Screenshot of the Brave browser, 'New private window with Tor' is highlighted.
Shift + Alt + N keyboard shortcut.
I've found using a 'Private Window with Tor' in the Brave browser helps get round most of these blocks.
It's not ideal and very slow compared to browsing normally but has worked for me so far.
brave.com
26.07.2025 23:39 — 👍 2 🔁 0 💬 0 📌 0
Happy 7th anniversary to Octopath Traveler!
This is a game I recommend to any Turn Based RPG fan.
Definitely one of my favorite games on Switch.
11.07.2025 22:12 — 👍 212 🔁 35 💬 4 📌 4
With all the fallout of #GenAI and #TheAlters is there any ethical use of GenAI?
I don't believe in using it for art, but is code considered a lesser evil, or is it given a pass?
Especially for small/solo devs that need support for a complex project?
Curious to see where the line is on this one.
01.07.2025 18:34 — 👍 0 🔁 0 💬 0 📌 0
Just another quick update on my #indiedev #survivalhorror project.
Switching animations sets when a weapon is equipped/unequipped now working.
It needs some polish but lays the groundwork to extend it with sound & lighting effects. Firing, IK Hand placement and shell ejection also to follow.
18.05.2025 23:15 — 👍 3 🔁 0 💬 0 📌 0
After a 2 week break I'm back at my #indiedev #surivalhorror game.
Finally ironed out a few bugs in the Unity inspector when changing the UI at runtime.
Added a #ResidentEvil style item box. The player inventory was already working so this update was to add support for storing items.
14.05.2025 23:24 — 👍 2 🔁 1 💬 0 📌 0
Another update on my #indiedev #survivalhorror game:
Inventory looks to be complete (for now), the player can do all the expected actions.
The main differences now is there's no "Confirm Take" window, the player gets a contextual prompt, and there's a message window to confirm what just occurred.
14.04.2025 09:36 — 👍 3 🔁 0 💬 0 📌 0
No need for an annoying pop-up every time you collect an item, an on-screen prompt tells the player what they're picking up.
Items that stack (e.g. ammo) will auto-stack and split to pick them up, or leave the remainder for later.
Next up, instantiating a prefab when the player drops an item.
08.04.2025 17:01 — 👍 0 🔁 0 💬 0 📌 0
Quick update on my #indiedev #survivalhorror game.
The player can now pickup and combine items, incompatible items are disabled and equipment slots are hidden completely.
Items collected are tracked so no duplicates when re-entering rooms.
08.04.2025 16:59 — 👍 2 🔁 1 💬 1 📌 0
Unequipping a weapons possible but only if there's space to do so.
The option to Drop an item will not cause it to be destroyed, players can pick it back later if they need it.
The final version will reflect more real-life scenarios, e.g. choosing Reload instead of Combine to reload a weapon.
29.03.2025 23:30 — 👍 0 🔁 0 💬 0 📌 0
The inventory will be expanded to accommodate all the features you'd expect.
One thing I was adamant about was when equipping a weapon it's removed and placed in it's own slot.
It can't be equipped AND take up inventory space at the same time.
29.03.2025 23:26 — 👍 0 🔁 0 💬 0 📌 0
I've two projects in development right now, so progress is a little slow.
Managed two new features this week though.
Enemy head movement tracking and a basic inventory.
The enemy watches before attacking, and the inventory allows equipping, reloading and dropping items.
#indiedev #madeinunity
29.03.2025 23:22 — 👍 1 🔁 1 💬 2 📌 0
It's fine for now but I want to go back and tidy it up later in the project.
It uses Root Motion in Unity to animate rather than any kind of physics to move the player around.
Once I've had longer to refine it it should blend states better and more natural.
17.02.2025 18:25 — 👍 1 🔁 0 💬 0 📌 0
I'm working on a "classic" survival horror game.
I wanted the traditional controls from the games from the 90's, but they're proving to be an issue. Not a lot of people keen on them either now too.
Here's the last post on it: bsky.app/profile/the-...
There's been a few minor updates since one.
17.02.2025 11:00 — 👍 1 🔁 0 💬 1 📌 0
I'd say for your first game aim big.
Have a large scope but take out the parts that either don't work or become problematic to keep.
In my game I wanted modern and tank controls. Tank controls are now gone as they were slowing development down and causing script conflicts.
17.02.2025 09:46 — 👍 1 🔁 0 💬 1 📌 0
Resident Evil Outbreak GOG Dreamlist | GOG.COM
Want to see Resident Evil Outbreak on GOG? Vote for Resident Evil Outbreak and contribute to game preservation!
The PAL version of Outbreak didn't have online multiplayer back in the day, would be good to finally get it here.
www.gog.com/dreamlist/ga...
#residentevil #residenteviloutbreak
03.02.2025 20:17 — 👍 0 🔁 0 💬 0 📌 0
I don't.
But, I'll work on a few variations of early ideas and see what works best for me.
I'll then try to get some input from others. A recent poll I held found very few people like Tank Controls anymore.
That was enough for me to not add them and move onto other features instead.
30.01.2025 21:44 — 👍 2 🔁 0 💬 0 📌 0
I've spreadsheet of everything I have planned, mapped out with dependencies and notes on it's progress...
And it's almost useless as I keep iterating my early ideas for something easier to add or is more fun for the player.
30.01.2025 21:38 — 👍 2 🔁 0 💬 1 📌 0
I've bought 3 games this week.
One was a AA game reduced to 50% it's normal price.
The other two were indies. They cost £10 each.
I've not even played the indies yet, but will always support indies.
The AAA bubble has burst, support indie developers.
#indiedevs #indiegames
29.01.2025 00:08 — 👍 2 🔁 1 💬 0 📌 0
Closed down my account on the other place, posting exclusively here from now on.
Might start posting Shorts on YT. Maybe...
21.01.2025 06:53 — 👍 0 🔁 0 💬 0 📌 0
Coding videogames is somehow more fun than writing them.
Would never have guessed that one.
13.01.2025 00:27 — 👍 0 🔁 0 💬 0 📌 0
Anyone who complains about "Yellow Paint" in modern games should be made to play a SNES-era JRPG from start to finish.
They'll be begging for hand-holding or sign-posting by the end.
31.12.2024 05:31 — 👍 2 🔁 0 💬 0 📌 0
I totally forgot I'd added footstep sounds too.
They even change based on what material (metal, wood, concrete, mud, grass, etc) you're standing on (although not in the video).
09.12.2024 18:38 — 👍 1 🔁 0 💬 0 📌 0
Finally moved home and have my studio set up again, time to get back to developing my #indie #survivalhorror game.
Basic movement is complete, need to work on that inventory system next.
09.12.2024 18:36 — 👍 1 🔁 0 💬 2 📌 1
30.11.2024 23:41 — 👍 37731 🔁 3663 💬 909 📌 457
3
26.11.2024 12:07 — 👍 1 🔁 0 💬 0 📌 0
Finally finished the #blackops6 campaign.
By far the best COD single-player game I've played in a long time.
Might be one of their best ever.
21.11.2024 00:36 — 👍 1 🔁 0 💬 1 📌 0
Official page of our third person asym survival horror game.The game will have single and multiplayer modes. https://sakurastudios.uk/aftermath-z
Indie Game Developer. Love to draw pixelart, write music and make videogames. Now creating retro-inspired survival horror - BECROWNED.
Wishlist on Steam. ⬇️
https://store.steampowered.com/app/2266890/BECROWNED/
DEADCAM is an 80's & 90's inspired analog-survival-horror game.
playdeadcam.com
be careful where you step. you never know where a shrunken Grounded 2 teen could be.
Logan - Solo Indie game developer currently working on PALEOPHAGE, a dinosaur survival-horror game for PC and PlayStation 5. https://store.steampowered.com/app/2198310/PALEOPHAGE/
The Official Unity3D Account. Unity is the leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms
Discover more: https://unity.com
Graphic designer, 3D artist.
Working on a survival horror game inspired by the classics "Biogenesis".
🅱️ Game Developer
👾 Boi’s Club Games
🔗 https://boisclub.games
🔄 Wishlist RNG JAM:
🔗 https://bit.ly/rngjamgame
🟥 YouTube
🔗 https://youtube.com/@bryanthaboi
🟥 New YouTube
🔗 https://youtube.com/@BOISCLUBGAMES
Software Engineer by day, IndieDev by night. Creator of: Evergore, Heroes and Merchants, The Numzle and Tormentis.
2D game development and pixel art veterans based in Southampton, UK! We love porting our work to retro consoles such as the Sega Genesis / Mega Drive, Super Nintendo, Dreamcast, Neo Geo, and many more!
http://shop.bitmapbureau.com
Dreadweave is an extraction horror game in which you are hunted by a monster that senses your heartbeat.
https://store.steampowered.com/app/2765790/Dreadweave/?utm_source=blueskybio
Pretentious, punk, indie game dev & artist. +6y Unreal Engine user. Plus I'm French.
• game/level design, art direction + 3D, programming, writing, planning
• currently working on sci-fi survival horror/stealth game VOID HEALING
linktr.ee/soulfulcode
The #1 blog for music that fits in film, games, & shows.
Curating cinematic sounds and beyond.
cinematicgiants.com
WATCH THE TEASER TRAILER NOW on YouTube: https://tinyurl.com/ebbrwb6f (Warning: 18+)
Calling all HORROR fans..SLASHER FILM 🔪 is coming soon.
Ottawa, ON, Canada 🇨🇦
Instagram: https://tinyurl.com/yf2e6vr8
FB page: https://tinyurl.com/mwwrf68e
An Everything Gamer and YouTuber!🎮
YT -> Hillary Hurricane
Twitch-> HillaryHurricane
✨ Wishlist on Steam 👉 https://bit.ly/4bf4lZi
🤖 Discord 👉 https://discord.gg/9FX2574SV8
📰 Website 👉 www.endvasiongame.com
🙋♂️ Dev 👉 @randyfreak.bsky.social
Control the bad guys. A base builder, creature management game.
#gamedev #indiegame #indiedev
Indie game enthusiast, interesting things enjoyer
https://www.twitch.tv/yapalkorin
https://www.youtube.com/@yapalkorin
Horror Fan 🔪🩸
I follow back, feel free to dm suggestions