Zoomacroom Meadow

Zoomacroom Meadow

@badpantssituation.bsky.social

Video game designer / developer Procedural generation artist, synthesizer nerd Making Hematic, a roguelite arpg drawn (almost) entirely in ASCII characters They / them

403 Followers 410 Following 490 Posts Joined Dec 2024
3 weeks ago

I remember that! Nice work

1 0 0 0
3 weeks ago
Video thumbnail

Thomas' Strange Attractor in crisp 3D
#programming #math #solodev #art

12 1 0 0
3 weeks ago
Preview
Art - You're Doing Great Interactive digital sound and video art by Meadow Covey.

Interested in the nexus between mathematics, visuals, and music? Check out my portfolio πŸ‘€
#art #music #portfolio #synth #synthesizer #design #math

8 0 0 0
3 weeks ago
Video thumbnail

πŸ”Š Plinko, but it's a synthesizer
#synthwave #synth #music #art #programming #solodev

12 1 0 0
3 weeks ago
Preview
From the synthesizers community on Reddit: Biological Simulation as Wavetable Synthesis Explore this post and more from the synthesizers community

Biological Simulation as Wavetable Synthesis
#proceduralGeneration #procgen #synth #synthesizer #music #art #programming

2 0 0 0
3 weeks ago
Video thumbnail

Audio + Strange Attractors

3 0 0 0
3 weeks ago
Video thumbnail

πŸ”Š Strange Attractors, 3rd Edition "The Beating Heart"
#programming #proceduralGeneration #procgen

3 0 0 0
1 month ago
Video thumbnail

πŸ”Š Conway's Game of Life but it's a synthesizer, inspired by @literallyaking.com

#synth #proceduralGeneration #procgen #solodev #indiedev #programming

19 4 2 0
1 month ago
Video thumbnail

πŸ”Š Fluid Simulation But the Fluid Dynamics Control a Synthesizer
#programming #simulation #procgen #proceduralGeneration #synth #art

9 1 0 0
1 month ago
Video thumbnail

πŸ”Š Procedural murmuration of fish as they avoid a predator drives a generative synthesizer, responding to the fish's movement patterns and level of anxiety.
#indiedev #gamedev #procgen #proceduralgeneration #synth #art

21 4 0 0
1 month ago
Video thumbnail

πŸ”ŠπŸ”Š 3D tensor field streamline vis w/ procedural synth. Every synth osc driven by the underlying tensor. Single streamlines pluck, general oscillations control melody, and the behavior of singularities controls filter cutoff and drones. #indiedev #solodev #programming #generative #art #synth #music

6 0 0 0
1 month ago
Video thumbnail

πŸ”Š Sound on. Dynamic synth controlled by metaballs - 14 harmonized voices, the pitch determined by the blob's position, the filter cutoff determined by the total convergence of blobs as they drift and combine. 🎧🎢
#synth #art #programming #music #procgen #proceduralGeneration

5 1 0 0
1 month ago
Video thumbnail

I'm calling these Koonsballs, metaballs with the luster reflectivity and coloring of a Jeff Koons balloon sculpture. Love him or hate him, you can't deny those things are shiny.
#art #indiedev #proceduralGeneration #procgen #programming

10 1 0 0
1 month ago
Video thumbnail

Tensor fields two ways - 3D and 2D. Unmute - it's music I wrote in college!
#electronicmusic #indiedev #solodev #programming #music #art #math

6 0 0 0
1 month ago
Video thumbnail

Streamline visualization of drifting tensor fields
#indiedev #solodev #programming #proceduralGeneration #art #math #procgen

14 2 0 0
1 month ago
Preview
From the proceduralgeneration community on Reddit: The Coastline Paradox Part Two: How to Generate Fractal Terrain (Detailed Breakdown!) Explore this post and more from the proceduralgeneration community

Want to learn how I made fractal terrain? Look no further than this detailed explainer post.

#gamedev #indiedev #solodev #programming #proceduralGeneration #tutorial

www.reddit.com/r/procedural...

16 3 0 0
1 month ago
Video thumbnail

How To Grow A Street Network
The second pass is shown with tensor fields visible.
#programming #procgen #proceduralgeneration #coding #algorithm #indiedev #gamedev #solodev

17 5 0 0
1 month ago
Post image Post image Post image

BOO! FRACTALS!
#indiedev #programming #fractal #graphics #solodev

5 0 0 0
1 month ago
3D render of a FBM terrain applied to a mobius strip Post image Post image Post image

MobiusWorld
#programming #gamedev #indiedev #solodev #procgen #procedural

18 3 1 0
1 month ago
Post image Post image

Quaternion Julia Fractals, sliced into 3D, and the sliced in half

#math #programming #render #indiedev #solodev #fractal

5 0 0 0
1 month ago
Video thumbnail

The Wind In the Procedural Willows
#programming #procgen #simulation #gamedev #indiedev #solodev

10 2 0 0
1 month ago

bsky.app/profile/badp...

2 0 0 0
1 month ago
Video thumbnail

Voxel 4D Quaternion Julia Fractal with raymarched lighting
#programming #math #solodev #indiedev #graphics #coding #fractal

5 1 0 0
1 month ago
Video thumbnail

Voxel Strange Attractors V2
#programming #solodev #indiedev #coding #procgen #math

7 0 0 1
1 month ago
Video thumbnail

Voxel planet with a slice missing
#gamedev #indiedev #solodev #programming

12 2 0 0
1 month ago
Video thumbnail

The Coastline Paradox - Deep Zoom Terrain Generator
#indiedev #gamedev #solodev #programming #coding #procgen
I wanted to make a terrain you can zoom into like a fractal...

41 7 0 0
1 month ago

CA has so many applications!

0 0 0 0
1 month ago

I really enjoy explaining to people just how fucking weird my rendering pipeline is and having them go "You're insane"

3 0 0 0
1 month ago
Video thumbnail

Voxel Quaternion Julia Fractals
#indiedev #solodev #graphics #programming #algorithms #procgen

7 0 0 0
1 month ago

I have had so many ideas like that that fall through. Keep experimenting and being weird. My most recent one was 3D cellular automata - it was just voxel noise. But it turned into the system that renders strange attractors!
bsky.app/profile/badp...

1 0 0 0