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@dabbleworks.bsky.social

26 Followers  |  15 Following  |  60 Posts  |  Joined: 15.11.2024  |  1.8023

Latest posts by dabbleworks.bsky.social on Bluesky

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Woaaaah what's this? A shareable promo image for the upcoming charity event? WOOOAHHHHH

08.10.2025 23:32 β€” πŸ‘ 6    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Paper Robot on Steam Follow the adventures of the recently reactivated robot D4-BB13 (or Dabble for short) as he travels near and far in his quest for the golden gears needed to repair the legendary Dream Machine. Meet a ...

We are LIVE! Get the free demo now! store.steampowered.com/app/3597430/...

06.10.2025 15:06 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 0    πŸ“Œ 2

golf dating sim

26.09.2025 01:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Get excited, we're doing one of these again. I've been busy and have some fun stuff to show off. See you Sunday night!

26.09.2025 01:11 β€” πŸ‘ 6    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0

Gonna gravy this one to death

21.09.2025 22:46 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

They're just exhausting your dialog tree, just say the same thing twice and they'll go away

11.09.2025 21:57 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This is the one, this is gonna blow up in the charcuterie fandom

10.09.2025 23:25 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

honestly if you don't have a scene called testasdf then what are you even doing

09.09.2025 02:45 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm a big fan of "bad" N64 games, so I'm really glad it got a fair shake

10.08.2025 17:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I can be trusted to make suggestions

12.07.2025 15:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Let me replace the ball with a realistically rendered cow. Same exact collision shape as the normal ball, just a massive cow mesh clipping through everything

12.07.2025 15:19 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Counterpoint: hot dog buns are meant to be an unobtrusive container and should not contribute any significant flavor. I do not blame the popsicle stick for not being sweet.

01.07.2025 03:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I'm learning that a terrifying amount of things break when I remove the 60 FPS cap. Kat discovers that her true enemy was the player and decides to take things into her own hands.

25.06.2025 13:14 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Tattle logs will include enemy resistances, so no more guess work. Did you know that TTYD Pokey has a 5% chance of ignoring the soft effect, despite having no defense? Great. Cool. Why. (5/5 (100% COMPLETION ACHIEVED, YIPPEE πŸ†))

17.06.2025 16:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Different modules (aka badges, medals, etc) will be able to grant you a bit of resistance to specific effects, or increase the potency of your own attacks. (4/5)

17.06.2025 16:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Each flipped head increases the potency of the effect. For example, level 3 poison deals 3 damage per turn. So when an enemy aims at you with a 4-coin poison effect, you still have a slim chance of walking away unscathed. (3/5)

17.06.2025 16:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The power of status effect moves/items is measured in "coins" that will flip on screen when the effect is being applied. Enemies that have resistance will negate X of those coins. (2/5)

17.06.2025 16:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Status effect rolls in TTYD were always a bit opaque. The game does not plan on ever telling you that fuzzy has a 20% chance to ignore freeze effects. In an effort to make things simpler, I've actually made them more complex :) (1/5)

17.06.2025 16:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 4    πŸ“Œ 0

8.5 years ago, the guy in the window at the Arby's drive through said he liked my hat, and I still remember it

05.06.2025 18:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

SHINE 2 ARG

28.05.2025 11:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

We should not be allowing you to write your own alt text

25.05.2025 23:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Inside of me are two game developers; one wants to be responsible and finally finish building chapter 1, the other is dangerously close to spinning up a modded Factorio game again.

25.05.2025 14:24 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I have never used these types of platforms for following people I don't already know, with one exception: bsky.app/profile/mari...

30.04.2025 12:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Can't wait to do a midair half-donker extended hyper triangle albatross

22.04.2025 23:38 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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TTYD had an under-used system wherein multiple copies of the same badge would yield some different effects. I'm expanding on that concept in Paper Robot with "Overclocking." Special modules will increase the effectiveness of nearby modules, like x2 for an HP Plus, or a stronger version of a move.

04.04.2025 02:37 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You can't have those, the farmer already owns it

26.03.2025 01:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Show me the Goose of the day

25.03.2025 12:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The second round through chapter 1 is progressing. I keep deciding to add more stuff to each area which is... great? I guess? Still hoping to have a playable demo in a few months.

19.03.2025 13:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hoopsters hoopsters hoopsters

13.03.2025 12:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The panda would simply choose to play astro bot

08.03.2025 19:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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