The gamedev > woodworking pipeline is real.
07.08.2025 17:58 — 👍 6 🔁 0 💬 0 📌 0@tzschk.bsky.social
Game dev with an unhealthy fixation with procedural generation. It’s pronounced like it’s spelled.
Realized I haven't posted much of this project on this site. It's a very-much-work-in-progress infinite urban walking sim.
06.08.2025 19:06 — 👍 42 🔁 7 💬 0 📌 0Thanks! Still a work in progress, at the moment.
06.08.2025 05:18 — 👍 0 🔁 0 💬 0 📌 0Infinite urban walking sim.
06.08.2025 05:17 — 👍 0 🔁 0 💬 0 📌 0Been really itching to get back to this lately...
04.08.2025 19:03 — 👍 130 🔁 18 💬 3 📌 1👀
02.08.2025 20:39 — 👍 5 🔁 0 💬 0 📌 0Hands down the most frustrating, but I love it.
02.08.2025 20:39 — 👍 5 🔁 0 💬 1 📌 0Prototyping some more stage hazards. I feel like I could get a few decent levels out of these.
#screenshotsaturday #gbstudio #gameboy
Damn, how did I miss this? This is super helpful, thank you!
02.08.2025 04:02 — 👍 4 🔁 0 💬 0 📌 0Really wishing GB Studio had a better way to watch for lag than just eyeballing it. Even just a frame rate display would be nice.
01.08.2025 23:55 — 👍 6 🔁 0 💬 1 📌 0Thinking I'll put more emphasis on stage hazards compared to classic Balloon Fight. The gameboy can't handle as many enemies at once, so this feels like a good way to keep things interesting and twist up the formula a bit.
#gbstudio #gameboy
Spent way too long on enemy logic before relearning the old adage: dumb enemies are best.
#screenshotsaturday #gbstudio #gameboy
I love Balloon Kid as much as anyone, but Balloon Fight deserved a proper GB port.
#gbstudio #gameboy
Got a couple more microgames in this morning. Kinda nice to be working fast and small for a change. Good for the brain.
#screenshotsaturday #gbstudio #gameboy
Is this something?
#gbstudio
I’m in!
28.06.2025 18:51 — 👍 4 🔁 0 💬 1 📌 0How am I just now finding out SGB had multiplayer?
19.05.2025 04:04 — 👍 2 🔁 0 💬 0 📌 0Absolutely love this.
19.05.2025 03:33 — 👍 1 🔁 0 💬 0 📌 0Yeah, I figured that would be the case. Mostly just hoping I don’t hit unexpected lag or break some scanline tricks or something on actual hardware. Not sure why I haven’t just picked up a flash cart yet, haha.
19.05.2025 03:27 — 👍 1 🔁 0 💬 1 📌 0Return of the infinimall. While I didn't completely rewrite it this time, I did gut and rebuild the base structural generation. Can't help myself. Way more flexible and, of course, way more math headaches for me. #screenshotsaturday
17.05.2025 16:02 — 👍 40 🔁 7 💬 1 📌 0Made this on a sick day and now I'm debating how far I actually want to take a rock-paper-scissors RPG. The opponent employs a (non-random!) strategy, so I've already taken it further than the concept deserves.
15.05.2025 18:43 — 👍 26 🔁 3 💬 2 📌 0@gameboyscene.bsky.social is a good place to start. They have this starter pack and several lists on their profile. go.bsky.app/3QV2ZFS
06.05.2025 16:42 — 👍 3 🔁 0 💬 1 📌 0Do it, it’s awful.
29.04.2025 18:10 — 👍 1 🔁 0 💬 0 📌 0Has GB Studio been a gateway drug to Assembly for anyone else? Just me?
28.04.2025 16:45 — 👍 10 🔁 1 💬 2 📌 0Thanks! Yeah, they have so many interesting buildings, I may end up doing more of these.
28.04.2025 16:11 — 👍 1 🔁 0 💬 0 📌 0"Implementing Silent Hill's Fog in My (Real) PS1 Game"
Out on YouTube now. 🙀
It took me 100+ hours to make it.
I hope you enjoy it.
↓ ↓ ↓🔗
#ps1 #psx #playstation1 #silenthill
This was fun. 46 tris, 128x128 texture.
25.04.2025 23:01 — 👍 58 🔁 6 💬 1 📌 0How accurate is GB emulation these days? Do I need to be diligently testing on hardware, or is it pretty one-for-one?
21.04.2025 01:08 — 👍 3 🔁 1 💬 3 📌 0