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Mike Enoch

@mickenoch.bsky.social

I make games. Code lead on Crackdown, Crackdown 2. Made Ghost Dentist VR on Train Jam with friends. He/Him. @mikeenoch in the other place, it was taken here!

412 Followers  |  1,229 Following  |  14 Posts  |  Joined: 18.11.2023  |  2.6351

Latest posts by mickenoch.bsky.social on Bluesky

I've reposted many posts made by folks who were recently laid off from Heart Machine, but here is a thread that highlights them all.

I am also including folks who were previously laid off & are still looking for work. I will be linking their Bsky posts, as well as LinkedIn.

Please, share this. ๐Ÿ–ค

15.10.2025 17:57 โ€” ๐Ÿ‘ 479    ๐Ÿ” 320    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 7
Steve, Socks, and Spleen Surgery - An Animated Story
YouTube video by william snekspeare Steve, Socks, and Spleen Surgery - An Animated Story

this got recommended to me by YouTube, and it deserves to have one billion views, so I'm showing it to you in the hopes that you will also watch it and share it, because it is so lovely

youtu.be/bV-2KfJtthE?...

06.10.2025 22:18 โ€” ๐Ÿ‘ 44    ๐Ÿ” 13    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 3
An image about the game developer's guide to publishing agreements feauturing otto the otter

An image about the game developer's guide to publishing agreements feauturing otto the otter

Proud to announce Deviant Legalโ€™s Game Developerโ€™s Guide to Publishing Agreements: a free resource for developers wanting to learn about publishing deals. Publicly accessible, without requiring to provide your data: deviantlegal.com/guide/game-d...

08.10.2025 07:09 โ€” ๐Ÿ‘ 924    ๐Ÿ” 414    ๐Ÿ’ฌ 16    ๐Ÿ“Œ 27
The Password Odyssey: A Northernlion Story
YouTube video by harryfhumbert The Password Odyssey: A Northernlion Story

Absolute best edit of a Northernlion video I've ever seen hey @katie.bzky.team check this out

06.10.2025 23:52 โ€” ๐Ÿ‘ 38    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 2
Preview
Support Kimimi Videogame archaeologist and explorer: Player of the untranslated. Lifter-upper of the unloved and misunderstood.

Hey everyone. Iโ€™ll be honest, Iโ€™ve run out of rope on this โ€œbeing a writerโ€ business, to the point where my site either takes off, now, or I start applying for whatever local shop/cleaning jobs are available. This isnโ€™t a โ€œthreatโ€, just an honest statement of where I am. Sorry.

ko-fi.com/kimimi

02.10.2025 18:28 โ€” ๐Ÿ‘ 144    ๐Ÿ” 136    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 12

If you have a โ€œbetween levelsโ€ or similar point where they should all be freed thatโ€™s a good place to dump the data. Initially to figure out these were the source of the leak I did just compare profiler snapshots - so itโ€™s not exactly high tech!

08.09.2025 15:43 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

In my projects itโ€™s textures, materials, meshes, and render textures that I need to keep track of - but there may be other types I donโ€™t use. My helper class keeps a list of each and I can tell it to dump a list of which are still in use

08.09.2025 15:40 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

You can use the profiler to tell you in raw numbers if you are leaking meshes, materials, etc by comparing snapshots - but I donโ€™t think you can drill down to find out which ones, thus my own class to track runtime assets. This is from years back though, it might have improved

08.09.2025 15:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That deals with materials, textures, meshes, etc. I suppose you could be โ€œleakingโ€ objects in C# if you have a life cycle problem (creating into a pool but not releasing for example) but that would be quite specific to your project

08.09.2025 15:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Actual leaks or just garbage collection? Thereโ€™s a limited set of things that can leak (assets mostly), so I found that tracking runtime allocated objects was fairly straightforward, I just add them to a list on creation and based on what was leaking figured it out relatively quickly

08.09.2025 15:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Preview
Save 65% on Nuclear Blaze on Steam A unique 2D firefighting platformer from the creator of Dead Cells, featuring devastating backdrafts, exploding walls, and expected cat rescues. Battle your way through a mysterious government facilit...

I canโ€™t remember the whole story but Nuclear Blaze was made for the devโ€™s kid/s first and then released store.steampowered.com/app/1662480/...

17.03.2025 10:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
screenshot of a linked in post: So Windstorm: The Legend of Khiimori is doing quite well on Kickstarter (257% funded right now!) and we're working hard to maintain that momentum and keep reaching new potential players. 

Do I have any press contacts who would be interested in reporting on this success story? About how we took a big gamble in picking a historical, mostly untouched setting for our horse riding game (several months into pre-production for a more 'classic' horse game idea mind you) and in turn managed to make a whole new space for this """"niche"""" genre? About why the games industry's tendency to not take women's interests seriously is part of why horse games never get the budgets they deserve and how we want to change that? About how I've been annoying about horse accuracy on the internet for several years so now I get paid to give horse-specific consulting on various projects? 

Now's a really good time to send me interview questions and podcast invitations ๐Ÿ˜‡

screenshot of a linked in post: So Windstorm: The Legend of Khiimori is doing quite well on Kickstarter (257% funded right now!) and we're working hard to maintain that momentum and keep reaching new potential players. Do I have any press contacts who would be interested in reporting on this success story? About how we took a big gamble in picking a historical, mostly untouched setting for our horse riding game (several months into pre-production for a more 'classic' horse game idea mind you) and in turn managed to make a whole new space for this """"niche"""" genre? About why the games industry's tendency to not take women's interests seriously is part of why horse games never get the budgets they deserve and how we want to change that? About how I've been annoying about horse accuracy on the internet for several years so now I get paid to give horse-specific consulting on various projects? Now's a really good time to send me interview questions and podcast invitations ๐Ÿ˜‡

so I posted this on LinkedIn already but figure I might as well share it here too: Do I have any press contacts interested in my general Horse Game Shenanigansโ„ข who would be interested in covering the Khiimori kickstarter success? Or just the horse game phenomenon in general ๐Ÿ‘€

12.03.2025 08:45 โ€” ๐Ÿ‘ 56    ๐Ÿ” 35    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 0
Post image

Indie game devs! Worried you don't have a good publishing deal? May I present my firm's 2025 Publishing Agreement Data Report! Taken from 100+ actual Publishing Agreements ranging from 2017-2025, providing averages for rev share splits, advances, IP ownership and more!
indiegamepublishing.com

05.03.2025 17:55 โ€” ๐Ÿ‘ 1223    ๐Ÿ” 414    ๐Ÿ’ฌ 42    ๐Ÿ“Œ 36

I've learned (and I am still learning) how to run a game studio for the last seven years doing both creative and biz. Here's a list of guidelines that work for us and might be useful for others that were lessons I've incorporated with our experience and guidance from others. ๐Ÿงต

23.02.2025 21:26 โ€” ๐Ÿ‘ 1072    ๐Ÿ” 245    ๐Ÿ’ฌ 16    ๐Ÿ“Œ 27

Happy to give it a go

11.02.2025 16:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A work in progress screen capture of a UFO in isometric view.  The roof is cut away so you can see rooms inside.  Thereโ€™s an airlock, a central corridor access, a storage or work room to the right, a lab to the left, and a cockpit with an array of monitors ahead.  Overall the UFO is flat and mostly round, but somewhat triangular and pointed towards the front.  There are two glowing engines at the back corners.  The access door is at the back between the engines.  The outer surface is metallic and shiny.  The interior is mostly grey for now.

A work in progress screen capture of a UFO in isometric view. The roof is cut away so you can see rooms inside. Thereโ€™s an airlock, a central corridor access, a storage or work room to the right, a lab to the left, and a cockpit with an array of monitors ahead. Overall the UFO is flat and mostly round, but somewhat triangular and pointed towards the front. There are two glowing engines at the back corners. The access door is at the back between the engines. The outer surface is metallic and shiny. The interior is mostly grey for now.

Been working on a UFO interior today, kind of a set dressing approach - using stock assets and kit bashing. Itโ€™s felt a lot like playing Happy Home Academy in Animal Crossing! Coming up with a little narrative for what and why things are there, and working within tight spatial constraints

09.02.2025 20:57 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

maโ€™am you are in the way

01.02.2025 22:56 โ€” ๐Ÿ‘ 2238    ๐Ÿ” 711    ๐Ÿ’ฌ 28    ๐Ÿ“Œ 5

This is really shocking: and true. I discovered I'd just been upgraded without consent to an AI-enshittified package that was about ยฃ30 a year more expensive. Strongly recommend anyone who has an Office 365 follow the below advice to get rid of it

24.01.2025 10:21 โ€” ๐Ÿ‘ 1007    ๐Ÿ” 563    ๐Ÿ’ฌ 98    ๐Ÿ“Œ 52
New Super Mario Bros. Wii While Playing Piano by Wes in 41:20 - Awesome Games Done Quick 2025
YouTube video by Games Done Quick New Super Mario Bros. Wii While Playing Piano by Wes in 41:20 - Awesome Games Done Quick 2025

This goes even harder.

www.youtube.com/watch?v=vuaW...

13.01.2025 21:10 โ€” ๐Ÿ‘ 16    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Sure: bsky.app/profile/mick...

06.12.2024 10:16 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I should probably dig out some more details about it and repost them now weโ€™re all off Twitter - thanks again for the prompt!

19.11.2024 15:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The fur shader worked particularly well in VR. I did a version that supports the Valve Index too, but I think if I went back to it now Iโ€™d probably need to overhaul quite a bit to get it working on a current version of Unity (or some other engine)

19.11.2024 15:23 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Ghost Dentist VR - Success
YouTube video by Mike Enoch Ghost Dentist VR - Success

Aw, thanks for saying so Damian! Iโ€™d still like to make a version we could release at some point - we did some updates for A MAZE and Fantastic Arcade after the version you saw, thereโ€™s a video here: m.youtube.com/watch?v=oBBA...

19.11.2024 15:20 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Y'all, with all seriousness, we could do with a bit of a morale boost with this one on our anniversary. :c I haven't asked for much over the past year and change of working really hard daily here on BlueSky to share cool stuff, all the bytes of and bits of gaming history on top of everything else.

25.10.2024 20:05 โ€” ๐Ÿ‘ 111    ๐Ÿ” 47    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 1
Preview
EXPERIMENTAL GAME WORKSHOP Submissions for 2025 are now open!

Heyyy guess what Iโ€™ll tell you! Experimental Game Workshop submissions just opened up. If you've been working on something interesting this year, please submit it to the Experimental Game Workshop to get a chance to show it off at GDC next year. ExperimentalGameWorkshop.org

09.10.2024 18:14 โ€” ๐Ÿ‘ 7    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Doshin The Giant wishes you a great and relaxing weekend!

Doshin The Giant wishes you a great and relaxing weekend!

Doshin The Giant wishes you a great and relaxing weekend!

04.10.2024 11:04 โ€” ๐Ÿ‘ 117    ๐Ÿ” 34    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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The single most informative thing nintendo has ever officially posted about game design is this sketch for the zelda 1 map, done in a single session, with miyamoto drawing the right half and tezuka drawing the left half

02.10.2024 23:25 โ€” ๐Ÿ‘ 133    ๐Ÿ” 40    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 2

New games, updates, demos, and more in last week's #TurnBasedThursday showcase!

๐Ÿ’€ A dark roguelike deckbuilder
๐Ÿ“–A JRPG x Visual Novel Combo
๐Ÿค– A turn-based mech game
โœ๏ธA charming hand drawn JRPG

& many more! โคต๏ธ
bsky.app/profile/spri...

12.09.2024 16:48 โ€” ๐Ÿ‘ 20    ๐Ÿ” 7    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Welcome to v4 of the Blue Sky Game Dev orientation ๐Ÿงต!

Let's get you started with the basics of Bluesky, finding other devs, and posting about your games!

Btw, this is based on the artist orientation thread from @purlane.ink; make sure to check it out if youโ€™re also on the art side of game dev!

13.09.2024 17:51 โ€” ๐Ÿ‘ 1260    ๐Ÿ” 283    ๐Ÿ’ฌ 51    ๐Ÿ“Œ 313

What is common knowledge in your field but shocks outsiders?

We don't all have the same number of bones or muscles. There's an average, I guess. We all kind of cluster around it. Some muscles are pretty rare. Some people just invent their own artisanal bones.

04.09.2024 03:56 โ€” ๐Ÿ‘ 2591    ๐Ÿ” 561    ๐Ÿ’ฌ 190    ๐Ÿ“Œ 425

@mickenoch is following 20 prominent accounts