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bennett

@bennettb.bsky.social

love to learn https://www.artstation.com/blbd

158 Followers  |  425 Following  |  32 Posts  |  Joined: 26.10.2024  |  1.7928

Latest posts by bennettb.bsky.social on Bluesky

a stylized render of nagumo from CITY the animation with a variety of little characters from the show

a stylized render of nagumo from CITY the animation with a variety of little characters from the show

CITY!!

06.08.2025 00:42 โ€” ๐Ÿ‘ 11257    ๐Ÿ” 2986    ๐Ÿ’ฌ 41    ๐Ÿ“Œ 8

WORTH

28.05.2025 17:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Today I released Scythe 0.4.0 which brings Hotspots to Unreal 5.5: ๐Ÿงต(1/9)

06.05.2025 20:53 โ€” ๐Ÿ‘ 307    ๐Ÿ” 72    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 10
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VRC Light Volumes is a next-gen voxel based baked volumetric lighting solution for VRChat, I'm working on right now! It affects avatars, dynamic props, etc. Works really fast without major overhead even on Quest. It will be fully open-source and free, so stay tuned! #vrchat #gamedev #shader

14.04.2025 17:52 โ€” ๐Ÿ‘ 281    ๐Ÿ” 91    ๐Ÿ’ฌ 16    ๐Ÿ“Œ 7
digital painting of a rendition of dracula

digital painting of a rendition of dracula

doodle for a project Iโ€™m working on, really fun trying a new style

01.03.2025 02:18 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Handpainting Deku Kid!

21.02.2025 11:10 โ€” ๐Ÿ‘ 227    ๐Ÿ” 40    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0
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cute little video showing off brain controlled ears and tail in vrchat using a bci and BrainFlowsIntoVRChat (i can no longer hide my excitement...)
#VRChat #biosensing

20.02.2025 01:05 โ€” ๐Ÿ‘ 178    ๐Ÿ” 31    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 3
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Through The Ages Cinematic is now live!
Be sure to check out this 17 minute exploration of the #NVIDIA branch of #UnrealEngine and what it's capable of below.

#UE5 #GameDev #Cinematic #EnvironmentArt #RayTracing #LookDev #Houdini #Substance3DPainter #Retro

17.02.2025 22:18 โ€” ๐Ÿ‘ 19    ๐Ÿ” 10    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 3
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I just released a new tool: a "texture browser" for UE5.5 that presents materials as square thumbnails instead of spheres. Like a 90s texture browser. Much better for level designin'. Has favourite searches, quick access to recently-used materials, etc.

www.joewintergreen.com/new-tool-imp...

15.02.2025 02:06 โ€” ๐Ÿ‘ 671    ๐Ÿ” 171    ๐Ÿ’ฌ 22    ๐Ÿ“Œ 11
an unreal engine render of a norman rockwell mug

an unreal engine render of a norman rockwell mug

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i finished a project!! really happy with how the final shots came out

www.artstation.com/artwork/oJzdGq

#gameart #ue5

06.02.2025 20:27 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
the cover of 'the art of alien: isolation'

the cover of 'the art of alien: isolation'

a look inside the book featuring sevastopol law enforcement

a look inside the book featuring sevastopol law enforcement

starting the new year off right ๐Ÿ’š

05.01.2025 16:40 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

it was worth it, looks good dude ๐Ÿ€

30.12.2024 02:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Going into 2025; to all the newer artists
It takes time.
Failure is okay, and itโ€™s a good thing.
Be open to it
Learning isnโ€™t linear.
But remember

IT. TAKES. TIME.

2017 vs 2024
Same idea, time and experience separates them.

29.12.2024 22:58 โ€” ๐Ÿ‘ 25    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Our game engine HPL turns 20 years old!
YouTube video by frictionalgames Our game engine HPL turns 20 years old!

The HPL engine turns 20 today! ๐ŸŽ‰

Join Thomas Grip in this video for a walk down memory lane and deep dive into Frictional lore!

HPL is our proprietary engine that has powered all our - Amnesia: The Bunker was made with HPL3.5

Cheers to whatโ€™s next ๐Ÿ‘€
youtu.be/DXNXwKE913A

20.12.2024 15:01 โ€” ๐Ÿ‘ 40    ๐Ÿ” 9    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A stylized 3d material showcasing a Venetian building facade. There are a wooden door; a window; a postbox; the number of the building. The wall peels off revealing bricks; at the bottom there is a base of bigger bricks. A slight mold covers everything. It looks a bit painterly.

A stylized 3d material showcasing a Venetian building facade. There are a wooden door; a window; a postbox; the number of the building. The wall peels off revealing bricks; at the bottom there is a base of bigger bricks. A slight mold covers everything. It looks a bit painterly.

Same scene as before, but frontal.

Same scene as before, but frontal.

A walk in Venice turned into this stylized material.

www.artstation.com/artwork/XJGm50

#madewithsubstance #gamedev #b3d #cgi

16.12.2024 14:19 โ€” ๐Ÿ‘ 16    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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My dog Rosie โค๏ธ

14.12.2024 17:52 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
a 3d stylized render of a girl in a surreal environment, highlighting many common superstitions (broken mirrors, black cats, under ladders, umbrellas indoors, crows, picking up pennies tails side up)

a 3d stylized render of a girl in a surreal environment, highlighting many common superstitions (broken mirrors, black cats, under ladders, umbrellas indoors, crows, picking up pennies tails side up)

superstition ๐Ÿˆโ€โฌ›

14.12.2024 03:36 โ€” ๐Ÿ‘ 4099    ๐Ÿ” 968    ๐Ÿ’ฌ 12    ๐Ÿ“Œ 4
a digital doodle of gen design's project robot just announced at the game awards 2024

a digital doodle of gen design's project robot just announced at the game awards 2024

gen design's teal & pink ๐Ÿ’š๐Ÿ’œ

13.12.2024 19:49 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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starting on my next prop & using it to learn rigging

11.12.2024 23:03 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
UV unwrap of the mug

UV unwrap of the mug

3D render of a Norman Rockwell mug, 1024x512 textures

3D render of a Norman Rockwell mug, 1024x512 textures

3D render of a Norman Rockwell mug, 4096x2048 textures

3D render of a Norman Rockwell mug, 4096x2048 textures

i had the idea to add some extra geometry where the print was so i could dedicate more uv space to the painting, makes it so a 1024x512 still looks decent

11.12.2024 15:23 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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another quick project i did to practice UVs, still want to add some coffee stains to it but the base materials are there

2048x1024 albedo / normal / packed ORM, 662 tris
#gameart #3dart

11.12.2024 15:16 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A 3D render showing a bay window with a fitted sofa lined with pillows, a lamp and a table. The objects in the image are white as they have not been textured yet, some of them are still primitive shapes from a blockout stage. A warm, yellow light filters into the room from the window behind which a default Unreal Engine sky and a plane with default grid material is visible.

A 3D render showing a bay window with a fitted sofa lined with pillows, a lamp and a table. The objects in the image are white as they have not been textured yet, some of them are still primitive shapes from a blockout stage. A warm, yellow light filters into the room from the window behind which a default Unreal Engine sky and a plane with default grid material is visible.

I made some progress on my scene, learned a little about cloth simulation in Blender to make the cushions and curtains.

24.11.2024 00:19 โ€” ๐Ÿ‘ 60    ๐Ÿ” 8    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
A worn 1998 player's guide for The Legend of Zelda: Ocarina of Time

A worn 1998 player's guide for The Legend of Zelda: Ocarina of Time

my real world reference:

my oldest brother got it when he was a kid, we've kept it for like 25 years

20.11.2024 17:10 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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rainy day afternoon project, modeled in blender & textured in substance โ–ฒ

#gameart

20.11.2024 17:03 โ€” ๐Ÿ‘ 23    ๐Ÿ” 2    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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I can't believe Half-Life 2 is 20... I owe a lot to this hugely inspiring game.

Here's a fun little clip of me painting in VR in Water Hazard :)

18.11.2024 01:16 โ€” ๐Ÿ‘ 1278    ๐Ÿ” 257    ๐Ÿ’ฌ 17    ๐Ÿ“Œ 7
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starting work on energy conservation & absorption today

17.11.2024 17:30 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hey there! I'm a french 3D Artist living in Barcelona!

Here's some of my art
(I love materials)

14.11.2024 22:34 โ€” ๐Ÿ‘ 90    ๐Ÿ” 21    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

i fixed the emissive color & also found out that my shader works identically in the path tracer

#3dart #gameart #ue5

14.11.2024 17:09 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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more progress on the fake glass shader- i figured out a hacky way to blend a liquid color with the glass color

#3Dart #gameart #UE5

13.11.2024 21:45 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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the fake glass shader I'm working on does indeed work in VR

UE mobile forward 5.5

12.11.2024 20:01 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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