Ben🐌Kerslake

Ben🐌Kerslake

@ben.patientlighthouse.com

game developer working on TOTEM TELLER @muse.totemteller.com totemteller.com

25 Followers 105 Following 16 Posts Joined Dec 2023
1 hour ago

hello! this is a marvel

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3 days ago
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Writer's Block is out now on Steam!

store.steampowered.com/app/4025400/...

Write words one block at a time, set up combos, and try not to let the letters pile up!

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3 weeks ago
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2 weeks ago
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Our next game is Verminsteel!

You're a bird with a broadsword, kicking thousands of fascists so hard they fly into the sun

PLEASE go wishlist it, it'll make me really happy and help me stop low-key panicking and stuff: store.steampowered.com/app/4352280/... #indiegame #indiedev #gamedev

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4 days ago
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Journey of the Garden Rose

Launching March 23rd!

Wishlist on Steam: store.steampowered.com/app/3692110/...

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5 days ago

I had the immense pleasure of putting together an illustration for this new australian Magazine, very humbled that that @serrels.bsky.social and @jacksonwryan.com chose me to scribble on their first cover.

Please consider backing local australian journalism. there are stories here worth telling.

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5 days ago
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Awesome (1990)

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4 days ago
Preview
TOTEM TELLER TOTEM TELLER is a game about storytelling through discovery.

www.totemteller.com

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4 days ago
"What ultimately broke me and my Blizzard career was I got called into the CFO's office and he sits me down and he says—he gives me a date which at the time was 2020 and was going to slip to 2021, but at the time it was 2020—and he said: 'Overwatch has to make [redacted] in 2020, and then every year after that it needs a recurring revenue of [redacted]' and then he says to me 'if it doesn't do [redacted] we're going to lay off 1,000 people, and that's going to be on you.' And that was the biggest fuck you moment I've had in my career, it felt surreal to be in that condition."

This is a deranged thing to say to someone wtf. www.pcgamer.com/games/fps/ov...

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1 week ago
5. Hollow Knight: Silksong (Confirmed Release Window)
Developer: Team Cherry (Adelaide)
Genre: Metroidvania
Platform: All Platforms
We know, we know. Listing Hollow Knight: Silksong as an “upcoming” 2026 game is both obvious and slightly cheeky.

However, after years of silence and speculation, Adelaide’s Team Cherry has finally confirmed that Hornet’s long-awaited sequel is scheduled for a Q3 2026 release.

It is, quite simply, the most anticipated indie game in the world. Silksong takes players to a new kingdom, Pharloom, offering faster, more acrobatic combat and an even more expansive world than its predecessor.

When Silksong lands, it won’t just dominate the 2026 discussion in Australia; it will be the center of the global gaming conversation.

Today on GamesHub, a website with very real authors, Tanaka Haruto is promoting "upcoming" video game "Hollow Knight: Silksong" confirmed to released in Q3 2026.

"When Silksong lands, it won’t just dominate the 2026 discussion in Australia; it will be the center of the global gaming conversation."

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4 days ago
screenshot of an article featuring mostly incorrect info about TOTEM TELLER

I found your post when reverse image searching the (human?) author of this post, and had to jump on. I'm surprised they got the name of the game right, considering studio, location, funding, genre, platform mostly wrong. Hallucinations...

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2 months ago
the anime sfx-making tool!
It's called ANIMEVOX, in big letters up top.
Then there's the controls:

In vertical pairs:
Left:
Pitch Rise
Rise speed

Reverb
Room size

On the right:
Wobble Speed
Wobble Amount

Tone Brightness
Volume

Next is a row of keys:
Randomize - randomizes the sound parameters
UNDO/ REDO - go back to parameters you liked
Export Wav - self explanatory, it saves a copy of the latest sound to your hard drive.

Then the fun buttons, with cute art styles:

IMPACT, sparkle, beam, powerUP, PON, BOOM, slash, woosh

Each produces a preset sound, which then goes through the fx chain.

Hope you enjoy it!

I made a tool that makes retro anime sound effects. Meet AnimeVox!
I made it for a game, but it's free to use.

I'm using the forgotten (but popular in 80s japan) Schroeder reverb algo, and some wobble.

If you find it useful consider supporting me on itch :)

castpixel.itch.io/animevox

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2 months ago
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Game Poems #1 An online literary magazine publishing short-form videogames directly in a playable format. Issue #1 features interactive works by international artists and game designers.

Check out the marvellous Game Poems magazine! Yes, I have a little something in there, and, yes, it lives up to the dream of publications that manage to include (and be about) interactive/games stuff!

www.gamepoems.com/issue01/

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1 month ago

Hey yall. As you've seen here - unfortunately a large portion of the ivy road team was laid off today, myself included. We're all looking for work! Gonna do a quick thread about those who were laid off today and why you should hire them:

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1 month ago
Post image Post image Post image Post image

BIRDHOUSE (2025, PC)

1/2

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1 month ago
mockup of Quote the robot shooting bolts in the Bushlands. I upscaled everything based on the original a bunch of upscaled sprites upscaled sprites #2 mockup of the first Sand zone area

the Cave Story mockup that almost came out officially.
I worked with the Cave Story publisher Nicalis for a few months developing a pixel art but higher resolution version of the game.

Pixel approved!
Here's also some upscaled sprites, showing options #pixelart

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1 month ago
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Here's our round-up of games from January 2026!
warpdoor.com/2026/02/02/w...

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1 month ago
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my pico8 Bubble Symphony demake in motion.
15 colors (Pico8 Palette), 128x128px

#ドット絵 #pixelart

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2 months ago
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*YouTube Voiceover* I MADE A HYPER-REALISTIC WINDOW BLINDS SHADER FOR OUR CARTOON RACCOON GAME

(btw @snaccoongame.bsky.social is available for Wishlisting on Steam store.steampowered.com/app/2001850/...)

#gamedev #indiedev #snaccoon

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2 months ago
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Built a palette extractor that thinks like a curator, not a pixel counter.

– Physics-based color repulsion
– Auto-detects muted vs vibrant bias
– Adaptive spacing to hit target count
– OKLCh color space (perceptually uniform)

Early Access: please break it!

chipper-otter-d6c600.netlify.app

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2 months ago

I think we’re long past the point now that anyone can justify travelling to the US like it’s a normal functional country. Absolutely baffled by people still going there for holidays or conferences.

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2 months ago
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SEBI 16 - Sixteen games in one ✨

-Out 16 January -
It would help me a lot if you want to wishlist ❤️

store.steampowered.com/app/3946490/...

#sebi16 #pico8 #ufo50

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2 months ago
Atari ST User (August 1989): Like its predecessor, Déja Vu II is a “point and click” adventure which takes nearly all its input from the mouse rather than the keyboard. Amiga Computing (August 1989): Hot on the heels of African Raiders will be The Legend of Djel, a point-and-click adventure featuring 30 superbly drawn screens.

"Point-and-click" started as a camera phrase that was adopted by authors to refer to using a mouse. Suddenly in August 1989 two different magazines described two different games as a "point-and-click adventure."

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2 months ago

So glad it was my entry point. Probably most often revisited too. The density of those jungles, set against vast emptiness.

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2 months ago

Hey, if you’re in the game industry and have a literature degree, would you please comment?

We got a family friend over here who insists my having a career in games while holding a literature degree is a one-off aberration and per usual, I’m not letting it go.

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2 months ago

this belongs in a frame

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2 months ago

i'll admit it i like the process of iteratively refining a game element until it feels right to me, i think it becomes game design (derogatory) when it ceases to be an expression of your pure soul. that of course means some game design will arise unavoidably as your soul rattles the bars of its cage

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2 months ago

‘everyone in gamedev is using AI’ the business dumdums are using it to generate decks and write bad copy. They think it’s good because they think their basic lore ideas make a good game. that’s it that’s who is using AI

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3 months ago

I was disappointed to see the store page description put his name front and center while not mentioning any of the creators of the original games. This industry’s obsession with auteurs is not healthy.

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2 months ago
Headline "Jonathan Blow interview- the father of indie gaming on video games in 2525 AD"

Okay please let's not call him that

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