Too many legs.
09.04.2025 22:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@xelnath.bsky.social
Game Designer and Creative Director Former Riot, Blizzard, Moon (Ori) I make your day dreams reality. Runs a game design consultancy Http://www.atomech.com
Too many legs.
09.04.2025 22:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Wow!
19.03.2025 15:35 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Just had an incredible first session with the new Mastering Game Mechanics cohort at the Funsmith Club.
Everyone from industry designers on concord to first-time designers who just want to level up were there!
QUD crushed the genre~
15.01.2025 06:06 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0YAAAAS DANNI~~~~~ I was watching it on stream :)
15.01.2025 02:37 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Nice, looking for stuff with action game quality animation work, but not humanoid
15.01.2025 02:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Anyone know some other asset packs with non-humanoid monster animations in addition to ones by Protofactor?
15.01.2025 01:55 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
How do great gameplay loops keep players hooked? ๐ฎ I chat with @xelnath.bsky.social (League of Legends, World of Warcraft) about balancing rewards and punishments to craft unforgettable gaming experiences.
๐ง Listen: bit.ly/alex-brazie-...
#GameDesign #GameplayLoops #AlexanderBrazie
Hereโs the full Environmental Storytelling guide: gamedesignskills.com/game-design/...
29.11.2024 17:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 01. Great case studies:
The Last of Us (abandoned objects tell stories of survival)
Dark Souls (social collapse seen everywhere)
Gone Home (intimate family story told environmentally)
BioShock (visibly failed utopia)
The Witcher 3 (environmental details hint at past conflicts)
2. Use โdesigner hugsโ (highly emotive, micro-story scenes) to create a more believable, immersive narrative by going beyond the core plot. (Ex: In Dragon Age, one corpse covers a smaller one holding a bloody teddy bear)
29.11.2024 17:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 03. Hidden plot and historical lore fragments left for players to uncover make them feel like a detective actively participating in the story. (Ex: The hidden graffiti telling you whatโs really going on in Portal)
29.11.2024 17:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 04. Main 5 types of environmental storytelling:
Embedded (hidden stories in ruins, objects, etc.)
Emergent (stories emerge from player + system interaction)
Spatial (architectural storytelling)
Interactive (touch/examine objects to reveal story)
Atmospheric (lighting, sound, etc.)
5. Lighting, contrasting color schemes and sound cues can tell a story using the environment itself. (Ex: Silent Hill 2โs creepy fog that mirrors your characterโs psychosis)
29.11.2024 17:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 06. The goal of environmental storytelling is to help players discover the narrative by interacting with the game world directly. (Ex: Exploring a Fallout vault)
29.11.2024 17:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0๐งตMy 6 main takeaways from this guide to environmental storytelling in games by Brandon Dolinski (Minecraft Legends, Dragon Age: Inquisition, Marvelโs GotG level/world designer) โฌ๏ธ
29.11.2024 17:04 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Iโve heard Amanda Overton was a pivotal force in getting the games story together - any specific examples he has of where she leveled up arcane?
26.11.2024 17:13 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Iโve never asked the internet this. Is there anything Iโm missing out on?
22.11.2024 04:15 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@amirsatvat.bsky.social whoa look whoโs here!
21.11.2024 21:20 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0#NarrativeDesignTip
I wrote an article for GAME DESIGN SKILLS (@xelnath.bsky.social) about:
How To Apply the 3-Act Structure in Video Games
gamedesignskills.com/game-design/...
#narrativedesign #gamewriter #narrativeDesigner #gamewriting #videogames #3actstructure #writing #writingTip #writer
closely related to a key insight in one of my fav underdiscussed books, "Collaborative Circles": members of historically notable collaborative circles have tended to form especially high-trust pairs & work within these pairs to develop ideas before presenting them to the wider group
18.11.2024 01:26 โ ๐ 93 ๐ 24 ๐ฌ 2 ๐ 4One of the best! ๐ค
17.11.2024 01:16 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0People LOVE to talk about 3-act structures, but what if you're a game designer and not a hollywood script writer?
Well, @kellybender.bsky.social has you covered:
gamedesignskills.com/game-design/...
Check out this article, courtesy of www.gamedesignskills.com
#gamedev folks - Iโm looking for others to share their game design expertise to the next generation. Hit me up if youโd like to write a paid knowledge base article or make a class on specializations of game design.
14.11.2024 21:28 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0Ever heard the terms skill floor and skill ceiling? What do they mean for game designers?
gamedesignskills.com/gaming/skill...
Kelly Bender (@kellybender17) has collaborated with us to create this phenomenal guide to #worldbuilding. If you aren't sure where to start on your path to #narrativedesign skills, check this out:
gamedesignskills.com/game-design/...
Letโs do this!
24.10.2024 20:36 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I invited Justin La Torre, a Marketing Specialist and content mercenary of over 10 years, to share his thoughts and experiences.
Justin marketted for over 16 different games, including The Legend of Heroes: Trails into Reverie and Disgaea 7: Vows of the Virtueless.
You donโt need to become a full-time marketer, but learning the basics of how to get your game in front of the right audience is crucial.
Hereโs a complete game marketing guide if you want to learn more - gamedesignskills.com/game-marketi...