Love seeing projects about how we play tabletop games, not just the rules themselves.
Best of luck with the launch tomorrow.
I'll launch the Kickstarter for Play Unsafe, my book about how to play TTRPGs, tomorrow. It'll be a short, sharp, two-week campaign.
I'd really appreciate your help in spreading the word.
www.kickstarter.com/projects/gra... #kickstarter #ttrpg
In Fatesong, legendary heroes are not chosen.
They are simply the last ones still standing.
#Fatesong #FantasyRPG
Three quick questions about characters in Fatesong.
Who you are matters.
How you became that person matters more.
#Fatesong #TTRPG #IndieRPG
HOLLOW RELIQUARY
Spell Overview - Dark Arts II
You create a temporary hollow inside your own body. An object up to Small size goes in. The wound closes over.
To retrieve it, you reopen the seam with a deliberate action.
This is not illusion. This is anatomy rewritten.
#Fatesong #IndieRPG
Another hero rises ⚔️
Why should I care about Fatesong?
Because too many RPGs make you choose between elegance and depth.
Fatesong is trying very hard not to.
#Fatesong #TTRPG #IndieRPG
What kind of fantasy is Fatesong?
Not bright heroic fantasy. Not empty grimdark.
Fatesong begins low, hard, and mortal — then climbs, slowly, into myth.
Do you prefer fantasy that starts fragile, or fantasy that starts powerful?
#Fatesong #TTRPG #FantasyRPG
What is Fatesong?
Most fantasy games ask who your hero is.
Fatesong asks what it costs to become one.
#Fatesong #TTRPG #IndieRPG
Congratulations on the success of the kickstarter! 👏🍾
CANDLE OF UNEASE
- SPELL OVERVIEW (Dark Arts I)
A lit candle flickers violently when someone nearby feels strong fear or malicious intent.
It does not identify who.
We spent a long time deciding whether to add more. We didn't.
#Fatesong #TTRPG #IndieRPG
The Philosophy of Fatesong
Most fantasy RPGs eventually become about power.
Fatesong becomes about what power costs.
You start fragile.
You end mythic.
But every step forward leaves marks. Heroism isn’t free.
#Fatesong #TTRPG
Fatesong runs on a simple 2d6 system.
Instead of piles of modifiers, the game uses two modifying states:
Flow — when things go your way.
Faltering — when they don’t.
The goal: fast play, clear stakes, and mechanics that reward narrative thinking.
Characters in Fatesong are defined by Disciplines.
Part class, part profession, part skillset.
Disciplines shape how a character fights, solves problems, and navigates the world — encouraging creative roleplay instead of rigid builds.
Fatesong is designed to be easy to learn but deep to master.
Few modifiers. Meaningful choices.
Roleplay and narrative positioning matter more than stacking bonuses.
It’s also setting-agnostic — built to support any world or story you want to tell.
Fatesong is a narrative-focused heroic fantasy TTRPG.
It begins brutal and grounded, where every wound matters.
But as characters grow, their legends grow with them.
By the end, heroes shape kingdoms and challenge myth.