cursed inbetween (work in progress) #AHatInTime #HalfLife
24.02.2026 14:10 β π 5 π 1 π¬ 0 π 0@gfreakman.bsky.social
hi
cursed inbetween (work in progress) #AHatInTime #HalfLife
24.02.2026 14:10 β π 5 π 1 π¬ 0 π 0put "gameui_xbox 1" in your config.cfg in any source engine game for something evil #HalfLife
11.02.2026 04:19 β π 2 π 0 π¬ 0 π 0god yes
05.02.2026 02:45 β π 0 π 0 π¬ 0 π 0Doom (1993)'s iconic cover image, but with Doomguy replaced with Niko, holding a shotgun and looking very scared.
least fitting crossover #OneShot #OneShotGame #Doom
28.01.2026 03:14 β π 30 π 7 π¬ 1 π 0gameinfo.txt featuring client mounting
i overengineered something again
18.01.2026 08:29 β π 1 π 0 π¬ 0 π 0hat kid's having a little too much fun
#AHatInTime #Portal
Hat Kid daydreaming about something, pulling a happy face. Bow Kid is pointing a 9MM directly to her head.
old render i made when experimenting with porting hat-life 2 to half-life 2: deathmatch
i wonder if i should release that some day #AHatInTime
probably the default udk killing machine but i know raincoat hat kid is evil inside
12.01.2026 10:30 β π 3 π 0 π¬ 1 π 0August 1 2012: UDK Robot August 2 2012: "raincoat" Hat Kid October 2012: "Toon Link" Hat Kid November 2012: "hatkidnew" Hat Kid July 2017: Final Hat Kid
meet the hat kids #AHatInTime
12.01.2026 09:59 β π 12 π 0 π¬ 1 π 0can't argue with this one
02.01.2026 14:17 β π 2 π 0 π¬ 1 π 0fixing my implementation of the dive slide mechanic and i quite enjoyed debugging it
02.01.2026 07:21 β π 9 π 0 π¬ 1 π 0the half-life 2 styled menu, in valve's infinite wisdom, isn't editable at the game level, so engine updates that edit that menu cascade into the rest of the games on that engine branch
01.01.2026 20:28 β π 2 π 0 π¬ 0 π 0soundcloud.com/gordon-freak... 140 beats per minute #OneShot #OneShotGame
26.12.2025 19:19 β π 2 π 0 π¬ 0 π 0"art by birbius but they left the internet"
www.reddit.com/user/Illustr...
they've returned fairly recently!
Half-Life 2 (2004)
19.12.2025 04:26 β π 1 π 0 π¬ 0 π 0yes
06.12.2025 14:56 β π 1 π 0 π¬ 1 π 0Gordon Frekaman doing an interpretation of the Half-Life 1 Gordon Freeman pose, with a shotgun model made by Xinus22
Widescreen Half-Life 1 BG for the now-dead website
considering my website is fully dead, here's the render i made for it
06.12.2025 03:39 β π 6 π 0 π¬ 0 π 0Half-Life 2: OVERCHARGED Mod Deleted
i am free
22.11.2025 08:38 β π 5 π 1 π¬ 1 π 0Not bad, i essentially tried to remake the original movements of the meme as closely as possible
17.10.2025 12:21 β π 0 π 0 π¬ 0 π 0found the original blender file for my old mrbeast citizen announcement animation #HalfLife
17.10.2025 02:54 β π 13 π 2 π¬ 1 π 0Niko without their hat on, looking distressed due to Ted Backman's ears being on their head.
appropriate reaction #OneShotGame #OneShot
11.10.2025 05:22 β π 24 π 1 π¬ 0 π 0"However, there are fan-made efforts to recreate it as accurately as possible, like this one by Gordon Freakman, who used the leaked box art XSI file screenshot along with other promo materials to rebuild the model:"
80.lv/articles/tak...
apparently my gordon model is on a news site, that's neat
#HalfLife
NPCs know how to use secondary attacks Friendly fire. Speedy Zombies. You sure? This isn't even remotely fair. Pistol charging (old 2004 bug) will be enabled.
#AHatInTime is apparently 8 years old today
how time flies, here's a small teaser of what i've been cooking up for hat-life 2's death wish mode
Comparison between a WIP model of Niko (right) and the original high resolution face graphic (left)
niko #OneShot #OneShotGame
01.10.2025 13:17 β π 47 π 10 π¬ 0 π 0Snippet of Tally Hall - Ruler of Everything's lyrics put into a textbox script. The syntax is modified from the in-game textbox handling. "@niko_83c Detective \>undercover \>brotherhood, \>objective:- @en_cry4 [Oh, \>no, \>no? \>\@en_heh Oh, \>yeah] ;AutoScroll true ;Textbox_Fadeout 35 @niko_83c Do you hear the flibbity jibbity jibber jabber \n- @niko_ayy Do you hear the clock stop when you reach the end- ;AutoScroll false @niko_smile I know you're only a man\nSo give it up and smil- ;Textbox_Fadeout"
recently got into #OneShot and all of the textbox creators i could get running didn't feel right, so i modified the console edition, and converted it into a simple textbox creator.
then i thought "hey it would be cool to allow you to create comments" and now its a bootleg scripting language
whoops
docs.google.com/spreadsheets... I added a response page to the original doc.
20.09.2025 18:04 β π 1 π 0 π¬ 0 π 0"Your toilet is leaking you know?"
"CSM is misspelled on one of the serialized variable names. Gigaslav confirmed this is MikeDoubth job, he also confirmed that your anus is his favorite list"
Sorry for bringing this up again, but Half-Life 2: OVERCHARGED's developers created a rebuttal doc against the stolen asset documentation. It's about as bad as you expect.
20.09.2025 18:03 β π 3 π 0 π¬ 1 π 0soundcloud.com/gordon-freak...
random collection of music junk i've made over the years (not guaranteed to be good)