I canโt remember the whole story but Nuclear Blaze was made for the devโs kid/s first and then released store.steampowered.com/app/1662480/...
17.03.2025 10:19 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0@mickenoch.bsky.social
I make games. Code lead on Crackdown, Crackdown 2. Made Ghost Dentist VR on Train Jam with friends. He/Him. @mikeenoch in the other place, it was taken here!
I canโt remember the whole story but Nuclear Blaze was made for the devโs kid/s first and then released store.steampowered.com/app/1662480/...
17.03.2025 10:19 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0screenshot of a linked in post: So Windstorm: The Legend of Khiimori is doing quite well on Kickstarter (257% funded right now!) and we're working hard to maintain that momentum and keep reaching new potential players. Do I have any press contacts who would be interested in reporting on this success story? About how we took a big gamble in picking a historical, mostly untouched setting for our horse riding game (several months into pre-production for a more 'classic' horse game idea mind you) and in turn managed to make a whole new space for this """"niche"""" genre? About why the games industry's tendency to not take women's interests seriously is part of why horse games never get the budgets they deserve and how we want to change that? About how I've been annoying about horse accuracy on the internet for several years so now I get paid to give horse-specific consulting on various projects? Now's a really good time to send me interview questions and podcast invitations ๐
so I posted this on LinkedIn already but figure I might as well share it here too: Do I have any press contacts interested in my general Horse Game Shenanigansโข who would be interested in covering the Khiimori kickstarter success? Or just the horse game phenomenon in general ๐
12.03.2025 08:45 โ ๐ 56 ๐ 35 ๐ฌ 8 ๐ 0Indie game devs! Worried you don't have a good publishing deal? May I present my firm's 2025 Publishing Agreement Data Report! Taken from 100+ actual Publishing Agreements ranging from 2017-2025, providing averages for rev share splits, advances, IP ownership and more!
indiegamepublishing.com
I've learned (and I am still learning) how to run a game studio for the last seven years doing both creative and biz. Here's a list of guidelines that work for us and might be useful for others that were lessons I've incorporated with our experience and guidance from others. ๐งต
23.02.2025 21:26 โ ๐ 1078 ๐ 248 ๐ฌ 18 ๐ 27Happy to give it a go
11.02.2025 16:45 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0A work in progress screen capture of a UFO in isometric view. The roof is cut away so you can see rooms inside. Thereโs an airlock, a central corridor access, a storage or work room to the right, a lab to the left, and a cockpit with an array of monitors ahead. Overall the UFO is flat and mostly round, but somewhat triangular and pointed towards the front. There are two glowing engines at the back corners. The access door is at the back between the engines. The outer surface is metallic and shiny. The interior is mostly grey for now.
Been working on a UFO interior today, kind of a set dressing approach - using stock assets and kit bashing. Itโs felt a lot like playing Happy Home Academy in Animal Crossing! Coming up with a little narrative for what and why things are there, and working within tight spatial constraints
09.02.2025 20:57 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0maโam you are in the way
01.02.2025 22:56 โ ๐ 2250 ๐ 714 ๐ฌ 28 ๐ 5This is really shocking: and true. I discovered I'd just been upgraded without consent to an AI-enshittified package that was about ยฃ30 a year more expensive. Strongly recommend anyone who has an Office 365 follow the below advice to get rid of it
24.01.2025 10:21 โ ๐ 1014 ๐ 567 ๐ฌ 101 ๐ 53This goes even harder.
www.youtube.com/watch?v=vuaW...
Sure: bsky.app/profile/mick...
06.12.2024 10:16 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0I should probably dig out some more details about it and repost them now weโre all off Twitter - thanks again for the prompt!
19.11.2024 15:26 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The fur shader worked particularly well in VR. I did a version that supports the Valve Index too, but I think if I went back to it now Iโd probably need to overhaul quite a bit to get it working on a current version of Unity (or some other engine)
19.11.2024 15:23 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Aw, thanks for saying so Damian! Iโd still like to make a version we could release at some point - we did some updates for A MAZE and Fantastic Arcade after the version you saw, thereโs a video here: m.youtube.com/watch?v=oBBA...
19.11.2024 15:20 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Y'all, with all seriousness, we could do with a bit of a morale boost with this one on our anniversary. :c I haven't asked for much over the past year and change of working really hard daily here on BlueSky to share cool stuff, all the bytes of and bits of gaming history on top of everything else.
25.10.2024 20:05 โ ๐ 115 ๐ 48 ๐ฌ 8 ๐ 1Heyyy guess what Iโll tell you! Experimental Game Workshop submissions just opened up. If you've been working on something interesting this year, please submit it to the Experimental Game Workshop to get a chance to show it off at GDC next year. ExperimentalGameWorkshop.org
09.10.2024 18:14 โ ๐ 7 ๐ 6 ๐ฌ 0 ๐ 0Doshin The Giant wishes you a great and relaxing weekend!
Doshin The Giant wishes you a great and relaxing weekend!
04.10.2024 11:04 โ ๐ 117 ๐ 34 ๐ฌ 3 ๐ 0The single most informative thing nintendo has ever officially posted about game design is this sketch for the zelda 1 map, done in a single session, with miyamoto drawing the right half and tezuka drawing the left half
02.10.2024 23:25 โ ๐ 134 ๐ 40 ๐ฌ 3 ๐ 2New games, updates, demos, and more in last week's #TurnBasedThursday showcase!
๐ A dark roguelike deckbuilder
๐A JRPG x Visual Novel Combo
๐ค A turn-based mech game
โ๏ธA charming hand drawn JRPG
& many more! โคต๏ธ
bsky.app/profile/spri...
Welcome to v4 of the Blue Sky Game Dev orientation ๐งต!
Let's get you started with the basics of Bluesky, finding other devs, and posting about your games!
Btw, this is based on the artist orientation thread from @purlane.ink; make sure to check it out if youโre also on the art side of game dev!
What is common knowledge in your field but shocks outsiders?
We don't all have the same number of bones or muscles. There's an average, I guess. We all kind of cluster around it. Some muscles are pretty rare. Some people just invent their own artisanal bones.
No public demo at the moment, but I'm working on it.
Just starting to talk about the game openly. More to follow as and when!
Will be looking for publishing or funding opportunities.
Time to start talking about my game!
Fight off an alien invasion, turn based strategy, rogue-lite. Similar to XCOM and Into The Breach.
Follow or ask for more details.
Havenโt picked a name yet ๐ฝ๐ธ
Laralyn McWilliams, game designer, passes away at 58
During her 30-year career in games, McWilliams worked on a number of games such as Gears of War 4, Free Realms, and Deal or No Deal.
www.gamedeveloper.com/business/lar...