Here I show how I improved from texture to texture for the eyebrow. I kept reducing the hair and adjusting the length until it was right in the fifth version.
#indie #gamedev #blender #wip #texture #hair #brow #eyebrowtutorial #texturedhair #shape
@nicksspiritum.bsky.social
Indie Game Dev (Unity) | 3D Artist (Blender & AI Art) on Patreon I am currently developing a soulslike, a survival horror, and an adults-only game. Auf zum Spiritum! ๐ All Links: https://linktr.ee/NicksSpiritum
Here I show how I improved from texture to texture for the eyebrow. I kept reducing the hair and adjusting the length until it was right in the fifth version.
#indie #gamedev #blender #wip #texture #hair #brow #eyebrowtutorial #texturedhair #shape
Now there are enough shape keys to create artistic eyelashes. Each shape key is for one eyelash shape. By mixing them together, you can design individual eyelashes for each character.
#indie #gamedev #blender #wip #shading #texturedhair #shape #form #eevee
The first ShapeKeys for the eyelashes are ready. With them, you can already adjust how long the eyelashes are and how far they are curved and spread. More ShapeKeys will follow.
#indie #gamedev #wip #blender #model #shading #eyelashextensions #texturedhair #shape #form
We continue in Blender with the individual hairs. Here is a work in progress with the eyelashes.
#indiegame #indie #gamedev #wip #eyelashextensions #blender #model #shading #texturedhair
The foot shader is now complete. Just like the other body shaders, you can change everything from skin color to wrinkles and veins. You can also apply the dynamic wet texture to the surface so that water runs off the feet.
#indie #gamedev #wip #unity #hdrp #foot #nail #nailartย #textureย #wet
The fingernail shader has been improved. You can create natural-looking fingernails or use gradients and image textures to create your own unique nail polish.
#indie #gamedev #wip #unity #hdrp #hand #nail #art #nailart #texture #human #smooth #sunsetlover
The hand shader is finished. Here is the front view. All normal maps are activated, which mainly highlight wrinkles and veins. I have already started on the fingernails, but I am still working on the shader.
#indie #gamedev #wip #unity #hdrp #hand #vein #nails #shading
The first version of a rain and sweat texture for when people are wet. It works using a particle system that is rendered onto a texture and reused in the shader as a normal map.
#indie #gamedev #wip #unity #hdrp #texture #human #rain #sweat #dynamicย #shader
Now there are painted lips for every character. You can vary the color, color mixture, and shine of the lips. This works using a gradient, which is adjusted with hue and contrast.
#indie #gamedev #wip #unity #hdrp #texture #human #lipstick #colormixingย #shading
And this is what happens when you overdo it with the coloring of the veins. Otherwise, you can color 3 different vein textures differently and make them visible in the thinnest areas of the skin.
#indie #gamedev #wip #unity #hdrp #texture #human #vain #bloodsweatandtears #frostedfeelingsย #colors
This is what happens when you activate all normal maps on the face. They mainly create wrinkles and are intended to enhance emotions. This allows me to avoid creating even more bones in the face.
#indie #gamedev #wip #unity #hdrp #texture #human #normals #detailingย #skincare
Finally, I can create combined RGBA textures. This is very important for circumventing the texture limit in the shader. Instead of only 16 textures, you can theoretically use 64 textures.
#indie #gamedev #wip #unity #hdrp #texture #combine #script #trick
Redness is now also possible in Unity using shaders. Simply use factors to determine redness for the chin, nose, eyes, forehead, cheeks, and ears. (It's starting to look like humans ๐)
#indie #gamedev #wip #unity #hdrp #skin #skincare #detailing #red #shaders #shading
Currently working on the fine skin details for my characters in the games. This is the first texture to be applied to the characters. With a few more different details, the skin looks realistically varied.
#indie #gamedev #wip #unity #hdrp #skin #skincare #detailing #human
Here we have the fingernails. The length and tips can be customized for each figure.
#indiegame #gamedevs #blender #rendering #EEVEE #nail #MORPHO #shapeofdreams
Halloween is coming. My character can already feel it ๐
#indie #gamedev #unity #hdrp #wip #human #halloweenlook #facezoom #horror #glowup
One last test drive in the mine car. Now with all the techniques. It tilts when accelerating, leans in fast corners, and sparks fly when it tilts. Everything else will be added in the actual game.
#indie #gamedev #unity #scripted #wip #lore #rollercoaster #fullspeed #sparksย #tippingย #night
A better view of the sparks flying when the mine car almost flies off the tracks. From here, you can clearly see that the sparks even create a light near the wheels.
#indie #gamedev #unity #scripted #particle #wip #lore #rollercoaster #fullspeed #drive #HDRP #tipping
My human editor for my games is taking shape more and more. Now, various types of facial redness are possible.
#indie #gamedev #human #skin #redness #face #editor #blender #EEVEE
Sparks fly more beautifully in the dark, don't they? When the mine car tilts in a curve or accelerates and almost flies off the tracks, sparks fly between the rollers and tracks.
#indie #gamedev #unity #wip #scripted #mine #lore #rollercoaster #sparks #harddrive#letsgo #fullspeed
This is where I drew the coat of arms on the cart back then. It is the coat of arms of the noble family that plays a major role in the survival horror game.
#indie #gamedev #draw #painting #art #blender #wip #fastforward
A look backโthis is what the mine cart for my planned horror survival game in Blender looked like. How do you like it?
#indie #gamedev #blender #b3d #lore #wip #render #EEVEE
Caution! Don't fly off the curves ๐.
If the speed of the mine car is high enough in the curves, it will tilt and tip to the side. (But it won't actually fly off ๐)
#indie #gamedev #unity #wip #scripted #mine #lore #drive #spline #rollercoaster #tipping