Digital Foundry

Digital Foundry

@digitalfoundry.bsky.social

Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net

34,702 Followers 75 Following 505 Posts Joined Nov 2024
3 hours ago
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DF Direct Weekly #255 goes live a day early, with reaction to Microsoft's GDC reveals, Crimson Desert console chat, Oliver's new Apple display, Intel's value-driven Core Ultra 200S Plus chips and The Witcher 4's path tracing: youtu.be/bTWwlpphEGo

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3 hours ago
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Xbox At GDC 2026: Windows And Console Converge For The Next Generation State of the art hardware and a new DirectX.

What did we make of the big Xbox GDC talk on the future of building for the platform? We now have a vision for the future of gaming - and how Windows will play a core role for Microsoft: www.digitalfoundry.net/features/xbo...

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1 day ago
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Crimson Desert PC: Nvidia And AMD ML Tech Delivers Vastly Improved Lighting Almost as transformative at RT on/off.

Crimson Desert PC: looking at the high-end PC experience, this is the most transformative upgrade: www.digitalfoundry.net/news/2026/03...

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1 day ago

Crimson Desert PC: AMD ray regeneration and Nvidia ray reconstruction provides dramatic lighting improvements - almost as transformative as RT on/off: youtu.be/SlRpJ553RzE

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3 days ago
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Crimson Desert on console! An extended look at the near-final game running on PlayStation 5 Pro, covering all graphics modes. And one of my favourite video intros I've seen from the channel! youtu.be/3uUIBUoJhk8

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3 days ago
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Crimson Desert on PS5 Pro: This Is How Good It Looks And How Well It Runs Near-final code is in impressive shape.

Crimson Desert on PS5 Pro. Here's how it looks and how well it runs: www.digitalfoundry.net/features/cri...

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2 weeks ago
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Welcome to One More Catch Pokémon Go coverage is evolving...

Some news - today I’m launching One More Catch, an independent publication covering Pokémon Go and the next generation of Pokémon games: @onemorecatch.site

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4 days ago
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Crimson Desert: Pearl Abyss Answers Every Tech Question We Could Think Of And the countdown begins to our first hands-on coverage.

In the run-up to our hands-on coverage, Pearl Abyss answers pretty much every Crimson Desert tech question we could think of: www.digitalfoundry.net/features/cri...

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5 days ago
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Project Helix vs PS6 Will Be Interesting - But Arguably Misses The Point Console wars are over and Xbox's future is alignment with PC.

Project Helix vs PlayStation 6 will be interesting - but the console wars are over and Sony and Microsoft have different priorities: www.digitalfoundry.net/features/pro...

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5 days ago
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In this week's DF Direct Q+A show, we take questions from the audience on the Project Helix teaser, speculate on leaked specs vs PS6, discuss reports of PSN "dynamic pricing" and share our thoughts on the Pokémon Winds and Waves footage: youtu.be/ctkrMzzldtg

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6 days ago
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GDC 2026: Microsoft Is Finally Ready To Talk About The Future Of Xbox And this is what we want to know.

Microsoft is finally ready to share more about its next generation strategy at GDC 2026 - and here's what we want to know: www.digitalfoundry.net/features/gdc...

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6 days ago
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DF Direct Weekly #254 is live, looking ahead to the Project Helix Xbox GDC disclosures! We're also discussing the Sony/PC reports, Marathon impressions and Pearl Abyss's comments on Crimson Desert on consoles! youtu.be/ddiqHSD1DSU

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1 week ago
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DF Retro Super Show #009 - Revisiting Wave Race + Video Game Water Rendering YouTube video by Digital Foundry

The new DF Retro Super Show is live, revisiting Nintendo's Wave Race saga - and water rendering in games: youtu.be/pbZGR52v45I

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1 week ago
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Review: Resident Evil 7 Shines On Switch 2, But Village Falls Short DLSS is once again the console's best friend.

Switch 2 makes short work of Resident Evil 7, delivering an impressive port - but RE Village struggles by comparison. Once again though, DLSS does wonders for image quality in both cases: www.digitalfoundry.net/reviews/resi...

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1 week ago
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Can Capcom follow up on RE Requiem with quality Switch 2 ports of RE7 and RE Village? @oliemack.bsky.social has the video review for you: youtu.be/Rnopn4nGjK4

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1 week ago
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Review: Resident Evil Requiem PC: The Good, The Bad And The Optimised Settings The best PC settings - along with PS5 equivalents.

Looking for Resident Evil Requiem PC optimised settings and PS5 equivalents presented in a user-friendly at-a-glance format? Here's a link: www.digitalfoundry.net/reviews/resi...

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1 week ago
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Resident Evil Requiem PC Review + Optimised Settings - A Good Port, But RT Is Heavy on 8GB GPUs YouTube video by Digital Foundry

Today on Digital Foundry, our thoughts on the PC version of Resident Evil Requiem along with optimised settings and closest PS5 equivalents. youtu.be/QwGzu2Tdl-Q

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1 week ago
Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals.

I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). 

Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. 

While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue.

In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to say…

From myself and the whole team at @eurogamer.bsky.social, a very fond farewell and huge thank you to our friends and colleagues (thread).💙

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1 week ago
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The latest episode of the DF Direct Q+A show has arrived - and let's just say there's a lot of questions about PS5 Pro's upgraded PSSR: youtu.be/2ugPsJj88os

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1 week ago
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Excellent news! Massively excited to share that our #friendandcolleague @wsjudd.bsky.social will be returning to Digital Foundry in April!

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1 week ago
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Review: Fallout 4 on Switch 2 is Dramatically Improved Over Its Nintendo Direct Debut But how does it compare to PS4, PS5 and Xbox Series S?

Scaling beyond PS4 with extra performance mode options, Fallout 4: Anniversary Edition delivers the goods - and we're fascinated to see how the promised DLSS upgrade could improve things still further: www.digitalfoundry.net/reviews/fall...

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1 week ago
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Today on DF, after a poor Nintendo Direct debut, the great news is that Fallout Anniversary Edition on Switch 2 is impressive - with 30fps, 40fps and target 60fps options. Here's how it looks, along with the requisite console comparisons: youtu.be/XQuHQkHrCbM

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1 week ago
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The new Xbox leadership speaks in a @WindowsCentral interview, but what exactly have we learnt from it? This, plus more Bluepoint discussion, Mario Wonder on Switch 2 and reactions to our RE Requiem coverage are found in DF Direct Weekly #253! www.youtube.com/watch?v=0_6B...

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1 week ago
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Is The New PSSR A Sneak Peek At PlayStation 6 Image Quality? PS5 Pro is just the beginning of Sony's ML/RT journey.

Is the new PSSR a sneak peak at PS6 image quality? And what will be the difference between 5Pro/PS6 in the next cross-gen period? We've got some thoughts: www.digitalfoundry.net/features/is-...

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2 weeks ago
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Crimson Desert's BlackSpace Engine: Rich On RT Without Compromising Performance Our first look leaves us hungry for more.

Our first look at Crimson Desert leaves us hungry for more: www.digitalfoundry.net/features/cri...

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2 weeks ago
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Today on Digital Foundry, our first look at Crimson Desert. The BlackSpace Engine looks exceptionally impressive: rich in features, heavy on RT and running at native 4K 60fps on an RX 7900 XTX on ultra settings: youtu.be/Z0pxsi7FU9g

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2 weeks ago
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It's Official: Resident Evil Requiem Uses Sony's Brand-New PSSR Upscaler And here's how it compares to FSR4 and DLSS.

A forthcoming PS5 Pro system software update will allow users to toggle on the new PSSR, automatically "retro-fitting" it existing games that haven't been updated with the new tech: www.digitalfoundry.net/news/2026/02...

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2 weeks ago
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It's official! Resident Evil Requiem on PS5 Pro is using the new version of Sony's PSSR, based on FSR4 and produced as part of the Project Amethyst partnership. Here are our more detailed thoughts, along with FSR4 and DLSS 4.5 comparisons: youtu.be/Mk5QtqsSj8Y

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2 weeks ago
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Review: DLSS Is The Game-Changer For Resident Evil Requiem's Impressive Switch 2 Port Image quality from a base 540p looks better than Series S's 720p.

DLSS really is a game-changer for Switch 2. In Resident Evil Requiem, a native 540p upscaled to 1080p on the Nintendo hybrid resolves much more detail than the 720p Series S version. Even PS5 comparisons hold up well: www.digitalfoundry.net/reviews/dlss...

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2 weeks ago
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Our second Resident Evil Requiem video of the day: Oliver and John check out the Switch 2 version of the game. PS5 and Series S comparisons, performance testing and more. It's a fascinating port: youtu.be/S1N-HoqU_sQ

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