I miss the old starbucks app that had a cup of stars that you could shake and they would move with the physics of your phone being moved!
I can't get over how beautiful this game is!! #finalFantasyRebirth! #gaming #FFVII
Anyone else having a rough time with apple's developer portal? I've been trying to ship my game onto iPhone and I can't get past the account creation without a litany of errors on their website.
Bam bam is sick of my "other obligations"
Congratulations to @amirsatvat.com on winning the Game Changer Award last night! It's very well deserved for all the amazing work you've been doing!
Very important Doggo Beach shot
#dogs #dog #beach
Scream into the void?
Thanks! That means a lot coming from an organization that's doing incredible things like you guys!
Let's continue to value and nurture these bonds, for they are the heart of our collective power.
#KingdomHearts
#Leadership
#Teamwork
#Networking
#ThePowerOfConnection
This resonates deeply in the business world. Our professional relationships and collaborations are the true strength behind our successes. Each connection enriches our journey, and together, we achieve more than we ever could alone.
And if they think of me now and then, if they don't forget me, then our hearts will be one. I don't need a weapon. My friends are my power!" -Sora, Kingdom Hearts
"Although my heart may be weak, it's not alone. It's grown with each new experience. And it's found a home with all the friends I've made. I've become a part of their heart, just as they've become a part of mine.
(Cross post from Linkedin)
In the world of Kingdom Hearts, Sora's journey teaches us a profound lesson:
If you haven't heard of my indie studio btw, it's Mountain Dog Games! I'll be creating a page for it shortly for dev updates.
I'm debating cross posting my LinkedIn articles here. Would anyone have interest?
Charmander!
I tried that actually as inspiration but I didn't love it, I guess I'll just try it and see what happens haha. Once I get to a point of playtesting again want to hop on?
So would a drift replacement for left and right that rotates with the movement work instead?
My controls are stupid simple: left/ right swipe for turn left and right, up and down swipe for move forward or back.
I mean the question is really at its core: can you accomplish a good camera + rotation + strafe with only 1 axis for both simultaneously so I can use one finger control for a simplified setup.
It will be next to impossible to show it with screenshots, but I'll take a quick stab. It's a cross between Mario kart, ssx tricky, and fall guys with 80 players online multiplayer.
The majority of the game is spent Downhill racing.
This is helpful, I'm working on kind of a racing game. I've tried auto adjusting the camera but it honestly felt very... janky when it came together as I oriented rotation towards slope + correct destination but it felt awful woth my physics.
Game design friends: I'm working on my indie game, but for mobile controls I'm having a slight problem with control simplification. I can't figure out turning simultaneous to strafing while in portrait mode. Should I just make the players only drift?
Bam Bam posing at his perch on the pool
Chilling in Florida ahead of Thanksgiving. Life could be worse!
Some photography I did while in upstate NY! #photography #lighthouse
Tried to migrate my "Video Game Academics on Twitter" to bsky.
Let me know if I've missed you/you have suggestions to add
go.bsky.app/Vp95Zio
That gives me an amazing trailer idea....
Woah hello people! I'm an indie game dev working on a family friendly game with couch coop! (With 80 player multiplayer)