Player experience is comprised of numerous techniques that are hard to learn in isolation. This bootcamp will teach you how to improve your game for audience, balance and gameplay
gamedesignskills.com/courses/poli...
@xelnath.bsky.social
Game Designer and Creative Director Former Riot, Blizzard, Moon (Ori) I make your day dreams reality. Runs a game design consultancy Http://www.atomech.com
Player experience is comprised of numerous techniques that are hard to learn in isolation. This bootcamp will teach you how to improve your game for audience, balance and gameplay
gamedesignskills.com/courses/poli...
Too many legs.
09.04.2025 22:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Wow!
19.03.2025 15:35 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Just had an incredible first session with the new Mastering Game Mechanics cohort at the Funsmith Club.
Everyone from industry designers on concord to first-time designers who just want to level up were there!
QUD crushed the genre~
15.01.2025 06:06 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0YAAAAS DANNI~~~~~ I was watching it on stream :)
15.01.2025 02:37 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Nice, looking for stuff with action game quality animation work, but not humanoid
15.01.2025 02:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Anyone know some other asset packs with non-humanoid monster animations in addition to ones by Protofactor?
15.01.2025 01:55 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
How do great gameplay loops keep players hooked? ๐ฎ I chat with @xelnath.bsky.social (League of Legends, World of Warcraft) about balancing rewards and punishments to craft unforgettable gaming experiences.
๐ง Listen: bit.ly/alex-brazie-...
#GameDesign #GameplayLoops #AlexanderBrazie
Hereโs the full Environmental Storytelling guide: gamedesignskills.com/game-design/...
29.11.2024 17:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 01. Great case studies:
The Last of Us (abandoned objects tell stories of survival)
Dark Souls (social collapse seen everywhere)
Gone Home (intimate family story told environmentally)
BioShock (visibly failed utopia)
The Witcher 3 (environmental details hint at past conflicts)
2. Use โdesigner hugsโ (highly emotive, micro-story scenes) to create a more believable, immersive narrative by going beyond the core plot. (Ex: In Dragon Age, one corpse covers a smaller one holding a bloody teddy bear)
29.11.2024 17:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 03. Hidden plot and historical lore fragments left for players to uncover make them feel like a detective actively participating in the story. (Ex: The hidden graffiti telling you whatโs really going on in Portal)
29.11.2024 17:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 04. Main 5 types of environmental storytelling:
Embedded (hidden stories in ruins, objects, etc.)
Emergent (stories emerge from player + system interaction)
Spatial (architectural storytelling)
Interactive (touch/examine objects to reveal story)
Atmospheric (lighting, sound, etc.)
5. Lighting, contrasting color schemes and sound cues can tell a story using the environment itself. (Ex: Silent Hill 2โs creepy fog that mirrors your characterโs psychosis)
29.11.2024 17:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 06. The goal of environmental storytelling is to help players discover the narrative by interacting with the game world directly. (Ex: Exploring a Fallout vault)
29.11.2024 17:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0๐งตMy 6 main takeaways from this guide to environmental storytelling in games by Brandon Dolinski (Minecraft Legends, Dragon Age: Inquisition, Marvelโs GotG level/world designer) โฌ๏ธ
29.11.2024 17:04 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Iโve heard Amanda Overton was a pivotal force in getting the games story together - any specific examples he has of where she leveled up arcane?
26.11.2024 17:13 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Iโve never asked the internet this. Is there anything Iโm missing out on?
22.11.2024 04:15 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@amirsatvat.bsky.social whoa look whoโs here!
21.11.2024 21:20 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0#NarrativeDesignTip
I wrote an article for GAME DESIGN SKILLS (@xelnath.bsky.social) about:
How To Apply the 3-Act Structure in Video Games
gamedesignskills.com/game-design/...
#narrativedesign #gamewriter #narrativeDesigner #gamewriting #videogames #3actstructure #writing #writingTip #writer
closely related to a key insight in one of my fav underdiscussed books, "Collaborative Circles": members of historically notable collaborative circles have tended to form especially high-trust pairs & work within these pairs to develop ideas before presenting them to the wider group
18.11.2024 01:26 โ ๐ 93 ๐ 24 ๐ฌ 2 ๐ 4One of the best! ๐ค
17.11.2024 01:16 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0People LOVE to talk about 3-act structures, but what if you're a game designer and not a hollywood script writer?
Well, @kellybender.bsky.social has you covered:
gamedesignskills.com/game-design/...
Check out this article, courtesy of www.gamedesignskills.com
#gamedev folks - Iโm looking for others to share their game design expertise to the next generation. Hit me up if youโd like to write a paid knowledge base article or make a class on specializations of game design.
14.11.2024 21:28 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0Ever heard the terms skill floor and skill ceiling? What do they mean for game designers?
gamedesignskills.com/gaming/skill...
Kelly Bender (@kellybender17) has collaborated with us to create this phenomenal guide to #worldbuilding. If you aren't sure where to start on your path to #narrativedesign skills, check this out:
gamedesignskills.com/game-design/...
Letโs do this!
24.10.2024 20:36 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I invited Justin La Torre, a Marketing Specialist and content mercenary of over 10 years, to share his thoughts and experiences.
Justin marketted for over 16 different games, including The Legend of Heroes: Trails into Reverie and Disgaea 7: Vows of the Virtueless.
You donโt need to become a full-time marketer, but learning the basics of how to get your game in front of the right audience is crucial.
Hereโs a complete game marketing guide if you want to learn more - gamedesignskills.com/game-marketi...