harri

harri

@harristic.bsky.social

Minecraft Wiki admin, game dev student, he/him

196 Followers 47 Following 34 Posts Joined Oct 2024
1 day ago
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settings #lsbugames

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2 days ago

agreed

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3 days ago
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uni game ui #lsbugames

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1 week ago
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they do seem to have a bug now where they're permanently looking at the sky lol

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1 week ago
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thank you !!!

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3 weeks ago
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hotbar and item detail box
#lsbugames

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1 month ago

thank you! that's a good mindset but these in particular just feel inconsistent/out of place

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1 month ago

in practice the underbelly doesnt make up for the lesser shading though, that whole section (most of the mob) is still very flat

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1 month ago

The lack of the third shade that the other variants have makes them really flat and it feels like a mistake to me. If this is very intentional then I guess don't worry.

If you did not design them then perhaps this could be carried on?

Either way, the new design is incredible overall, thanks.

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1 month ago
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@sarahboev.bsky.social Sorry to bother but I'm not sure how else I can get this seen.

I adore the new rabbit designs, but half of them have rather flat textures that are inconsistent with the other variants. The brown, salt, and gold rabbits have just two shades for their main coat.

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1 month ago

anyway i do really hope something can be changed up with enchanting, maybe using specific materials to increase the likelihood of getting certain enchantments. maybe one of the gameplay devs could a random public experiment for it similar to trade rebalance…? (please)

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1 month ago

if, say, there were a varied amount of different weapons, tools, and armor sets, i think it could make sense. weapons are going pretty strong in variety, but your armor and tools are always the same. elytra exists but woo boy that’s a whole other can of worms when it comes to permanent gear.

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1 month ago

enchanting being fun is probably the best thing that could happen to the game in general but yes itd make gear feel a lot less permanent. even then i dont think forcing the feeling of impermanent gear with the repair limit makes sense, im just not sure what the benefit is.

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1 month ago

gear being impermanent could work, it just requires the total overall of the enchanting system first, though things like netherite and trim duplication being so expensive are also offenders with this

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1 month ago

enchanting is so tedious and luck based that people stop playing the game when they die and lose their amazing gear, because the idea of going through the enchanting phase of the game is just that depressing. gear cannot feel impermanent like that.

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1 month ago

every system related to gear encourages treating them as permanent, even the level cap, since its only effect on the game is forcing combining enchantments in specific orders, it never prevents maxed out gear

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1 month ago

of course i have no idea about the tech concerns, but i really hope the UI/UX part of it is reconsidered, i think them being their own block would solve any issues the team might be thinking of

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2 months ago

What are some other textures did you did this year? Your textures always seem to be amazing

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2 months ago

What are some other textures did you did this year? Your textures always seem to be amazing

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5 months ago

What this done partly so that nautilus can drop their shells on death?

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9 months ago

Im surprised a simple clarification on mojang-provided information isn’t allowed

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10 months ago

I know. And then *after* this Notch said all mobs are genderless, and so did Jeb, and so did Kingbdogz. These obviously take priority over Notch’s casual comment. Nonetheless I’d like even more direct confirmation.

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10 months ago

?

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10 months ago

Hi, im a wiki admin

Is the ender dragon genderless?

Many many times it has been stated by developers, even Notch, that all mobs are genderless. Misinformation about the ender dragon being female still exists though, so I hope for a comment saying that the dragon specifically is indeed genderless.

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1 year ago

This feels like an obvious reference but I can’t add that to the wiki as trivia without direct confirmation.

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1 year ago
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Dungeons:Golden Piglin Armor – Minecraft Wiki The golden piglin armor is a unique piglin armor variant that can be found within the Flames of the Nether DLC of Minecraft Dungeons.

Super random question but in Dungeons, the equip sounds for Golden Piglin Armor has a part that sounds very similar to a part of Pigstep. Is this an intentional reference?

(minecraft.wiki/w/Dungeons:G... sounds can be heard on the wiki)

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1 year ago

I’ve got 107, i got 24 in the time where i haven’t posted here at all

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1 year ago

24 followers while i haven't even posted here

i'd like to be here more though

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1 year ago
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15 most visited Minecraft Wiki pages in the last 30 days

the top one is the main page

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1 year ago

Depths of MCW account is here now

@depthsofmcw.bsky.social

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