Oh! Cannot forget⦠Eddie Smith worked on this too.
24.10.2025 19:21 β π 2 π 0 π¬ 0 π 0@mehve.bsky.social
Gamer mom, professional doodler, housing enthusiast in ESO / FO76. Formerly worked on games, anime, and comics.
Oh! Cannot forget⦠Eddie Smith worked on this too.
24.10.2025 19:21 β π 2 π 0 π¬ 0 π 0I am not familiar with the distribution range of the magnet. But fwicr, magnets had a separate regulatory guideline so I wouldnβt be surprised if they were only available locally. The actual map pack should have been available wherever the original H2 was sold though.
24.10.2025 19:16 β π 2 π 0 π¬ 0 π 0From @tns22.bsky.social, wishing to be able to see the scribbles a little more clearly. Here are a couple of images.
24.10.2025 18:42 β π 3 π 2 π¬ 1 π 0Yep. And in games that switch 3rd to 1st, I look for the toggle to turn it off. π
24.10.2025 18:29 β π 1 π 0 π¬ 0 π 0@reylokito and @elmore.zone I also have that magnet! Fun fact, that emboss was done by a local printer, Leatherback, who we eventually worked with directly for Destiny stuff. π
24.10.2025 18:24 β π 3 π 1 π¬ 2 π 0From @tns22.bsky.social Thank you! We fondly referred to him as the Tamtenator β I remembered AFTER the stream. Accompanied by a facepalm. π
24.10.2025 18:16 β π 2 π 0 π¬ 1 π 0From @JuraalPlays at 24:27 timestamp, while I talking about the cover and Oddball. That was actually in Redmond, the old Millennium Plaza next to a bog. The design pass of the Autumn was in Chicago, before the acquisition.
24.10.2025 17:56 β π 1 π 1 π¬ 1 π 0So Bertone had wanted to include head-bobs in 1stP view for ODST. And tested it on me. Well, I was knocked out for an hour after two minutes of play on the build he was planning to check in. Lol. So he put in a bob slider. But I think that eventually got cut? (Also, Hi Brendan!π)
24.10.2025 17:41 β π 4 π 0 π¬ 1 π 0From @straycatalyst.bsky.social
FPV in some games gave me severe motion sickness. But Halo:CE was good and optimized for the OG Xbox and I played that a lot, even completed it on Legendary with the hubby. Halo 2, thoughβ¦π΅
I saw that there were questions in chat I did not get to answer. I will reply here.
24.10.2025 17:20 β π 0 π 0 π¬ 1 π 0Ack. Watching how I can ramble. Misspeak. Forget names. Terminologies. π΅βπ« Thanks to Nic for being a great host. π
I am north of 55 now. Grateful for the experiences and the opportunity to share the lived experience of that truly unique time.
But thanks to you this happened at all! ππ
22.10.2025 23:46 β π 1 π 0 π¬ 0 π 0Aaa! We actually covered Halo: Combat Evolved. Weβll have to reconvene for H2! π Fun!
22.10.2025 23:38 β π 1 π 0 π¬ 1 π 0Thank YOU! ππ Same! I had fun. Definitely open to doing another. π
22.10.2025 22:37 β π 2 π 0 π¬ 0 π 0Weβll be doing it live! Come over and say hello!
This Wednesday, 10/22, noon PST. π
We then have Ryan Klaverweide, Garrett Morlan, Elliott Gray, John Stvan, Zoe Brookes and myself further refining and using the source art, often adding and rearranging them to suit what is needed.
To hazard a guess, this final arrangement could have been done by Garrett, Ryan or Elliott.
This is hard to pinpoint.
Joe Cross, Jesse van Dijk, Chris Barrett, Mark Goldsworthy were among the primary drivers of Destinyβs early look and feel. Then the Visual ID and Design team would riff off those to create new pieces.
Went in a road trip and was away from home for 30 days. Now my mailbox isβ¦overflowing. If you sent me mail, very sorry, maybe I might see it next month. π΅βπ«
20.09.2025 22:06 β π 3 π 0 π¬ 0 π 0Escapism.
Whoever laid out this stream beyond the usual paths. Thank you. I dwelled here for a few minutes in peace.
Well, this is a nice change of pace! #fallout #fallout76 Thanks @bethesdastudios.com ! And I mean that seriously.
04.06.2025 19:47 β π 2 π 0 π¬ 0 π 0First, thank you for asking. However, I always feel awkward in these situations. Neither you nor I own this IP, and because my work may be considered βofficial,β I have to decline. Plenty of talented folks out there who will probably be an even better fit for your project though!
12.05.2025 20:28 β π 1 π 0 π¬ 1 π 0I made this on iMovie a while ago, rediscovered it this week and finally made a thumbnail to put it up on my YT. π
If you got 30 seconds� Take a look? Thank you very much!
#tesonline #eso
youtu.be/eDM65tV9Ukc?...
Burnaroos, Newgard and I really wanted to do something about the fallen Brutes and Jackals, but we never found the opportunity while I was there. Maybe itβs happened since!
29.04.2025 02:29 β π 2 π 0 π¬ 0 π 0Yep! I arrived in 1998 when Bungie was already in the Ontario Street building.
29.04.2025 01:51 β π 3 π 0 π¬ 0 π 0Robt said βoh sh*t! Thatβs from the Pilsen office!β (Pilsen is a Chicago neighborhood) π
29.04.2025 01:49 β π 2 π 0 π¬ 0 π 0Thank you! This was my first full product project-- Illustration, marketing, packaging design, and production design. Completely different genre from Oni that I was also working on at the time. Fun times!
27.04.2025 21:50 β π 1 π 0 π¬ 0 π 0Photo closeup of a shelf talker restock notice showing the key art for Myth: The Total Codex
Related: my cover illustration for the Total Codex box art. π
24.04.2025 22:20 β π 2 π 0 π¬ 1 π 0Whoaaa! Nice!
24.04.2025 21:09 β π 1 π 0 π¬ 1 π 0Photo of a black and white laserprint showing the crew of the Sol Bianca making an escape through a hole in a wall under hail of pewpews.
Howβs this for #ThrowbackThursday β¦I did this ad illustration ca 1995 using Adobe88 on a MacCentris, back when making gradients meant layering shapes of varying shades of black. The page weighed in at roughly 900KB, or at most 1.2MB. The whole comicbook was done this way. π
24.04.2025 21:04 β π 5 π 0 π¬ 0 π 0Spring cleaning usually unearth some neat stuff. Today was no different. Anybody still remember this ARG?
#halo #ilovebees #ilb