Josh ๐Ÿฆ€๐Ÿช's Avatar

Josh ๐Ÿฆ€๐Ÿช

@joshmo-dev.bsky.social

DevRel Engineer at Playgrounds Analytics Inc | prev shuttle.dev | he/him gh https://github.com/joshua-mo-143 me https://joshmo.ooo

658 Followers  |  291 Following  |  315 Posts  |  Joined: 27.10.2023  |  1.9691

Latest posts by joshmo-dev.bsky.social on Bluesky

Thank you for tuning in! I hope you found the talk useful

13.11.2025 22:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Guess the bank. Guess the language. Listening to the talk of @joshmo-dev.bsky.social

13.11.2025 22:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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we made it boys, i'm speaking at rust nation next year

07.11.2025 12:15 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Probably just not using sass.

25.10.2025 11:31 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

i just lost the game

24.10.2025 23:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

blazing fast enjoyers in shambles rn

20.10.2025 13:52 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ahhhh, cats.

Fortunately mine has made no such attempt... yet

20.10.2025 12:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

wasm is a bitch

08.10.2025 22:36 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

*this meaning AI generated PRs. Stupid 280 character limit

07.10.2025 11:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'm glad the community at large is starting to realise that this is going to be a problem if left untackled.

On the project I work on, I've added my own policy on AI-involved PRs. Pretty much just says contributors must be accountable and to state when the PR has been majority AI generated

07.10.2025 11:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

gm

30.09.2025 13:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
LDN Talks September 2025 Community Showcase , Tue, Sep 30, 2025, 6:30 PM | Meetup We are excited to have our Autumn community showcase The Rust London Community Showcase provides an opportunity for individuals of all levels to present. Take this opportu

I'm doing an in person talk with Rust London next week on Tuesday!

It will be on building an AI Copilot with Rig, the leading AI agent framework in Rust which I maintain.

Check it out and sign up: www.meetup.com/rust-london-...

25.09.2025 14:54 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

ngl so many seniors applied ๐Ÿ˜ญ I had to reject them all

30.08.2025 08:40 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Chat, I am currently in the middle of hiring my first junior to work with me on Rig (the Rust AI framework).

So far I'm very happy with who I have shortlisted

30.08.2025 08:03 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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37~ days played, 99 range no avas/cannon on my combat/slayer only ironman #osrs

06.08.2025 20:04 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

thinking about how to convert the framework I maintain at work to python via pyo3... since they're talking about it internally haha

24.07.2025 20:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Graphic with a headline "Gleam in production" and a quote: โ€œAdopting a new language is always a gamble, but Gleam has paid off. The belt-and-braces approach to safety and fault-tolerance has given us a system that just works, reliably, day in and day out, without constant babysitting and maintenance.โ€ - Edward Kelly, Director of Technology at Strand. 
Navy background, blue and green text, pink lucy starfish in bottom right corner

Graphic with a headline "Gleam in production" and a quote: โ€œAdopting a new language is always a gamble, but Gleam has paid off. The belt-and-braces approach to safety and fault-tolerance has given us a system that just works, reliably, day in and day out, without constant babysitting and maintenance.โ€ - Edward Kelly, Director of Technology at Strand. Navy background, blue and green text, pink lucy starfish in bottom right corner

See how Gleam gets the job done in production โญ Full case study coming soon:
โ€œFor a team like ours, with many other priorities and projects we need to work on, the confidence that Gleam gives us is worth its weight in gold.โ€ - Edward Kelly, Director of Technology at Strand.

14.07.2025 14:30 โ€” ๐Ÿ‘ 45    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Excited to be releasing rig v0.14 soon!

Many new features to come and I'm also working on many more over the next few weeks to make the library (and its experimental counterpart rig-experimental) way better ๐Ÿ™‚

04.07.2025 19:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Applied to do a talk at ObservabilityCON in London later this year. Let's see how it goes ๐Ÿฅณ

11.06.2025 11:14 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

just read it, i don't think it's *that* bad

although i am surprised it made the company blog - opinionated stuff like this is usually for personal blogs

04.06.2025 23:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Each pernissible operation can be specified in a concise
coded form called an order. The correspondence between the set of permissible operations and the set of orders which specify them is called the order code of the Illlac. It is given in detail In Chapter
3. A coded problem is called a program or routine.

Each pernissible operation can be specified in a concise coded form called an order. The correspondence between the set of permissible operations and the set of orders which specify them is called the order code of the Illlac. It is given in detail In Chapter 3. A coded problem is called a program or routine.

the best part about early computers is they hadn't settled on the term "instruction" yet and many systems called them "orders"

30.05.2025 03:36 โ€” ๐Ÿ‘ 43    ๐Ÿ” 6    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

it's a great day to be promoted to chief maintainer

28.05.2025 21:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

huh, I actually didn't know this crate existed - that would be pretty useful actually!

24.05.2025 17:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

deployed - thank you for your feedback!

24.05.2025 15:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yeah my personal website hasn't seen any changes in quite a while. I should probably get on that haha

24.05.2025 15:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Exploring and (minimally) recreating Axum Let's learn how the Rust web framework Axum is made by analysing its core components, then re-creating it.

I just wrote a blog post on exploring and recreating Axum - Rust's most popular web framework (probably!) - from the ground up.

We explore routing, extractors, state, and middleware.

Take a look: joshmo.ooo/blog/explori...

24.05.2025 14:03 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

just looked at the word count of the article i'm currently writing

it's nearly 4000 words ๐Ÿซก good luck to whoever is gonna be reading this

21.05.2025 11:43 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

after this side project i might have to write a mini-guide on the bollard crate lmao

02.05.2025 09:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

another day

another realisation that i am in fact not a cracked dev - i'm just a lil guy

29.04.2025 23:17 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

i don't think poem is too bad (esp. considering openapi stuff), it's mostly just that axum and dropshot have entire teams allocated to them whereas poem and some of the other frameworks are basically a bus factor of 1

29.04.2025 19:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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