Celebrate the end of the year with some free games! We're holding a Holiday Giveaway with $100 in game prizes ☃️
All it takes is 1 entry to win, so visit the link below to enter! 🎟️🎁
Pssst! 👀
Are you a disabled content creator OR a creator passionate about accessibility? DM us!
We’re working on something new and exciting at AbleToPlay to help inclusive creators grow their audiences and connect with game studios and publishers for sponsorships.
Reposts appreciated!
Accessibility is never "done," but we're proud of the progress we've made. Thanks, @abletoplay.com for sharing our story and shining a light on how we're building VR for everyone! No exceptions.
Read the full deep dive: ow.ly/MHXR50X2gAP
Join their Discord community: discord.gg/UwM4hamVqW
👌👌👌
Whoa! @arevya.bsky.social made an incredible primer on games accessibility resources, and it's finally out!
It's an awesome resource for anyone wanting a quick "lay of the land" in the games accessibility space ✨
Check it out and grab a copy here ⬇️
ko-fi.com/s/18709d94aa
A few years earlier, in 1987, Nintendo's quarterly magazine made a huge unveiling: the "Nintendo Hands-Free Controller", the first game controller operated entirely by a user's breath control and neck/chin movements!
This device laid the groundwork for the modern adaptive controllers we see now.
On July 26, 1990, the Americans with Disabilities Act (ADA) was signed into law, and the reason we celebrate Disability Pride in July! Since then, disability community and advocacy efforts have grown immensely, ultimately changing the world - and yes of course the games industry - for the better.
Happy Disability Pride Month from the team at AbleToPlay!
To celebrate Disability Pride Month, we’ll be sharing the history and major milestones of Disability Pride movement throughout the week, including how it’s helped shape the landscape of game accessibility! 🧵
South of Midnight v1.3.0 just dropped, and it brings some solid accessibility wins!
- Tons of menu narration fixes
- Added subtitles for Kooshma's Cabaret show (Roux's song)
- You can now pet the dog in Chapter 5 ❤️🐕
We love to see it!
(1/2) ** NEW PODCAST EPISODE **
Arman Nobari is a cancer survivor turned entrepreneur because video games was his safe space during chemotherapy. His startup, Good Trouble, revolutionizes accessibility in the gaming industry through a free site called @abletoplay.com.
Congratulations to @uvula.jp on the release of "to a T", a wonderfully zany & adorable world where Teen can't stop T-posing!
We love that it has a dedicated accessibility menu, adjustable haptics, easy controls, & hilarious subtitles. Check out the Steam demo! store.steampowered.com/app/1875320/...
Happy Global Accessibility Awareness Day! ✨ Today, we recognize the incredible progress that advocates, builders, creators, and individuals have made pushing the world to a more inclusive future.
But did you know, GAAD was created by a totally unplanned, random encounter?!
Thread time! 🧵
#GAAD
Come hang out and watch me be a menace to @heckinflop.bsky.social 😌
In light of major discourse in the industry today, we want to reaffirm that we are absolutely unwavering in our commitment to creating a safe, inclusive space for all gamers to share the joy of accessible gaming.
Thankfully, there's *incredible* work and progress happening all across the industry 🧵
What’s a game that impressed YOU with how it handled accessibility?
We’re talkin’ adaptive controls, optional bosses, quest logs, and more—the hidden gems everyone needs to know about.
Drop your favorites in the comments below! 👇
Dead Space Remake comes packed with accessibility features that weren’t in the original! Thanks to the brilliant leadership of @momoxmia.bsky.social, the game now includes robust options—like dynamic content warnings and a toggle to skip disturbing scenes—making horror fun for us to enjoy! 🤖
We dove back into The Elder Scrolls IV: Oblivion Remastered and found brand-new accessibility options! ⚔️
From accessible onboarding, aim assist, blood toggles and auto-saves, it's proof remasters can innovate too! #AccessibleGames #Oblivion #ElderScrollsOblivion
29. Clair Obscur: Expedition 33 is a mesmerizing J’RPG (get it!?) packed with accessibility-friendly combat features!
We used the QTE toggle, which made real-time battles less punishing, & multiple difficulty settings—including Story Mode—letting us to relax & soak in the Belle Époque beauty. 🖌️
This week is #GAConf EU!
We want to take this opportunity to highlight the AWESOME accessibility talks.
These folks are at the forefront of accessibility in game development, and deserve every recognition and spotlight. Check them out! 👇🧵
HI! ✨I’ve joined @abletoplay.com / @goodtrouble.bsky.social as bizdev consultant!✨
If you’d be interested in collaborating & doing some really good and important accessibility business with us, get in touch!
We love seeing all the excitement and progress around accessibility—but we totally agree: qualitative results matter!
Every game on AbleToPlay is independently verified with in-depth research, across *hundreds* of tags, on all devices, & we include "Not Relevant" + "Partial Support" when needed.
Baldur’s Gate 3 by @larianstudios.com is is one of our fave tactical RPGs! 📜
Its extensive glossary lets you check armor, class skills & even exploding barrels anytime—making the adventure way less stressful! 💥💨 #AccessibleGames #BaldursGate3
please let me see what's on my screen 😭
Make a splash as Kril, a brave crab armed with a fork, the power of umami, & awesome accessibility! 🦀✨
In Another Crab’s Treasure by @aggrocrabgames.bsky.social, Assist Mode brings extra dodge, durability, lower enemy health, and yes—a GUN for one-hit KOs! 💥🌊
#AccessibleGames #AnotherCrabsTreasure
Shipwrecked on an island? Don’t forget to pack… accessibility! 🏝️✨
Mythwrecked: Ambrosia Island by @whitethorngames.bsky.social comes with button remapping, haptics, light/dark mode, text scroll options, auto-play, & a Ambrosidex with visual & audio cues for myth-hunting! 🧜♂️
#AccessibleGames #Steam
The legendary archaeologist is back—whip in hand and history’s greatest secret in tow! 🏛️🔱
In Indiana Jones and the Great Circle, you'll dodge traps, boulders, & baddies with adaptive support like sprint toggles, aim assist, action-highlights & quest guidance! 🐍 #AccessibleGames #IndianaJones #Xbox
✨ GAconf Europe 2025 ✨ conference coming up! 🎉
Type ⚙️: Onsite B2B Conference
Date 🗓️: APR 14-15, 2025
Location 🏙️: London, UK
View hundreds of other #GameIndustry events: www.eventsforgamers.com/event/gaconf... @igda.org #GAconf25 #IGDA #GameDev #GamingConference
Unofficial game accessibility survey! Everyone can answer, it's for an upcoming video:
What do you think about the use of R3 and L3 as active buttons in a video game? Meaning buttons you often need to press ✨
Vote by liking the following comments: