DF Direct Weekly #255 goes live a day early, with reaction to Microsoft's GDC reveals, Crimson Desert console chat, Oliver's new Apple display, Intel's value-driven Core Ultra 200S Plus chips and The Witcher 4's path tracing: youtu.be/bTWwlpphEGo
What did we make of the big Xbox GDC talk on the future of building for the platform? We now have a vision for the future of gaming - and how Windows will play a core role for Microsoft: www.digitalfoundry.net/features/xbo...
Crimson Desert PC: looking at the high-end PC experience, this is the most transformative upgrade: www.digitalfoundry.net/news/2026/03...
Crimson Desert PC: AMD ray regeneration and Nvidia ray reconstruction provides dramatic lighting improvements - almost as transformative as RT on/off: youtu.be/SlRpJ553RzE
Crimson Desert on console! An extended look at the near-final game running on PlayStation 5 Pro, covering all graphics modes. And one of my favourite video intros I've seen from the channel! youtu.be/3uUIBUoJhk8
Crimson Desert on PS5 Pro. Here's how it looks and how well it runs: www.digitalfoundry.net/features/cri...
Some news - today I’m launching One More Catch, an independent publication covering Pokémon Go and the next generation of Pokémon games: @onemorecatch.site
In the run-up to our hands-on coverage, Pearl Abyss answers pretty much every Crimson Desert tech question we could think of: www.digitalfoundry.net/features/cri...
Project Helix vs PlayStation 6 will be interesting - but the console wars are over and Sony and Microsoft have different priorities: www.digitalfoundry.net/features/pro...
In this week's DF Direct Q+A show, we take questions from the audience on the Project Helix teaser, speculate on leaked specs vs PS6, discuss reports of PSN "dynamic pricing" and share our thoughts on the Pokémon Winds and Waves footage: youtu.be/ctkrMzzldtg
Microsoft is finally ready to share more about its next generation strategy at GDC 2026 - and here's what we want to know: www.digitalfoundry.net/features/gdc...
DF Direct Weekly #254 is live, looking ahead to the Project Helix Xbox GDC disclosures! We're also discussing the Sony/PC reports, Marathon impressions and Pearl Abyss's comments on Crimson Desert on consoles! youtu.be/ddiqHSD1DSU
The new DF Retro Super Show is live, revisiting Nintendo's Wave Race saga - and water rendering in games: youtu.be/pbZGR52v45I
Switch 2 makes short work of Resident Evil 7, delivering an impressive port - but RE Village struggles by comparison. Once again though, DLSS does wonders for image quality in both cases: www.digitalfoundry.net/reviews/resi...
Can Capcom follow up on RE Requiem with quality Switch 2 ports of RE7 and RE Village? @oliemack.bsky.social has the video review for you: youtu.be/Rnopn4nGjK4
Looking for Resident Evil Requiem PC optimised settings and PS5 equivalents presented in a user-friendly at-a-glance format? Here's a link: www.digitalfoundry.net/reviews/resi...
Today on Digital Foundry, our thoughts on the PC version of Resident Evil Requiem along with optimised settings and closest PS5 equivalents. youtu.be/QwGzu2Tdl-Q
From myself and the whole team at @eurogamer.bsky.social, a very fond farewell and huge thank you to our friends and colleagues (thread).💙
The latest episode of the DF Direct Q+A show has arrived - and let's just say there's a lot of questions about PS5 Pro's upgraded PSSR: youtu.be/2ugPsJj88os
Excellent news! Massively excited to share that our #friendandcolleague @wsjudd.bsky.social will be returning to Digital Foundry in April!
Scaling beyond PS4 with extra performance mode options, Fallout 4: Anniversary Edition delivers the goods - and we're fascinated to see how the promised DLSS upgrade could improve things still further: www.digitalfoundry.net/reviews/fall...
Today on DF, after a poor Nintendo Direct debut, the great news is that Fallout Anniversary Edition on Switch 2 is impressive - with 30fps, 40fps and target 60fps options. Here's how it looks, along with the requisite console comparisons: youtu.be/XQuHQkHrCbM
The new Xbox leadership speaks in a @WindowsCentral interview, but what exactly have we learnt from it? This, plus more Bluepoint discussion, Mario Wonder on Switch 2 and reactions to our RE Requiem coverage are found in DF Direct Weekly #253! www.youtube.com/watch?v=0_6B...
Is the new PSSR a sneak peak at PS6 image quality? And what will be the difference between 5Pro/PS6 in the next cross-gen period? We've got some thoughts: www.digitalfoundry.net/features/is-...
Our first look at Crimson Desert leaves us hungry for more: www.digitalfoundry.net/features/cri...
Today on Digital Foundry, our first look at Crimson Desert. The BlackSpace Engine looks exceptionally impressive: rich in features, heavy on RT and running at native 4K 60fps on an RX 7900 XTX on ultra settings: youtu.be/Z0pxsi7FU9g
A forthcoming PS5 Pro system software update will allow users to toggle on the new PSSR, automatically "retro-fitting" it existing games that haven't been updated with the new tech: www.digitalfoundry.net/news/2026/02...
It's official! Resident Evil Requiem on PS5 Pro is using the new version of Sony's PSSR, based on FSR4 and produced as part of the Project Amethyst partnership. Here are our more detailed thoughts, along with FSR4 and DLSS 4.5 comparisons: youtu.be/Mk5QtqsSj8Y
DLSS really is a game-changer for Switch 2. In Resident Evil Requiem, a native 540p upscaled to 1080p on the Nintendo hybrid resolves much more detail than the 720p Series S version. Even PS5 comparisons hold up well: www.digitalfoundry.net/reviews/dlss...
Our second Resident Evil Requiem video of the day: Oliver and John check out the Switch 2 version of the game. PS5 and Series S comparisons, performance testing and more. It's a fascinating port: youtu.be/S1N-HoqU_sQ