spheres. Like a 90s texture browser. Much better for level designin'. Has favourite searches, quick access to recently-used materials, etc.
www.joewintergreen.com/new-tool-imp...
an unreal engine render of a norman rockwell mug
i finished a project!! really happy with how the final shots came out
www.artstation.com/artwork/oJzdGq
#gameart #ue5
the cover of 'the art of alien: isolation'
a look inside the book featuring sevastopol law enforcement
starting the new year off right ๐
05.01.2025 16:40 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0it was worth it, looks good dude ๐
30.12.2024 02:38 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Going into 2025; to all the newer artists
It takes time.
Failure is okay, and itโs a good thing.
Be open to it
Learning isnโt linear.
But remember
IT. TAKES. TIME.
2017 vs 2024
Same idea, time and experience separates them.
The HPL engine turns 20 today! ๐
Join Thomas Grip in this video for a walk down memory lane and deep dive into Frictional lore!
HPL is our proprietary engine that has powered all our - Amnesia: The Bunker was made with HPL3.5
Cheers to whatโs next ๐
youtu.be/DXNXwKE913A
A stylized 3d material showcasing a Venetian building facade. There are a wooden door; a window; a postbox; the number of the building. The wall peels off revealing bricks; at the bottom there is a base of bigger bricks. A slight mold covers everything. It looks a bit painterly.
Same scene as before, but frontal.
A walk in Venice turned into this stylized material.
www.artstation.com/artwork/XJGm50
#madewithsubstance #gamedev #b3d #cgi
My dog Rosie โค๏ธ
14.12.2024 17:52 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0a 3d stylized render of a girl in a surreal environment, highlighting many common superstitions (broken mirrors, black cats, under ladders, umbrellas indoors, crows, picking up pennies tails side up)
superstition ๐โโฌ
14.12.2024 03:36 โ ๐ 4099 ๐ 968 ๐ฌ 12 ๐ 4a digital doodle of gen design's project robot just announced at the game awards 2024
gen design's teal & pink ๐๐
13.12.2024 19:49 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0starting on my next prop & using it to learn rigging
11.12.2024 23:03 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0UV unwrap of the mug
3D render of a Norman Rockwell mug, 1024x512 textures
3D render of a Norman Rockwell mug, 4096x2048 textures
i had the idea to add some extra geometry where the print was so i could dedicate more uv space to the painting, makes it so a 1024x512 still looks decent
11.12.2024 15:23 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0another quick project i did to practice UVs, still want to add some coffee stains to it but the base materials are there
2048x1024 albedo / normal / packed ORM, 662 tris
#gameart #3dart
A 3D render showing a bay window with a fitted sofa lined with pillows, a lamp and a table. The objects in the image are white as they have not been textured yet, some of them are still primitive shapes from a blockout stage. A warm, yellow light filters into the room from the window behind which a default Unreal Engine sky and a plane with default grid material is visible.
I made some progress on my scene, learned a little about cloth simulation in Blender to make the cushions and curtains.
24.11.2024 00:19 โ ๐ 60 ๐ 8 ๐ฌ 3 ๐ 0A worn 1998 player's guide for The Legend of Zelda: Ocarina of Time
my real world reference:
my oldest brother got it when he was a kid, we've kept it for like 25 years
rainy day afternoon project, modeled in blender & textured in substance โฒ
#gameart
I can't believe Half-Life 2 is 20... I owe a lot to this hugely inspiring game.
Here's a fun little clip of me painting in VR in Water Hazard :)
starting work on energy conservation & absorption today
17.11.2024 17:30 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0Hey there! I'm a french 3D Artist living in Barcelona!
Here's some of my art
(I love materials)
i fixed the emissive color & also found out that my shader works identically in the path tracer
#3dart #gameart #ue5
more progress on the fake glass shader- i figured out a hacky way to blend a liquid color with the glass color
#3Dart #gameart #UE5
the fake glass shader I'm working on does indeed work in VR
UE mobile forward 5.5