Alexander Brazie

Alexander Brazie

@xelnath.bsky.social

Game Designer and Creative Director Former Riot, Blizzard, Moon (Ori) I make your day dreams reality. Running game design bootcamps at http://www.gamedesignskills.com

699 Followers 299 Following 128 Posts Joined May 2023
1 week ago

Heading to GDC - who else will be there?

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3 weeks ago
LinkedIn Login, Sign in | LinkedIn Login to LinkedIn to keep in touch with people you know, share ideas, and build your career.

Going live to talk about how to get hired as a game designer…

www.linkedin.com/events/74266...

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1 month ago
4170 free SVG and PNG icons for your games or apps | Game-icons.net

www.game-icons.net might help for this :)

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1 month ago

speaking of cool cheap effects: the shadow from the ceiling fan in Robo Recall is not a real shadow or even a light function or even a decal, it's a rotating translucent mesh

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1 month ago
Preview
Twitch Twitch is the world

"Couldn't have played that baby any better."

Learn more about these quotes and more:
@strangescaffold.bsky.social

www.twitch.tv/doomerdinger...

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1 month ago
a screenshot of two tumblr posts. the first:

aralintheobsessive
Jan 16
if you want butterflies, you need to live with
caterpillars.
iam not being metaphorical, i work in a garden center,
stop buying plants 'to bring in the bees and butterflies
and then immediately poisoning every caterpillar that
dares to consume a single leaf
you will not get butterflies if you kill all the things that
turn into butterflies! what are you doing!

(end of post)

below it, a response from afroartinc:

As a poet, I also want my viewers to take this rather
beautiful allegory into account.

what are you doing!

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1 month ago
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Caves of Qud on the Nintendo Switch

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1 month ago

What a good boy. @strangescaffold.bsky.social

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1 month ago
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Despite this amazing positivity, I still managed to lose it all~

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2 months ago

It is a well conceived exploration of a post seven apocalypse Seattle, where a player can be either a cyborg or a mutant, and then venture through the procedurally generated world history for clues to ancient treasures to be used to help save or condemn the world.

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2 months ago

Yes. If you haven’t yet sipped pure water from the fungal blooms of a salt marshes, dodged the flume flier of the ancient bears, or had to read from the corpus cholis, you are not yet complete on your gamer ascension.

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2 months ago

Sip from the fountain of the future, only to inflame my thirst to short the lives of under exploited aliens? Nay!!

I would love to know what the rest of the team is enjoying this year :D

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2 months ago

@strangescaffold.bsky.social
What have you done. There is no joy in games. Only bleak darkness left.

Elden Ring. Witch Hand. Dispatch. Their times have passed.

Every day, another day of neglect. When will you allow us to trade the space babies? You must release fun back into the universe.

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6 months ago
Preview
Consistently Make Gameplay Feel More Satisfying and Visceral And explain your design decisions when working with a team or during job interviews.

Player experience is comprised of numerous techniques that are hard to learn in isolation. This bootcamp will teach you how to improve your game for audience, balance and gameplay

gamedesignskills.com/courses/poli...

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11 months ago

Too many legs.

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11 months ago

Wow!

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1 year ago

Just had an incredible first session with the new Mastering Game Mechanics cohort at the Funsmith Club.

Everyone from industry designers on concord to first-time designers who just want to level up were there!

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1 year ago

QUD crushed the genre~

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1 year ago

YAAAAS DANNI~~~~~ I was watching it on stream :)

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1 year ago

Nice, looking for stuff with action game quality animation work, but not humanoid

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1 year ago

Anyone know some other asset packs with non-humanoid monster animations in addition to ones by Protofactor?

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1 year ago
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How do great gameplay loops keep players hooked? 🎮 I chat with @xelnath.bsky.social (League of Legends, World of Warcraft) about balancing rewards and punishments to craft unforgettable gaming experiences.

🎧 Listen: bit.ly/alex-brazie-...

#GameDesign #GameplayLoops #AlexanderBrazie

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1 year ago
Preview
Mastering Environmental Storytelling in Video Game Development A comprehensive guide to environmental storytelling in games - how to combine level design, art, and atmosphere to craft rich and immersive narrative worlds without relying on dialogue or cutscenes.

Here’s the full Environmental Storytelling guide: gamedesignskills.com/game-design/...

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1 year ago

1. Great case studies:
The Last of Us (abandoned objects tell stories of survival)
Dark Souls (social collapse seen everywhere)
Gone Home (intimate family story told environmentally)
BioShock (visibly failed utopia)
The Witcher 3 (environmental details hint at past conflicts)

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1 year ago

2. Use “designer hugs” (highly emotive, micro-story scenes) to create a more believable, immersive narrative by going beyond the core plot. (Ex: In Dragon Age, one corpse covers a smaller one holding a bloody teddy bear)

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1 year ago

3. Hidden plot and historical lore fragments left for players to uncover make them feel like a detective actively participating in the story. (Ex: The hidden graffiti telling you what’s really going on in Portal)

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1 year ago

4. Main 5 types of environmental storytelling:
Embedded (hidden stories in ruins, objects, etc.)
Emergent (stories emerge from player + system interaction)
Spatial (architectural storytelling)
Interactive (touch/examine objects to reveal story)
Atmospheric (lighting, sound, etc.)

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1 year ago

5. Lighting, contrasting color schemes and sound cues can tell a story using the environment itself. (Ex: Silent Hill 2’s creepy fog that mirrors your character’s psychosis)

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1 year ago

6. The goal of environmental storytelling is to help players discover the narrative by interacting with the game world directly. (Ex: Exploring a Fallout vault)

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1 year ago

🧵My 6 main takeaways from this guide to environmental storytelling in games by Brandon Dolinski (Minecraft Legends, Dragon Age: Inquisition, Marvel’s GotG level/world designer) ⬇️

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