Rubato for Nintendo Switch is now available for pre-order! Jump onto the eShop and grab it up before March 20th to begin playing immediately upon launch. Don't forget to check out the trailer, and try the free demo for a taste of the gameplay!
www.nintendo.com/us/store/pro...
27.02.2026 19:46 —
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Rubato is now available for preorder on Sony's Playstation Store! Hop on over and nab that chap before March 20th to begin playing immediately upon launch
(PS Plus users get a 15% discount on preorder)
store.playstation.com/en-us/concep...
20.02.2026 18:38 —
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30 DAYS TO GO UNTIL RUBATO RELEASES ON MARCH 20!
#indiedev #indiegame #gamedev #rubatogame
18.02.2026 18:27 —
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Administrative tasks are the dullest, most tedious part of running dev teams and publishing. Fortunately, we're nearly done with all of that for Rubato (except for Xbox backend issues...), with launch just over a month away. Are you keeping up with the countdown at @rubato.world?
12.02.2026 22:22 —
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There's a Squirrel Appreciation Day? And it's today?
21.01.2026 20:38 —
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YouTube video by Stealth
Stealth's Shorts Ep 3: Incoming Frog Alert
This is surreal
youtu.be/w-hL72fFlKY
20.01.2026 17:02 —
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YouTube video by Headcannon
Rubato Release Date and Console Version Demo
RUBATO is coming March 20th, and the demo is available now for Steam, Switch, and PS5! Xbox version TBA
store.steampowered.com/app/2244030/...
www.nintendo.com/us/store/pro...
store.playstation.com/en-gb/concep...
youtu.be/wwq801AUU68
20.01.2026 17:01 —
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YouTube video by Stealth
Stealth's Shorts Ep 2: THANK YOU!
What can I say? Holy crap
www.youtube.com/watch?v=ZGqx...
20.01.2026 00:29 —
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We're still at it. Cross-post from Patreon -
www.patreon.com/posts/status...
19.01.2026 00:21 —
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YouTube video by Stealth
Stealth's Shorts Ep 1: Continuation
It's been a while...
www.youtube.com/watch?v=fmnu...
22.12.2025 05:04 —
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To continue with the example, the programmers, artists, musicians, story writers, etc who actually make the games aren't Activision. The PR people who pretend to be your friends aren't Activision. Activision is Activision. They are a business, full-stop. "We" are at their mercy
25.09.2025 21:47 —
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You don't tell your boss what you're going to do, they tell you what to do and you do it, or you don't have a job anymore. When a company is this big, bureaucracy separates the boss from the real world and real people. In practice, they tend to be unreachable and unmovable
25.09.2025 21:47 —
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Headcannon is a "Developer" because that's what we do. We are a small team whose name happens to be the same as the registered DBA. Activision, on the other hand, are a massive corporation with "business experts" managing and controlling smaller teams making the games for them
25.09.2025 21:46 —
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List of video game developers - Wikipedia
Regarding current Activision discourse - Can we stop this please?
en.wikipedia.org/wiki/List_of...
Calling companies "Developers"?
That or call the teams of skilled talent doing the real work something else (non-demeaning) that separates them from their CEO/board/shareholder overlords
25.09.2025 21:46 —
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No luck yet but I want to make sure I'm not personally responsible for misinformation
Apparently Garry Kitchen's Game Maker was, in fact, released for IBM PC. Between me, Garry, and a friend I have working with the MADE (www.themade.org), we just still haven't found it. It's very strange
07.08.2025 19:54 —
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Guessing that's a "No"? I'm wondering if the idea that there ever was a PC version is misinformation, especially since I can't find any evidence other than raw platform lists, and the two confirmed platforms both use the 6502 processor vs the PC's x86. There are a few other "Game Maker"s for DOS too
12.07.2025 18:22 —
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Anyone happen to have a copy of Garry Kitchen's Game Maker for DOS? I had it on AppleII growing up and got nostalgic when seeing Garry and Dan at SoCal Gaming Expo. I took a look back at the Apple version and got a copy of the Commodore one to check out. I can't find it for DOS, though...
10.07.2025 05:21 —
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Get more from Headcannon on Patreon
Imagine that...
While we're using Methyl internally, we're also working toward an eventual public release- We want to make the engine and tools available to everyone!
If you'd like to support this project, our games, and our efforts to help indies, we now have a Patreon:
www.patreon.com/c/Headcannon
07.07.2025 01:00 —
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YouTube video by Headcannon
Headcannon SoCal Gaming Expo Reel
At last month's @socalgamingexpo, our booth had a tv showing footage of our upcoming games along with some first-look footage of the integrated editing tools in our Methyl game engine.
The video is now available to view on youtube, so check it out!
www.youtube.com/watch?v=Fh9z...
07.07.2025 00:54 —
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Prepping for and attending SoCal Gaming Expo was exhausting, but fun and well-worth it. A lot of people stopped by the booth (thank you!), and our panel had a pretty sizeable audience and was well-received. Hopefully we'll have the opportunity to do this again!
12.06.2025 03:49 —
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01.04.2025 07:00 —
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It's #RWX24 week! Starting this Friday, stop by our booth at
@RetroWorldExpo to try out three of our upcoming games:
Sondro Gomez- Cellar Chateaux & Headcannon
Rubato- dconn, console ports by Headcannon
Teabat- Phantasma Digital, console ports by Headcannon
19.08.2024 14:48 —
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Simon "Stealth" Thomley will be hosting a panel titled "From Headcanon to Headcannon : Game Dev for Fun and Profit" at #RWX24, which will cover his journey from hobbyist to head of his own game development business! It's scheduled for Sunday Aug 25th at 2pm in panel room A
05.08.2024 02:23 —
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We'll be hosting a booth and panel at this year's Retro World Expo! Stop by on any day during #RWX24 to meet @hcstealth.bsky.social and @mrpoe.bsky.social and try out 3 upcoming games developed and/or soon-to-be published by Headcannon. Panel hosted by Stealth, TBA. More details coming soon!
28.07.2024 22:35 —
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I do know Rouge also fights one of their machines, but I find it reasonable to believe that wasn't a factor being considered when the song was created
21.06.2024 00:36 —
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Did I really only just now, after nearly 25 years, realize this song was probably intentionally composed in "rock battle" style where it's likely the synth with guitar back represents GUN and the rock guitar lead with bass back represents Sonic/Shadow?
www.youtube.com/watch?v=ftuS...
21.06.2024 00:36 —
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I realize it's just a mediocre soldering job, but I got into a good groove by the time I was done. Some low-level work and research I've been doing recreationally has pushed me more into the realm of hardware, and this is a skill I've been particularly worried about developing
24.03.2024 01:33 —
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