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Weeg

@the-weegie-dev.bsky.social

#IndieGame developer using #Unity. Working on a "Classic Survival Horror" game.

22 Followers  |  33 Following  |  26 Posts  |  Joined: 16.11.2024  |  1.8023

Latest posts by the-weegie-dev.bsky.social on Bluesky

Screenshot of the Brave browser, 'New private window with Tor' is highlighted.

Shift + Alt + N keyboard shortcut.

Screenshot of the Brave browser, 'New private window with Tor' is highlighted. Shift + Alt + N keyboard shortcut.

I've found using a 'Private Window with Tor' in the Brave browser helps get round most of these blocks.

It's not ideal and very slow compared to browsing normally but has worked for me so far.

brave.com

26.07.2025 23:39 — 👍 2    🔁 0    💬 0    📌 0
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Happy 7th anniversary to Octopath Traveler!

This is a game I recommend to any Turn Based RPG fan.

Definitely one of my favorite games on Switch.

11.07.2025 22:12 — 👍 212    🔁 35    💬 4    📌 4

With all the fallout of #GenAI and #TheAlters is there any ethical use of GenAI?

I don't believe in using it for art, but is code considered a lesser evil, or is it given a pass?

Especially for small/solo devs that need support for a complex project?

Curious to see where the line is on this one.

01.07.2025 18:34 — 👍 0    🔁 0    💬 0    📌 0
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Just another quick update on my #indiedev #survivalhorror project.

Switching animations sets when a weapon is equipped/unequipped now working.

It needs some polish but lays the groundwork to extend it with sound & lighting effects. Firing, IK Hand placement and shell ejection also to follow.

18.05.2025 23:15 — 👍 3    🔁 0    💬 0    📌 0
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After a 2 week break I'm back at my #indiedev #surivalhorror game.

Finally ironed out a few bugs in the Unity inspector when changing the UI at runtime.

Added a #ResidentEvil style item box. The player inventory was already working so this update was to add support for storing items.

14.05.2025 23:24 — 👍 2    🔁 1    💬 0    📌 0
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Another update on my #indiedev #survivalhorror game:

Inventory looks to be complete (for now), the player can do all the expected actions.

The main differences now is there's no "Confirm Take" window, the player gets a contextual prompt, and there's a message window to confirm what just occurred.

14.04.2025 09:36 — 👍 3    🔁 0    💬 0    📌 0

No need for an annoying pop-up every time you collect an item, an on-screen prompt tells the player what they're picking up.

Items that stack (e.g. ammo) will auto-stack and split to pick them up, or leave the remainder for later.

Next up, instantiating a prefab when the player drops an item.

08.04.2025 17:01 — 👍 0    🔁 0    💬 0    📌 0
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Quick update on my #indiedev #survivalhorror game.

The player can now pickup and combine items, incompatible items are disabled and equipment slots are hidden completely.

Items collected are tracked so no duplicates when re-entering rooms.

08.04.2025 16:59 — 👍 2    🔁 1    💬 1    📌 0

Unequipping a weapons possible but only if there's space to do so.

The option to Drop an item will not cause it to be destroyed, players can pick it back later if they need it.

The final version will reflect more real-life scenarios, e.g. choosing Reload instead of Combine to reload a weapon.

29.03.2025 23:30 — 👍 0    🔁 0    💬 0    📌 0

The inventory will be expanded to accommodate all the features you'd expect.

One thing I was adamant about was when equipping a weapon it's removed and placed in it's own slot.

It can't be equipped AND take up inventory space at the same time.

29.03.2025 23:26 — 👍 0    🔁 0    💬 0    📌 0
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I've two projects in development right now, so progress is a little slow.

Managed two new features this week though.

Enemy head movement tracking and a basic inventory.

The enemy watches before attacking, and the inventory allows equipping, reloading and dropping items.

#indiedev #madeinunity

29.03.2025 23:22 — 👍 1    🔁 1    💬 2    📌 0

It's fine for now but I want to go back and tidy it up later in the project.

It uses Root Motion in Unity to animate rather than any kind of physics to move the player around.

Once I've had longer to refine it it should blend states better and more natural.

17.02.2025 18:25 — 👍 1    🔁 0    💬 0    📌 0

I'm working on a "classic" survival horror game.

I wanted the traditional controls from the games from the 90's, but they're proving to be an issue. Not a lot of people keen on them either now too.

Here's the last post on it: bsky.app/profile/the-...

There's been a few minor updates since one.

17.02.2025 11:00 — 👍 1    🔁 0    💬 1    📌 0

I'd say for your first game aim big.

Have a large scope but take out the parts that either don't work or become problematic to keep.

In my game I wanted modern and tank controls. Tank controls are now gone as they were slowing development down and causing script conflicts.

17.02.2025 09:46 — 👍 1    🔁 0    💬 1    📌 0
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Resident Evil Outbreak GOG Dreamlist | GOG.COM Want to see Resident Evil Outbreak on GOG? Vote for Resident Evil Outbreak and contribute to game preservation!

The PAL version of Outbreak didn't have online multiplayer back in the day, would be good to finally get it here.

www.gog.com/dreamlist/ga...

#residentevil #residenteviloutbreak

03.02.2025 20:17 — 👍 0    🔁 0    💬 0    📌 0

I don't.

But, I'll work on a few variations of early ideas and see what works best for me.

I'll then try to get some input from others. A recent poll I held found very few people like Tank Controls anymore.

That was enough for me to not add them and move onto other features instead.

30.01.2025 21:44 — 👍 2    🔁 0    💬 0    📌 0

I've spreadsheet of everything I have planned, mapped out with dependencies and notes on it's progress...

And it's almost useless as I keep iterating my early ideas for something easier to add or is more fun for the player.

30.01.2025 21:38 — 👍 2    🔁 0    💬 1    📌 0
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Dino Crisis The only thing louder than the dinosaurs' roars were the voices of gamers worldwide

#survivalhorror fans...

#dinocrisis and #dinocrisis2 now available on PC!

www.gog.com/en/game/dino...

www.gog.com/en/game/dino...

29.01.2025 12:35 — 👍 0    🔁 0    💬 0    📌 0

I've bought 3 games this week.

One was a AA game reduced to 50% it's normal price.

The other two were indies. They cost £10 each.

I've not even played the indies yet, but will always support indies.

The AAA bubble has burst, support indie developers.

#indiedevs #indiegames

29.01.2025 00:08 — 👍 2    🔁 1    💬 0    📌 0

Closed down my account on the other place, posting exclusively here from now on.

Might start posting Shorts on YT. Maybe...

21.01.2025 06:53 — 👍 0    🔁 0    💬 0    📌 0

Coding videogames is somehow more fun than writing them.

Would never have guessed that one.

13.01.2025 00:27 — 👍 0    🔁 0    💬 0    📌 0

Anyone who complains about "Yellow Paint" in modern games should be made to play a SNES-era JRPG from start to finish.

They'll be begging for hand-holding or sign-posting by the end.

31.12.2024 05:31 — 👍 2    🔁 0    💬 0    📌 0
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JMCCK's STEAM REPLAY 2024 Check out my 2024 Steam Replay

s.team/y24/krgwccf?...

19.12.2024 22:06 — 👍 0    🔁 0    💬 0    📌 0

I totally forgot I'd added footstep sounds too.

They even change based on what material (metal, wood, concrete, mud, grass, etc) you're standing on (although not in the video).

09.12.2024 18:38 — 👍 1    🔁 0    💬 0    📌 0
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Finally moved home and have my studio set up again, time to get back to developing my #indie #survivalhorror game.

Basic movement is complete, need to work on that inventory system next.

09.12.2024 18:36 — 👍 1    🔁 0    💬 2    📌 1
Post image 30.11.2024 23:41 — 👍 37731    🔁 3663    💬 909    📌 457

3

26.11.2024 12:07 — 👍 1    🔁 0    💬 0    📌 0

Finally finished the #blackops6 campaign.

By far the best COD single-player game I've played in a long time.

Might be one of their best ever.

21.11.2024 00:36 — 👍 1    🔁 0    💬 1    📌 0

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