Tzschk

Tzschk

@tzschk.bsky.social

Freelance game dev with an unhealthy fixation with procedural generation. It’s pronounced like it’s spelled.

1,598 Followers 264 Following 204 Posts Joined Dec 2023
3 months ago

Yeah, that’s the roughest part about creating anything, haha. But it’s one more data point to learn from.

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3 months ago

Yeah, I think that’s the best course (if you’d play it, it beats trying to guess what some hypothetical player would), but you’re talking to a guy who usually gets hired on to pitch projects, so slightly different beast.

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3 months ago

You forgot the secret third thing: unmarketable *and* boring.

That aside, I think you’re pretty much always better off risking alienating some players but connecting with an audience via something bizarre than pulling your punches. For all you know, that bizarre thing is the new safe.

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3 months ago

That’s kind of what I was hacking at. I was actually experimenting with methods to fallback on individual tile adjacency rules when the pattern method got stuck. I got them to work with each other, but it didn’t significantly reduce getting stuck in practice.

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3 months ago

Thanks!

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4 months ago
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Happy #screenshotsaturday! Finally have an actual, real-life rainy day, so I think I'm going to get off the computer and read.

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4 months ago

That is a dangerously tempting rabbit hole to go down...

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4 months ago

Okay, have a truly illegible jumble.

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4 months ago

Okay, you win.

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4 months ago

I have done my best to hide my sins.

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4 months ago

I have! I can't say I'm any expert, but my "unpaid-other-dayjob" is in bike/pedestrian advocacy, so I've gotten a cursory familiarity.

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4 months ago

3D artists, show your (illegible jumble of) wireframes!

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4 months ago

A video game can really be anything you want

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4 months ago

Thanks! It's all texture. Completely unlit model.

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10 months ago

This was fun. 46 tris, 128x128 texture.

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4 months ago

I admire your optimism.

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4 months ago

Fun fact about me: I'm a bit obsessed with Pepsiman and have made many pepsi-like prototypes. I think what will eventually drive me mad is forever yearning to make a pepsi-like knowing nothing could ever be Pepsiman.

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7 months ago
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7 months ago
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4 months ago
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Clouds have been on my list for while. Nothing fancy, but they go a long way for making the world feel less static.

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4 months ago
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🌆

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4 months ago
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Found some old platformer prototype characters. My animation abilities begin and end right about here.

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4 months ago
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Get more from Loren Schmidt on Patreon creating video games + other digital art

i have a lot of trouble with self-promotion, but i lost my insurance and SNAP benefits a few months ago due to federal level hijinx, and am really struggling with the day to day right now. i could really use your help! i'm trying to get back up to $1000.

www.patreon.com/vacuumflowers

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4 months ago

Anyone have any experience/recommendations with GBA dev? Been getting the itch to tinker.

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4 months ago

Thanks!

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4 months ago

If you want. It’s an infinite* city, so you can walk where you like. You could walk the same way over and over, though. I won’t stop you.

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4 months ago

Part of a procedurally generated walking sim.

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4 months ago
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First pass on some basic parks/plazas.

#screenshotsaturday

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4 months ago
Excerpt from Wikipedia: “Many cities in Australia's eastern states, such as Melbourne and Sydney, did not have a central town square in their design, due to a fear of rebellion. New South Wales Governors Richard Bourke and George Gipps notably ordered surveyors to not include a town square in city designs, including Melbourne, to prevent the spirit of democracy from arising.”

You learn so many interesting things when researching for games…

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4 months ago
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OUT NOW! Apparatus: Exanimus is now available on Steam!

15% launch discount is active for 7 days!

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