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Pywon

@pywon.bsky.social

Game/Software Developer of a few years, been having fun delving into making procedural things.

46 Followers  |  271 Following  |  48 Posts  |  Joined: 28.01.2025  |  2.3477

Latest posts by pywon.bsky.social on Bluesky

at 8th horizontal, why use a word that's in the description of the word?

There were other options such as something interchangeable like "concept"

06.08.2025 04:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

5th vertical is the exact opposite meaning of what word it represents πŸ˜…

06.08.2025 04:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Crawl and Voices of the Void, the later being totally free on itch

02.08.2025 18:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
The Melter The Melter is a character in Inscryption. It serves a minor role in Act II. The Melter is one of P03's factory workers. It operates the machinery in the smelting room, although it's unclear why it doe...

That guy in the test tube looks like the Melter from Inscryption
inscryption.fandom.com/wiki/The_Mel...

Love the work, keep it up!

02.08.2025 06:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Hope it didn't come off as picky... I might be a little too perfectionist for my own good sometimes!

29.06.2025 15:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

could've just hardcoded the "1" in that case to not have to do a string conversion πŸ˜…

28.06.2025 16:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Definitely stealing that mechanic for a batting minigame, extremely cool!

28.06.2025 16:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

OH THAT ONE, the door!

My favorite is tied with it and the glitch room (not for everyone, it's pretty bad for epileptic people).

Lava area wasn't bad either but just a tier below.

19.06.2025 21:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Neat, just randomly got a FEZ code in my bluesky feed, L;LT;L;R;RT;D;U;LT, I recognize the code but cannot remember what exact spot it's from...

19.06.2025 01:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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🎰 GIVEAWAY TIME!! 🎰

we're giving away 3 Steam keys for CloverPit – our nightmare slot machine game!!

to enter:
1 share this post
2 play the Steam Next Fest demo
3 reply with a video of your craziest gameplay moment

πŸ—“ winners get picked June 12th
πŸ”‘ keys sent on launch day (this summer)

10.06.2025 14:49 β€” πŸ‘ 77    πŸ” 73    πŸ’¬ 54    πŸ“Œ 2

You're gaining brownie points from me

01.05.2025 20:30 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ace Attorney reference?

30.04.2025 15:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

#1 for me!

28.04.2025 16:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Will be stealing those to use as my learning material, lovely concrete you got here!

20.04.2025 12:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I think the Y in the first set of glyphs is a little weird but either way I love it.
My favorite is the alternative set.

19.04.2025 11:51 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

pareidolia

18.04.2025 20:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I've made my entire game engine core and all I've got to show for it is the same triangle I started with...

18.04.2025 16:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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that was the wrong screenshot

18.04.2025 02:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Alright, was about time for a #gamedev update, got proper logs from spans in the interpreted language!

I kinda literally copied rust's.

18.04.2025 02:19 β€” πŸ‘ 9    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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My first million run, ironically, did not get a singular clover jackpot the entire run, which is extremely statistically unlikely since by deadline #3 the odds were around 50% and the two final ones were 67.7% every single spin...

16.04.2025 01:38 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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tripled it already

15.04.2025 18:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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6 digits

15.04.2025 16:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Ok, I got bad runs all day today but then on one particular run, CloverPit gave me lemons...

Good luck beating that PB, looking forward to seeing someone hitting 6 digits.
#notgamedev

15.04.2025 01:38 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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Man I love gambling, might have overdone the final score though...

(Jackpot is from a different, previously PB run)

Try the demo out, it's great!
store.steampowered.com/app/3314790/...
#notgamedev

13.04.2025 20:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Every game engine has cons (and pros), none of them is suited for everything and that's alright, but you've got to know them!

07.04.2025 20:12 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Very cursed test of parser recursively handling expressions.

Very cursed test of parser recursively handling expressions.

First time (kinda) making my own interpreted language for my engine, stole a bit of code from @caznix.bsky.social, as all good programmers do πŸ˜‰

07.04.2025 19:19 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Celeste, FEZ, Rain World, Balatro, Inscryption, Neon White, SpiderHeck, TowerFall Ascension, Hardspace: Shipbreaker, ULTRAKILL, Crawl, Rivals of Aether, Undertale, Deltarune, Voices of the Void

24.03.2025 20:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Aren't those stats normal?
Players getting hooked to a new game to the point of being their #1 played game are obviously rarer than players playing games they know.

That doesn't mean at all that new games aren't getting seen or getting attention, in fact, they are literally what keeps gaming alive!

20.03.2025 20:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Love to see it, you're quite organised too!

That purple when doing some math is something I've had a few encounters with as well haha, math doesn't always translate well to colors considering the fact that some equations sometimes only work within a range

Live in my follows rent free shader wizard

20.03.2025 20:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Forgot to give an update on that, yeah it doesn't do any kind of special compilation step like unity does with its shader graph to combat compile times in DirectX.

So in conclusion, I simply cannot support DirectX with Godot if I intend to make my shaders generated.

20.03.2025 20:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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