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James Kevich

@mrthigs.bsky.social

Visual Designer at Riot Games. Pixel artist. Probably some other things as well.

85 Followers  |  168 Following  |  37 Posts  |  Joined: 06.09.2023  |  2.5312

Latest posts by mrthigs.bsky.social on Bluesky

Lovvvee the lighting effect. Any chance you used crocotile to make this?

31.10.2025 16:36 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This goes so hard

17.06.2025 20:48 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Omg you didn’t just push him down you stepped on him

14.06.2025 02:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ooh can’t wait to try this! Been looking forward to it

10.06.2025 05:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

really impressed by how organic the shapes are and how dynamic the lighting while still being able to clearly communicate the playable space and interactive elements. I want to play this version. Beautiful!!

23.05.2025 15:44 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I am an animator and I like the pain

11.03.2025 17:20 β€” πŸ‘ 1721    πŸ” 396    πŸ’¬ 27    πŸ“Œ 5

Wow I love this design I hope you feel the urge to revisit it in pixels someday

08.05.2025 22:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Update: the batteries in both cartridges are dead it’s so over

08.05.2025 07:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Bought this bad boy to play some games I got in Japan… lord does this sound activate something in me

08.05.2025 06:01 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Have you explored VGHF's digital archive of E3 Show Directories? You too can discover who exactly exhibited at E3 1996, while admiring the 'none more '90s' cover art: archive.gamehistory.org/folder/53778...

06.05.2025 03:05 β€” πŸ‘ 178    πŸ” 17    πŸ’¬ 4    πŸ“Œ 1

πŸ˜΅β€πŸ’«πŸ˜΅β€πŸ’«πŸ˜΅β€πŸ’«

30.04.2025 03:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I literally just started replaying this a few days ago absolutely one of the greatest RPGs of all time

27.04.2025 00:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

We're approaching the end of all of this nonsense. Pieces like these are the kind of bullshit you saw at the end of the metaverse and crypto bubbles - Roose wrote them then, too.

Humouring the most empty, cynical, nihilistic people in tech and pretending it means you're curious is ugly stuff.

24.04.2025 18:55 β€” πŸ‘ 1173    πŸ” 139    πŸ’¬ 32    πŸ“Œ 5

Been trying to read more books on the industry lately and this sounds very relevant to my interests πŸ“Œ

18.04.2025 14:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Lyuda says trans rights are human rights

16.04.2025 19:56 β€” πŸ‘ 483    πŸ” 113    πŸ’¬ 8    πŸ“Œ 0

Omg this is unreal

07.04.2025 22:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Now you’re just flexing

04.04.2025 19:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Impulse purchased one of my fav games yesterday πŸ₯°

30.03.2025 23:21 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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From: Grimm's Fairy Tales - The Golden Bird (1987), dir. Toshio Hirata, Toei Doga/Madhouse

27.03.2025 01:35 β€” πŸ‘ 6041    πŸ” 1635    πŸ’¬ 50    πŸ“Œ 44
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Little animation I made for practice a couple years ago. There was never really a goal with this so I can't really say if it's finished or not. Used my own hand for reference. #pixelart

18.03.2025 20:08 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The Zelda mockup (3rd image) is part of a project I’m working on to recreate the first dungeon from the original NES game with my own graphics and updated mechanics. I’m going to be posting updates as I create new assets.

17.03.2025 18:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A mockup of a 16-bit top-down action RPG. The player character is brandishing his sword at a small mushroom-looking critter, and a treasure chest sits on top of a nearby hill, just out of reach. I worked on this project with a couple of other devs (who have long since disappeared into the depths of the internet) circa 2012. Golden Sun and Secret of Mana were the principle inspirations for this one.

A mockup of a 16-bit top-down action RPG. The player character is brandishing his sword at a small mushroom-looking critter, and a treasure chest sits on top of a nearby hill, just out of reach. I worked on this project with a couple of other devs (who have long since disappeared into the depths of the internet) circa 2012. Golden Sun and Secret of Mana were the principle inspirations for this one.

A sprite of a samurai warrior in a bright turquoise and purple robe. Inspired by classic fighting games like Street Fighter II and Marvel Vs. Capcom.

A sprite of a samurai warrior in a bright turquoise and purple robe. Inspired by classic fighting games like Street Fighter II and Marvel Vs. Capcom.

A recreation of a dungeon antechamber from the original Legend of Zelda in a higher resolution (16-bit) style.

A recreation of a dungeon antechamber from the original Legend of Zelda in a higher resolution (16-bit) style.

A mockup of a GameBoy Color-style top-down RPG. One character with bright purple hair has just spotted the player character and is about to rush over to say hello. A steampunk-looking house sits on top of a hill with a large pipe protruding from it.

A mockup of a GameBoy Color-style top-down RPG. One character with bright purple hair has just spotted the player character and is about to rush over to say hello. A steampunk-looking house sits on top of a hill with a large pipe protruding from it.

New intro post since I'm at GDC (!!) -- my name is James and I'm a UI designer by day and a pixel artist by night. I have a particular love of 8- and 16-bit art, Zelda, and dark/medieval fantasy. #pixelart #pixelartist #aseprite #gamedev #gameart #indiedev

17.03.2025 18:39 β€” πŸ‘ 43    πŸ” 8    πŸ’¬ 2    πŸ“Œ 0
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Trying to find just the right level of L’OrΓ©al physics for my boy #pixelart #zelda #gamedev

16.03.2025 22:56 β€” πŸ‘ 17    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Oooh this is such a gorgeous silhouette

13.03.2025 16:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you for the dopamine πŸ™

12.03.2025 15:04 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
404: The Internet You Tried to Remember Still Exists

Scrolling the web is like pacing a hallway built by algorithms. But the web once felt like an attic filled with ornaments, spaces built by people, not predictive engines.
Maybe real joy isn’t in the scroll, but the hyperlinks we stopped clicking.

#blog #web #nostalgia

10.03.2025 16:06 β€” πŸ‘ 268    πŸ” 87    πŸ’¬ 11    πŸ“Œ 6

I looove the nose. Awesome design. Something about the style reminds me of the OG Rayman!

07.03.2025 22:16 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This is what it’s all about

07.03.2025 06:03 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The crease in the eyelid where the iris slips behind it 🀌🀌🀌

02.03.2025 18:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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The Kickstarter campaign for Isle of Reveries launches tomorrow, March 1, at 8 AM PSt / 4 PM GMT! Some reward tiers will have early bird discounts, and the ADVENTURER tier will include a special playtest for the forest-themed dungeon. Link below ⬇️ #gamedev #indiegame

28.02.2025 17:20 β€” πŸ‘ 223    πŸ” 43    πŸ’¬ 7    πŸ“Œ 4

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