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Tzschk

@tzschk.bsky.social

Freelance game dev with an unhealthy fixation with procedural generation. It’s pronounced like it’s spelled.

1,594 Followers  |  264 Following  |  204 Posts  |  Joined: 01.12.2023  |  1.8863

Latest posts by tzschk.bsky.social on Bluesky

Yeah, that’s the roughest part about creating anything, haha. But it’s one more data point to learn from.

16.11.2025 19:34 — 👍 1    🔁 0    💬 1    📌 0

Yeah, I think that’s the best course (if you’d play it, it beats trying to guess what some hypothetical player would), but you’re talking to a guy who usually gets hired on to pitch projects, so slightly different beast.

16.11.2025 19:31 — 👍 1    🔁 0    💬 0    📌 0

You forgot the secret third thing: unmarketable *and* boring.

That aside, I think you’re pretty much always better off risking alienating some players but connecting with an audience via something bizarre than pulling your punches. For all you know, that bizarre thing is the new safe.

16.11.2025 18:56 — 👍 1    🔁 0    💬 1    📌 0

That’s kind of what I was hacking at. I was actually experimenting with methods to fallback on individual tile adjacency rules when the pattern method got stuck. I got them to work with each other, but it didn’t significantly reduce getting stuck in practice.

16.11.2025 05:04 — 👍 0    🔁 0    💬 0    📌 0

Thanks!

15.11.2025 21:41 — 👍 2    🔁 0    💬 0    📌 0
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Happy #screenshotsaturday! Finally have an actual, real-life rainy day, so I think I'm going to get off the computer and read.

15.11.2025 21:10 — 👍 502    🔁 66    💬 3    📌 0

That is a dangerously tempting rabbit hole to go down...

14.11.2025 23:05 — 👍 0    🔁 0    💬 1    📌 0

Okay, have a truly illegible jumble.

14.11.2025 22:37 — 👍 43    🔁 2    💬 0    📌 0

Okay, you win.

14.11.2025 22:33 — 👍 1    🔁 0    💬 0    📌 0

I have done my best to hide my sins.

14.11.2025 22:32 — 👍 2    🔁 0    💬 0    📌 0

I have! I can't say I'm any expert, but my "unpaid-other-dayjob" is in bike/pedestrian advocacy, so I've gotten a cursory familiarity.

14.11.2025 22:28 — 👍 2    🔁 0    💬 1    📌 0

3D artists, show your (illegible jumble of) wireframes!

14.11.2025 21:57 — 👍 54    🔁 1    💬 3    📌 2

A video game can really be anything you want

14.11.2025 02:44 — 👍 50    🔁 3    💬 1    📌 0

Thanks! It's all texture. Completely unlit model.

13.11.2025 23:42 — 👍 1    🔁 0    💬 0    📌 0

This was fun. 46 tris, 128x128 texture.

25.04.2025 23:01 — 👍 266    🔁 38    💬 3    📌 0

I admire your optimism.

13.11.2025 23:08 — 👍 0    🔁 0    💬 1    📌 0

Fun fact about me: I'm a bit obsessed with Pepsiman and have made many pepsi-like prototypes. I think what will eventually drive me mad is forever yearning to make a pepsi-like knowing nothing could ever be Pepsiman.

13.11.2025 22:54 — 👍 26    🔁 0    💬 2    📌 0
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09.08.2025 21:09 — 👍 66    🔁 10    💬 2    📌 0
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09.08.2025 21:09 — 👍 90    🔁 13    💬 2    📌 0
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Clouds have been on my list for while. Nothing fancy, but they go a long way for making the world feel less static.

21.10.2025 20:59 — 👍 263    🔁 39    💬 4    📌 1
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🌆

30.10.2025 18:08 — 👍 223    🔁 48    💬 7    📌 0
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Found some old platformer prototype characters. My animation abilities begin and end right about here.

13.11.2025 20:24 — 👍 81    🔁 11    💬 2    📌 0
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Get more from Loren Schmidt on Patreon creating video games + other digital art

i have a lot of trouble with self-promotion, but i lost my insurance and SNAP benefits a few months ago due to federal level hijinx, and am really struggling with the day to day right now. i could really use your help! i'm trying to get back up to $1000.

www.patreon.com/vacuumflowers

13.11.2025 17:30 — 👍 77    🔁 77    💬 3    📌 3

Anyone have any experience/recommendations with GBA dev? Been getting the itch to tinker.

10.11.2025 22:07 — 👍 8    🔁 2    💬 4    📌 0

Thanks!

08.11.2025 20:43 — 👍 2    🔁 0    💬 0    📌 0

If you want. It’s an infinite* city, so you can walk where you like. You could walk the same way over and over, though. I won’t stop you.

08.11.2025 20:10 — 👍 3    🔁 0    💬 2    📌 0

Part of a procedurally generated walking sim.

08.11.2025 19:55 — 👍 3    🔁 0    💬 1    📌 0
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First pass on some basic parks/plazas.

#screenshotsaturday

08.11.2025 19:24 — 👍 142    🔁 25    💬 2    📌 1
Excerpt from Wikipedia: “Many cities in Australia's eastern states, such as Melbourne and Sydney, did not have a central town square in their design, due to a fear of rebellion. New South Wales Governors Richard Bourke and George Gipps notably ordered surveyors to not include a town square in city designs, including Melbourne, to prevent the spirit of democracy from arising.”

Excerpt from Wikipedia: “Many cities in Australia's eastern states, such as Melbourne and Sydney, did not have a central town square in their design, due to a fear of rebellion. New South Wales Governors Richard Bourke and George Gipps notably ordered surveyors to not include a town square in city designs, including Melbourne, to prevent the spirit of democracy from arising.”

You learn so many interesting things when researching for games…

07.11.2025 20:16 — 👍 111    🔁 15    💬 2    📌 0
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OUT NOW! Apparatus: Exanimus is now available on Steam!

15% launch discount is active for 7 days!

07.11.2025 16:00 — 👍 150    🔁 57    💬 5    📌 4

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