STEAM NEXT FEST ENDS TOMORROW.
I've played 70 (!) demos and here are my absolute favourites. My taste is immaculate and correct so you can trust me okay
I’m already mostly on Mac these days actually - can’t really avoid having a Windows machine as well though, given my work
This was on by default on my home edition installation by the way - definitely worth checking
*Bunch of AI stories about files being deleted without asking*
Windows 11: hold my beer
Y’all, the Castlevania: Awakening In The Moonlight musical by Takarazuka Revue is available legally on VOD with subtitles starting today until the end of March, this is a great adaptation and the women in this show are so good, PLUS this is a rare experiment globally
Please see it if you’re curious
File systems should be more interactive - when I’m copying multiple files I should be able to click on one repeatedly to make it copy faster
Sometimes referred to as proof of concept work I think 🤔
I've reposted many posts made by folks who were recently laid off from Heart Machine, but here is a thread that highlights them all.
I am also including folks who were previously laid off & are still looking for work. I will be linking their Bsky posts, as well as LinkedIn.
Please, share this. 🖤
this got recommended to me by YouTube, and it deserves to have one billion views, so I'm showing it to you in the hopes that you will also watch it and share it, because it is so lovely
youtu.be/bV-2KfJtthE?...
Proud to announce Deviant Legal’s Game Developer’s Guide to Publishing Agreements: a free resource for developers wanting to learn about publishing deals. Publicly accessible, without requiring to provide your data: deviantlegal.com/guide/game-d...
Absolute best edit of a Northernlion video I've ever seen hey @katie.bzky.team check this out
Hey everyone. I’ll be honest, I’ve run out of rope on this “being a writer” business, to the point where my site either takes off, now, or I start applying for whatever local shop/cleaning jobs are available. This isn’t a “threat”, just an honest statement of where I am. Sorry.
ko-fi.com/kimimi
If you have a “between levels” or similar point where they should all be freed that’s a good place to dump the data. Initially to figure out these were the source of the leak I did just compare profiler snapshots - so it’s not exactly high tech!
In my projects it’s textures, materials, meshes, and render textures that I need to keep track of - but there may be other types I don’t use. My helper class keeps a list of each and I can tell it to dump a list of which are still in use
You can use the profiler to tell you in raw numbers if you are leaking meshes, materials, etc by comparing snapshots - but I don’t think you can drill down to find out which ones, thus my own class to track runtime assets. This is from years back though, it might have improved
That deals with materials, textures, meshes, etc. I suppose you could be “leaking” objects in C# if you have a life cycle problem (creating into a pool but not releasing for example) but that would be quite specific to your project
Actual leaks or just garbage collection? There’s a limited set of things that can leak (assets mostly), so I found that tracking runtime allocated objects was fairly straightforward, I just add them to a list on creation and based on what was leaking figured it out relatively quickly
I can’t remember the whole story but Nuclear Blaze was made for the dev’s kid/s first and then released store.steampowered.com/app/1662480/...
so I posted this on LinkedIn already but figure I might as well share it here too: Do I have any press contacts interested in my general Horse Game Shenanigans™ who would be interested in covering the Khiimori kickstarter success? Or just the horse game phenomenon in general 👀
Indie game devs! Worried you don't have a good publishing deal? May I present my firm's 2025 Publishing Agreement Data Report! Taken from 100+ actual Publishing Agreements ranging from 2017-2025, providing averages for rev share splits, advances, IP ownership and more!
indiegamepublishing.com
I've learned (and I am still learning) how to run a game studio for the last seven years doing both creative and biz. Here's a list of guidelines that work for us and might be useful for others that were lessons I've incorporated with our experience and guidance from others. 🧵
Happy to give it a go
Been working on a UFO interior today, kind of a set dressing approach - using stock assets and kit bashing. It’s felt a lot like playing Happy Home Academy in Animal Crossing! Coming up with a little narrative for what and why things are there, and working within tight spatial constraints
ma’am you are in the way
This is really shocking: and true. I discovered I'd just been upgraded without consent to an AI-enshittified package that was about £30 a year more expensive. Strongly recommend anyone who has an Office 365 follow the below advice to get rid of it
Sure: bsky.app/profile/mick...
I should probably dig out some more details about it and repost them now we’re all off Twitter - thanks again for the prompt!
The fur shader worked particularly well in VR. I did a version that supports the Valve Index too, but I think if I went back to it now I’d probably need to overhaul quite a bit to get it working on a current version of Unity (or some other engine)
Aw, thanks for saying so Damian! I’d still like to make a version we could release at some point - we did some updates for A MAZE and Fantastic Arcade after the version you saw, there’s a video here: m.youtube.com/watch?v=oBBA...