Looks so good Sean. I’m such a sucker for a splash of vertex paint!
DERELIKT is finally on Steam! Share & Wishlist to keep up with development: store.steampowered.com/app/3810510/...
DERELIKT is a narrative retro FPS inspired by Alien Resurrection, Doom 3 and System Shock 2, with a dash of lovecraftian cosmic horror.🪐
Unbothered. Moisturized. Happy. In My Lane. Focused. Flourishing.
I'm updating my artstation, with older work, that I still think is good. So, here, a sneakpeek of some old, low poly work, with handpainted spec/gloss/diffuse! (2014-mobile spec)
#lowpoly #sorceress #knight #gamedev #3D
Omg two of the best, chilling and doodling together ❤️
Looks great! Quake mapping is insane nowadays 😅
That Lunaran, he’s so hot right now.
Aha! So close 😅 feel like we’re literally the same person sometimes.
Is that fries to go and Nando’s medium peri-peri sauce?
Quake single player map for episode 3 of the Tremor expansion pack. #leveldesign #sketchbook
Sketch of a small arena level that I built for a work game jam recently. The sketch is more recent than the jam and was me trying to work out if it could be expanded into a small single player quake thing. #leveldesign #sketchbook
Small courtyard sketch to generate some ideas. Started playing around with some little details and tried out some coloured markers which looked crap (hence the greyscale) 🥲 #leveldesign #sketchbook
@pestibug.bsky.social built some of the iconic hero assets, such as the giant rock that you traverse through and the large rock skull face (I think?), as well as the whole boss arena. The theme was absolutely nailed by our lighting artist Simon who added 100% more atmosphere.
More stuff from Graven. This was the lead up to the final boss at the end of ep 3. I built out the void area with existing rock assets and then created a custom modular interior section which followed the triangular motif of the entrance portal. #leveldesign #environmentart
Thank you! ☺️ really appreciate the kind words.
Let’s see how embeds work here! I recently joined a game jam where I 'demade' one of my levels from an unshipped Xbox 360 game - this time reimagined in Doom. Let me know what you think! #gamedev #leveldesign #blocktober www.youtube.com/watch?v=lBuI...
You too buddy! Thought I’d try and catch up with a few familiar faces on here 😀
Some of the work I did on Graven - episode 2. It was a combination of working with and updating existing parts of the level as well as integrating completely new sections built from modular pieces that I made in Trenchbroom #leveldesign #environmentart
Thanks very much! Appreciate the follow ☺️
Thanks bud! 🥰 you too! Love all the awesome quake stuff you’ve posted.
Yeah it’s got some fantastic environment art and world building for sure! A lot of that is thanks to the texture work by @makkon.bsky.social among others.
It’s not for everyone but it has some cool stuff in there for those who persevere! 😌 I did a lot of work on this level late on in development but I believe the bulk of initial design was done by @naitelveni.bsky.social
Hey, thanks! ☺️
Hello World!
I will be mostly posting Quake content, give me a follow if that is your thing :)
#Quake #leveldesign
Good spot! 😀 It is indeed Wrath. E1M4 - The Gardens
Various sci-fi (and some not so sci-fi) level doodles for a few different projects. #leveldesign #sketchbook
Now that I’m on bsky, everything old I posted in that other place is now new again, so expect a lot of reposts 😅 Anyway, here’s some quake layout doodle of a swampy castle. #leveldesign #sketchbook
Came here to post this 👆
Hey guys, doing a new post saying I'm open for commissions, because I need money BAD. I barely have enough to pay rent and the rest of groceries this month
I do drawings but most of all 3d low poly models, ranging from items and machines to characters & creatures
Check my ko-fi for more info below👇