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@maxl0s.bsky.social

13 Followers  |  5 Following  |  8 Posts  |  Joined: 22.03.2025  |  1.4924

Latest posts by maxl0s.bsky.social on Bluesky

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Tara's Jump counter has been re-implemented as well, but now with new animations! In the old beta, we just reused the regular jump sprites, but Paro wanted to go the extra mile, and we think it was worth it - stomping the enemies feels more satisfying than ever! #indiegame #marioandluigi #indiedev

21.06.2025 15:09 β€” πŸ‘ 79    πŸ” 28    πŸ’¬ 5    πŸ“Œ 0
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Next on the list, the Goouls! Complete with new sprites and slightly better attack tells! (missing a few sfx for now) As well as a much nicer test background courtesy of @gardy102.bsky.social !
We keep getting closer to re-implementing everything the old demo had, but now looking SO much better!

14.06.2025 18:48 β€” πŸ‘ 37    πŸ” 18    πŸ’¬ 0    πŸ“Œ 0
Self-improvement takes time. After all, you didn't turn into a piece of shit overnight.

Self-improvement takes time. After all, you didn't turn into a piece of shit overnight.

12.06.2025 17:07 β€” πŸ‘ 4968    πŸ” 722    πŸ’¬ 49    πŸ“Œ 32
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Melee fox bug

11.06.2025 18:45 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Items are usable yet again! Complete with a new, more expressive and fluid animation. We're getting closer and closer to getting back where we were with the old battle system... but now with so much more style and charm! #Varminal #Indiegame #Indiedev

01.06.2025 21:25 β€” πŸ‘ 63    πŸ” 21    πŸ’¬ 1    πŸ“Œ 0
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With a new art style and more skill on the team, we were finally able to finally make the menus according to the first concept behind them - now Plink displays every option, not just the move icons! A small diegetic touch to tie UI and the game world a little. #varminal #indiegames #indiedev

04.05.2025 02:30 β€” πŸ‘ 98    πŸ” 33    πŸ’¬ 5    πŸ“Œ 0
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2022 vs Now:

#Varminal #indiegames #gamedev

18.04.2025 22:06 β€” πŸ‘ 124    πŸ” 47    πŸ’¬ 6    πŸ“Œ 0

Ayy ty! Yeah I'd like to at least finish ONE level, it would be cool to post it on newgrounds or something

18.04.2025 06:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Mannn I really wanna finish this old fan game I was trying to make a long time ago when I got more free time

16.04.2025 21:07 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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With the base overworld mechanics close to being fully implemented, we're ready to finally start revamping the battle system as well! Here's a look at some new animations, new UI, and new.. well, everything!
(though the background is currently just a placeholder.)

[πŸ”ŠSound on!]

12.04.2025 20:33 β€” πŸ‘ 59    πŸ” 21    πŸ’¬ 5    πŸ“Œ 0
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Got the critical hits back in! Originally inspired by the flashiness of critical attacks in Fire Emblem and SMBZ

31.03.2025 04:04 β€” πŸ‘ 29    πŸ” 8    πŸ’¬ 0    πŸ“Œ 0

Yeah we actually might end up just touching up the sprite a bit before using it!

31.03.2025 03:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Was scrolling though our old assets for the older battle demo and found the recording i made for an unfinished boss fight, sadd

29.03.2025 17:33 β€” πŸ‘ 18    πŸ” 7    πŸ’¬ 2    πŸ“Œ 0
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It aint much but it's honest work... Got the rolling numbers effect back in from the old version! Had to actually rewrite all the code for it because of the new UI and the numbers being slightly tilted, but it looks nice I think
#Gamemaker #Varminal #screenshotsaturday

23.03.2025 00:55 β€” πŸ‘ 20    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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Just finished re-adding jump attacks for our new updated version of the game! Also added a semi in-depth explanation on how I did it for those who are interested! (and all those ML fan games still stuck on the overworld movement :^)

22.03.2025 20:16 β€” πŸ‘ 14    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0

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